CF #459 D. MADMAX
1 second
256 megabytes
standard input
standard output
As we all know, Max is the best video game player among her friends. Her friends were so jealous of hers, that they created an actual game just to prove that she's not the best at games. The game is played on a directed acyclic graph (a DAG) with n vertices and m edges. There's a character written on each edge, a lowercase English letter.

Max and Lucas are playing the game. Max goes first, then Lucas, then Max again and so on. Each player has a marble, initially located at some vertex. Each player in his/her turn should move his/her marble along some edge (a player can move the marble from vertex v to vertex u if there's an outgoing edge from v to u). If the player moves his/her marble from vertex v to vertex u, the "character" of that round is the character written on the edge from v to u. There's one additional rule; the ASCII code of character of round i should be greater than or equal to the ASCII code of character of round i - 1 (for i > 1). The rounds are numbered for both players together, i. e. Max goes in odd numbers, Lucas goes in even numbers. The player that can't make a move loses the game. The marbles may be at the same vertex at the same time.
Since the game could take a while and Lucas and Max have to focus on finding Dart, they don't have time to play. So they asked you, if they both play optimally, who wins the game?
You have to determine the winner of the game for all initial positions of the marbles.
The first line of input contains two integers n and m (2 ≤ n ≤ 100,
).
The next m lines contain the edges. Each line contains two integers v, u and a lowercase English letter c, meaning there's an edge from v to u written c on it (1 ≤ v, u ≤ n, v ≠ u). There's at most one edge between any pair of vertices. It is guaranteed that the graph is acyclic.
Print n lines, a string of length n in each one. The j-th character in i-th line should be 'A' if Max will win the game in case her marble is initially at vertex i and Lucas's marble is initially at vertex j, and 'B' otherwise.
4 4
1 2 b
1 3 a
2 4 c
3 4 b
BAAA
ABAA
BBBA
BBBB
5 8
5 3 h
1 2 c
3 1 c
3 2 r
5 1 r
4 3 z
5 4 r
5 2 h
BABBB
BBBBB
AABBB
AAABA
AAAAB
题意:给你一个有向无环图,两个人玩游戏,规则是A先走然后B走,附加条件是走的第i步的那条边的权值要大于等于上一步边的权值,然后输出A,B所有起点的共n*n种情况的胜负。
我的做法是从末端考虑,相当于进行拓扑,把所有出度为0的点放入到一个own已有队列中,每当有一个新的出度为0的点进入时,就把这个点和其它所有点所组成的情况进行dp,就是枚举这个点的
下一步情况,然后再枚举另一个点的下一步情况,相当于两个for循环,同时为应对附加条件要对走的起点边进行记录,所以开三维dp,因为是倒着向前推得,所以记录的是起点边,更新的时候就
把小于等于起点边的同时也更新掉,第三位的意思是小于等于即可利用这个。。。 然后别人的做法是直接从头往后走就ok了,然后记忆化记忆一下,比我的优美多了。。。
#include<cstdio>
#include<vector>
#include<cstring>
#include<algorithm>
using namespace std;
const int N=;
int dp[N][N][],n,ru[N],m,q[N],own[N];
vector<int>F[N];
vector<pair<int,int> >Z[N];
int main(){
scanf("%d%d",&n,&m);
int x,y,l=,r=,tot=;char z;
for(int i=;i<=m;++i) {
scanf("%d %d %c",&x,&y,&z);
Z[x].push_back(make_pair(y,(int)z));
F[y].push_back(x);
++ru[x];
}
for(int i=;i<=n;++i) if(!ru[i]) q[r++]=i;
while(l<r) {
int u=q[l++];
for(int i=;i<tot;++i) for(int j=;j<(int)Z[u].size();++j)
{
bool ok=;
for(int k=;k<(int)Z[own[i]].size();++k) if(Z[own[i]][k].second>=Z[u][j].second) ok&=dp[Z[u][j].first][Z[own[i]][k].first][Z[own[i]][k].second];
dp[u][own[i]][Z[u][j].second]|=ok;
if(ok) for(int l=(int)'a';l<=Z[u][j].second;++l) dp[u][own[i]][l]=;
}
for(int i=;i<tot;++i) for(int j=;j<(int)Z[own[i]].size();++j)
{
bool ok=;
for(int k=;k<(int)Z[u].size();++k) if(Z[own[i]][j].second<=Z[u][k].second) ok&=dp[Z[own[i]][j].first][Z[u][k].first][Z[u][k].second];
dp[own[i]][u][Z[own[i]][j].second]|=ok;
if(ok) for(int l=(int)'a';l<=Z[own[i]][j].second;++l) dp[own[i]][u][l]=;
}
for(int i=;i<(int)F[u].size();++i) {
int v=F[u][i];
--ru[v];
if(ru[v]==) q[r++]=v;
}
own[tot++]=u;
}
for(int i=;i<=n;++i) {
for(int j=;j<=n;++j) if(dp[i][j][(int)'a']) putchar('A');else putchar('B');
puts("");
}
}
http://blog.csdn.net/winter2121/article/details/79203764//别人的解法
#include<cstdio>
#include<cstring>
#include<algorithm>
using namespace std;
int n,m,x,y,dp[][][],dis[][];
int DP(int s,int t,int w){
if(dp[s][t][w-'a']>=) return dp[s][t][w-'a'];
for(int i=;i<=n;++i) if(dis[s][i]>=w&&(DP(t,i,dis[s][i])==)) return dp[s][t][w-'a']=;
return dp[s][t][w-'a']=;
}
int main(){
char z;
scanf("%d%d",&n,&m);
for(int i=;i<=m;++i) {
scanf("%d %d %c",&x,&y,&z);
dis[x][y]=z;
}
memset(dp,-,sizeof(dp));
for(int i=;i<=n;++i) for(int j=;j<=n;++j) DP(i,j,'a');
for(int i=;i<=n;++i) {
for(int j=;j<=n;++j) printf("%c",dp[i][j][]?'A':'B');
puts("");
}
}
Here's the graph in the first sample test case:

Here's the graph in the second sample test case:

CF #459 D. MADMAX的更多相关文章
- Codeforces Round #459 (Div. 2) D. MADMAX DFS+博弈
D. MADMAX time limit per test 1 second memory limit per test 256 megabytes input standard input outp ...
- Codeforces Round #459 (Div. 2):D. MADMAX(记忆化搜索+博弈论)
D. MADMAX time limit per test1 second memory limit per test256 megabytes Problem Description As we a ...
- CF Round #459
好菜啊 第一场cf就菜成这样...mdzz 可能是我把题看的太简单了吧... T1AC T2AC T3WA T4看错题 T5不会写 T3想的是栈+暴力 正解: 对于一个pretty串的任意一个位置, ...
- Codeforces Round #459 (Div. 2):D. MADMAX(记忆化搜索+博弈论)
题意 在一个有向无环图上,两个人分别从一个点出发,两人轮流从当前点沿着某条边移动,要求经过的边权不小于上一轮对方经过的边权(ASCII码),如果一方不能移动,则判负.两人都采取最优策略,求两人分别从每 ...
- 【Codeforces Round #459 (Div. 2) D】MADMAX
[链接] 我是链接,点我呀:) [题意] 在这里输入题意 [题解] f[x][y][z][2] 表示第一个人到了点x,第二个人到了点y,当前轮的字母(1..26),当前轮到谁走的情况下,谁赢. 写个记 ...
- Codeforces Round #459 (Div. 2)
A. Eleven time limit per test 1 second memory limit per test 256 megabytes input standard input outp ...
- codeforces 459 A. Pashmak and Garden 解题报告
题目链接:http://codeforces.com/problemset/problem/459/A 题目意思:给出两个点的坐标你,问能否判断是一个正方形,能则输出剩下两点的坐标,不能就输出 -1. ...
- ORA-00494: enqueue [CF] held for too long (more than 900 seconds) by 'inst 1, osid 5166'
凌晨收到同事电话,反馈应用程序访问Oracle数据库时报错,当时现场现象确认: 1. 应用程序访问不了数据库,使用SQL Developer测试发现访问不了数据库.报ORA-12570 TNS:pac ...
- cf之路,1,Codeforces Round #345 (Div. 2)
cf之路,1,Codeforces Round #345 (Div. 2) ps:昨天第一次参加cf比赛,比赛之前为了熟悉下cf比赛题目的难度.所以做了round#345连试试水的深浅..... ...
随机推荐
- nCOV 数据简要分析 (0326)
nCOV 数据简要分析 (0326) matlabdatacov 简介 碰巧看到了数据上传, 正在跑数据的我想着要不拟合一下看看, 然后, 就做了两个小时, 这里做一个简单的记录过程, 后续可能做在线 ...
- MAC攻击及缺陷
MAC攻击及缺陷 MAC有好几种实现方式 对MAC的攻击 重放攻击 重放攻击的防护 密钥推测攻击 MAC算法的缺陷 第三方证明 防止否认 前面我们在讲HMAC的时候简单讲过了什么是MAC消息认证码. ...
- hdu_1052 Tian Ji -- The Horse Racing 贪心
Tian Ji -- The Horse Racing Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (J ...
- $_server[]关于浏览器和服务器的参数获取
$_SERVER['USER'] www $_SERVER['HOME'] /home/www $_SERVER['HTTP_UPGRADE_INSECURE_REQUESTS'] 1 $_SERVE ...
- JavaWEB开发时FCKeditor类似office界面的ajax框架,加入后就能做界面类似office,能进行简单的文本编辑操作+配置手册...
2019独角兽企业重金招聘Python工程师标准>>> FCKeditor是一款功能强大的开源在线文本编辑器(DHTML editor),它使你在web上可以使用类似微软Word 的 ...
- Golang Context 的原理与实战
本文让我们一起来学习 golang Context 的使用和标准库中的Context的实现. golang context 包 一开始只是 Google 内部使用的一个 Golang 包,在 Gola ...
- Codeforce-Ozon Tech Challenge 2020-C. Kuroni and Impossible Calculation(鸽笼原理)
To become the king of Codeforces, Kuroni has to solve the following problem. He is given n numbers a ...
- gVim配置文件分享
前言 直接可以把这个配置覆盖掉现在安装目录Vim底下的"_vimrc"文件 效果图 Code: set number set tabstop=4 set softtabstop=4 ...
- ASP.NET Core 包管理工具(4)
之前忘记介绍ASP.NET Core静态文件wwwroot了.再来补充一下.步骤比较简单在项目上右击添加文件夹输入文件名称 wwwroot就搞定了.这个文件主要是放置一些静态文件的,比如css.js. ...
- 【Redis】跳跃表原理分析与基本代码实现(java)
最近开始看Redis设计原理,碰到一个从未遇见的数据结构:跳跃表(skiplist).于是花时间学习了跳表的原理,并用java对其实现. 主要参考以下两本书: <Redis设计与实现>跳表 ...