POJ2032 Building a Space Station(Kruskal)(并查集)
| Time Limit: 1000MS | Memory Limit: 30000K | |
| Total Submissions: 7469 | Accepted: 3620 |
Description
The space station is made up with a number of units, called cells.
All cells are sphere-shaped, but their sizes are not necessarily
uniform. Each cell is fixed at its predetermined position shortly after
the station is successfully put into its orbit. It is quite strange that
two cells may be touching each other, or even may be overlapping. In an
extreme case, a cell may be totally enclosing another one. I do not
know how such arrangements are possible.
All the cells must be connected, since crew members should be able
to walk from any cell to any other cell. They can walk from a cell A to
another cell B, if, (1) A and B are touching each other or overlapping,
(2) A and B are connected by a `corridor', or (3) there is a cell C such
that walking from A to C, and also from B to C are both possible. Note
that the condition (3) should be interpreted transitively.
You are expected to design a configuration, namely, which pairs of
cells are to be connected with corridors. There is some freedom in the
corridor configuration. For example, if there are three cells A, B and
C, not touching nor overlapping each other, at least three plans are
possible in order to connect all three cells. The first is to build
corridors A-B and A-C, the second B-C and B-A, the third C-A and C-B.
The cost of building a corridor is proportional to its length.
Therefore, you should choose a plan with the shortest total length of
the corridors.
You can ignore the width of a corridor. A corridor is built between
points on two cells' surfaces. It can be made arbitrarily long, but of
course the shortest one is chosen. Even if two corridors A-B and C-D
intersect in space, they are not considered to form a connection path
between (for example) A and C. In other words, you may consider that two
corridors never intersect.
Input
n
x1 y1 z1 r1
x2 y2 z2 r2
...
xn yn zn rn
The first line of a data set contains an integer n, which is the number of cells. n is positive, and does not exceed 100.
The following n lines are descriptions of cells. Four values in a
line are x-, y- and z-coordinates of the center, and radius (called r in
the rest of the problem) of the sphere, in this order. Each value is
given by a decimal fraction, with 3 digits after the decimal point.
Values are separated by a space character.
Each of x, y, z and r is positive and is less than 100.0.
The end of the input is indicated by a line containing a zero.
Output
each data set, the shortest total length of the corridors should be
printed, each in a separate line. The printed values should have 3
digits after the decimal point. They may not have an error greater than
0.001.
Note that if no corridors are necessary, that is, if all the cells
are connected without corridors, the shortest total length of the
corridors is 0.000.
Sample Input
3
10.000 10.000 50.000 10.000
40.000 10.000 50.000 10.000
40.000 40.000 50.000 10.000
2
30.000 30.000 30.000 20.000
40.000 40.000 40.000 20.000
5
5.729 15.143 3.996 25.837
6.013 14.372 4.818 10.671
80.115 63.292 84.477 15.120
64.095 80.924 70.029 14.881
39.472 85.116 71.369 5.553
0
Sample Output
20.000
0.000
73.834
【分析】一开始Kruskal()里面是这么写的,一直WA;
void Kruskal() {
double sum=;
int num=;
int u,v;
for(int i=; i<=cnt; i++) {
u=edg[i].u;
v=edg[i].v;
if(Find(u)!=Find(v)) {
sum+=edg[i].w;
num++;
Union(u,v);
}
//printf("!!!%d %d\n",num,sum);
if(num>=n-) {
printf("%.3lf\n",sum);
break;
}
}
}
后来把那个num判断去了就A了,有人知道为什么吗?
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <algorithm>
#include <climits>
#include <cstring>
#include <string>
#include <set>
#include <map>
#include <queue>
#include <stack>
#include <vector>
#include <list>
#include<functional>
#define mod 1000000007
#define inf 0x3f3f3f3f
#define pi acos(-1.0)
using namespace std;
typedef long long ll;
const int N=;
const int M=;
struct man
{
double x,y,z,r;int num;
}a[N];
struct Edg {
int v,u;
double w;
} edg[M];
bool cmp(Edg g,Edg h) {
return g.w<h.w;
}
int n,m,maxn,cnt;
int parent[N]; void init() {
for(int i=; i<n; i++)parent[i]=i;
} void Build() {
double w;
int u,v;
for(int i=; i<n; i++) {
scanf("%lf%lf%lf%lf",&a[i].x,&a[i].y,&a[i].z,&a[i].r);
a[i].num=i;
}
for(int i=;i<n;i++)
{
for(int j=i+;j<n;j++)
{
u=a[i].num;v=a[j].num;
double ss=sqrt((a[i].x-a[j].x)*(a[i].x-a[j].x)+(a[i].y-a[j].y)*(a[i].y-a[j].y)+(a[i].z-a[j].z)*(a[i].z-a[j].z))-a[i].r-a[j].r;
edg[++cnt].u=u;edg[cnt].v=v;
if(ss>)edg[cnt].w=ss;
else edg[cnt].w=;
}
}
sort(edg,edg+cnt+,cmp);
} int Find(int x) {
if(parent[x] != x) parent[x] = Find(parent[x]);
return parent[x];
}//查找并返回节点x所属集合的根节点 void Union(int x,int y) {
x = Find(x);
y = Find(y);
if(x == y) return;
parent[y] = x;
}//将两个不同集合的元素进行合并 void Kruskal() {
double sum=;
int num=;
int u,v;
printf("!!!%d\n",cnt);
for(int i=; i<=cnt; i++) {
u=edg[i].u;
v=edg[i].v;
if(Find(u)!=Find(v)) {
sum+=edg[i].w;
num++;
Union(u,v);
}
//printf("!!!%d %d\n",num,sum);
} printf("%.3lf\n",sum);
}
int main() {
while(~scanf("%d",&n)&&n) {
cnt=-;
init();
Build();
Kruskal();
}
return ;
}
POJ2032 Building a Space Station(Kruskal)(并查集)的更多相关文章
- POJ - 2031 Building a Space Station 三维球点生成树Kruskal
Building a Space Station You are a member of the space station engineering team, and are assigned a ...
- POJ 2031 Building a Space Station【经典最小生成树】
链接: http://poj.org/problem?id=2031 http://acm.hust.edu.cn/vjudge/contest/view.action?cid=22013#probl ...
- POJ 2031 Building a Space Station (最小生成树)
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 5173 Accepte ...
- POJ 2031 Building a Space Station (最小生成树)
Building a Space Station 题目链接: http://acm.hust.edu.cn/vjudge/contest/124434#problem/C Description Yo ...
- POJ2031 Building a Space Station 2017-04-13 11:38 48人阅读 评论(0) 收藏
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 8572 Accepte ...
- POJ 2031 Building a Space Station
3维空间中的最小生成树....好久没碰关于图的东西了..... Building a Space Station Time Limit: 1000MS Memory Li ...
- poj 2031 Building a Space Station【最小生成树prime】【模板题】
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 5699 Accepte ...
- Building a Space Station POJ - 2031
Building a Space Station POJ - 2031 You are a member of the space station engineering team, and are ...
- poj 2931 Building a Space Station <克鲁斯卡尔>
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 5869 Accepted: 2 ...
随机推荐
- BZOJ2819 Nim 【dfn序 + lca + 博弈论】
题目 著名游戏设计师vfleaking,最近迷上了Nim.普通的Nim游戏为:两个人进行游戏,N堆石子,每回合可以取其中某一堆的任意多个,可以取完,但不可以不取.谁不能取谁输.这个游戏是有必胜策略的. ...
- C++——派生类中的访问——可见性问题
C++中派生类对基类成员的访问形式主要有以下两种: 1.内部访问:由派生类中新增成员对基类继承来的成员的访问. 2.对象访问:在派生类外部,通过派生类的对象对从基类继承来的成员的访问.今天给大家介绍在 ...
- Mybatis LIKE模糊查询
1.在代码中拼接好字符串后传入进来 2.使用CONCAT在xml中拼接字符串: <if test="queryParam.keyword != null"> AND b ...
- 怎么把centos虚拟机zip文件导入vm虚拟机中
执行以上三步就可以将一个压缩的centoszip文件导入到虚拟机中
- codefoeces problem 671D——贪心+启发式合并+平衡树
D. Roads in Yusland Mayor of Yusland just won the lottery and decided to spent money on something go ...
- 河南省第十届省赛 Binary to Prime
题目描述: To facilitate the analysis of a DNA sequence, a DNA sequence is represented by a binary num ...
- linux下su和su - 的区别
linux使用中常会使用su来切换用户 使用su切换为tom用户 [root@bogon ~]# su tom[tom@bogon root]$ [tom@bogon root]$ pwd/root ...
- (转)自动安装VIM插件
转自: http://xwz.me/wiki/doku.php?id=vim:plugins 我的插件列表 把下面GetLatestVimScripts.dat放进~/.vim/GetLatest/目 ...
- Swift开发学习(一):初始篇
http://blog.csdn.net/powerlly/article/details/29351103 Swift开发学习:初始篇 关于 苹果公司于WWDC2014(Apple Worldwid ...
- Settings点击Location(位置)后右上角的开关button不会消失
MT8121/8382平台: 前几天又遇到一个源码的bug.在10寸平板上,进入设置界面,点击Location(位置)项,右上角Title处会显示一个开关button,用来开关定位服务.但点完Loca ...