【Acm】算法之美—Crashing Balloon
题目概述:Crashing Balloon
On every June 1st, the Children's Day, there will be a game named "crashing balloon" on TV. The rule is very simple. On the ground there are 100 labeled balloons, with the numbers 1 to 100. After the referee shouts "Let's go!" the two players, who each starts with a score of "1", race to crash the balloons by their feet and, at the same time, multiply their scores by the numbers written on the balloons they crash. After a minute, the little audiences are allowed to take the remaining balloons away, and each contestant reports his\her score, the product of the numbers on the balloons he\she's crashed. The unofficial winner is the player who announced the highest score.
Inevitably, though, disputes arise, and so the official winner is not determined until the disputes are resolved. The player who claims the lower score is entitled to challenge his\her opponent's score. The player with the lower score is presumed to have told the truth, because if he\she were to lie about his\her score, he\she would surely come up with a bigger better lie. The challenge is upheld if the player with the higher score has a score that cannot be achieved with balloons not crashed by the challenging player. So, if the challenge is successful, the player claiming the lower score wins.
So, for example, if one player claims 343 points and the other claims 49, then clearly the first player is lying; the only way to score 343 is by crashing balloons labeled 7 and 49, and the only way to score 49 is by crashing a balloon labeled 49. Since each of two scores requires crashing the balloon labeled 49, the one claiming 343 points is presumed to be lying.
On the other hand, if one player claims 162 points and the other claims 81, it is possible for both to be telling the truth (e.g. one crashes balloons 2, 3 and 27, while the other crashes balloon 81), so the challenge would not be upheld.
By the way, if the challenger made a mistake on calculating his/her score, then the challenge would not be upheld. For example, if one player claims 10001 points and the other claims 10003, then clearly none of them are telling the truth. In this case, the challenge would not be upheld.
Unfortunately, anyone who is willing to referee a game of crashing balloon is likely to get over-excited in the hot atmosphere that he\she could not reasonably be expected to perform the intricate calculations that refereeing requires. Hence the need for you, sober programmer, to provide a software solution.
Pairs of unequal, positive numbers, with each pair on a single line, that are claimed scores from a game of crashing balloon.
Output
Numbers, one to a line, that are the winning scores, assuming that the player with the lower score always challenges the outcome.
Sample Input
343 49
3599 610
62 36
Sample Output
49
610
62
简单描述
这也是一个很有意思的题,不认真读题,可能还不太明白.我来简单翻译一下
有一个游戏,规则是这样,有一堆气球100个,标号1->100,有两个人参与.一但开始,两个人就疯狂的踩气球,时间到就结束了(也许就10s),把他们各自踩破的球上的编号乘起来,分别是M,N,那么排名自然揭晓了
可是分数低的人不服气,想申诉.现在问题来了,怎么申诉呢?因为每个标号的球只有一个,所以加入B踩破的话,A就没办法踩了,申诉想要产生的矛盾就在这儿.现在假如分数是 343 49 ,343可以是踩了 7和49,49只能是踩49,他们两都同时必须要踩这个49,那么就产生矛盾了.所以49赢了.还有要是有人的分数,不能由1->100的数的成绩的出,算说假话,如果两个人都说假话,还是分高的赢.
题目分析
有三种情况:
(1)A,B没有矛盾,那么A赢
(2)A,B怎么都会有矛盾,而且B说的是真话,那么B赢
(3)A,B怎么都会有矛盾,而且B说的是假话,那么A赢
解题算法
下面的源代码中,我对主要的代码都作了详细的注释,如题
#include < stdio.h>
int flagA,flagB;
int result ;
void dfs(int m,int n,int kk) //运用了深度优先 的搜索策略
{
int k =kk;
if(m==1 && n==1) //在两个数的所有各不相同的因子中,有因子能重新乘出给出的两个数,则A说了真话
{
flagA=1; //A说了真话
return ;
}
if(n==1) //在两个数的所有各不相同的因子中,没有任何因子能重新乘出给出的两个数,则B说了真话
flagB =1; //B说了真话
while( (k < m || k < n) && (k< 100) )
{
k++;
/*
*依次找出两个数所有各不相同的因子,如24和12的所有因子为 2,3,4,6,8,12 ,
再在这些因子中搜索,看是否能重新乘出给出的两个数
*/
if(m%k ==0)
{
dfs(m/k,n,k);
if(flagA)
return ;
}
if(n%k ==0 )
{
dfs(m,n/k,k);
if(flagA)
return ;
}
}
}
int main()
{
int A,B,t;
while(scanf("%d%d",&A,&B)!=EOF )
{
if(A < B ) //保证A大B小
{
t=A;
A=B;
B=t;
}
flagA =0; //先假定AB都说假话
flagB =0;
dfs(A,B,1); //判断AB矛盾
/*
*要求:
*较小者发起挑战,若较大者被证明说谎,较小者胜(较小者说真话,同时较大者说了假话);
*若较大者可以成立,则较大者胜;
*若较小者对自己的结果计算错误,也就是较小者不能成立,如因子中包含一个大于100的质数,则挑战不会举行,较大者胜
*/
result =A;
if(flagA ==0 && flagB ==1) //只有证明A说了假话,并且B说了真话,才算B赢
result =B;
printf("%d\n",result);
}
return 0;
}
本文出自 “成鹏致远” 博客,请务必保留此出处http://infohacker.blog.51cto.com/6751239/1195118
【Acm】算法之美—Crashing Balloon的更多相关文章
- 【Acm】算法之美—Anagrams by Stack
题目概述:Anagrams by Stack How can anagrams result from sequences of stack operations? There are two seq ...
- 【ZOJ1003】Crashing Balloon(DFS)
Crashing Balloon Time Limit: 2 Seconds Memory Limit: 65536 KB On every June 1st, the Children's ...
- 【EatBook】-NO.2.EatBook.2.JavaArchitecture.1.001-《修炼Java开发技术在架构中体验设计模式和算法之美》-
1.0.0 Summary Tittle:[EatBook]-NO.2.EatBook.2.JavaArchitecture.1.001-<修炼Java开发技术在架构中体验设计模式和算法之美&g ...
- ACM,算法
ACM,算法 描述 最近Topcoder的XD遇到了一个难题,倘若一个数的三次方的后三位是111,他把这样的数称为小光棍数.他已经知道了第一个小光棍数是471,471的三次方是104487111,现在 ...
- ZOJ1003 Crashing Balloon
Crashing Balloon Time Limit: 2 Seconds Memory Limit: 65536 KB On every June 1st, the Children's ...
- 推荐学习《算法之美:指导工作与生活的算法》中文PDF+英文PDF
我们所有人的生活都受到有限空间和有限时间的限制,因此常常面临一系列难以抉择的问题.在一天或者一生的时光里,哪些事是我们应该做的,哪些是应该放弃的?我们对杂乱无序的容忍底线是什么?新的活动与熟悉并喜爱的 ...
- JavaScript 数据结构与算法之美 - 线性表(数组、栈、队列、链表)
前言 基础知识就像是一座大楼的地基,它决定了我们的技术高度. 我们应该多掌握一些可移值的技术或者再过十几年应该都不会过时的技术,数据结构与算法就是其中之一. 栈.队列.链表.堆 是数据结构与算法中的基 ...
- JavaScript 数据结构与算法之美 - 十大经典排序算法汇总(图文并茂)
1. 前言 算法为王. 想学好前端,先练好内功,内功不行,就算招式练的再花哨,终究成不了高手:只有内功深厚者,前端之路才会走得更远. 笔者写的 JavaScript 数据结构与算法之美 系列用的语言是 ...
- JavaScript 数据结构与算法之美 - 栈内存与堆内存 、浅拷贝与深拷贝
前言 想写好前端,先练好内功. 栈内存与堆内存 .浅拷贝与深拷贝,可以说是前端程序员的内功,要知其然,知其所以然. 笔者写的 JavaScript 数据结构与算法之美 系列用的语言是 JavaScri ...
随机推荐
- PLSQL Developer启动失败
原因:和打印服务冲突 禁掉打印服务,不过打印功能是不行了
- (原)torch模型转pytorch模型
转载请注明出处: http://www.cnblogs.com/darkknightzh/p/7839263.html 目前使用的torch模型转pytorch模型的程序为: https://gith ...
- [转]NLP Tasks
Natural Language Processing Tasks and Selected References I've been working on several natural langu ...
- linux命令大全之watch命令详解(监测命令运行结果)
watch是一个非常实用的命令,基本所有的Linux发行版都带有这个小工具,如同名字一样,watch可以帮你监测一个命令的运行结果,省得你一遍遍的手动运行.在Linux下,watch是周期性的执行下个 ...
- mariadb/mysql配置允许远程访问方式
首先配置允许访问的用户,采用授权的方式给用户权限 GRANT ALL PRIVILEGES ON *.* TO 'root'@'%'IDENTIFIED BY '123456' WITH GRANT ...
- Tensorflow 相关概念
一.概述 人工智能:artificial intelligence 权重: weights 偏差:biases 图中包含输入( input).塑形( reshape). Relu 层( Relulay ...
- TextSharp详情
TextSharp是一个生成Pdf文件的开源项目,最近在项目中有使用到这个项目,对使用中的经验作一个小结. ITextSharp中相关的概念: 一.Document 这个对象有三个构造函数: 隐藏行号 ...
- 【ASP.NET】@RenderBody,@RenderPage,@RenderSection的使用
@RenderBody @RenderBody是布局页(_Layout.cshtml)通过占位符@RenderBody占用独立部分,当创建基于此布局页的试图时,视图的内容会和布局页合并,而新创建的视图 ...
- java JDK JRE 1.6,1.7,1.8各个版本版本下载链接
有时想找jdk的某个版本并不太好找,在此给出所有链接及对应的api JavaSE 1.6各个版本 jdk api http://www.Oracle.com/technetwork/Java/jav ...
- block(四)揭开神秘面纱(下)-b
看此篇时,请大家同时打开两个网址(或者下载它们到本地然后打开): http://llvm.org/svn/llvm-project/compiler-rt/trunk/lib/BlocksRuntim ...