Refer to: http://osamashabrez.com/client-server-communication-android-json/

This is a sequel to my last blog post about Client Server Communication In Android in which I discussed how to implement client server communication with default HTTPClient with GET and POST request. In this tutorial we’ll be covering the next part doing communication with the server through JSON.



Based on JavaScript object literals JSON is a textual representation of complex data instances. It has 4 basic types:

  • Strings
  • Numbers
  • Boolean
  • Null

Out of these four types objects or arrays can be constructed where
object in terms of JSON is used for key-value pairs. The entire
specification can be read at RFC 4627
just in case. If you are new to this name and never heard of JSON class
before or don’t want to go over all the PFC details, here are a few
JSON examples that will help you clear you mind about how this works.

JSON Numbers: 47, 2.5e15, 0, -7.2e8. These are all JSON numbers whereas 0005 or 02 are not, as there must be no leading zero.

JSON Strings:
JSON Strings are declared with double quotes (“This is a JSON String”)
and string literals with single quotes are an error. JSON also supports
hexa digits with strings.

JSON Literals: Literals are true, false and null.

JSON Array: Array in JSON can be declared via square parenthesis.

["hello, this is my", 2, "tut on android", true]
1
["hello, this is my", 2, "tut on android", true]

Two declare array inside an array as an element we’ll write as:

[["hello", "this", "is", "my"], 2, ["tut", "on", "android"], true]
1
[["hello", "this", "is", "my"], 2, ["tut", "on", "android"], true]

JSON Objects: Objects or key-value pairs are declared with curly brackets as:

{"A": "first object", "B": 2, "C": "third object"}
1
{"A": "first object", "B": 2, "C": "third object"}

And just as we declared arrays inside another array we can declare objects inside an object.

{"A": {1:"A1", 2:"B1"}, "B" :{ "abc":123, "xyz":789}, "C": "finish"}
1
{"A": {1:"A1", 2:"B1"}, "B" :{ "abc":123, "xyz":789}, "C": "finish"}

or

{
"A":{
1:"A1",
2:"B1"
},
"B" :{
"abc":123,
"xyz":789
},
"C": "finish"
}
1
2
3
4
5
6
7
8
9
10
11
{
"A":{
      1:"A1",
      2:"B1"
},
"B" :{
      "abc":123,
      "xyz":789
},
"C": "finish"
}

Why JSON over XML

JSON is more appropriate to use specially in case of mobile communication because it’s not cluttered with the “Well Designed XML Tag Names” and hence is not less bandwidth consuming yet very powerful. So using JSON objects to communicate with your server will be more appropriate then transmitting a XML file and then getting back a XML result.

Before we begin with the code, you can download the source from:

So lets begin with the project explanation:

Build JSON Object

JSONObject jsonobj; // declared locally so that it destroys after serving its purpose
jsonobj = new JSONObject();
try {
// adding some keys
jsonobj.put("key", "value");
jsonobj.put("weburl", "hashincludetechnology.com");

// lets add some headers (nested JSON object)
JSONObject header = new JSONObject();
header.put("devicemodel", android.os.Build.MODEL); // Device model
header.put("deviceVersion", android.os.Build.VERSION.RELEASE); // Device OS version
header.put("language", Locale.getDefault().getISO3Language()); // Language
jsonobj.put("header", header);
// Display the contents of the JSON objects
buildref.setText(jsonobj.toString(2));
} catch (JSONException ex) {
buildref.setText("Error Occurred while building JSON");
ex.printStackTrace();
}

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
JSONObject jsonobj; // declared locally so that it destroys after serving its purpose
jsonobj = new JSONObject();
try {
    // adding some keys
    jsonobj.put("key", "value");
    jsonobj.put("weburl", "hashincludetechnology.com");
 
    // lets add some headers (nested JSON object)
    JSONObject header = new JSONObject();
    header.put("devicemodel", android.os.Build.MODEL); // Device model
    header.put("deviceVersion", android.os.Build.VERSION.RELEASE); // Device OS version
    header.put("language", Locale.getDefault().getISO3Language()); // Language
    jsonobj.put("header", header);
    // Display the contents of the JSON objects
    buildref.setText(jsonobj.toString(2));
} catch (JSONException ex) {
    buildref.setText("Error Occurred while building JSON");
    ex.printStackTrace();
}

So here we declared a JSON object jsonobj, added some key-value pairs in it named key and weburl. Values of those keys were value and hashincludetechnology.com. Next to demonstrate the nesting JSON Objects, another JSON object headers and added some information about the device test will be tested from including device model, device version and language in ISO3.

If you haven’t downloaded the source you need not to worry the buildref is nothing except a reference to the EditText box on screen.

Send JSON To The Server

In the next part we’ll send our object over the network to our server side script to make things clear I’ll break the code into smaller chunks.

DefaultHttpClient httpclient = new DefaultHttpClient();
HttpPost httppostreq = new HttpPost(wurl);
StringEntity se = new StringEntity(jsonobj.toString());
se.setContentType("application/json;charset=UTF-8");
se.setContentEncoding(new BasicHeader(HTTP.CONTENT_TYPE, "application/json;charset=UTF-8"));
httppostreq.setEntity(se);
HttpResponse httpresponse = httpclient.execute(httppostreq);
1
2
3
4
5
6
7
DefaultHttpClient httpclient = new DefaultHttpClient();
HttpPost httppostreq = new HttpPost(wurl);
StringEntity se = new StringEntity(jsonobj.toString());
se.setContentType("application/json;charset=UTF-8");
se.setContentEncoding(new BasicHeader(HTTP.CONTENT_TYPE, "application/json;charset=UTF-8"));
httppostreq.setEntity(se);
HttpResponse httpresponse = httpclient.execute(httppostreq);

Here we declared a httpclient and httppostreq object pretty same as we did in our last tutorial and then inside a StringEntity we decoded our JSON object into string. With adding a few required headers to mimic the POST behavior we are now ready to send our JSON object over the network by adding this StringEntity into our POST Req object and getting a response from the server.

HttpEntity resultentity = httpresponse.getEntity();
InputStream inputstream = resultentity.getContent();
Header contentencoding = httpresponse.getFirstHeader("Content-Encoding");
if(contentencoding != null && contentencoding.getValue().equalsIgnoreCase("gzip")) {
inputstream = new GZIPInputStream(inputstream);
}
String resultstring = convertStreamToString(inputstream);
inputstream.close();
resultstring = resultstring.substring(1,resultstring.length()-1);
recvdref.setText(resultstring + "\n\n" + httppostreq.toString().getBytes());
JSONObject recvdjson = new JSONObject(resultstring);
recvdref.setText(recvdjson.toString(2));
1
2
3
4
5
6
7
8
9
10
11
12
HttpEntity resultentity = httpresponse.getEntity();
InputStream inputstream = resultentity.getContent();
Header contentencoding = httpresponse.getFirstHeader("Content-Encoding");
if(contentencoding != null && contentencoding.getValue().equalsIgnoreCase("gzip")) {
    inputstream = new GZIPInputStream(inputstream);
}
String resultstring = convertStreamToString(inputstream);
inputstream.close();
resultstring = resultstring.substring(1,resultstring.length()-1);
recvdref.setText(resultstring + "\n\n" + httppostreq.toString().getBytes());
JSONObject recvdjson = new JSONObject(resultstring);
recvdref.setText(recvdjson.toString(2));

Here we received a reply from the server back and displayed the returned data into another on screen EditText field. If you take a closer look you’ll see that we are extracting contents from a gzip, this is so if your server has gzip enabled then the application will extract the contents and will save them back to the same InputStream object. I have removed some basic error checks in this code snippet please refer to the project source to stay with the best practices.

Something missing, isn’t it? the convertStreamToString() function?

private String convertStreamToString(InputStream is) {
String line = "";
StringBuilder total = new StringBuilder();
BufferedReader rd = new BufferedReader(new InputStreamReader(is));
try {
while ((line = rd.readLine()) != null) {
total.append(line);
}
} catch (Exception e) {
Toast.makeText(this, "Stream Exception", Toast.LENGTH_SHORT).show();
}
return total.toString();
}
1
2
3
4
5
6
7
8
9
10
11
12
13
private String convertStreamToString(InputStream is) {
    String line = "";
    StringBuilder total = new StringBuilder();
    BufferedReader rd = new BufferedReader(new InputStreamReader(is));
    try {
        while ((line = rd.readLine()) != null) {
            total.append(line);
        }
    } catch (Exception e) {
    Toast.makeText(this, "Stream Exception", Toast.LENGTH_SHORT).show();
    }
return total.toString();
}

This code was tested on Samsung GT-i9100 with wamp server (v2.1, apache 2.2.1.7 and php 5.3.4) on my local machine.

Application screenshots

Internet Permissions

To get access to internet at Android, following field must be included to AndroidManifest.xml file of the project:

<uses-permission android:name="android.permission.INTERNET"></uses-permission>

Hope this tutorial will server your purpose of understanding the basics of JSON Object transfers. In case of any difficulties, queries or questions you can post a comment and I’ll get back to you as early as possible. The code might be mess as I was doing a project along (will be releasing my first app soon) and keep going back and forth, bare with that and happy coding!

Android: Client-Server communication by JSON的更多相关文章

  1. AndroidAsync :异步Socket,http(client+server),websocket和socket.io的Android类库

    AndroidAsync是一个用于Android应用的异步Socket,http(client+server),websocket和socket.io的类库.基于NIO,没有线程.它使用java.ni ...

  2. 【Android】与服务器实现JSON数据通信

    一.前言 作为一名移动端开发人员,具备一定的服务端开发能力也是非常必要的,本篇博客讲述如何在Android和服务器之间实现JSON数据通信交互,博客内容基于另外一篇博客:[Web]Eclipse + ...

  3. Android Netty Server

    项目源码在github上,请看这里-->Android Netty Server Android netty server Start a netty server on android Dow ...

  4. iOS解析Server端返回JSON数据

    在做quhao APP架构时,后台Server端使用了Java,提供WebService,而iOS和Android作为移动客户端.在做数据交互时,Server端返回JSON格式数据.由于iOS SDK ...

  5. Client–server model

    Client–server model From Wikipedia, the free encyclopedia The client–server model of computing ] Oft ...

  6. 1. Retrofit2 -- Getting Started and Create an Android Client

    1. Retrofit2 -- Getting Started and Create an Android Client Retrofit tutorial 什么是 Retrofit 如何申明请求 准 ...

  7. Android okHttp网络请求之Json解析

    前言: 前面两篇文章介绍了基于okHttp的post.get请求,以及文件的上传下载,今天主要介绍一下如何和Json解析一起使用?如何才能提高开发效率? okHttp相关文章地址: Android o ...

  8. 深入浅出 Redis client/server交互流程

    综述 最近笔者阅读并研究redis源码,在redis客户端与服务器端交互这个内容点上,需要参考网上一些文章,但是遗憾的是发现大部分文章都断断续续的非系统性的,不能给读者此交互流程的整体把握.所以这里我 ...

  9. Android中使用Gson解析JSON数据的两种方法

    Json是一种类似于XML的通用数据交换格式,具有比XML更高的传输效率;本文将介绍两种方法解析JSON数据,需要的朋友可以参考下   Json是一种类似于XML的通用数据交换格式,具有比XML更高的 ...

随机推荐

  1. 教你用SQL进行数据分析

    摘要:采用 SQL 作为数据查询和分析的入口是一种数据全栈的思路. 本文分享自华为云社区<如何使用 SQL 对数据进行分析?>,作者:zuozewei . 前言 我们通过 OLTP(联机事 ...

  2. 猿猿有责,维持整洁的 Git 提交记录,三个锦囊送给你

    背景 大家都有学习如何规范简洁的编写代码,但却很少学习如何规范简洁的提交代码.现在大家基本上都用 Git 作为源码管理的工具,Git 提供了极大的灵活性,我们按照各种 workflow 来提交/合并 ...

  3. [luogu4107]兔子和樱花

    有两个贪心:1.自底向上dfs,能删就删,这样显然是正确的,因为它最多只会造成它父亲不能删除:2.对于一个节点,优先删除其代价($c[i]+son[i]$)最大的i删除,一定最优,证明略 1 #inc ...

  4. mysql密码忘记如何恢复(windows/liunx版本:mysql-8.0.27)

    windows/liunx版本:mysql-8.0.27参考官网文档: https://dev.mysql.com/doc/refman/8.0/en/resetting-permissions.ht ...

  5. 【SpringBoot】(1)-- 基于eclipse配置springboot开发环境

    基于eclipse配置springboot开发环境 1. 下载并配置eclipse ① 前往eclipse官网 https://www.eclipse.org/downloads/packages/ ...

  6. mybatis-参数如何测试

    mybatis参数非常多测试的时候定位bug一直是个问题,如果老用大部分时间来定位一个错误的参数,太浪费时间了...

  7. sb 错误

    数组开小.很容易 \(2 \times 10^5\) 或 \(10^6\) 就开成 \(10^5\),或者各种变量的数据范围混用,\(m \leq 5\times 10^5\),结果只开到了 \(n\ ...

  8. P6585 中子衰变

    我们偶数的时候只要对称操作. 奇数的话,我们定义\(1\)的相反数为\(-1\),\(0\)相反数为\(0\). 我们维护最长的两边的相反串,中间一段除了一个端点,其他均被染成同色. 那么如果对方染端 ...

  9. [FJ2021]D2T3题解

    考试的时候一点思路没有,最近听福州的神仙的一些做法. 想自己推一下. 题目大概是这样的 \(a_i = \frac{i\ *\ a_{i - 1} \ + \ i\ * \ (i\ -\ 1)\ * ...

  10. 2021.9.30 Codeforces 中档题四道

    Codeforces 1528D It's a bird! No, it's a plane! No, it's AaParsa!(*2500) 考虑以每个点为源点跑一遍最短路,每次取出当前距离最小的 ...