Understanding the Message-Handling System

http://docwiki.embarcadero.com/RADStudio/XE7/en/Understanding_the_Message-Handling_System

All VCL classes have a built-in mechanism for handling messages, called message-handling methods or message handlers.

The basic idea of message handlers is that the class receives messages of some sort and dispatches them,

calling one of a set of specified methods depending on the message received.

If no specific method exists for a particular message, there is a default handler.

The following diagram shows the message-dispatch system:

Dispatching Messages

http://docwiki.embarcadero.com/RADStudio/XE7/en/Dispatching_Messages

When an application creates a window, it registers a window procedure with the Windows kernel.

The window procedure is the routine that handles messages for the window.

Traditionally, the window procedure contains a huge case statement with entries for each message the window has to handle.

Keep in mind that "window" in this sense means just about anything on the screen:

each window, each control, and so on.

Every time you create a new type of window,

you have to create a complete window procedure.

The VCL simplifies message dispatching in several ways:

  • Each component inherits a complete message-dispatching system.
  • The dispatch system has default handling.
    You define handlers only for messages you need to respond to specially.
  • You can modify small parts of the message handling and rely on inherited methods for most processing.

The greatest benefit of this message dispatch system is that you can safely send any message to any component at any time.

If the component does not have a handler defined for the message, the default handling takes care of it, usually by ignoring the message.

Tracing the flow of messages

The VCL registers a method called MainWndProc as the window procedure for each type of component in an application.

MainWndProc contains an exception-handling block, passing the message structure from Windows to a virtual method called WndProc

and handling any exceptions by calling the application class's HandleException method.

MainWndProc is a nonvirtual method that contains no special handling for any particular messages.

Customizations take place in WndProc, since each component type can override the method to suit its particular needs.

WndProc methods check for any special conditions that affect their processing so they can "trap" unwanted messages.

For example, while being dragged, components ignore keyboard events,

so the WndProc method of TWinControl passes along keyboard events only if the component is not being dragged.

Ultimately, WndProc calls Dispatch, a nonvirtual method inherited from TObject,

which determines which method to call to handle the message.

Dispatch uses the Msg field of the message structure to determine how to dispatch a particular message.

If the component defines a handler for that particular message, Dispatch calls the method.

If the component does not define a handler for that message, Dispatch calls DefaultHandler.

The WndProc Method

http://docwiki.embarcadero.com/RADStudio/XE7/en/The_WndProc_Method

WndProc is the default Windows message handling function for a given control,

and the first method that receives messages on a form.

The WndProc method can be overridden in order to implement specific message responses.

WndProc passes any unhandled messages to the Dispatch method.

VCL controls have a property called WindowProc that points to the WndProc method.

This property can be used to replace or subclass the window procedure.

Before assigning a new value to WindowProc, the original value should be stored.

After completing any specialized message handling, call the original WindowProc

to make sure the normal message processing works as expected.

Note: If you are a component writer customizing the window procedure for a descendent class, y

ou should override theWndProc method instead of replacing or subclassing it.

Note: When overriding WndProc to provide specialized responses to messages,

be sure to call the inherited WndProc method at the end,

in order to dispatch any unhandled messages.

Trapping Messages

http://docwiki.embarcadero.com/RADStudio/XE7/en/Trapping_Messages

Under some circumstances, you might want your components to ignore messages.

That is, you want to keep the component from dispatching the message to its handler.

To trap a message, you override the virtual method WndProc.

For VCL components, the WndProc method screens messages

before passing them to the Dispatch method,

which in turn determines which method gets to handle the message.

By overriding WndProc, your component gets a chance to filter out messages before dispatching them.

An override of WndProc for a control derived from TWinControl looks like this:

procedure TMyControl.WndProc(var Message: TMessage);
begin
{ tests to determine whether to continue processing } inherited WndProc(Message);
end;

The TControl component defines entire ranges of mouse messages that it filters when a user is dragging and dropping controls.

Overriding WndProc helps this in two ways:

  • It can filter ranges of messages instead of having to specify handlers for each one.
  • It can preclude dispatching the message at all, so the handlers are never called.

VCL -- Understanding the Message-Handling System的更多相关文章

  1. Android Message Handling Mechanism

    转自:http://solarex.github.io/blog/2015/09/22/android-message-handling-mechanism/ Android is a message ...

  2. Understanding the WPF Layout System

    Many people don't understand how the WPF layout system works, or how that knowledge can help them in ...

  3. Android Message handling (based on KK4.4)

    一.几个关键概念 1.MessageQueue:是一种数据结构,见名知义,就是一个消息队列.存放消息的地方.每个线程最多仅仅能够拥有一个MessageQueue数据结构. 创建一个线程的时候,并不会自 ...

  4. 7.4 GRASP原则四:控制器 Controller

    4.GRASP原则四:控制器 Controller  What first object beyond the UI layer receives and co-ordinates (control ...

  5. Meandering Through the Maze of MFC Message and Command Routing MFC消息路由机制分析

    Meandering Through the Maze of MFC Message and Command Routing Paul DiLascia Paul DiLascia is a free ...

  6. TAxThread - Inter thread message based communication - Delphi

    http://www.cybletter.com/index.php?id=3 http://www.cybletter.com/index.php?id=30 Source Code http:// ...

  7. System IPC 与Posix IPC(semaphore信号灯)

    POSIX下IPC主要包括三种: posix message queue posix semaphores posix shared memory sysytem v IPC包括: system v ...

  8. Exception Handling Considered Harmful

    异常处理被认为存在缺陷 Do, or do not. There is no try. - Yoda, The Empire Strikes Back (George Lucas) by Jason ...

  9. System中记录体函数命名怪异

    //1019unit System; 中发现记录体函数命名怪异//乍一看,很怪异,其实是结构体里面 的变量后面直接写 函数类型了.不像传统先定义T***Event      = procedure(S ...

随机推荐

  1. mysql 查询随机条记录的sql语句和php计算概率

    最近在网上找了下mysql查询随机的几个sql,我把最终的记录下来. SELECT * FROM uchome_mtag AS a JOIN (SELECT MAX(tagid) AS id FROM ...

  2. invalid initialization of non-const reference of type与discards qualifiers

    参数传递          函数参数的传递是初始化语义:用调用者的实参去初始化函数的形参,如果参数是对象,需要调用该类的拷贝构造函数,如果没有显式定义的拷贝构造函数,则执行默认的按成员拷贝      ...

  3. [转载]C++异常机制的实现方式和开销分析

    原文章网址:http://baiy.cn/doc/cpp/inside_exception.htm C++异常机制的实现方式和开销分析 白杨 http://baiy.cn 在我几年前开始写<C+ ...

  4. 【剑指offer 面试题27】二叉搜索树与双向链表

    输入一颗二叉搜索树,将该二叉搜索树转换成一个排序的双向链表. C++: #include <iostream> using namespace std; struct TreeNode { ...

  5. Linux环境Weblogic10g服务部署

    1.先安装XManager: 2.进入XShell,远程连接Linux主机后,按如下操作即可打开XManager配置WebLogic部署服务: [root@server36 bin]# cd /[ro ...

  6. [转]linux之less命令

    转自:http://www.cnblogs.com/peida/archive/2012/11/02/2750588.html less 工具也是对文件或其它输出进行分页显示的工具,应该说是linux ...

  7. Win7+xp命令行 一键修改IP、DNS

    这里提供了一个简便方法:(该方法为Win7下的,XP下的见最后一行) 第一步:新建一个txt文件 第二步:在文件中添加如下内容: netsh interface ip set address name ...

  8. linux笔记_20150825_linux下的软件工具唠叨下

    这些都是书上看到的,有些工具我也没有完全用过.先记下来再说.闲着也是闲着. 1.linux下常见的语言及编程环境:c/c++/java/perl/fortan等. 2.图形环境:gnome/kde/g ...

  9. Python 用 os.walk 遍历目录

    今天第一次进行 文件遍历,自己递归写的时候还调试了好久,(主要因为分隔符号的问题),后来发现了os.walk方法,就忍不住和大家分享下. 先看下代码: import os for i in os.wa ...

  10. 编写服务说明.thrift文件

    1.数据类型 基本类型: bool:布尔值,true 或 false,对应 Java 的 boolean byte:8 位有符号整数,对应 Java 的 byte i16:16 位有符号整数,对应 J ...