My Open Source Projects
• MyMagicBox (https://github.com/yaoyansi/mymagicbox)
Role: Creator
Miscellaneous projects for exercises.
Projects & Descriptions:
node_template This is a project template for my maya node.
dynamic_enum This project demostrate that how to update a enumerate attribute dynamically in AETemplate UI.
mystring This project implements a basic MyString class for consolidating my C++ skills.
tornado_field A simple maya field node for simulating tornado particle effect. More details: http://www.cnblogs.com/yaoyansi/p/4131139.html
version_control This project aims to implement a framework which can upgrade your maya plugin with backward capability.
automation Automation-test framework for your maya plugins. (Todo)
• Maya2renderer(https://github.com/maya2renderer/maya2renderer)
Role: Creator
Based on LiquidMaya, this project aims to provide a framework to translate Maya data to a renderer. It supports 3Delight, Elvishray and Appleseed now.
Demo Reel:
http://v.youku.com/v_show/id_XODQwMzAwMzg0.html
http://v.youku.com/v_show/id_XODQwMzAxNjYw.html
Features: https://github.com/maya2renderer/maya2renderer/wiki/Features
Gallary:
https://github.com/maya2renderer/maya2renderer/wiki/Gallary_Prman,
https://github.com/maya2renderer/maya2renderer/wiki/Gallary_Elvishray,
https://github.com/maya2renderer/maya2renderer/wiki/Gallary_Appleseed
Animation:
https://github.com/maya2renderer/maya2renderer/wiki/Animation

• MayaExporter(http://code.google.com/p/mayaexporter/)
Role: Creator
Refactored an exporter based on ColladaMaya.
• GPExporter(http://code.google.com/p/gpexport/)
Role: Developer
Some bug fixes and optimization.
• Simple Cloth Simulation (http://blog.csdn.net/yaoyansi/archive/2007/09/05/1774002.aspx)
Role: Creator
Implemented the Mass-Spring model for cloth simulation. Developed an algorithm for computing the volume of general polyhedron. This algorithm is mentioned in Game Development Gems 6.
• OpenCollada(http://code.google.com/p/opencollada/)
Role: Developer
Optimized the 3ds export with lib3ds, and some bug fixes.
• GPUSphsim (http://code.google.com/p/gpusphsim/).
Role: Developer
Implemented the fluid surface construction using Meta-ball algorithm.
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