saving snaps iteratively with for loop in Paraview
Goal:
read data 1 and slice, then save pressure, velocity contours, close data, then do loop for the aforementioned steps.

****************************************************************
#### import the simple module from the paraview
from paraview.simple import *
#### disable automatic camera reset on 'Show'
paraview.simple._DisableFirstRenderCameraReset()
for Num in range(36,47):
# create a new 'EnSight Reader' and assign it to a variable, 'transientcase'
transientcase = EnSightReader(CaseFileName='/home/kaiming/Documents/ZJU_Projects/Jet/data/transient_%i.case' %(Num+1))
transientcase.PointArrays = [ 'density','v', 'pressure', 'temperature']
# get active view
renderView1 = GetActiveViewOrCreate('RenderView')
# set a specific view size
renderView1.ViewSize = [1022, 837]
# get color transfer function/color map for 'density'
densityLUT = GetColorTransferFunction('density')
densityLUT.LockDataRange = 1
# get opacity transfer function/opacity map for 'density'
densityPWF = GetOpacityTransferFunction('density')
# show data in view
transientcaseDisplay = Show(transientcase, renderView1)
# trace defaults for the display properties.
transientcaseDisplay.ColorArrayName = ['POINTS', 'density']
transientcaseDisplay.LookupTable = densityLUT
transientcaseDisplay.GlyphType = 'Arrow'
transientcaseDisplay.ScalarOpacityUnitDistance = 0.0016420380639339577
# reset view to fit data
renderView1.ResetCamera()
# show color bar/color legend
transientcaseDisplay.SetScalarBarVisibility(renderView1, False)
# get opacity transfer function/opacity map for 'density'
densityPWF = GetOpacityTransferFunction('density')
# reset view to fit data
renderView1.ResetCamera()
#################
## slice
################
# create a new 'Slice'
slice1 = Slice(Input=transientcase)
slice1.SliceType = 'Plane'
slice1.SliceOffsetValues = [0.0]
# init the 'Plane' selected for 'SliceType'
slice1.SliceType.Origin = [-0.21849990739250558, 0.0, 0.0]
# Properties modified on slice1.SliceType
slice1.SliceType.Origin = [0.0, 0.0, 0.0]
slice1.SliceType.Normal = [0.0, 0.0, 1.0]
# show data in view
slice1Display = Show(slice1, renderView1)
# trace defaults for the display properties.
slice1Display.ColorArrayName = ['POINTS', 'density']
slice1Display.LookupTable = densityLUT
slice1Display.GlyphType = 'Arrow'
# hide data in view
Hide(transientcase, renderView1)
# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, True)
# set active source
SetActiveSource(transientcase)
# reset view to fit data
renderView1.ResetCamera()
# current camera placement for renderView1
renderView1.CameraPosition = [-0.3656950276430585, -0.000908563692513454, 0.21027127790890924]
renderView1.CameraFocalPoint = [-0.3656950276430585, -0.000908563692513454, 0.0]
renderView1.CameraParallelScale = 0.25006857916835856
# *****************
# change legend layout, and its font color, position
# *****************
# get color legend for 'densityLUT' in view 'renderView1'
densityLUTColorBar = GetScalarBar(densityLUT, renderView1)
# Properties modified on densityLUTColorBar
densityLUTColorBar.AutoOrient = 0
densityLUTColorBar.RangeLabelFormat = '%.2f'
## legend orientation
densityLUTColorBar.Orientation = 'Horizontal'
## legend normalized position
densityLUTColorBar.Position = [0.3, 0.2]
# change label color to 'black'
densityLUTColorBar.LabelColor = [1.0, 1.0, 1.0]
# change titile color to 'black'
densityLUTColorBar.TitleColor = [1.0, 1.0, 1.0]
# ***************
# set Background color as 'White'
renderView1.Background =[1,1,1]
# get layout
viewLayout1 = GetLayout()
# set a specific view size
renderView1.ViewSize = [1022, 837]
# current camera placement for renderView1
renderView1.CameraPosition = [-0.3656950276430585, -0.000908563692513454, 0.21027127790890924]
renderView1.CameraFocalPoint = [-0.3656950276430585, -0.000908563692513454, 0.0]
renderView1.CameraParallelScale = 0.25006857916835856
# save screenshot
SaveScreenshot('/home/kaiming/Documents/ZJU_Projects/Jet/paraview/tem/d_%s.png' %(Num+1), layout=viewLayout1, magnification=1, quality=100)
#################
# pressure contour
##################
# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, False)
# set active source
SetActiveSource(slice1)
# set scalar coloring
ColorBy(slice1Display, ('POINTS', 'pressure'))
# rescale color and/or opacity maps used to include current data range
slice1Display.RescaleTransferFunctionToDataRange(True)
# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, True)
# get color transfer function/color map for 'pressure'
pressureLUT = GetColorTransferFunction('pressure')
pressureLUT.LockDataRange = 1
# get opacity transfer function/opacity map for 'pressure'
pressurePWF = GetOpacityTransferFunction('pressure')
# set active source
SetActiveSource(transientcase)
# *****************
# change legend layout, and its font color, position
# *****************
# get color legend for 'pressureLUT' in view 'renderView1'
pressureLUTColorBar = GetScalarBar(pressureLUT, renderView1)
# Properties modified on vLUTColorBar
pressureLUTColorBar.AutoOrient = 0
pressureLUTColorBar.RangeLabelFormat = '%.2f'
## legend orientation
pressureLUTColorBar.Orientation = 'Horizontal'
## legend normalized position
pressureLUTColorBar.Position = [0.3, 0.2]
# change label color to 'black'
pressureLUTColorBar.LabelColor = [1.0, 1.0, 1.0]
# change titile color to 'black'
pressureLUTColorBar.TitleColor = [1.0, 1.0, 1.0]
# ***************
# current camera placement for renderView1
# current camera placement for renderView1
renderView1.CameraPosition = [-0.3656950276430585, -0.000908563692513454, 0.21027125790890924]
renderView1.CameraFocalPoint = [-0.3656950276430585, -0.000908563692513454, 0.0]
renderView1.CameraParallelScale = 0.25006857916835856
# save screenshot
SaveScreenshot('/home/kaiming/Documents/ZJU_Projects/Jet/paraview/tem/p_%s.png' %(Num+1), layout=viewLayout1, magnification=1, quality=100)
######################
# #temperature contour
######################
# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, False)
# set active source
SetActiveSource(slice1)
# set scalar coloring
ColorBy(slice1Display, ('POINTS', 'temperature'))
# rescale color and/or opacity maps used to include current data range
slice1Display.RescaleTransferFunctionToDataRange(True)
# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, True)
# get color transfer function/color map for 'termperature'
temperatureLUT = GetColorTransferFunction('temperature')
temperatureLUT.LockDataRange = 1
# get opacity transfer function/opacity map for 'temperature'
temperaturePWF = GetOpacityTransferFunction('temperature')
# ******
# legend layout, and its font color, position
# *****
temperatureLUTColorBar = GetScalarBar(temperatureLUT, renderView1)
# Properties modified on vLUTColorBar
temperatureLUTColorBar.AutoOrient = 0
temperatureLUTColorBar.RangeLabelFormat = '%.2f'
## legend orientation
temperatureLUTColorBar.Orientation = 'Horizontal'
## legend normalized position
temperatureLUTColorBar.Position = [0.3, 0.2]
# label color to 'black'
temperatureLUTColorBar.LabelColor = [1.0, 1.0, 1.0]
# change 'titile' color to 'black'
temperatureLUTColorBar.TitleColor = [1.0, 1.0, 1.0]
# *****************
# set active source
SetActiveSource(transientcase)
# current camera placement for renderView1
# current camera placement for renderView1
renderView1.CameraPosition = [-0.3656950276430585, -0.000908563692513454, 0.21027127790890924]
renderView1.CameraFocalPoint = [-0.3656950276430585, -0.000908563692513454, 0.0]
renderView1.CameraParallelScale = 0.25006857917835856
# save screenshot
SaveScreenshot('/home/kaiming/Documents/ZJU_Projects/Jet/paraview/tem/t_%s.png' %(Num+1), layout=viewLayout1, magnification=1, quality=100)
# *****************
# Velocity
# ****************
# show color legend
slice1Display.SetScalarBarVisibility(renderView1, False)
# set active source
SetActiveSource(slice1)
# set scalar coloring
ColorBy(slice1Display, ('POINTS', 'v'))
# rescale color and/or opacity maps used to include current data range
slice1Display.RescaleTransferFunctionToDataRange(True)
# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, True)
# get color transfer function/color map for 'v'
vLUT = GetColorTransferFunction('v')
vLUT.LockDataRange = 1
# get opacity transfer function/opacity map for 'v'
vPWF = GetOpacityTransferFunction('v')
# *****************
# change legend layout, and its font color, position
# *****************
# get color legend for 'densityLUT' in view 'renderView1'
vLUTColorBar = GetScalarBar(vLUT, renderView1)
# Properties modified on vLUTColorBar
vLUTColorBar.AutoOrient = 0
vLUTColorBar.RangeLabelFormat = '%.2f'
## legend orientation
vLUTColorBar.Orientation = 'Horizontal'
## legend normalized position
vLUTColorBar.Position = [0.3, 0.2]
# change label color to 'black'
vLUTColorBar.LabelColor = [1.0, 1.0, 1.0]
# change titile color to 'black'
vLUTColorBar.TitleColor = [1.0, 1.0, 1.0]
# ***************
# set active source
SetActiveSource(transientcase)
# current camera placement for renderView1
# current camera placement for renderView1
renderView1.CameraPosition = [-0.3656950276430585, -0.000908563692513454, 0.21027125790890924]
renderView1.CameraFocalPoint = [-0.3656950276430585, -0.000908563692513454, 0.0]
renderView1.CameraParallelScale = 0.25006857916835856
# save screenshot
SaveScreenshot('/home/kaiming/Documents/ZJU_Projects/Jet/paraview/tem/v_%s.png' %(Num+1), layout=viewLayout1, magnification=1, quality=100)
#### saving camera placements for all active views
# show color bar/color legend
slice1Display.SetScalarBarVisibility(renderView1, False)
# current camera placement for renderView1
renderView1.CameraPosition = [-0.3656950276430585, -0.000908563692513454, 0.21027127790890924]
renderView1.CameraFocalPoint = [-0.3656950276430585, -0.000908563692513454, 0.0]
renderView1.CameraParallelScale = 0.25006857916835856
Disconnect()
Connect()
#### uncomment the following to render all views
# RenderAllViews()
# alternatively, if you want to write images, you can use SaveScreenshot(...).
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