his page provides information about the relative number of devices that share a certain characteristic, such as Android version or screen size. This information may help you prioritize efforts for supporting different devices by revealing which devices are active in the Android and Google Play ecosystem.

This data reflects devices running the latest Google Play Store app, which is compatible with Android 2.2 and higher. Each snapshot of data represents all the devices that visited the Google Play Store in the prior 7 days.

Note: Beginning in September, 2013, devices running versions older than Android 2.2 do not appear in this data because those devices do not support the new Google Play Store app. Only the new app is able to measure the number of devices that actively visit Google Play Store and we believe this measurement best reflects your potential user-base.

Platform Versions


This section provides data about the relative number of devices running a given version of the Android platform.

For information about how to target your application to devices based on platform version, read Supporting Different Platform Versions.

Version Codename API Distribution
2.2 Froyo 8 1.7%
2.3.3 -
2.3.7
Gingerbread 10 26.3%
3.2 Honeycomb 13 0.1%
4.0.3 -
4.0.4
Ice Cream Sandwich 15 19.8%
4.1.x Jelly Bean 16 37.3%
4.2.x 17 12.5%
4.3 18 2.3%

Data collected during a 7-day period ending on November 1, 2013.
Any versions with less than 0.1% distribution are not shown.

Note: Because this data is gathered from the new Google Play Store app, which supports Android 2.2 and above, devices running older versions are not included. However, in August, 2013, versions older than Android 2.2 accounted for about 1% of devices that checked in to Google servers (not those that actually visited Google Play Store).

Screen Sizes and Densities


This section provides data about the relative number of devices that have a particular screen configuration, defined by a combination of screen size and density. To simplify the way that you design your user interfaces for different screen configurations, Android divides the range of actual screen sizes and densities into several buckets as expressed by the table below.

For information about how you can support multiple screen configurations in your application, read Supporting Multiple Screens.

ldpi mdpi tvdpi hdpi xhdpi xxhdpi Total
Small 9.2% 9.2%
Normal 0.1% 15.1% 33.4% 22.2% 8.8% 79.6%
Large 0.6% 3.6% 1.2% 0.5% 0.5% 6.4%
Xlarge 4.4% 0.3% 0.1% 4.8%
Total 9.9% 23.1% 1.2% 34.2% 22.8% 8.8%

Data collected during a 7-day period ending on November 1, 2013
Any screen configurations with less than 0.1% distribution are not shown.

Open GL Version


This section provides data about the relative number of devices that support a particular version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies support for any lower version (for example, support for version 2.0 also implies support for 1.1).

To declare which version of OpenGL ES your application requires, you should use the android:glEsVersionattribute of the <uses-feature> element. You can also use the <supports-gl-texture> element to declare the GL compression formats that your application uses.

OpenGL ES Version Distribution
1.1 only 0.1%
2.0 98.3%
3.0 1.6%

Data collected during a 7-day period ending on November 1, 2013

Dashboards (Android)的更多相关文章

  1. Android 各个版本WebView

    转载请注明出处   http://blog.csdn.net/typename/ powered by miechal zhao : miechalzhao@gmail.com 前言: 根据Googl ...

  2. Android 各个版本号WebView

    转载请注明出处   http://blog.csdn.net/typename/ powered by miechal zhao : miechalzhao@gmail.com 前言: 依据Googl ...

  3. 【Bugly干货】关于 Android N 那些你不知道的事儿

    今年3月,Google 破天荒提前半年发布了 Android N 开发者预览版.当然,作为一个不合格的谷粉并没有第一时间体验安装,因为至今仍然能够回忆起来去年今日此门中(雾)兴冲冲刷了 Android ...

  4. Android开发在路上:少去踩坑,多走捷径

    转自:http://djt.qq.com/article/view/1193   最近一朋友提了几个Android问题让我帮忙写个小分享,我觉得对新人还是挺有帮助的,所以有了这个小分享. 1.目前, ...

  5. Android应用如何支持屏幕多尺寸多分辨率问题

    作为Android应用程序开发者都知道android是一个“碎片化”的世界.多种系统版本.多种尺寸.多种分辨率.多种机型,还有不同的厂商定制的不同ROM,你开发的应用会在不可预期的手机上报错.这给开发 ...

  6. Android开发之少去踩坑,多走捷径【转】

    作者:gzjay,腾讯MIG无线产品部 高级工程师 最近一朋友提了几个Android问题让我帮忙写个小分享,我觉得对新人还是挺有帮助的,所以有了这个小分享. 1.目前, Android APP开发完成 ...

  7. Android开发在路上:少去踩坑,多走捷径(转)

    最近一朋友提了几个Android问题让我帮忙写个小分享,我觉得对新人还是挺有帮助的,所以有了这个小分享. 1. 目前, Android APP开发完成后,通常需要在哪些机型上进行测试? 2. 目前, ...

  8. Android版本分布数据源

    先来Android官方数据地址:http://developer.android.com/intl/zh-cn/about/dashboards/index.html 友盟指数,这个对国内开发者比较有 ...

  9. Android新版本特性以及注意事项

    版权声明:本文为HaiyuKing原创文章,转载请注明出处! 概述 了解新版本的特性还是很有必要的,为什么这么讲呢?因为可以从应用市场对发布应用的目标API版本(targetSdkVersion值)的 ...

随机推荐

  1. 【转】目前最细致清晰的NSDictionary以及NSMutableDictionary用法总结 -- 不错

    原文网址:http://www.cnblogs.com/wengzilin/archive/2012/03/15/2397712.html 做过Java语言 或者 C语言 开发的朋友应该很清楚 关键字 ...

  2. selenium 处理iframe

    这篇关于iframe的文章不错 http://assertselenium.com/2013/02/22/handling-iframes-using-webdriver/ selenium处理ifr ...

  3. MSP430单片机输入与输出

    MSP430单片机的输入输出线绝大多数是服用的,除了个别的端口外,基本上是8为为一组,不同的型号的MSP430的端口有所不同,就msp430F5438而言,一共有11个I/O端口,其中除了第十一P11 ...

  4. java 压缩技术

    package zip; import java.io.ByteArrayOutputStream;import java.io.IOException;import java.io.InputStr ...

  5. RequestHander类介绍

    RequestHander是一个抽象类,是一个线程.它封装了一个Socket.代码不难: package org.simpleHTTPServer; import java.io.IOExceptio ...

  6. POJ 2955 Brackets 区间合并

    输出一个串里面能匹配的括号数 状态转移方程: if(s[i]=='('&&s[j]==')'||s[i]=='['&&s[j]==']')             dp ...

  7. 微软Azure云主机及blob存储的网络性能测试

    http://www.cnblogs.com/sennly/p/4137024.html 微软Azure云主机及blob存储的网络性能测试 1. 测试目的 本次测试的目的在于对微软Azure的云主机. ...

  8. r语言入门资料

    最近有好多r语言的爱好者问我r语言的事情,在百度上简单的收一收,感觉都在扯淡,真正适合初学者入门的资料几乎没有,比如最开始用什么编辑器比较好,在哪下载,最开始学习的例子有什么?  在日本网站上反倒是找 ...

  9. 拉格朗日对偶(Lagrange duality)

    拉格朗日对偶(Lagrange duality) 存在等式约束的极值问题求法,比如下面的最优化问题:              目标函数是f(w),下面是等式约束.通常解法是引入拉格朗日算子,这里使用 ...

  10. asp.net(C#) 中 怎么使用 MongoDb

    1. 先引用以下Dll(如果找不到 到gethub上下载源代码自己编译 特别是MongoDB.Driver.Legacy.dll 我自己找了半天没找到): MongoDB.Bson.dll Mongo ...