题目概述:Crashing Balloon

  On every  June 1st, the Children's Day, there will be a game named "crashing balloon" on  TV.   The rule is very simple.  On the ground there are 100 labeled balloons,  with the numbers 1 to 100. After the referee shouts "Let's go!" the two  players, who each starts with a score of  "1", race to crash the balloons by  their feet and, at the same time, multiply their scores by the numbers written  on the balloons they crash.  After a minute, the little audiences are allowed to  take the remaining balloons away, and each contestant reports his\her score, the  product of the numbers on the balloons he\she's crashed.  The unofficial winner  is the player who announced the highest score.

  Inevitably,  though, disputes arise, and so the official winner is not determined until the  disputes are resolved.  The player who claims the lower score is entitled to  challenge his\her opponent's score.  The player with the lower score is presumed  to have told the truth, because if he\she were to lie about his\her score,  he\she would surely come up with a bigger better lie.  The challenge is upheld  if the player with the higher score has a score that cannot be achieved with  balloons not crashed by the challenging player.  So, if the challenge is  successful, the player claiming the lower score wins.

  So, for  example, if one player claims 343 points and the other claims 49, then clearly  the first player is lying; the only way to score 343 is by crashing balloons  labeled 7 and 49, and the only way to score 49 is by crashing a balloon labeled  49.  Since each of two scores requires crashing the balloon labeled 49, the one  claiming 343 points is presumed to be lying.

  On the  other hand, if one player claims 162 points and the other claims 81, it is  possible for both to be telling the truth (e.g. one crashes balloons 2, 3 and  27, while the other crashes balloon 81), so the challenge would not be  upheld.

  By the  way, if the challenger made a mistake on calculating his/her score, then the  challenge would not be upheld. For example, if one player claims 10001 points  and the other claims 10003, then clearly none of them are telling the truth. In  this case, the challenge would not be upheld.

  Unfortunately,  anyone who is willing to referee a game of crashing balloon is likely to get  over-excited in the hot atmosphere that he\she could not reasonably be expected  to perform the intricate calculations that refereeing requires.  Hence the need  for you, sober programmer, to provide a software solution.

Pairs of  unequal, positive numbers, with each pair on a single line, that are claimed  scores from a game of crashing balloon.

Output

  Numbers,  one to a line, that are the winning scores, assuming that the player with the  lower score always challenges the outcome.

Sample  Input

343 49

3599 610

62 36

Sample  Output

49

610

62


简单描述

  这也是一个很有意思的题,不认真读题,可能还不太明白.我来简单翻译一下

有一个游戏,规则是这样,有一堆气球100个,标号1->100,有两个人参与.一但开始,两个人就疯狂的踩气球,时间到就结束了(也许就10s),把他们各自踩破的球上的编号乘起来,分别是M,N,那么排名自然揭晓了

  可是分数低的人不服气,想申诉.现在问题来了,怎么申诉呢?因为每个标号的球只有一个,所以加入B踩破的话,A就没办法踩了,申诉想要产生的矛盾就在这儿.现在假如分数是 343 49 ,343可以是踩了 7和49,49只能是踩49,他们两都同时必须要踩这个49,那么就产生矛盾了.所以49赢了.还有要是有人的分数,不能由1->100的数的成绩的出,算说假话,如果两个人都说假话,还是分高的赢.


题目分析

  有三种情况:

  (1)A,B没有矛盾,那么A赢

  (2)A,B怎么都会有矛盾,而且B说的是真话,那么B赢

  (3)A,B怎么都会有矛盾,而且B说的是假话,那么A赢


解题算法

  下面的源代码中,我对主要的代码都作了详细的注释,如题

#include < stdio.h>
int flagA,flagB;
int result ;
void dfs(int m,int n,int kk) //运用了深度优先 的搜索策略
{
int k =kk;
if(m==1 && n==1) //在两个数的所有各不相同的因子中,有因子能重新乘出给出的两个数,则A说了真话
{
flagA=1; //A说了真话
return ;
}
if(n==1) //在两个数的所有各不相同的因子中,没有任何因子能重新乘出给出的两个数,则B说了真话
flagB =1; //B说了真话
while( (k < m || k < n) && (k< 100) )
{
k++;
/*
*依次找出两个数所有各不相同的因子,如24和12的所有因子为 2,3,4,6,8,12 ,
再在这些因子中搜索,看是否能重新乘出给出的两个数
*/
if(m%k ==0)
{
dfs(m/k,n,k);
if(flagA)
return ;
}
if(n%k ==0 )
{
dfs(m,n/k,k);
if(flagA)
return ;
}
}
}
int main()
{
int A,B,t;
while(scanf("%d%d",&A,&B)!=EOF )
{
if(A < B ) //保证A大B小
{
t=A;
A=B;
B=t;
}
flagA =0; //先假定AB都说假话
flagB =0;
dfs(A,B,1); //判断AB矛盾
/*
*要求:
*较小者发起挑战,若较大者被证明说谎,较小者胜(较小者说真话,同时较大者说了假话);
*若较大者可以成立,则较大者胜;
*若较小者对自己的结果计算错误,也就是较小者不能成立,如因子中包含一个大于100的质数,则挑战不会举行,较大者胜
*/
result =A;
if(flagA ==0 && flagB ==1) //只有证明A说了假话,并且B说了真话,才算B赢
result =B;
printf("%d\n",result);
}
return 0;
}

本文出自 “成鹏致远” 博客,请务必保留此出处http://infohacker.blog.51cto.com/6751239/1195118

【Acm】算法之美—Crashing Balloon的更多相关文章

  1. 【Acm】算法之美—Anagrams by Stack

    题目概述:Anagrams by Stack How can anagrams result from sequences of stack operations? There are two seq ...

  2. 【ZOJ1003】Crashing Balloon(DFS)

    Crashing Balloon Time Limit: 2 Seconds      Memory Limit: 65536 KB On every June 1st, the Children's ...

  3. 【EatBook】-NO.2.EatBook.2.JavaArchitecture.1.001-《修炼Java开发技术在架构中体验设计模式和算法之美》-

    1.0.0 Summary Tittle:[EatBook]-NO.2.EatBook.2.JavaArchitecture.1.001-<修炼Java开发技术在架构中体验设计模式和算法之美&g ...

  4. ACM,算法

    ACM,算法 描述 最近Topcoder的XD遇到了一个难题,倘若一个数的三次方的后三位是111,他把这样的数称为小光棍数.他已经知道了第一个小光棍数是471,471的三次方是104487111,现在 ...

  5. ZOJ1003 Crashing Balloon

    Crashing Balloon Time Limit: 2 Seconds      Memory Limit: 65536 KB On every June 1st, the Children's ...

  6. 推荐学习《算法之美:指导工作与生活的算法》中文PDF+英文PDF

    我们所有人的生活都受到有限空间和有限时间的限制,因此常常面临一系列难以抉择的问题.在一天或者一生的时光里,哪些事是我们应该做的,哪些是应该放弃的?我们对杂乱无序的容忍底线是什么?新的活动与熟悉并喜爱的 ...

  7. JavaScript 数据结构与算法之美 - 线性表(数组、栈、队列、链表)

    前言 基础知识就像是一座大楼的地基,它决定了我们的技术高度. 我们应该多掌握一些可移值的技术或者再过十几年应该都不会过时的技术,数据结构与算法就是其中之一. 栈.队列.链表.堆 是数据结构与算法中的基 ...

  8. JavaScript 数据结构与算法之美 - 十大经典排序算法汇总(图文并茂)

    1. 前言 算法为王. 想学好前端,先练好内功,内功不行,就算招式练的再花哨,终究成不了高手:只有内功深厚者,前端之路才会走得更远. 笔者写的 JavaScript 数据结构与算法之美 系列用的语言是 ...

  9. JavaScript 数据结构与算法之美 - 栈内存与堆内存 、浅拷贝与深拷贝

    前言 想写好前端,先练好内功. 栈内存与堆内存 .浅拷贝与深拷贝,可以说是前端程序员的内功,要知其然,知其所以然. 笔者写的 JavaScript 数据结构与算法之美 系列用的语言是 JavaScri ...

随机推荐

  1. fedora开机出现There is a problem with the configuration server. (/usr/libexec/gconf-sanity-check-2 exited with status 256)

    Install problem!The configuration defaults for GNOME Power Manager have not been installed correctly ...

  2. 10行代码解析krc歌词文件

    互联网上,我们常见的歌词格式有 LRC.TRC(天天动听歌词).KRC(KuGou ResourCe,酷狗资源文件)和 QRC(QQ音乐歌词):在影视制作中,人们通常会用其他的卡拉 OK 字幕格式,例 ...

  3. 最新CoreData封装Demo

    1.创建CoreData文件 2. 3. 4. UploadCoreDataAPI.h // // UploadCoreDataAPI.h // dsafsda // // Created by 冯敏 ...

  4. rsync配置及优化

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 3 ...

  5. android sdk 编译--如何将源代码加入android.jar,以及make原理

    首先是这个问题如何修改. 在/frameworks/base/Android.mk中,找到如下行:packages_to_document :=在该变量的赋值语句最后添加xxxxx (这里是你的包的名 ...

  6. 如何检查后台服务(Android的Service类)是否正在运行?

    private boolean isServiceRunning() { ActivityManager manager = (ActivityManager) getSystemService(AC ...

  7. 【转】写给支持和反对《完全用Linux工作》的人们

    早就有人问起我的学习情况,问我有没有找到理想的研究环境.我却总是弄一些小动物,要不就是好玩的内容在这上面.真是惭愧,因为一直觉得自己还没有什么发言权,一直觉得是不是自己搞错了.不过来了 Cornell ...

  8. 第2章 Python基础-字符编码&数据类型 字符编码&字符串 练习题

    1.简述位.字节的关系 位(bit)是计算机中最小的表示单元,数据传输是以“位”为单位的,1bit缩写为1b 字节(Byte)是计算机中最小的存储单位,1Byte缩写为1B 8bit = 1Byte ...

  9. [转]在windows上实现多个java jdk的共存解决办法

    问题背景 公司项目中应用到的jdk环境为1.6,最近在家学习IntelliJ IDEA中sdk多环境配置时,想安装Jdk1.8,作为学习基础.那么问题来了,公司项目扩展不支持jdk1.8,为了既能满足 ...

  10. kafak manager + zookeeper + kafka 消费队列快速清除

    做性能测试时,kafka消息队列比较长,让程序自己消费完毕需要等待很长时间.就需要快速清理kafka队列 清理方式把 这kafak manager + zookeeper + kafka 这些应用情况 ...