QLocalServer与QLocalSocket进程通讯
#define VXMAINWINDOW_H
#include
#include
class QTextEdit;
{
Q_OBJECT
CVxMainWindow(QWidget *parent=NULL);
~CVxMainWindow();
protected:
void resizeEvent(QResizeEvent *);
private slots:
void Btn_ListenClickedSlot();
void Btn_StopListenClickedSlot();
void newConnectionSlot();
void dataReceived();
private:
QLocalServer *m_pServer;
QLocalSocket *m_pSocket;
QPushButton *m_pBtn_StopListen;
QTextEdit *m_pEdt_Info;
};
: QWidget(parent)
{
m_pBtn_Listen = new QPushButton(QObject::tr("开始监听"), this);
m_pBtn_StopListen = new QPushButton(QObject::tr("停止监听"), this);
m_pEdt_Info = new QTextEdit(this);
m_pServer = new QLocalServer(this);
connect(m_pBtn_StopListen, SIGNAL(clicked()), this, SLOT(Btn_StopListenClickedSlot()));
connect(m_pServer, SIGNAL(newConnection()), this, SLOT(newConnectionSlot()));
}
{
{
m_pBtn_Listen->setGeometry(10, 5, 80, 20);
m_pBtn_StopListen->setGeometry(100, 5, 80, 20);
m_pEdt_Info->setGeometry(0, 30, width(), height() - 30);
}
{
if (!m_pServer->isListening())
{
if (m_pServer->listen(QObject::tr("AAA")))
{
m_pEdt_Info->append(QObject::tr("打开监听端口成功!"));
}
else
{
m_pEdt_Info->append(QObject::tr("打开监听端口失败!"));
}
}
else
{
m_pEdt_Info->append(QObject::tr("正在监听中...!"));
}
}
{
if (m_pServer->isListening())
{
m_pServer->close();
m_pEdt_Info->append(QObject::tr("停止监听!"));
}
}
{
m_pEdt_Info->append(QObject::tr("有新客户端连接到服务器"));
m_pSocket = m_pServer->nextPendingConnection();
connect(m_pSocket, SIGNAL(disconnected()), m_pSocket, SLOT(deleteLater()));
connect(m_pSocket, SIGNAL(readyRead()),this, SLOT(dataReceived()));
QString vMsgStr = QObject::tr("Welcome");
if((length=m_pSocket->write(vMsgStr.toLatin1(),vMsgStr.length()))!=vMsgStr.length())
{
}
{
while(m_pSocket->bytesAvailable())
{
QString vTemp;
vTemp = m_pSocket->readLine();
m_pEdt_Info->append(vTemp);
QString vMsgStr = QObject::tr("回复:") + vTemp;
if((length=m_pSocket->write(vMsgStr.toLatin1(),vMsgStr.length()))!=vMsgStr.length())
{
}
}
#define VXMAINWINDOW_H
#include
class QTextEdit;
class QLineEdit;
{
Q_OBJECT
CVxMainWindow(QWidget *parent=NULL);
~CVxMainWindow();
protected:
void resizeEvent(QResizeEvent *);
private slots:
void Btn_ConnectClickedSlot();
void Btn_DisConnectClickedSlot();
void Btn_SendClickedSlot();
void connectedSlot();
void disconnectedSlot();
void dataReceived();
void displayError(QAbstractSocket::SocketError);
private:
QLocalSocket *m_pSocket;
QPushButton *m_pBtn_DisConnect;
QTextEdit *m_pEdt_Info;
QLineEdit *m_pEdt_Send;
QPushButton *m_pBtn_Send;
};
: QWidget(parent)
{
m_pBtn_Connect = new QPushButton(QObject::tr("连接服务器"), this);
m_pBtn_DisConnect = new QPushButton(QObject::tr("断开连接"), this);
m_pEdt_Send = new QLineEdit(this);
m_pBtn_Send = new QPushButton(QObject::tr("发送"), this);
m_pEdt_Info = new QTextEdit(this);
m_pSocket = new QLocalSocket(this);
connect(m_pBtn_DisConnect, SIGNAL(clicked()), this, SLOT(Btn_DisConnectClickedSlot()));
connect(m_pBtn_Send, SIGNAL(clicked()), this, SLOT(Btn_SendClickedSlot()));
connect(m_pSocket, SIGNAL(connected()), this, SLOT(connectedSlot()));
connect(m_pSocket, SIGNAL(disconnected()), this, SLOT(disconnectedSlot()));
connect(m_pSocket, SIGNAL(readyRead()),this, SLOT(dataReceived()));
connect(m_pSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(displayError(QAbstractSocket::SocketError)));
}
{
{
m_pBtn_Connect->setGeometry(10, 5, 80, 20);
m_pBtn_DisConnect->setGeometry(100, 5, 80, 20);
m_pEdt_Send->setGeometry(10, 30, 150, 20);
m_pBtn_Send->setGeometry(170, 30, 80, 20);
m_pEdt_Info->setGeometry(0, 60, width(), height() - 60);
}
{
m_pSocket->connectToServer(QObject::tr("AAA"));
}
{
m_pSocket->disconnectFromServer();
}
{
int length = 0;
QString vMsgStr = m_pEdt_Send->text();
if((length=m_pSocket->write(vMsgStr.toLatin1(),vMsgStr.length()))!=vMsgStr.length())
{
m_pEdt_Info->append(QObject::tr("发送信息失败:") + vMsgStr);
}
}
{
m_pEdt_Info->append(QObject::tr("成功连接到服务器!"));
}
{
m_pEdt_Info->append(QObject::tr("断开与服务器的连接!"));
}
{
while(m_pSocket->bytesAvailable())
{
QString vTemp;
vTemp = m_pSocket->readLine();
m_pEdt_Info->append(vTemp);
}
}
{
QLocalServer与QLocalSocket进程通讯的更多相关文章
- QLocalServer和QLocalSocket单进程和进程通信
QLocalServer 继承自QObject. QLocalServer提供了一个基于本地套接字(socket)的服务端(server).QLocalServer可以接受来自本地socket的连接. ...
- android 史上最简单易懂的跨进程通讯(Messenger)!
不需要AIDL也不需要复杂的ContentProvider,也不需要SharedPreferences或者共享存储文件! 只需要简单易懂的Messenger,它也称为信使,通过它可以在不同进程中传递m ...
- linux 下进程通讯详解
linux 下进程通讯方法主要有以下六种: 1.管道 2.信号 3.共享内存 4.消息队列 5.信号量 6.socket
- android中跨进程通讯的4种方式
转自:http://blog.csdn.net/lyf_007217/article/details/8542359 帖子写的很好.看来一遍,试了一遍,感觉太有意义.必须转过来! android中跨进 ...
- Chris Richardson微服务翻译:构建微服务之微服务架构的进程通讯
Chris Richardson 微服务系列翻译全7篇链接: 微服务介绍 构建微服务之使用API网关 构建微服务之微服务架构的进程通讯(本文) 微服务架构中的服务发现 微服务之事件驱动的数据管理 微服 ...
- Android查缺补漏(IPC篇)-- 款进程通讯之AIDL详解
本文作者:CodingBlock 文章链接:http://www.cnblogs.com/codingblock/p/8436529.html 进程间通讯篇系列文章目录: Android查缺补漏(IP ...
- Android为TV端助力 史上最简单易懂的跨进程通讯(Messenger)!
不需要AIDL也不需要复杂的ContentProvider,也不需要SharedPreferences或者共享存储文件! 只需要简单易懂的Messenger,它也称为信使,通过它可以在不同进程中传递m ...
- .NET 4.0中使用内存映射文件实现进程通讯
操作系统很早就开始使用内存映射文件(Memory Mapped File)来作为进程间的共享存储区,这是一种非常高效的进程通讯手段.Win32 API中也包含有创建内存映射文件的函数,然而,这些函数都 ...
- android 跨进程通讯 AIDL
跨进程如何通讯?两个进程无法直接通讯,通过Android系统底层间接通讯.基于service的aidl实现跨进程通讯. 什么叫AIDL? Android interface definition la ...
随机推荐
- css选择器指定元素中第几个子元素
tr td:nth-child(2){ background-color:gray; } 就是tr当中的td的第二个td的属性 tr:nth-child(2n+0){ background-color ...
- source insight totalcmd 中文目录
@echo off for /F "usebackq delims=" %%a in (`echo %1^^^|iconv -f utf-8 -t gb18030`) do ( s ...
- QT学习记录之环境搭建
作者:朱金灿 来源:http://blog.csdn.net/clever101 1. 安装qt-win-opensource-4.8.5-vs2008.exe(对应的IDE是VS2008),安装路径 ...
- Android 实现Xmpp工具类
/** * XMPP服务器连接工具类. * * @author chen.lin * */ public class XmppManager { private static final String ...
- Hierarchical Tree Traversal in Graphics Pipeline Stages
BACKGROUND Many algorithms on a graphics processing unit (GPU) may benefit from doing a query in a h ...
- 《Erlang程序设计》学习笔记-第2章 并发编程
http://blog.csdn.net/karl_max/article/details/3977860 1. 并发原语: (1) Pid = spawn(Fun) %% 创建一个新的并发进程,用于 ...
- NOIP模拟 wall - 最大生成树
题目大意: 给出n个点,第i个点坐标是(\(x_i, y_i\)),给出m条边,第i条边的权值是\(w_i\),求将图变成一颗树所需要删除边的最小权值和. 题目分析: 首先要看出坐标其实是出题人使出的 ...
- [GeekBand] C++ 内存分布—— new和delete重载的实现及分析
本文参考文献:GeekBand课堂内容,授课老师:侯捷 :深度探索C++对象模型(侯捷译) :网络资料: http://www.leavesite.com/geekband-cpp-5.html ht ...
- Java数据类型转换问题
基本数据类型 整数型 byte --- 字节型 --- 1个字节 --- -27~27-1 -> -128~127 byte b1 = 25; byte b2 = 127; short --- ...
- bootstrap 模态框 video视频测试
链接:https://files.cnblogs.com/files/tele-share/%E8%A7%86%E9%A2%91%E6%B5%8B%E8%AF%95.7z <!DOCTYPE h ...