cocos2d-x 源代码 :可以循环CCScrollView (,代码已被重构连接使用)
cocos2d-x来源合计文件夹
http://blog.csdn.net/u011225840/article/details/31743129
1.准备工作
2.源代码展示
/****************************************************************************
Author : poplaryang
2014- 06 http://blog.csdn.net/u011225840 Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. ****************************************************************************/ #include "cocos2d.h"
#include "cocos-ext.h"
#include <vector>
using namespace cocos2d;
using namespace cocos2d::extension; #define SCROLL_DEACCEL_RATE 0.95f
#define SCROLL_DEACCEL_DIST 1.0f /*
abstract class
the class defines that the what a cycleCell needs to do.
*/
class CCCycleCell :public CCNode
{
public:
//The cell has been selected ,so you can do something with that, Like highlight or what ever you want.
virtual void getSelected() = 0;
//The cell must show the different view with the different index. Like, the hours within 12.
virtual void updateWithIndex(unsigned int index) = 0; unsigned int getIndex(){return m_index;} protected:
unsigned int m_index;
}; //The moving direction
enum MovingDirection
{
Left = 1,
Right = 2,
Up,
Down
}; //The direction that the view allowd to move, the view can't do the both like CCScrollView.
enum Direction
{
CycleDirectionHorizontal=1,
CycleDirectionVertical }; /*
The view that can show the data with a cycle way.(forgive my awful English ....)
Eg. The clock the view in iphone, the view will show 0 after 23,otherwise ,you move the opposite direction 23,22,21....until 0. */
class CCCycleScrollView: public CCScrollView,public CCScrollViewDelegate
{
public:
CCCycleScrollView();
virtual ~CCCycleScrollView(); /*
The background node is the background that will be show cyclely.
The nodeCount is the count that every background node can hold the cycleCell.
The totalCount is the count that how many different data in the cycle cell.Eg...The hour in a day ,can have the 24 totalCount.
*/
static CCCycleScrollView* create(std::vector<CCNode*>& background,std::vector<CCCycleCell*>& cycleCell,unsigned int nodeCount =0,unsigned int totalCount = 0,Direction direction = CycleDirectionHorizontal); /*
init methods.
*/
bool initWithViewSize(std::vector<CCNode*>& background,std::vector<CCCycleCell*>& cycleCell,unsigned int nodeCount =0,unsigned int totalCount = 0,Direction direction = CycleDirectionHorizontal); /*
TouchDelegate.
*/
bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
protected: //CCScrollViewDelegate
virtual void scrollViewDidScroll(CCScrollView* view);
virtual void scrollViewDidZoom(CCScrollView* view);
virtual void scrollViewDidStop(CCScrollView* view); //The delegate must be self, so beyound the class ,anyone can't change the scrollview delegate.
void setDelegate(){}; /*
we should adjust the backgroundNode's position so that the view will cyclely move.
*/
void adjustBackgroundNode(); /*
The similar functions with the CCScrollView
*/
void deaccelerateScrolling(float dt); /*
we should relocate the view to the position where the offset must be integer to make sure that one cycle cell must be selected
*/
void relocateContainer(); /*
find the final point where the view should be relocated
*/
CCPoint findEndPoint(); /*
to change the index of the cycle cell
*/
void updateCycleCell(bool bothSide = false); //The background node that will show cyclely.
CCNode* m_backgroundNodeLeft;
CCNode* m_backgroundNodeMiddle;
CCNode* m_backgroundNodeRight; CCSize m_backgroundNodeSize; //the last touch point
CCPoint m_lastPoint;
//the current touch point , use them to tell the direction that the view is moving.
CCPoint m_nowPoint; //the current postionNum offset of the container,which tells the view when to adjust the backgroudnode.
float m_nowPositionNum;
//the last postionNum offset of the container,pay attention to the type of them,one is float and one is integer.
int m_lastPositionNum; //if the backgroundnode has been adjust, the position direction includes right and up.
bool m_lastPositiveDone;
//the same as positive,but the direction includes left and down.
bool m_lastNegtiveDone; //the direction that the view is moving.
MovingDirection m_moving; //limit the direction that the view can move
Direction m_direction;
//if the touch can change the direction
bool m_isTouchDirection; //The total index of the cycle cell
unsigned int m_totalCount;
//the number of the cycle cell that every background should hold
unsigned int m_nodeCount; };
#include "CCCycleScrollView.h" CCCycleScrollView::CCCycleScrollView():
m_backgroundNodeLeft(NULL),
m_backgroundNodeMiddle(NULL),
m_backgroundNodeRight(NULL),
m_lastPoint(ccp(0.0f,0.0f)),
m_nowPoint(ccp(0.0f,0.0f)),
m_lastPositionNum(0),
m_lastPositiveDone(false),
m_lastNegtiveDone(false),
m_isTouchDirection(false)
{ } CCCycleScrollView::~CCCycleScrollView()
{ } bool CCCycleScrollView::initWithViewSize(std::vector<CCNode*>& background,std::vector<CCCycleCell*>& cycleCell,unsigned int nodeCount ,unsigned int totalCount ,Direction d )
{
if (CCLayer::init())
{
m_nodeCount = nodeCount;
m_totalCount = totalCount; //initial the background node
m_backgroundNodeLeft = background[0];
m_backgroundNodeLeft->ignoreAnchorPointForPosition(false);
m_backgroundNodeLeft->setAnchorPoint(ccp(0.0f,0.0f)); m_backgroundNodeMiddle = background[1];
m_backgroundNodeMiddle->ignoreAnchorPointForPosition(false);
m_backgroundNodeMiddle->setAnchorPoint(ccp(0.0f,0.0f)); m_backgroundNodeRight = background[2];
m_backgroundNodeRight->ignoreAnchorPointForPosition(false);
m_backgroundNodeRight->setAnchorPoint(ccp(0.0f,0.0f)); m_backgroundNodeSize = m_backgroundNodeLeft->getContentSize(); if (d==CycleDirectionHorizontal)
{
m_backgroundNodeLeft->setPosition(ccp(-m_backgroundNodeSize.width,0.0f));
m_backgroundNodeMiddle->setPosition(ccp(0.0f,0.0f));
m_backgroundNodeRight->setPosition(ccp(m_backgroundNodeSize.width,0.0f));
m_eDirection = kCCScrollViewDirectionHorizontal; }
else if(d==CycleDirectionVertical)
{
m_backgroundNodeLeft->setPosition(ccp(0.0f,-m_backgroundNodeSize.height));
m_backgroundNodeMiddle->setPosition(ccp(0.0f,0.0f));
m_backgroundNodeRight->setPosition(ccp(0.0f,m_backgroundNodeSize.height));
m_eDirection = kCCScrollViewDirectionVertical;
} //initial the cell in every backNode.
int index = 0;
for (index=0;index<nodeCount*3;index++)
{
CCCycleCell* tempCell = cycleCell[index];
tempCell->setTag(index%nodeCount);
if (m_eDirection==kCCScrollViewDirectionHorizontal)
{
tempCell->setAnchorPoint(ccp(0.0f,0.0f));
CCPoint temp = ccp((m_backgroundNodeSize.width/nodeCount)*(index%nodeCount),0.0f);
tempCell->setPosition(ccp((m_backgroundNodeSize.width/nodeCount)*(index%nodeCount),0.0f));
}
else if (m_eDirection==kCCScrollViewDirectionVertical)
{
tempCell->setAnchorPoint(ccp(0.0f,0.0f));
tempCell->setPosition(ccp(0.0f,(m_backgroundNodeSize.height/nodeCount)*(index%nodeCount)));
}
if (index/nodeCount<1)
{
m_backgroundNodeLeft->addChild(tempCell); }
else if (index/nodeCount>=1 && index/nodeCount<2)
{
m_backgroundNodeMiddle->addChild(tempCell);
int temp = index-(nodeCount-1);
tempCell->updateWithIndex(index-(nodeCount-1));
}
else
{
m_backgroundNodeRight->addChild(tempCell); } }
updateCycleCell(true); if (!this->m_pContainer)
{
m_pContainer = CCLayer::create();
this->m_pContainer->ignoreAnchorPointForPosition(false);
this->m_pContainer->setAnchorPoint(ccp(0.0f, 0.0f));
this->m_pContainer->addChild(m_backgroundNodeLeft);
this->m_pContainer->addChild(m_backgroundNodeMiddle);
this->m_pContainer->addChild(m_backgroundNodeRight);
} this->setViewSize(CCSizeMake(m_backgroundNodeSize.width,m_backgroundNodeSize.height)); setTouchEnabled(true);
m_pTouches = new CCArray();
m_bBounceable = true;
m_bClippingToBounds = true; m_pContainer->setPosition(ccp(0.0f, 0.0f)); this->addChild(m_pContainer);
m_direction = d;
m_pDelegate = this;
return true;
}
return false;
} CCCycleScrollView* CCCycleScrollView::create(std::vector<CCNode*>& background,std::vector<CCCycleCell*>& cycleCell,unsigned int nodeCount,unsigned int totalCount ,Direction d )
{
CCCycleScrollView* pRet = new CCCycleScrollView();
if (pRet && pRet->initWithViewSize(background,cycleCell,nodeCount,totalCount,d))
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
} void CCCycleScrollView::ccTouchEnded( CCTouch *pTouch, CCEvent *pEvent )
{ if (!this->isVisible())
{
return;
} if (m_pTouches->count()==1)
{
this->schedule(schedule_selector(CCCycleScrollView::deaccelerateScrolling));
} m_pTouches->removeObject(pTouch); //没有touch时,须要设置状态
if (m_pTouches->count() == 0)
{
m_bDragging = false;
m_bTouchMoved = false;
m_isTouchDirection = false;
} } void CCCycleScrollView::ccTouchMoved( CCTouch *pTouch, CCEvent *pEvent )
{
m_nowPoint = convertToWorldSpace(convertTouchToNodeSpace(pTouch));
CCScrollView::ccTouchMoved(pTouch,pEvent); } bool CCCycleScrollView::ccTouchBegan( CCTouch *pTouch, CCEvent *pEvent )
{
bool result = CCScrollView::ccTouchBegan(pTouch,pEvent);
m_lastPoint = convertToWorldSpace(convertTouchToNodeSpace(pTouch));
m_isTouchDirection = true;
if (m_pTouches->count()>1)
{
return false;
}
return result;
} void CCCycleScrollView::adjustBackgroundNode()
{ //正在向右移动
CCLog("The moving direction is %d",m_moving);
CCLog("The now Num is %f",m_nowPositionNum);
CCLog("The last Num is%d",m_lastPositionNum);
if (m_direction==CycleDirectionHorizontal)
{
if (m_moving==Right)
{
if (m_nowPositionNum-m_lastPositionNum>0.5)
{
m_lastPositiveDone=true;
m_lastPositionNum++;
}
//
if (m_lastPositiveDone)
{
m_backgroundNodeRight->setPosition(ccp(m_backgroundNodeRight->getPositionX()-m_backgroundNodeSize.width*3,0)); CCNode* temp = m_backgroundNodeRight;
m_backgroundNodeRight = m_backgroundNodeMiddle;
m_backgroundNodeMiddle = m_backgroundNodeLeft;
m_backgroundNodeLeft = temp;
updateCycleCell();
m_lastPositiveDone = false; } }
else if (m_moving==Left)
{
if (m_lastPositionNum-m_nowPositionNum>=0.5)
{
m_lastNegtiveDone=true;
m_lastPositionNum--;
} if (m_lastNegtiveDone)
{ m_backgroundNodeLeft->setPosition(ccp(m_backgroundNodeLeft->getPositionX()+m_backgroundNodeSize.width*3,0)); CCNode* temp = m_backgroundNodeLeft;
m_backgroundNodeLeft = m_backgroundNodeMiddle;
m_backgroundNodeMiddle = m_backgroundNodeRight;
m_backgroundNodeRight = temp;
updateCycleCell();
m_lastNegtiveDone=false;
}
}
}else if (m_direction==CycleDirectionVertical)
{
if (m_moving==Up)
{
if (m_nowPositionNum-m_lastPositionNum>0.5)
{
m_lastPositiveDone=true;
m_lastPositionNum++;
} if (m_lastPositiveDone)
{
m_backgroundNodeRight->setPosition(ccp(0.0f,m_backgroundNodeRight->getPositionY()-m_backgroundNodeSize.height*3));
CCNode* temp = m_backgroundNodeRight;
m_backgroundNodeRight = m_backgroundNodeMiddle;
m_backgroundNodeMiddle = m_backgroundNodeLeft;
m_backgroundNodeLeft = temp;
updateCycleCell();
m_lastPositiveDone = false; } }
else if (m_moving==Down)
{
if (m_lastPositionNum-m_nowPositionNum>=0.5)
{
m_lastNegtiveDone=true;
m_lastPositionNum--;
} if (m_lastNegtiveDone)
{ m_backgroundNodeLeft->setPosition(ccp(0.0f,m_backgroundNodeLeft->getPositionY()+m_backgroundNodeSize.height*3));
CCNode* temp = m_backgroundNodeLeft;
m_backgroundNodeLeft = m_backgroundNodeMiddle;
m_backgroundNodeMiddle = m_backgroundNodeRight;
m_backgroundNodeRight = temp;
updateCycleCell(); m_lastNegtiveDone=false;
}
}
} } void CCCycleScrollView::updateCycleCell(bool bothSide)
{ if (m_moving==Right ||bothSide ||m_moving==Up)
{
CCCycleCell* cycleCell = static_cast<CCCycleCell*>(m_backgroundNodeMiddle->getChildByTag(0));
unsigned int index =cycleCell->getIndex(); index--;
for (int i=m_nodeCount-1;i>=0;i--)
{
if (index==0)
{
index=m_totalCount;
}
((CCCycleCell*)m_backgroundNodeLeft->getChildByTag(i))->updateWithIndex(index);
index--;
} }
if (m_moving==Left ||bothSide ||m_moving==Down)
{
CCCycleCell* cycleCell = static_cast<CCCycleCell*>(m_backgroundNodeMiddle->getChildByTag(m_nodeCount-1));
unsigned int index = cycleCell->getIndex();
CCLog("The left index is %d",index);
CCLog("The total count is %d",m_totalCount);
index++;
for (int i=0;i<m_nodeCount;i++)
{
if (index>m_totalCount)
{
index=1; CCLog("Beyond the index");
}
((CCCycleCell*)m_backgroundNodeRight->getChildByTag(i))->updateWithIndex(index);
index++;
}
}
} void CCCycleScrollView::deaccelerateScrolling(float dt)
{ //假设刚好在帧開始前 又有一个触摸点发生了began,造成了滚动状态。则取消并返回
if (m_bDragging)
{
this->unschedule(schedule_selector(CCCycleScrollView::deaccelerateScrolling));
return;
} //好玩的东西来咯 float newX, newY;
CCPoint maxInset, minInset;
m_pContainer->setPosition(ccpAdd(m_pContainer->getPosition(), m_tScrollDistance)); newX = m_pContainer->getPosition().x;
newY = m_pContainer->getPosition().y; m_tScrollDistance = ccpSub(m_tScrollDistance, ccp(newX - m_pContainer->getPosition().x, newY - m_pContainer->getPosition().y));
m_tScrollDistance = ccpMult(m_tScrollDistance, SCROLL_DEACCEL_RATE);
//m_nowPoint = ccp(newX,newY);
this->setContentOffset(ccp(newX,newY)); //m_isTouchDirection = false; if ((fabsf(m_tScrollDistance.x) <= SCROLL_DEACCEL_DIST &&
fabsf(m_tScrollDistance.y) <= SCROLL_DEACCEL_DIST))
{
this->unschedule(schedule_selector(CCCycleScrollView::deaccelerateScrolling));
//CCLog("stop!!!!");
this->relocateContainer();
//m_isTouchDirection = false;
}
} void CCCycleScrollView::relocateContainer()
{ CCPoint newPoint = findEndPoint(); if (m_direction==CycleDirectionHorizontal)
{
m_nowPositionNum = newPoint.x / m_backgroundNodeSize.width; }else if (m_direction==CycleDirectionVertical)
{
m_nowPositionNum = newPoint.y / m_backgroundNodeSize.height;
}
this->setContentOffset(newPoint);
//this->adjustBackgroundNode(); } cocos2d::CCPoint CCCycleScrollView::findEndPoint()
{
CCPoint nowPoint ; nowPoint.x = m_pContainer->getPositionX();
nowPoint.y = m_pContainer->getPositionY();
float adjustWidth = m_backgroundNodeSize.width/m_nodeCount;
float adjustHeight = m_backgroundNodeSize.height/m_nodeCount;
CCPoint newPoint =ccp(0.0f,0.0f);
float interval;
int inter;
if (m_direction==CycleDirectionHorizontal)
{
interval = (nowPoint.x)/adjustWidth;
inter = (int)interval;
if (fabsf(interval-inter)>=0.5)
{
if (inter<0)
{
newPoint.x = adjustWidth*(inter-1);
}
else
{
newPoint.x = adjustWidth*(inter+1);
} }
else
{
newPoint.x = adjustWidth*inter;
} if (newPoint.x>nowPoint.x)
{
m_moving = Right;
}
else
{
m_moving = Left;
}
}else if (m_direction==CycleDirectionVertical)
{
interval = (nowPoint.y)/adjustHeight;
inter = (int)interval; if (fabsf(interval-inter)>=0.5)
{
if (inter<0)
{
newPoint.y = adjustHeight*(inter-1);
}
else
{
newPoint.y = adjustHeight*(inter+1);
} }
else
{
newPoint.y = adjustHeight*inter;
} if (newPoint.y>nowPoint.y)
{
m_moving = Up;
}
else
{
m_moving = Down;
}
}
/*
CCLog("The final offset is %f",nowPoint.y);
CCLog("The float is %f , the int is %d",interval,inter);
CCLog("The endpoint is %f",newPoint.y);
//CCLog("The adjustwidth is %f",adjustWidth);
*/
//CCLog("The newPoint y is %f",newPoint.y);
m_lastPoint = nowPoint;
m_nowPoint = newPoint;
return newPoint;
} void CCCycleScrollView::scrollViewDidScroll( CCScrollView* view )
{
//CCLog("I am scrolling");
CCLog("The last point is %f",m_lastPoint.x);
CCLog("The now point is %f",m_nowPoint.x);
if (m_direction==CycleDirectionHorizontal)
{
if (m_isTouchDirection)
{
if (m_nowPoint.x>m_lastPoint.x)
{
m_moving = Right;
m_lastPoint = m_nowPoint;
}
else
{
m_moving= Left;
m_lastPoint = m_nowPoint;
}
}
m_nowPositionNum = m_pContainer->getPositionX() / m_backgroundNodeSize.width;
}else if (m_direction==CycleDirectionVertical)
{ if (m_isTouchDirection)
{
if (m_nowPoint.y>m_lastPoint.y)
{
m_moving = Up;
m_lastPoint = m_nowPoint;
}
else
{
m_moving= Down;
m_lastPoint = m_nowPoint;
} } m_nowPositionNum = m_pContainer->getPositionY() / m_backgroundNodeSize.height;
} adjustBackgroundNode();
} void CCCycleScrollView::scrollViewDidZoom( CCScrollView* view )
{ } void CCCycleScrollView::scrollViewDidStop( CCScrollView* view )
{ } void CCCycleScrollView::ccTouchCancelled( CCTouch *pTouch, CCEvent *pEvent )
{
CCScrollView::ccTouchCancelled(pTouch,pEvent);
m_isTouchDirection = false;
}
3.用法
class TempCell : public CCCycleCell
{
public: static TempCell* create()
{
TempCell* pRet = new TempCell();
if (pRet && pRet->initwith())
{
pRet->autorelease();
}
else
{
CC_SAFE_DELETE(pRet);
}
return pRet;
}
bool initwith()
{
if (CCCycleCell::init())
{
label = CCLabelTTF::create();
label->setFontSize(80);
label->setAnchorPoint(ccp(0.5,0.5));
label->setPosition(ccp(80,160)); this->setContentSize(CCSizeMake(160,320));
this->addChild(label); return true;
}
return false; }
TempCell(){ }
~TempCell(){ } void getSelected(){ }
void updateWithIndex(unsigned int index)
{
m_index = index;
label->setString(CCString::createWithFormat("%d",index)->getCString());
}
private:
CCLabelTTF* label;
};
CCSprite* sprite1 = CCSprite::create("HelloWorld.png");
CCSprite* sprite2 = CCSprite::create("HelloWorld.png");
CCSprite* sprite3 = CCSprite::create("HelloWorld.png");
vector<CCNode*> tempV ;
tempV.push_back(sprite1);
tempV.push_back(sprite2);
tempV.push_back(sprite3);
vector<CCCycleCell*> tempC;
for (int i=0;i<9;i++)
{
TempCell* tempCell = TempCell::create();
tempC.push_back(tempCell);
}
CCCycleScrollView* cycleView = CCCycleScrollView::create(tempV,tempC,3,12,CycleDirectionHorizontal);
4.小结
CCcycleScrollview继承了CCScrollView和CCSrollViewDelegate。
版权声明:本文博主原创文章。博客,未经同意不得转载。
cocos2d-x 源代码 :可以循环CCScrollView (,代码已被重构连接使用)的更多相关文章
- Cocos2d—X游戏开发之CCScrollView(滑动视图)(十二)
CCScrollView在Cocos2d-X引擎中主要使用在图片尺寸远大于屏幕尺寸的时候使用. 总体来说,使用起来比较简单. 一个是CCScrollView控件本身,一个是CCScrollViewDe ...
- html5 canvas首屏自适应背景动画循环效果代码
模板描述:html5 canvas首屏自适应背景动画循环效果代码 由于动态图太大,怕以后服务器受不了,所以现在都改为静态图了,大家点击演示地址一样的,希望大家喜欢,你们的支持就是小海的动力!! 欢迎大 ...
- Asp.Net异常:"由于代码已经过优化或者本机框架位于调用堆栈之上,无法计算表达式的值"的解决方法
今天项目中碰到一个以前从没有见过的异常信息“由于代码已经过优化或者本机框架位于调用堆栈之上,无法计算表达式的值”,于是查了一下资料,原来此异常是由于我在代码中使用了"Response.End ...
- Netbeans源代码编辑技巧——使用代码补全和代码生成
原文 Netbeans源代码编辑技巧——使用代码补全和代码生成 使用代码补全生成代码 一般来说,代码补全对于自动填充缺失的代码是有帮助的,例如标识符和关键字.截至 NetBeans IDE 6.0,您 ...
- 异常:Data = 由于代码已经过优化或者本机框架位于调用堆栈之上,无法计算表达式的值。
做项目的时候,将DataTable序列化成Json,通过ashx向前台返回数据的时候,前台总是获取不到数据,但是程序运行却没问题, 没抛出异常.一时找不到办法,减小输出的数据量,这时前台可以接收到页面 ...
- C# 由于代码已经过优化或者本机框架位于调用堆栈之上,无法计算表达式的值。这个错误是什么原因引起的?
C# 由于代码已经过优化或者本机框架位于调用堆栈之上,无法计算表达式的值.这个错误是什么原因引起的? 2011-12-17 22:45 提问者: 匿名|浏览次数:6056次 我来帮他解答 图片 符号 ...
- Page 由于代码已经过优化或者本机框架位于调用堆栈之上
Page.Response.Clear(); Page.Response.Write("<script type=\"text/javascript\& ...
- 【.NET】由于代码已经过优化或者本机框架位于调用堆栈之上,无法计算表达式的值。
前言 上段时间做项目时,遇到如题之类问题,如今过去有一段时间了,具体出现的情形忘了,当时虽然找到了解决方法,但是依旧没有弄明白出现此种情况是何种原因,后来在微软的帮助支持中心找到了答案,特此记录,以防 ...
- 如何把C++的源代码改写成C代码?而C改C++只需一步!
★ 如何把C++的源代码改写成C代码? C++解释器比C语言解释器占用的存储空间要大,想要在某些特定场合兼容C++代码,同时为了节省有限的存储空间,降低成本,也为了提高效率,将用C++语言写的源程序用 ...
随机推荐
- $()和getElementById()的区别
jQuery的成功多归功于其强大的选择器. 然而,相信不少初学jQuery的同学都会遇到下面的问题. 在javascript下,我们可以根据getElementById()来获取页面元素.如下: va ...
- poj 1966 Cable TV Network 顶点连通度
题目链接 给一个图, n个点m条边, 求至少去掉多少个点可以使得图不再联通.随便指定一个点为源点, 枚举其他点为汇点的情况, 跑网络流, 求其中最小的情况. 如果最后ans为inf, 说明是一个完全图 ...
- 转: 关于异步promises
迄今为止,可能每个JavaScript开发者和他们的祖母都听说过Promises.如果你没有,那么你即将会.promises的概念是由CommonJS小组的成员在 Promises/A规范 中提出来的 ...
- 如何从 0 开始学 ruby on rails (漫步版)
如何从 0 开始学 ruby on rails (漫步版) ruby 是一门编程语言,ruby on rails 是 ruby 的一个 web 框架,简称 rails. 有很多人对 rails 感兴 ...
- ZOJ Monthly, March 2013
A题 题目大意:给出一棵树,一开始节点值均为0,先要求完成在线操作:将某子树所有节点值取反,或者查询某子树总点权. 题解:很基础的线段树题,既然两个操作都是子树操作,那么就先树链剖分一下,将子树操作转 ...
- 《Linux命令行与shell脚本编程大全》 第十五章 学习笔记
第十五章:控制脚本 处理信号 重温Linux信号 信号 名称 描述 1 HUP 挂起 2 INT 中断 3 QUIT 结束运行 9 KILL 无条件终止 11 SEGV 段错误 15 TERM 尽可能 ...
- 具体解释http 协议
HTTP协议的主要特点可概括例如以下: 1.支持客户/server模式. 2.简单高速:客户向server请求服务时,仅仅需传送请求方法和路径.请求方法经常使用的有GET.HEAD.POST.每种方法 ...
- 非线性规划问题的matlab求解
函数:[x, fval] = fmincon(FUN, X0, A, B, Aeq, Beq, LB, UB, NONLCON) 返回的x:是一个向量——在取得目标函数最小时各个xi的取值: 返回的f ...
- tomcat 7 无法打开管理页面
在配置文件tomcat-users.xml中添加如下内容即可. <role rolename="admin"/> <role rolename="man ...
- spring jar包冲突
在用Spring+Hibernate做项目时候遇到java.lang.NoSuchMethodError: org.objectweb.asm.ClassVisitor.visit 网上查得答案 环境 ...