base库中比较有意思就是这个类了,如同很多界面库一样,创建了一个隐藏窗口来处理需要在界面线程处理的消息,大体原理也就是需要执行task的时候发送一个自定义的消息,当窗口接收到task的时候调用保存起来的回调函数,还有的是通过把回调放在消息结构体里面

自下义的消息

// Message sent to get an additional time slice for pumping (processing) another
// task (a series of such messages creates a continuous task pump).
static const int kMsgHaveWork = WM_USER + 1;

值得注意的是,别自己定义个消息和这个消息重复了,所以比较好的习惯就是定义到wm_user+100,呵呵,不过如果遇上蛋筒的库估计还是会冲突。

void MessagePumpForUI::ScheduleWork() {
if (InterlockedExchange(&have_work_, 1))
return; // Someone else continued the pumping. // Make sure the MessagePump does some work for us.
BOOL ret = PostMessage(message_hwnd_, kMsgHaveWork,
reinterpret_cast<WPARAM>(this), 0);
if (ret)
return; // There was room in the Window Message queue. // We have failed to insert a have-work message, so there is a chance that we
// will starve tasks/timers while sitting in a nested message loop. Nested
// loops only look at Windows Message queues, and don't look at *our* task
// queues, etc., so we might not get a time slice in such. :-(
// We could abort here, but the fear is that this failure mode is plausibly
// common (queue is full, of about 2000 messages), so we'll do a near-graceful
// recovery. Nested loops are pretty transient (we think), so this will
// probably be recoverable.
InterlockedExchange(&have_work_, 0); // Clarify that we didn't really insert.
UMA_HISTOGRAM_ENUMERATION("Chrome.MessageLoopProblem", MESSAGE_POST_ERROR,
MESSAGE_LOOP_PROBLEM_MAX);
}

跟其它的不同,这里的ScheduleWork只不过是发送了一个自定义的消息,然后接收么这个消息的时候处理回调以达到deal task的目的。具体看下面代码:

// static
LRESULT CALLBACK MessagePumpForUI::WndProcThunk(
HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) {
switch (message) {
case kMsgHaveWork:
reinterpret_cast<MessagePumpForUI*>(wparam)->HandleWorkMessage();
break;
case WM_TIMER:
reinterpret_cast<MessagePumpForUI*>(wparam)->HandleTimerMessage();
break;
}
return DefWindowProc(hwnd, message, wparam, lparam);
}

红色部份,传入的参数进行处理:

void MessagePumpForUI::HandleWorkMessage() {
// If we are being called outside of the context of Run, then don't try to do
// any work. This could correspond to a MessageBox call or something of that
// sort.
if (!state_) {
// Since we handled a kMsgHaveWork message, we must still update this flag.
InterlockedExchange(&have_work_, 0);
return;
} // Let whatever would have run had we not been putting messages in the queue
// run now. This is an attempt to make our dummy message not starve other
// messages that may be in the Windows message queue.
ProcessPumpReplacementMessage(); // Now give the delegate a chance to do some work. He'll let us know if he
// needs to do more work.
if (state_->delegate->DoWork())
ScheduleWork();
}

 红色部份进行了task的处理。只是这个函数现在还理解得不透彻,暂且放着

bool MessagePumpForUI::ProcessPumpReplacementMessage() {
// When we encounter a kMsgHaveWork message, this method is called to peek
// and process a replacement message, such as a WM_PAINT or WM_TIMER. The
// goal is to make the kMsgHaveWork as non-intrusive as possible, even though
// a continuous stream of such messages are posted. This method carefully
// peeks a message while there is no chance for a kMsgHaveWork to be pending,
// then resets the have_work_ flag (allowing a replacement kMsgHaveWork to
// possibly be posted), and finally dispatches that peeked replacement. Note
// that the re-post of kMsgHaveWork may be asynchronous to this thread!! bool have_message = false;
MSG msg;
// We should not process all window messages if we are in the context of an
// OS modal loop, i.e. in the context of a windows API call like MessageBox.
// This is to ensure that these messages are peeked out by the OS modal loop.
if (MessageLoop::current()->os_modal_loop()) {
// We only peek out WM_PAINT and WM_TIMER here for reasons mentioned above.
have_message = PeekMessage(&msg, NULL, WM_PAINT, WM_PAINT, PM_REMOVE) ||
PeekMessage(&msg, NULL, WM_TIMER, WM_TIMER, PM_REMOVE);
} else {
have_message = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) != FALSE;
} DCHECK(!have_message || kMsgHaveWork != msg.message ||
msg.hwnd != message_hwnd_); // Since we discarded a kMsgHaveWork message, we must update the flag.
int old_have_work = InterlockedExchange(&have_work_, 0);
DCHECK(old_have_work); // We don't need a special time slice if we didn't have_message to process.
if (!have_message)
return false; // Guarantee we'll get another time slice in the case where we go into native
// windows code. This ScheduleWork() may hurt performance a tiny bit when
// tasks appear very infrequently, but when the event queue is busy, the
// kMsgHaveWork events get (percentage wise) rarer and rarer.
ScheduleWork();
return ProcessMessageHelper(msg);
}

  

  

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