P3134 [USACO16JAN] Lights Out G 关灯
P3134 [USACO16JAN] Lights Out G 关灯
[USACO16JAN] Lights Out G
题面翻译
题目描述
Farmer John 在他的谷仓里安装了一个非常不错的新挤奶机,但是这台挤奶机耗电太多了,有时候会让谷仓直接停电!这种事发生的太频繁了,以至于 Bessie 直接把谷仓的地图背过了,以便于可以在黑暗中找到谷仓的出口。她对于停电对于她快速离开谷仓的能力的影响非常好奇。比如说,她想知道她在黑暗中需要走多远来找到谷仓的出口。
谷仓里的路可以被描述为是一个简单的用几个顶点来表示的多边形,这些顶点可以按照顺时针被表示为 \((x_1, y_1) \cdots (x_n, y_n)\)(保证这些顶点连成的线没有交叉的情况)。这些点构成的边在水平轴(平行于 \(x\) 轴)和竖直轴(平行于 \(y\) 轴)之间交替出现。第一条边可以是任意一种类型。谷仓出口在坐标 \((x_1, y_1)\) 。Bessie 从谷仓内任意一个点 \((x_i, y_i)\) 开始走。她只可以沿着这些边走,要不然是顺时针,要不然就是逆时针,她的目标就是以最短距离抵达出口。当然,如果灯亮着的话这个事还算相对简单,因为她要不然顺时针要不然逆时针走,无所谓哪个方向的路程更短一点。
一天,谷仓突然停电了,导致 Bessie 受到惊吓、忘记了她站在哪个顶点。幸亏她还记得谷仓的准确地图,所以她可以四处走走,用她的触觉来弄清楚她的位置。不管什么时候,只要她站在一个顶点,那么她就可以感受到她在这个点的朝向角度,弄清楚这个点是不是出口。当她沿着谷仓的一个边走完的时候,她可以算出精确的边长。Bessie 决定用这么一个策略:她会顺时针沿着谷仓周围的边走,直到她知道了足够的角度和边、可以推断出她目前在的是哪个顶点。在那个顶点,她就可以轻易地弄清楚怎样以最短距离到达出口(要不然继续沿着顺时针走,要不然倒回去沿着逆时针走)。
请帮助 Bessie 算出在起点可以是任何一个顶点情况下,在最坏的情况下,她在黑暗中和亮着灯的时候到达出口的距离的差值(即找到差值的最大值)。
输入格式
第一行包括一个数字 \(N (4 \leqslant N \leqslant 200)\) ,接下来 \(N\) 行,每行包括两个数字,沿着顺时针表示顶点 \((x_i, y_i)\) \(x_i, y_i \in [-10^5, 10^5]\) 。
输出格式
输出 Bessie 在最坏的情况下,她在黑暗中和亮着灯的时候到达出口的距离的差值(即找到差值的最大值)。
说明/提示
在这个样例中,Bessie 开始可以感觉到她沿着 \(90 \degree\) 角站着,但是她辨别不出来她是在 \(2, 3, 4\) 中的哪一个顶点。
在走了一条边以后,Bessie 要不然到了出口要不然就可以根据她走过的距离推断出她的位置。情况如下:
如果她从 \(2\) 号点开始走,她需要在黑暗中走 \(12\) 个单位,包括一个单位到达第三个点、十一个单位离开谷仓。同时,如果亮着灯,她可以只走 \(10\) 个单位就离开谷仓。差值是 \(2\) 。
如果从 \(3\) 号点开始,她两种情况都要走 \(11\) 个单位。
如果从 \(4\) 号点开始,她两种情况都要走 \(1\) 个单位。
所以最坏情况差值是 \(2\) 。
题目描述
Farmer John has installed a fancy new milking machine in his barn, but it draws so much power that it occasionally causes the power to go out! This happens so often that Bessie has memorized a map of the barn, making it easier for her to find the exit of the barn in the dark. She is curious though about the impact of power loss on her ability to exit the barn quickly. For example, she wonders how much farther she might need to walk find the exit in the dark.
The barn is described by a simple (non self-intersecting) polygon with integer vertices \((x_1, y_1) \ldots (x_n, y_n)\) listed in clockwise order. Its edges alternate between horizontal (parallel to the x-axis) and vertical (parallel to the y-axis); the first edge can be of either type. The exit is located at
\((x_1, y_1)\). Bessie starts inside the barn located at some vertex \((x_i, y_i)\) for \(i > 1\). She can walk only around the perimeter of the barn, either clockwise or counterclockwise, Her goal is to travel a minimum distance to reach the exit. This is relatively easy to do with the lights on, of course, since she will travel either clockwise or counterclockwise from her current location to the exit -- whichever direction is shorter.
One day, the lights go out, causing Bessie to panic and forget which vertex she is standing at. Fortunately, she still remembers the exact map of the barn, so she can possibly figure out her position by walking around and using her sense of touch. Whenever she is standing at a vertex (including at her initial vertex), she can feel the exact interior angle at that vertex, and she can tell if that vertex is the exit. When she walks along an edge of the barn, she can determine the exact length of the edge after walking along the entire edge. Bessie decides on the following strategy: she will move clockwise around the perimeter of the barn until she has felt enough angles and edges to deduce the vertex at which she is currently located. At that point, she can easily figure out how to get to the exit by traveling a minimum amount of remaining distance, either by continuing to move clockwise or by switching direction and moving counter-clockwise.
Please help Bessie determine the largest amount by which her travel distance will increase in the worst case (over all possibilities for her starting vertex) for travel in the dark versus in a lit barn.
输入格式
The first line of the input contains \(N\) (\(4 \leq N \leq 200\)). Each of the
next \(N\) lines contains two integers, describing the points \((x_i, y_i)\) in
clockwise order around the barn. These integers are in the range
\(-100,000 \ldots 100,000\).
输出格式
Output the largest amount that Bessie's travel distance will increase in the
worst case starting position using the strategy in the problem statement.
样例 #1
样例输入 #1
4
0 0
0 10
1 10
1 0
样例输出 #1
2
提示
In this example, Bessie can feel that she is initially standing at a 90-degree
angle, but she cannot tell if she is initially standing at vertex 2, 3, or 4.
After taking a step along one edge in the clockwise direction, Bessie either
reaches the exit or can uniquely determine her location based on the length of
this edge. The distances she obtains are:
If starting at vertex 2: she travels 12 units in the dark (1 unit to reach
vertex 3, then 11 units to continue to the exit). She only needs to travel 10
units in a lit barn. This is an extra distance of 2 for this vertex.
If starting at vertex 3: she travels 11 units in both cases.
If starting at vertex 4: she travels 1 unit in both cases.
The worst-case difference over all starting points is therefore 12 - 10 = 2. That
is, Bessie can guarantee that using her strategy, no matter where she starts,
she will travel at most 2 extra units of distance farther in the dark than in the light.
题目大意
贝西开始会在一个点往 \(n\) 走,当她发觉自己走了一段独特的路径时她就会沿着最短路径回到 \(1\) 号点,请问她最多需要多花多长时间?
分析
我们需要一种数据结构:
1、可以查找路径在地图上出现的次数
2、支持在末尾更新路径信息
3、每种地图只有一种表达方式
所以我们想到 字符串哈希
ye哥只有50行的代码
实现
加入
我们需要模拟贝西的路线:
1、左转:在字符串中加入一个 \(L\)
2、左转:在字符串中加入一个 \(R\)
3、直走:加入这条边的长度
4、在 每次加入完成后加入一个空格 防止查找 \(L10\) 时找到 \(L1005\)
void add (string &s , int x) {
if (x == 1) s += 'T';
else if (a[x].lr) s += 'R';
else s += 'L';
string s1;
int tmp = a[x].len;
while (tmp) s1 += char ((tmp % 10) + 48) , tmp /= 10;
reverse (s1.begin() , s1.end());
s += s1 , s += ' ';
}
查找
要加上这条边后面的方向
int query (string &a , string b , const char c) {
b += c;
size_t pos = 0;
int sum = 0;
while ((pos = a.find (b , pos)) != string :: npos) ++sum , ++ pos;
return sum;
}
统计答案
void solve (int x) {
string s1;
int sum = 0;
fu (i , x , n) {
if (query (s , s1 , a[i].lr ? 'R' : 'L') == 1) {
// cout << i << " ";
ans = max (ans , abs (dis[x] - (sum + dis[i])));
return;
}
add (s1 , i) , sum += a[i].len;
}
}
数据读入
自己看代码解释就好了
虽然不多
void pre () {
/*a[i].lr: 0->左转,1->右转*/
/*a[i].dir: 1->东,2->南,3->西,4->北*/
fu (i , 2 , n + 1) {
if (re[i].x == re[i - 1].x) {
tot += (a[i - 1].len = abs (re[i].y - re[i - 1].y));
if (re[i].y > re[i - 1].y) {
a[i - 1].dir = 4;
if (!a[i - 2].dir) continue;
if (a[i - 2].dir == 1) a[i - 1].lr = 0;
else a[i - 1].lr = 1;
}
else {
a[i - 1].dir = 2;
if (!a[i - 2].dir) continue;
if (a[i - 2].dir == 1) a[i - 1].lr = 1;
else a[i - 1].lr = 0;
}
}
else {
tot += (a[i - 1].len = abs (re[i].x - re[i - 1].x));
if (re[i].x > re[i - 1].x) {
a[i - 1].dir = 1;
if (!a[i - 2].dir) continue;
if (a[i - 2].dir == 2) a[i - 1].lr = 0;
else a[i - 1].lr = 1;
}
else {
a[i - 1].dir = 3;
if (!a[i - 2].dir) continue;
if (a[i - 2].dir == 2) a[i - 1].lr = 1;
else a[i - 1].lr = 0;
}
}
}
}
code
#include <bits/stdc++.h>
#define fu(x , y , z) for(int x = y ; x <= z ; x ++)
#define LL long long
#define fd(x , y , z) for(int x = y ; x >= z ; x --)
using namespace std;
const int N = 205;
int tot , ans = -10000000;
struct re {
int x , y;
} re[N];
struct node {
int len , dir;
bool lr;
} a[N];
int n , dis[N];
string s;
int read () {
int val = 0 , fu = 1;
char ch = getchar ();
while (ch > '9' || ch < '0') {
if (ch == '-') fu = -1;
ch = getchar ();
}
while (ch <= '9' && ch >= '0') {
val = val * 10 + (ch - '0');
ch = getchar ();
}
return val * fu;
}
void pre () {
/*a[i].lr: 0->左转,1->右转*/
/*a[i].dir: 1->东,2->南,3->西,4->北*/
fu (i , 2 , n + 1) {
if (re[i].x == re[i - 1].x) {
tot += (a[i - 1].len = abs (re[i].y - re[i - 1].y));
if (re[i].y > re[i - 1].y) {
a[i - 1].dir = 4;
if (!a[i - 2].dir) continue;
if (a[i - 2].dir == 1) a[i - 1].lr = 0;
else a[i - 1].lr = 1;
}
else {
a[i - 1].dir = 2;
if (!a[i - 2].dir) continue;
if (a[i - 2].dir == 1) a[i - 1].lr = 1;
else a[i - 1].lr = 0;
}
}
else {
tot += (a[i - 1].len = abs (re[i].x - re[i - 1].x));
if (re[i].x > re[i - 1].x) {
a[i - 1].dir = 1;
if (!a[i - 2].dir) continue;
if (a[i - 2].dir == 2) a[i - 1].lr = 0;
else a[i - 1].lr = 1;
}
else {
a[i - 1].dir = 3;
if (!a[i - 2].dir) continue;
if (a[i - 2].dir == 2) a[i - 1].lr = 1;
else a[i - 1].lr = 0;
}
}
}
}
void add (string &s , int x) {
if (x == 1) s += 'T';
else if (a[x].lr) s += 'R';
else s += 'L';
string s1;
int tmp = a[x].len;
while (tmp) s1 += char ((tmp % 10) + 48) , tmp /= 10;
reverse (s1.begin() , s1.end());
s += s1 , s += ' ';
}
void init () {
fu (i , 1 , n) add (s , i);
for (int sum = 0 , i = 1 ; i <= n ; i ++) dis[i] = min (tot - sum , sum) , sum += a[i].len;
}
int query (string &a , string b , const char c) {
b += c;
size_t pos = 0;
int sum = 0;
while ((pos = a.find (b , pos)) != string :: npos) ++sum , ++ pos;
return sum;
}
void solve (int x) {
string s1;
int sum = 0;
fu (i , x , n) {
if (query (s , s1 , a[i].lr ? 'R' : 'L') == 1) {
// cout << i << " ";
ans = max (ans , abs (dis[x] - (sum + dis[i])));
return;
}
add (s1 , i) , sum += a[i].len;
}
}
int main () {
n = read ();
fu (i , 1 , n) re[i].x = read () , re[i].y = read ();
re[n + 1].x = re[1].x , re[n + 1].y = re[1].y;
pre ();
init ();
fu (i , 2 , n) solve (i);
printf ("%d" , ans);
return 0;
}
P3134 [USACO16JAN] Lights Out G 关灯的更多相关文章
- [USACO16JAN]Angry Cows G 解题报告
一图流 参考代码: #include<bits/stdc++.h> #define ll long long #define db double #define filein(a) fre ...
- 洛谷 P3133 [USACO16JAN]Radio Contact G
题目传送门 解题思路: f[i][j]表示FJ走了i步,Bessie走了j步的最小消耗值.方程比较好推. 横纵坐标要搞清楚,因为这东西WA了半小时. AC代码: #include<iostrea ...
- 小游戏 Lights Out (关灯) 的求解 —— 异或方程组
Author : Evensgn Blog Link : http://www.cnblogs.com/JoeFan/ Article Link : http://www.cnblogs.com/J ...
- Storyboards Tutorial 03
这一节主要介绍segues,static table view cells 和 Add Player screen 以及 a game picker screen. Introducing Segue ...
- 文件图标SVG
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink ...
- [BZOJ1659][Usaco2006 Mar]Lights Out 关灯
[BZOJ1659][Usaco2006 Mar]Lights Out 关灯 试题描述 奶牛们喜欢在黑暗中睡觉.每天晚上,他们的牲口棚有L(3<=L<=50)盏灯,他们想让亮着的灯尽可能的 ...
- P2962 [USACO09NOV]Lights G(Meet In The Middle)
[USACO09NOV]Lights G 题目描述 给出一张n个点n条边的无向图,每个点的初始状态都为0. 你可以操作任意一个点,操作结束后该点以及所有与该点相邻的点的状态都会改变,由0变成1或由1变 ...
- bzoj:1659: [Usaco2006 Mar]Lights Out 关灯
Description 奶牛们喜欢在黑暗中睡觉.每天晚上,他们的牲口棚有L(3<=L<=50)盏灯,他们想让亮着的灯尽可能的少.他们知道按钮开关的位置,但喜闻乐见的是他们并没有手指.你得到 ...
- HDOJ 4770 Lights Against Dudely
状压+暴力搜索 Lights Against Dudely Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K ...
- 用JS做关灯游戏(初级)
这是一个很有意思的游戏,可以试着玩下. <!DOCTYPE html> <html> <head> <meta charset="utf-8&quo ...
随机推荐
- 面试题:JS如何最快的执行垃圾回收机制
因为没看见答案,所以也不知道对不对. JavaScript 的垃圾回收机制是由 JavaScript 引擎自动管理的,通常情况下我们无法控制垃圾回收机制的执行时间和频率. 然而,我们可以采取一些优化策 ...
- python绘图之turtle库的相关使用
目录 turtle库的介绍 turtle库的使用 turtle库中相关的函数 窗体 setup()函数 screensize()函数 坐标 goto()函数 position()函数 home()函数 ...
- java RSA生成公钥和私钥
1.随机生成密钥对 /** * 随机生成密钥对 * @throws NoSuchAlgorithmException */ public static void genKeyPair() throws ...
- ntp导致其他线程卡顿原因总结
这个是在项目开发中遇到的一个比较严重的问题,第一影响到主界面的播放卡顿,第二影响到我这边线程同样卡顿,按道理来说两个没有数据交互的线程应该没有任何影响,改为detach模式也没用,最后定位到居然是单独 ...
- 【Docker】Harbor 分布式仓库管理
一.Harbor 介绍 Harbor 是 VMware 公司开源的企业级 Docker Registry 项目,其目标是帮助用户迅速搭建一个企业级的 Docker Registry (私有仓库)服务. ...
- 2023-03-22:给定一个字符串str, 如果删掉连续一段子串,剩下的字符串拼接起来是回文串, 那么该删除叫做有效的删除。 返回有多少种有效删除。 注意 : 不能全删除,删成空串不允许, 字符串长
2023-03-22:给定一个字符串str, 如果删掉连续一段子串,剩下的字符串拼接起来是回文串, 那么该删除叫做有效的删除. 返回有多少种有效删除. 注意 : 不能全删除,删成空串不允许, 字符串长 ...
- 2021-05-20:给定一个数组arr, 返回如果排序之后,相邻两数的最大差值。要求:时间复杂度O(N) 。
2021-05-20:给定一个数组arr, 返回如果排序之后,相邻两数的最大差值.要求:时间复杂度O(N) . 福大大 答案2021-05-20: 假设答案法.N个数,根据最大值和最小值的范围等分成N ...
- 如何借助Kafka持久化存储K8S事件数据?
大家应该对 Kubernetes Events 并不陌生,特别是当你使用 kubectl describe 命令或 Event API 资源来了解集群中的故障时. $ kubectl get even ...
- 2013年蓝桥杯C/C++大学B组省赛真题(第39级台阶)
题目描述: 小明刚刚看完电影<第39级台阶>,离开电影院的时候,他数了数礼堂前的台阶数,恰好是39级! 站在台阶前,他突然又想着一个问题: 如果我每一步只能迈上1个或2个台阶.先迈左脚,然 ...
- pycham2022最新破解
pycharm破解方式常见有2种: 1 .破解插件+激活码,一般激活到2099年或者2089年! 2 .破解插件.该破解插件可以无限重置30天,也就是pycharm永远有30天的试用期,永不到期! ...