java AQS(AbstractQueuedSynchronizer)同步器详解
除了内置锁(synchronized)外,java AQS(AbstractQueuedSynchronizer)同步器几乎是所有同步容器,同步工具类的基础。ReentrantLock、ReentrantReadWriteLock就是通过内部类继承并实现AQS的接口来实现相关功能的。
查看AQS的源码,包含以下几个内容:
- Node数据结构定义,用于存放被阻塞(自旋或者挂起)的线程信息,或者存放等待condition的线程,通过标记区别,共用统一数据结构
- node队列通用操作,包括队列操作和release操作(释放资源),node队列扩展于CLH队列,
- 各种acquire操作(获取资源)的通用方法
- 暴露的方法,包括tryAcquire/tryRelease等非阻塞接口方法,以及acquire/release等阻塞方法
- 队列检查方法,包括队列中是否还有node、线程是否在队列中等
- Condition相关数据结构以及方法
- node节点字段以及同步器字段field的CAS辅助方法,用于实现原子CAS操作
Node节点的数据结构如下所示:
static final class Node {
/** Marker to indicate a node is waiting in shared mode */
// 非独占
static final Node SHARED = new Node();
/** Marker to indicate a node is waiting in exclusive mode */
// 独占
static final Node EXCLUSIVE = null; /** waitStatus value to indicate thread has cancelled */
// 线程已取消
static final int CANCELLED = 1;
/** waitStatus value to indicate successor's thread needs unparking */
// 后续节点线程需要调度
static final int SIGNAL = -1;
/** waitStatus value to indicate thread is waiting on condition */
// 线程等待某一条件
static final int CONDITION = -2;
/**
* waitStatus value to indicate the next acquireShared should
* unconditionally propagate
*/
// 下次acquireShared无条件传递
static final int PROPAGATE = -3; /**
* Status field, taking on only the values:
* SIGNAL: The successor of this node is (or will soon be)
* blocked (via park), so the current node must
* unpark its successor when it releases or
* cancels. To avoid races, acquire methods must
* first indicate they need a signal,
* then retry the atomic acquire, and then,
* on failure, block.
* CANCELLED: This node is cancelled due to timeout or interrupt.
* Nodes never leave this state. In particular,
* a thread with cancelled node never again blocks.
* CONDITION: This node is currently on a condition queue.
* It will not be used as a sync queue node
* until transferred, at which time the status
* will be set to 0. (Use of this value here has
* nothing to do with the other uses of the
* field, but simplifies mechanics.)
* PROPAGATE: A releaseShared should be propagated to other
* nodes. This is set (for head node only) in
* doReleaseShared to ensure propagation
* continues, even if other operations have
* since intervened.
* 0: None of the above
*
* The values are arranged numerically to simplify use.
* Non-negative values mean that a node doesn't need to
* signal. So, most code doesn't need to check for particular
* values, just for sign.
*
* The field is initialized to 0 for normal sync nodes, and
* CONDITION for condition nodes. It is modified using CAS
* (or when possible, unconditional volatile writes).
*/
volatile int waitStatus; /**
* Link to predecessor node that current node/thread relies on
* for checking waitStatus. Assigned during enqueing, and nulled
* out (for sake of GC) only upon dequeuing. Also, upon
* cancellation of a predecessor, we short-circuit while
* finding a non-cancelled one, which will always exist
* because the head node is never cancelled: A node becomes
* head only as a result of successful acquire. A
* cancelled thread never succeeds in acquiring, and a thread only
* cancels itself, not any other node.
*/
volatile Node prev; /**
* Link to the successor node that the current node/thread
* unparks upon release. Assigned during enqueuing, adjusted
* when bypassing cancelled predecessors, and nulled out (for
* sake of GC) when dequeued. The enq operation does not
* assign next field of a predecessor until after attachment,
* so seeing a null next field does not necessarily mean that
* node is at end of queue. However, if a next field appears
* to be null, we can scan prev's from the tail to
* double-check. The next field of cancelled nodes is set to
* point to the node itself instead of null, to make life
* easier for isOnSyncQueue.
*/
volatile Node next; /**
* The thread that enqueued this node. Initialized on
* construction and nulled out after use.
*/
volatile Thread thread; /**
* Link to next node waiting on condition, or the special
* value SHARED. Because condition queues are accessed only
* when holding in exclusive mode, we just need a simple
* linked queue to hold nodes while they are waiting on
* conditions. They are then transferred to the queue to
* re-acquire. And because conditions can only be exclusive,
* we save a field by using special value to indicate shared
* mode.
*/
Node nextWaiter; /**
* Returns true if node is waiting in shared mode
*/
final boolean isShared() {
return nextWaiter == SHARED;
} /**
* Returns previous node, or throws NullPointerException if null.
* Use when predecessor cannot be null. The null check could
* be elided, but is present to help the VM.
*
* @return the predecessor of this node
*/
final Node predecessor() throws NullPointerException {
Node p = prev;
if (p == null)
throw new NullPointerException();
else
return p;
} Node() { // Used to establish initial head or SHARED marker
} Node(Thread thread, Node mode) { // Used by addWaiter
this.nextWaiter = mode;
this.thread = thread;
} Node(Thread thread, int waitStatus) { // Used by Condition
this.waitStatus = waitStatus;
this.thread = thread;
}
}
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