POJ2032 Building a Space Station(Kruskal)(并查集)
| Time Limit: 1000MS | Memory Limit: 30000K | |
| Total Submissions: 7469 | Accepted: 3620 |
Description
The space station is made up with a number of units, called cells.
All cells are sphere-shaped, but their sizes are not necessarily
uniform. Each cell is fixed at its predetermined position shortly after
the station is successfully put into its orbit. It is quite strange that
two cells may be touching each other, or even may be overlapping. In an
extreme case, a cell may be totally enclosing another one. I do not
know how such arrangements are possible.
All the cells must be connected, since crew members should be able
to walk from any cell to any other cell. They can walk from a cell A to
another cell B, if, (1) A and B are touching each other or overlapping,
(2) A and B are connected by a `corridor', or (3) there is a cell C such
that walking from A to C, and also from B to C are both possible. Note
that the condition (3) should be interpreted transitively.
You are expected to design a configuration, namely, which pairs of
cells are to be connected with corridors. There is some freedom in the
corridor configuration. For example, if there are three cells A, B and
C, not touching nor overlapping each other, at least three plans are
possible in order to connect all three cells. The first is to build
corridors A-B and A-C, the second B-C and B-A, the third C-A and C-B.
The cost of building a corridor is proportional to its length.
Therefore, you should choose a plan with the shortest total length of
the corridors.
You can ignore the width of a corridor. A corridor is built between
points on two cells' surfaces. It can be made arbitrarily long, but of
course the shortest one is chosen. Even if two corridors A-B and C-D
intersect in space, they are not considered to form a connection path
between (for example) A and C. In other words, you may consider that two
corridors never intersect.
Input
n
x1 y1 z1 r1
x2 y2 z2 r2
...
xn yn zn rn
The first line of a data set contains an integer n, which is the number of cells. n is positive, and does not exceed 100.
The following n lines are descriptions of cells. Four values in a
line are x-, y- and z-coordinates of the center, and radius (called r in
the rest of the problem) of the sphere, in this order. Each value is
given by a decimal fraction, with 3 digits after the decimal point.
Values are separated by a space character.
Each of x, y, z and r is positive and is less than 100.0.
The end of the input is indicated by a line containing a zero.
Output
each data set, the shortest total length of the corridors should be
printed, each in a separate line. The printed values should have 3
digits after the decimal point. They may not have an error greater than
0.001.
Note that if no corridors are necessary, that is, if all the cells
are connected without corridors, the shortest total length of the
corridors is 0.000.
Sample Input
3
10.000 10.000 50.000 10.000
40.000 10.000 50.000 10.000
40.000 40.000 50.000 10.000
2
30.000 30.000 30.000 20.000
40.000 40.000 40.000 20.000
5
5.729 15.143 3.996 25.837
6.013 14.372 4.818 10.671
80.115 63.292 84.477 15.120
64.095 80.924 70.029 14.881
39.472 85.116 71.369 5.553
0
Sample Output
20.000
0.000
73.834
【分析】一开始Kruskal()里面是这么写的,一直WA;
void Kruskal() {
double sum=;
int num=;
int u,v;
for(int i=; i<=cnt; i++) {
u=edg[i].u;
v=edg[i].v;
if(Find(u)!=Find(v)) {
sum+=edg[i].w;
num++;
Union(u,v);
}
//printf("!!!%d %d\n",num,sum);
if(num>=n-) {
printf("%.3lf\n",sum);
break;
}
}
}
后来把那个num判断去了就A了,有人知道为什么吗?
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <algorithm>
#include <climits>
#include <cstring>
#include <string>
#include <set>
#include <map>
#include <queue>
#include <stack>
#include <vector>
#include <list>
#include<functional>
#define mod 1000000007
#define inf 0x3f3f3f3f
#define pi acos(-1.0)
using namespace std;
typedef long long ll;
const int N=;
const int M=;
struct man
{
double x,y,z,r;int num;
}a[N];
struct Edg {
int v,u;
double w;
} edg[M];
bool cmp(Edg g,Edg h) {
return g.w<h.w;
}
int n,m,maxn,cnt;
int parent[N]; void init() {
for(int i=; i<n; i++)parent[i]=i;
} void Build() {
double w;
int u,v;
for(int i=; i<n; i++) {
scanf("%lf%lf%lf%lf",&a[i].x,&a[i].y,&a[i].z,&a[i].r);
a[i].num=i;
}
for(int i=;i<n;i++)
{
for(int j=i+;j<n;j++)
{
u=a[i].num;v=a[j].num;
double ss=sqrt((a[i].x-a[j].x)*(a[i].x-a[j].x)+(a[i].y-a[j].y)*(a[i].y-a[j].y)+(a[i].z-a[j].z)*(a[i].z-a[j].z))-a[i].r-a[j].r;
edg[++cnt].u=u;edg[cnt].v=v;
if(ss>)edg[cnt].w=ss;
else edg[cnt].w=;
}
}
sort(edg,edg+cnt+,cmp);
} int Find(int x) {
if(parent[x] != x) parent[x] = Find(parent[x]);
return parent[x];
}//查找并返回节点x所属集合的根节点 void Union(int x,int y) {
x = Find(x);
y = Find(y);
if(x == y) return;
parent[y] = x;
}//将两个不同集合的元素进行合并 void Kruskal() {
double sum=;
int num=;
int u,v;
printf("!!!%d\n",cnt);
for(int i=; i<=cnt; i++) {
u=edg[i].u;
v=edg[i].v;
if(Find(u)!=Find(v)) {
sum+=edg[i].w;
num++;
Union(u,v);
}
//printf("!!!%d %d\n",num,sum);
} printf("%.3lf\n",sum);
}
int main() {
while(~scanf("%d",&n)&&n) {
cnt=-;
init();
Build();
Kruskal();
}
return ;
}
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