Android: Client-Server communication by JSON
Refer to: http://osamashabrez.com/client-server-communication-android-json/
This is a sequel to my last blog post about Client Server Communication In Android in which I discussed how to implement client server communication with default HTTPClient with GET and POST request. In this tutorial we’ll be covering the next part doing communication with the server through JSON.
Based on JavaScript object literals JSON is a textual representation of complex data instances. It has 4 basic types:
- Strings
- Numbers
- Boolean
- Null
Out of these four types objects or arrays can be constructed where
object in terms of JSON is used for key-value pairs. The entire
specification can be read at RFC 4627
just in case. If you are new to this name and never heard of JSON class
before or don’t want to go over all the PFC details, here are a few
JSON examples that will help you clear you mind about how this works.
JSON Numbers: 47, 2.5e15, 0, -7.2e8. These are all JSON numbers whereas 0005 or 02 are not, as there must be no leading zero.
JSON Strings:
JSON Strings are declared with double quotes (“This is a JSON String”)
and string literals with single quotes are an error. JSON also supports
hexa digits with strings.
JSON Literals: Literals are true, false and null.
JSON Array: Array in JSON can be declared via square parenthesis.
|
1
|
["hello, this is my", 2, "tut on android", true]
|
Two declare array inside an array as an element we’ll write as:
|
1
|
[["hello", "this", "is", "my"], 2, ["tut", "on", "android"], true]
|
JSON Objects: Objects or key-value pairs are declared with curly brackets as:
|
1
|
{"A": "first object", "B": 2, "C": "third object"}
|
And just as we declared arrays inside another array we can declare objects inside an object.
|
1
|
{"A": {1:"A1", 2:"B1"}, "B" :{ "abc":123, "xyz":789}, "C": "finish"}
|
or
"A":{
1:"A1",
2:"B1"
},
"B" :{
"abc":123,
"xyz":789
},
"C": "finish"
}
|
1
2
3
4
5
6
7
8
9
10
11
|
{
"A":{
1:"A1",
2:"B1"
},
"B" :{
"abc":123,
"xyz":789
},
"C": "finish"
}
|
Why JSON over XML
JSON is more appropriate to use specially in case of mobile communication because it’s not cluttered with the “Well Designed XML Tag Names” and hence is not less bandwidth consuming yet very powerful. So using JSON objects to communicate with your server will be more appropriate then transmitting a XML file and then getting back a XML result.
Before we begin with the code, you can download the source from:
- Github: Client Server Communication In Android With JSON Objects
- Code.Google: Client Server Communication In Android With JSON Objects (Project Zip)
So lets begin with the project explanation:
Build JSON Object
jsonobj = new JSONObject();
try {
// adding some keys
jsonobj.put("key", "value");
jsonobj.put("weburl", "hashincludetechnology.com");
// lets add some headers (nested JSON object)
JSONObject header = new JSONObject();
header.put("devicemodel", android.os.Build.MODEL); // Device model
header.put("deviceVersion", android.os.Build.VERSION.RELEASE); // Device OS version
header.put("language", Locale.getDefault().getISO3Language()); // Language
jsonobj.put("header", header);
// Display the contents of the JSON objects
buildref.setText(jsonobj.toString(2));
} catch (JSONException ex) {
buildref.setText("Error Occurred while building JSON");
ex.printStackTrace();
}
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
JSONObject jsonobj; // declared locally so that it destroys after serving its purpose
jsonobj = new JSONObject();
try {
// adding some keys
jsonobj.put("key", "value");
jsonobj.put("weburl", "hashincludetechnology.com");
// lets add some headers (nested JSON object)
JSONObject header = new JSONObject();
header.put("devicemodel", android.os.Build.MODEL); // Device model
header.put("deviceVersion", android.os.Build.VERSION.RELEASE); // Device OS version
header.put("language", Locale.getDefault().getISO3Language()); // Language
jsonobj.put("header", header);
// Display the contents of the JSON objects
buildref.setText(jsonobj.toString(2));
} catch (JSONException ex) {
buildref.setText("Error Occurred while building JSON");
ex.printStackTrace();
}
|
So here we declared a JSON object jsonobj, added some key-value pairs in it named key and weburl. Values of those keys were value and hashincludetechnology.com. Next to demonstrate the nesting JSON Objects, another JSON object headers and added some information about the device test will be tested from including device model, device version and language in ISO3.
If you haven’t downloaded the source you need not to worry the buildref is nothing except a reference to the EditText box on screen.
Send JSON To The Server
In the next part we’ll send our object over the network to our server side script to make things clear I’ll break the code into smaller chunks.
HttpPost httppostreq = new HttpPost(wurl);
StringEntity se = new StringEntity(jsonobj.toString());
se.setContentType("application/json;charset=UTF-8");
se.setContentEncoding(new BasicHeader(HTTP.CONTENT_TYPE, "application/json;charset=UTF-8"));
httppostreq.setEntity(se);
HttpResponse httpresponse = httpclient.execute(httppostreq);
|
1
2
3
4
5
6
7
|
DefaultHttpClient httpclient = new DefaultHttpClient();
HttpPost httppostreq = new HttpPost(wurl);
StringEntity se = new StringEntity(jsonobj.toString());
se.setContentType("application/json;charset=UTF-8");
se.setContentEncoding(new BasicHeader(HTTP.CONTENT_TYPE, "application/json;charset=UTF-8"));
httppostreq.setEntity(se);
HttpResponse httpresponse = httpclient.execute(httppostreq);
|
Here we declared a httpclient and httppostreq object pretty same as we did in our last tutorial and then inside a StringEntity we decoded our JSON object into string. With adding a few required headers to mimic the POST behavior we are now ready to send our JSON object over the network by adding this StringEntity into our POST Req object and getting a response from the server.
InputStream inputstream = resultentity.getContent();
Header contentencoding = httpresponse.getFirstHeader("Content-Encoding");
if(contentencoding != null && contentencoding.getValue().equalsIgnoreCase("gzip")) {
inputstream = new GZIPInputStream(inputstream);
}
String resultstring = convertStreamToString(inputstream);
inputstream.close();
resultstring = resultstring.substring(1,resultstring.length()-1);
recvdref.setText(resultstring + "\n\n" + httppostreq.toString().getBytes());
JSONObject recvdjson = new JSONObject(resultstring);
recvdref.setText(recvdjson.toString(2));
|
1
2
3
4
5
6
7
8
9
10
11
12
|
HttpEntity resultentity = httpresponse.getEntity();
InputStream inputstream = resultentity.getContent();
Header contentencoding = httpresponse.getFirstHeader("Content-Encoding");
if(contentencoding != null && contentencoding.getValue().equalsIgnoreCase("gzip")) {
inputstream = new GZIPInputStream(inputstream);
}
String resultstring = convertStreamToString(inputstream);
inputstream.close();
resultstring = resultstring.substring(1,resultstring.length()-1);
recvdref.setText(resultstring + "\n\n" + httppostreq.toString().getBytes());
JSONObject recvdjson = new JSONObject(resultstring);
recvdref.setText(recvdjson.toString(2));
|
Here we received a reply from the server back and displayed the returned data into another on screen EditText field. If you take a closer look you’ll see that we are extracting contents from a gzip, this is so if your server has gzip enabled then the application will extract the contents and will save them back to the same InputStream object. I have removed some basic error checks in this code snippet please refer to the project source to stay with the best practices.
Something missing, isn’t it? the convertStreamToString() function?
String line = "";
StringBuilder total = new StringBuilder();
BufferedReader rd = new BufferedReader(new InputStreamReader(is));
try {
while ((line = rd.readLine()) != null) {
total.append(line);
}
} catch (Exception e) {
Toast.makeText(this, "Stream Exception", Toast.LENGTH_SHORT).show();
}
return total.toString();
}
|
1
2
3
4
5
6
7
8
9
10
11
12
13
|
private String convertStreamToString(InputStream is) {
String line = "";
StringBuilder total = new StringBuilder();
BufferedReader rd = new BufferedReader(new InputStreamReader(is));
try {
while ((line = rd.readLine()) != null) {
total.append(line);
}
} catch (Exception e) {
Toast.makeText(this, "Stream Exception", Toast.LENGTH_SHORT).show();
}
return total.toString();
}
|
This code was tested on Samsung GT-i9100 with wamp server (v2.1, apache 2.2.1.7 and php 5.3.4) on my local machine.
Application screenshots

Internet Permissions
To get access to internet at Android, following field must be included to AndroidManifest.xml file of the project:
<uses-permission android:name="android.permission.INTERNET"></uses-permission>
Hope this tutorial will server your purpose of understanding the basics of JSON Object transfers. In case of any difficulties, queries or questions you can post a comment and I’ll get back to you as early as possible. The code might be mess as I was doing a project along (will be releasing my first app soon) and keep going back and forth, bare with that and happy coding!
Android: Client-Server communication by JSON的更多相关文章
- AndroidAsync :异步Socket,http(client+server),websocket和socket.io的Android类库
AndroidAsync是一个用于Android应用的异步Socket,http(client+server),websocket和socket.io的类库.基于NIO,没有线程.它使用java.ni ...
- 【Android】与服务器实现JSON数据通信
一.前言 作为一名移动端开发人员,具备一定的服务端开发能力也是非常必要的,本篇博客讲述如何在Android和服务器之间实现JSON数据通信交互,博客内容基于另外一篇博客:[Web]Eclipse + ...
- Android Netty Server
项目源码在github上,请看这里-->Android Netty Server Android netty server Start a netty server on android Dow ...
- iOS解析Server端返回JSON数据
在做quhao APP架构时,后台Server端使用了Java,提供WebService,而iOS和Android作为移动客户端.在做数据交互时,Server端返回JSON格式数据.由于iOS SDK ...
- Client–server model
Client–server model From Wikipedia, the free encyclopedia The client–server model of computing ] Oft ...
- 1. Retrofit2 -- Getting Started and Create an Android Client
1. Retrofit2 -- Getting Started and Create an Android Client Retrofit tutorial 什么是 Retrofit 如何申明请求 准 ...
- Android okHttp网络请求之Json解析
前言: 前面两篇文章介绍了基于okHttp的post.get请求,以及文件的上传下载,今天主要介绍一下如何和Json解析一起使用?如何才能提高开发效率? okHttp相关文章地址: Android o ...
- 深入浅出 Redis client/server交互流程
综述 最近笔者阅读并研究redis源码,在redis客户端与服务器端交互这个内容点上,需要参考网上一些文章,但是遗憾的是发现大部分文章都断断续续的非系统性的,不能给读者此交互流程的整体把握.所以这里我 ...
- Android中使用Gson解析JSON数据的两种方法
Json是一种类似于XML的通用数据交换格式,具有比XML更高的传输效率;本文将介绍两种方法解析JSON数据,需要的朋友可以参考下 Json是一种类似于XML的通用数据交换格式,具有比XML更高的 ...
随机推荐
- [cf1285F]Classical
先枚举$d=\gcd$,然后暴力枚举所有$d$的倍数,相当于求出若干个数中最大的互素对 假设选出的数依从大到小排序后为$a_{i}$,令$g_{i}=\min_{(a_{i},a_{j})=1}j$, ...
- [bzoj1106]立方体大作战
先贪心,容易发现如果两个点中间没有点对,那么一定可以先把这两个点消掉分析一下,就可以发现这样两个点的答案就是这两个点对中间不成对的点数量扫描过去,线段树维护每一个点的权值(是否会被算入答案)即可 1 ...
- vue-ref指令
$refs是数组
- JAVA特点及安装卸载
C语言特点 1972 贴近硬件,运行速度快,效率高 操作系统,数据库,网络系统,编译器 指针和内存管理 C++语言特点 1982 面向对象 兼容C 图形领域,游戏等 Java语言特点 简单性 面向对象 ...
- 强化学习之MountainCarContinuous(注册自己的gym环境)
目录 1. 问题概述 2. 环境 2.1 Observation & state 2.2 Actions 2.3 Reward 2.4 初始状态 2.5 终止状态- Episode Termi ...
- [TJOI2007] 可爱的质数
题意 求最小的\(x\)满足\(a^x \equiv b\mod p\) 想法 这个是标准的板子题,\(BSGS\)算法可以用来解决\(a^x \equiv b\mod p\) 和 \(x^a \eq ...
- Nginx 编译 echo 模块
Nginx 编译 echo 模块 echo模块下载地址:https://github.com/openresty/echo-nginx-module 查看nginx已经编译的模块, nginx -V ...
- R语言与医学统计图形-【20】ggplot2图例
ggplot2绘图系统--图例:guide函数.标度函数.overrides.aes参数 图例调整函数guide_legend也属于标度函数,但不能单独作为对象使用,即不能如p+guide_legen ...
- hash_map,map,unordered_map效率
利用unordered_map代替hash_map 实验环境 操作系统 fedora9 编译器版本 gcc4.3 实验方式 各种map使用插入和查找,比较速度和相关性能 代码 参考代码 下面测试说明了 ...
- EXCEL如何用公式提取一列中的唯一值和不重复值
说明:思路用的很新奇,也对COUNTIF有了更深一步的了解,但是,对于百行数据运算速度特别低,不适合数据多的使用 当面对一堆数据,我们要提取一列的唯一值的时候,如果单纯用人为一个个判断,显然是不科学的 ...