In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons each). Each button has a light. When a button is pressed, that button and each of its (up to four) neighbors above, below, right and left, has the state of its light reversed. (If on, the light is turned off; if off, the light is turned on.) Buttons in the corners change the state of 3 buttons; buttons on an edge change the state of 4 buttons and other buttons change the state of 5. For example, if the buttons marked X on the left below were to be pressed,the display would change to the image on the right.

The aim of the game is, starting from any initial set of
lights on in the display, to press buttons to get the display to a state
where all lights are off. When adjacent buttons are pressed, the action
of one button can undo the effect of another. For instance, in the
display below, pressing buttons marked X in the left display results in
the right display.Note that the buttons in row 2 column 3 and row 2
column 5 both change the state of the button in row 2 column 4,so that,
in the end, its state is unchanged.

Note:

1. It does not matter what order the buttons are pressed.

2. If a button is pressed a second time, it exactly cancels
the effect of the first press, so no button ever need be pressed more
than once.

3. As illustrated in the second diagram, all the lights in
the first row may be turned off, by pressing the corresponding buttons
in the second row. By repeating this process in each row, all the lights
in the first

four rows may be turned out. Similarly, by pressing buttons
in columns 2, 3 ?, all lights in the first 5 columns may be turned off.

Write a program to solve the puzzle.

Input

The first line of the input is a positive integer n which is the
number of puzzles that follow. Each puzzle will be five lines, each of
which has six 0 or 1 separated by one or more spaces. A 0 indicates that
the light is off, while a 1 indicates that the light is on initially.

Output

For each puzzle, the output consists of a line with the string:
"PUZZLE #m", where m is the index of the puzzle in the input file.
Following that line, is a puzzle-like display (in the same format as the
input) . In this case, 1's indicate buttons that must be pressed to
solve the puzzle, while 0 indicate buttons, which are not pressed. There
should be exactly one space between each 0 or 1 in the output
puzzle-like display.

Sample Input

2
0 1 1 0 1 0
1 0 0 1 1 1
0 0 1 0 0 1
1 0 0 1 0 1
0 1 1 1 0 0
0 0 1 0 1 0
1 0 1 0 1 1
0 0 1 0 1 1
1 0 1 1 0 0
0 1 0 1 0 0

Sample Output

PUZZLE #1
1 0 1 0 0 1
1 1 0 1 0 1
0 0 1 0 1 1
1 0 0 1 0 0
0 1 0 0 0 0
PUZZLE #2
1 0 0 1 1 1
1 1 0 0 0 0
0 0 0 1 0 0
1 1 0 1 0 1
1 0 1 1 0 1 大佬博客 : https://blog.csdn.net/FromATP/article/details/53966305
#include<cstdio>
#include<cstring>
#include<algorithm>
#include<iostream>
#include<string>
#include<vector>
#include<stack>
#include<bitset>
#include<cstdlib>
#include<cmath>
#include<set>
#include<list>
#include<deque>
#include<map>
#include<queue>
using namespace std;
typedef long long lint;
const double PI = acos(-1.0);
const int INF = ;
const int maxn = ; // 暴力枚举 :
/*
int mp[20][20], cal[20][20], vis[20][20];
int n, m;
int dr[5][2] = { {0,1}, {0,-1}, {1,0}, {-1,0}, {0,0} };
int mi = INF; int fz(int x, int y)
{
int t = mp[x][y];
for(int i = 0; i< 5; i++)
{
int xx = x + dr[i][0];
int yy = y + dr[i][1];
if(xx <= n && xx > 0 && yy <= m && yy >0)
t += vis[xx][yy];
}
return t%2;
} int dfs()
{ for(int j = 2; j <= n; j++)
for(int k = 1; k <= m; k++)
{
if(fz(j-1, k)) vis[j][k] = 1;
}
for(int j = 1; j <= m; j++)
{
if(fz(n, j))
return -1;
}
int cnt = 0;
for(int i = 1; i <= n; i++)
for(int j = 1; j <= m; j++)
cnt += vis[i][j];
return cnt; } int main()
{
ios::sync_with_stdio(false);
int T;
cin >> T;
int ans = 0;
while(ans++ < T)
{
mi = INF;
n = 5;
m = 6;
for(int i = 1; i <=n; i++)
for(int j = 1; j <=m ; j++)
cin >> mp[i][j];
int flag = 0;
for(int i = 0; i < 1<<m ; i++)
{
memset(vis, 0, sizeof(vis));
for(int j = 1; j <= m; j++)
vis[1][m-j+1] = i>>(j-1) & 1; int cnt = dfs();
if(cnt < mi && cnt >= 0)
{
flag =1;
mi = cnt;
memcpy(cal, vis, sizeof(vis));
} }
cout << "PUZZLE #" << ans << endl;
if(flag)
{
for(int i = 1; i <=n; i++)
{
for(int j = 1; j <= m; j++)
{
if(j != 1) cout << " ";
cout << cal[i][j];
} cout << endl;
}
} else cout << "IMPOSSIBLE" << endl;
} return 0;
}
*/
// 高斯消元法 : #include<cstdio>
#include<algorithm>
#include<cstring>
using namespace std;
const int n=;
int tt,a[n+][n+];
void gauss()//保证有解
{
int r;
for(int i=;i<=n;i++)
{
for(int j=i;j<=n;j++)if(a[j][i]){r=j;break;}
if(r!=i)for(int j=;j<=n+;j++) swap(a[i][j],a[r][j]);
for(int j=i+;j<=n;j++)if(a[j][i])
for(int k=i;k<=n+;k++)
a[j][k]^=a[i][k];
}
for(int i=n;i>=;i--)
for(int j=i+;j<=n;j++)
if(a[i][j])a[i][n+]^=a[j][n+];
}
int main()
{
scanf("%d",&tt);
int t=;
while(tt--)
{
t++;
memset(a,,sizeof(a));
for(int i=;i<=n;i++)
{
scanf("%d",&a[i][n+]);
a[i][i]=;
if(i%!=)a[i][i-]=;
if(i%!=)a[i][i+]=;
if(i>)a[i][i-]=;
if(i<)a[i][i+]=;
}
gauss();
printf("PUZZLE #%d\n",t);
for(int i=;i<=n;i++)
{
if(!(i%))printf("%d\n",a[i][n+]);
else printf("%d ",a[i][n+]);
}
}
return ;
}

EXTENDED LIGHTS OUT (高斯消元)的更多相关文章

  1. poj1222 EXTENDED LIGHTS OUT 高斯消元||枚举

    Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 8481   Accepted: 5479 Description In an ...

  2. POJ 1222 EXTENDED LIGHTS OUT (高斯消元)

    题目链接 题意:5*6矩阵中有30个灯,操作一个灯,周围的上下左右四个灯会发生相应变化 即由灭变亮,由亮变灭,如何操作使灯全灭? 题解:这个问题是很经典的高斯消元问题.同一个按钮最多只能被按一次,因为 ...

  3. POJ1222 EXTENDED LIGHTS OUT 高斯消元 XOR方程组

    http://poj.org/problem?id=1222 在学校oj用搜索写了一次,这次写高斯消元,haoi现场裸xor方程消元没写出来,真实zz. #include<iostream> ...

  4. [poj1222]EXTENDED LIGHTS OUT(高斯消元)

    题意:每个灯开启会使自身和周围的灯反转,要使全图的灯灭掉,判断灯开的位置. 解题关键:二进制高斯消元模板题. 复杂度:$O({n^3})$ #include<cstdio> #includ ...

  5. POJ 1222 EXTENDED LIGHTS OUT [高斯消元XOR]

    题意: $5*6$网格里有一些灯告诉你一开始开关状态,按一盏灯会改变它及其上下左右的状态,问最后全熄灭需要按那些灯,保证有解 经典问题 一盏灯最多会被按一次,并且有很明显的异或性质 一个灯作为一个方程 ...

  6. BZOJ 1770: [Usaco2009 Nov]lights 燈( 高斯消元 )

    高斯消元解xor方程组...暴搜自由元+最优性剪枝 -------------------------------------------------------------------------- ...

  7. BZOJ1770:[USACO]lights 燈(高斯消元,DFS)

    Description 貝希和她的閨密們在她們的牛棚中玩遊戲.但是天不從人願,突然,牛棚的電源跳閘了,所有的燈都被關閉了.貝希是一個很膽小的女生,在伸手不見拇指的無盡的黑暗中,她感到驚恐,痛苦與絕望. ...

  8. [luoguP2962] [USACO09NOV]灯Lights(高斯消元 + dfs)

    传送门 先进行高斯消元 因为要求最少的开关次数,那么: 对于关键元,我们可以通过带入消元求出, 对于自由元,我们暴力枚举,进行dfs,因为只有开关两种状态,0或1 #include <cmath ...

  9. BZOJ 1770: [Usaco2009 Nov]lights 燈 [高斯消元XOR 搜索]

    题意: 经典灯问题,求最少次数 本题数据不水,必须要暴搜自由元的取值啦 想了好久 然而我看到网上的程序都没有用记录now的做法,那样做遇到自由元应该可能会丢解吧...? 我的做法是把自由元保存下来,枚 ...

随机推荐

  1. js实现数字千分位

    /** * * @param num * @param precision * @param separator * @returns {*} *=========================== ...

  2. delphi传递变量给fastreport

    delphi传递变量给fastreport   1.打开frReport报表设计.2.打开file->data dictionary加变量.这里比如加title,bm,zbr,gj,zrs3.在 ...

  3. public private protected extends

    public公共,加上这个修饰的类或属性,可以在同一个包或者别的包里面访问 private私有的,加上这个修饰的类或属性,只能在同类里访问,同包和别的包不能访问 protected保护,加上这个修饰的 ...

  4. 目标检测(3)-SPPNet

    Spatial Pyramid Pooling in Deep Convolutional Networks for Visual Recognition 文章地址:https://arxiv.org ...

  5. SQL server 2005数据库的还原与备份

    一.SQL数据库的备份: 1.依次打开 开始菜单 → 程序 → Microsoft SQL Server 2005→SQL Server Management Studio ,这里我以UMVTEST命 ...

  6. java 集合(三)List接口

    package cn.sasa.demo1; import java.util.ArrayList; import java.util.LinkedList; import java.util.Lis ...

  7. MyBatis的生命周期

    MyBatis的生命周期 所谓的生命周期就是第一个对象应该存活的时间,比如一些对象一次用完后就要关闭,使它们被Java虚拟机(JVM)销毁,以避免继续占用资源,所以我们会根据每一个组件的作用去确定其生 ...

  8. Linux文本编辑器之vim

    VIM 文本编辑器 vim/vi是Unix/Linux上最常用的文本编辑器而且功能强大.注意:只有命令,没有菜单 VIM工作模式 命令模式:又称为一般模式 编辑模式:又称为低行模式,命令行模式 插入命 ...

  9. docker 在宿主机上根据进程PID查找归属容器ID

    在使用docker时经常出现一台docker主机上跑了多个容器,可能其中一个容器里的进程导致了整个宿主机load很高,其实一条命令就可以找出罪魁祸首 #查找容器ID docker inspect -f ...

  10. java json Gson

    引入 Gson 到 pom.xml <!-- https://mvnrepository.com/artifact/com.google.code.gson/gson --> <de ...