Android: Client-Server communication by JSON
Refer to: http://osamashabrez.com/client-server-communication-android-json/
This is a sequel to my last blog post about Client Server Communication In Android in which I discussed how to implement client server communication with default HTTPClient with GET and POST request. In this tutorial we’ll be covering the next part doing communication with the server through JSON.
Based on JavaScript object literals JSON is a textual representation of complex data instances. It has 4 basic types:
- Strings
- Numbers
- Boolean
- Null
Out of these four types objects or arrays can be constructed where
object in terms of JSON is used for key-value pairs. The entire
specification can be read at RFC 4627
just in case. If you are new to this name and never heard of JSON class
before or don’t want to go over all the PFC details, here are a few
JSON examples that will help you clear you mind about how this works.
JSON Numbers: 47, 2.5e15, 0, -7.2e8. These are all JSON numbers whereas 0005 or 02 are not, as there must be no leading zero.
JSON Strings:
JSON Strings are declared with double quotes (“This is a JSON String”)
and string literals with single quotes are an error. JSON also supports
hexa digits with strings.
JSON Literals: Literals are true, false and null.
JSON Array: Array in JSON can be declared via square parenthesis.
|
1
|
["hello, this is my", 2, "tut on android", true]
|
Two declare array inside an array as an element we’ll write as:
|
1
|
[["hello", "this", "is", "my"], 2, ["tut", "on", "android"], true]
|
JSON Objects: Objects or key-value pairs are declared with curly brackets as:
|
1
|
{"A": "first object", "B": 2, "C": "third object"}
|
And just as we declared arrays inside another array we can declare objects inside an object.
|
1
|
{"A": {1:"A1", 2:"B1"}, "B" :{ "abc":123, "xyz":789}, "C": "finish"}
|
or
"A":{
1:"A1",
2:"B1"
},
"B" :{
"abc":123,
"xyz":789
},
"C": "finish"
}
|
1
2
3
4
5
6
7
8
9
10
11
|
{
"A":{
1:"A1",
2:"B1"
},
"B" :{
"abc":123,
"xyz":789
},
"C": "finish"
}
|
Why JSON over XML
JSON is more appropriate to use specially in case of mobile communication because it’s not cluttered with the “Well Designed XML Tag Names” and hence is not less bandwidth consuming yet very powerful. So using JSON objects to communicate with your server will be more appropriate then transmitting a XML file and then getting back a XML result.
Before we begin with the code, you can download the source from:
- Github: Client Server Communication In Android With JSON Objects
- Code.Google: Client Server Communication In Android With JSON Objects (Project Zip)
So lets begin with the project explanation:
Build JSON Object
jsonobj = new JSONObject();
try {
// adding some keys
jsonobj.put("key", "value");
jsonobj.put("weburl", "hashincludetechnology.com");
// lets add some headers (nested JSON object)
JSONObject header = new JSONObject();
header.put("devicemodel", android.os.Build.MODEL); // Device model
header.put("deviceVersion", android.os.Build.VERSION.RELEASE); // Device OS version
header.put("language", Locale.getDefault().getISO3Language()); // Language
jsonobj.put("header", header);
// Display the contents of the JSON objects
buildref.setText(jsonobj.toString(2));
} catch (JSONException ex) {
buildref.setText("Error Occurred while building JSON");
ex.printStackTrace();
}
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
JSONObject jsonobj; // declared locally so that it destroys after serving its purpose
jsonobj = new JSONObject();
try {
// adding some keys
jsonobj.put("key", "value");
jsonobj.put("weburl", "hashincludetechnology.com");
// lets add some headers (nested JSON object)
JSONObject header = new JSONObject();
header.put("devicemodel", android.os.Build.MODEL); // Device model
header.put("deviceVersion", android.os.Build.VERSION.RELEASE); // Device OS version
header.put("language", Locale.getDefault().getISO3Language()); // Language
jsonobj.put("header", header);
// Display the contents of the JSON objects
buildref.setText(jsonobj.toString(2));
} catch (JSONException ex) {
buildref.setText("Error Occurred while building JSON");
ex.printStackTrace();
}
|
So here we declared a JSON object jsonobj, added some key-value pairs in it named key and weburl. Values of those keys were value and hashincludetechnology.com. Next to demonstrate the nesting JSON Objects, another JSON object headers and added some information about the device test will be tested from including device model, device version and language in ISO3.
If you haven’t downloaded the source you need not to worry the buildref is nothing except a reference to the EditText box on screen.
Send JSON To The Server
In the next part we’ll send our object over the network to our server side script to make things clear I’ll break the code into smaller chunks.
HttpPost httppostreq = new HttpPost(wurl);
StringEntity se = new StringEntity(jsonobj.toString());
se.setContentType("application/json;charset=UTF-8");
se.setContentEncoding(new BasicHeader(HTTP.CONTENT_TYPE, "application/json;charset=UTF-8"));
httppostreq.setEntity(se);
HttpResponse httpresponse = httpclient.execute(httppostreq);
|
1
2
3
4
5
6
7
|
DefaultHttpClient httpclient = new DefaultHttpClient();
HttpPost httppostreq = new HttpPost(wurl);
StringEntity se = new StringEntity(jsonobj.toString());
se.setContentType("application/json;charset=UTF-8");
se.setContentEncoding(new BasicHeader(HTTP.CONTENT_TYPE, "application/json;charset=UTF-8"));
httppostreq.setEntity(se);
HttpResponse httpresponse = httpclient.execute(httppostreq);
|
Here we declared a httpclient and httppostreq object pretty same as we did in our last tutorial and then inside a StringEntity we decoded our JSON object into string. With adding a few required headers to mimic the POST behavior we are now ready to send our JSON object over the network by adding this StringEntity into our POST Req object and getting a response from the server.
InputStream inputstream = resultentity.getContent();
Header contentencoding = httpresponse.getFirstHeader("Content-Encoding");
if(contentencoding != null && contentencoding.getValue().equalsIgnoreCase("gzip")) {
inputstream = new GZIPInputStream(inputstream);
}
String resultstring = convertStreamToString(inputstream);
inputstream.close();
resultstring = resultstring.substring(1,resultstring.length()-1);
recvdref.setText(resultstring + "\n\n" + httppostreq.toString().getBytes());
JSONObject recvdjson = new JSONObject(resultstring);
recvdref.setText(recvdjson.toString(2));
|
1
2
3
4
5
6
7
8
9
10
11
12
|
HttpEntity resultentity = httpresponse.getEntity();
InputStream inputstream = resultentity.getContent();
Header contentencoding = httpresponse.getFirstHeader("Content-Encoding");
if(contentencoding != null && contentencoding.getValue().equalsIgnoreCase("gzip")) {
inputstream = new GZIPInputStream(inputstream);
}
String resultstring = convertStreamToString(inputstream);
inputstream.close();
resultstring = resultstring.substring(1,resultstring.length()-1);
recvdref.setText(resultstring + "\n\n" + httppostreq.toString().getBytes());
JSONObject recvdjson = new JSONObject(resultstring);
recvdref.setText(recvdjson.toString(2));
|
Here we received a reply from the server back and displayed the returned data into another on screen EditText field. If you take a closer look you’ll see that we are extracting contents from a gzip, this is so if your server has gzip enabled then the application will extract the contents and will save them back to the same InputStream object. I have removed some basic error checks in this code snippet please refer to the project source to stay with the best practices.
Something missing, isn’t it? the convertStreamToString() function?
String line = "";
StringBuilder total = new StringBuilder();
BufferedReader rd = new BufferedReader(new InputStreamReader(is));
try {
while ((line = rd.readLine()) != null) {
total.append(line);
}
} catch (Exception e) {
Toast.makeText(this, "Stream Exception", Toast.LENGTH_SHORT).show();
}
return total.toString();
}
|
1
2
3
4
5
6
7
8
9
10
11
12
13
|
private String convertStreamToString(InputStream is) {
String line = "";
StringBuilder total = new StringBuilder();
BufferedReader rd = new BufferedReader(new InputStreamReader(is));
try {
while ((line = rd.readLine()) != null) {
total.append(line);
}
} catch (Exception e) {
Toast.makeText(this, "Stream Exception", Toast.LENGTH_SHORT).show();
}
return total.toString();
}
|
This code was tested on Samsung GT-i9100 with wamp server (v2.1, apache 2.2.1.7 and php 5.3.4) on my local machine.
Application screenshots

Internet Permissions
To get access to internet at Android, following field must be included to AndroidManifest.xml file of the project:
<uses-permission android:name="android.permission.INTERNET"></uses-permission>
Hope this tutorial will server your purpose of understanding the basics of JSON Object transfers. In case of any difficulties, queries or questions you can post a comment and I’ll get back to you as early as possible. The code might be mess as I was doing a project along (will be releasing my first app soon) and keep going back and forth, bare with that and happy coding!
Android: Client-Server communication by JSON的更多相关文章
- AndroidAsync :异步Socket,http(client+server),websocket和socket.io的Android类库
AndroidAsync是一个用于Android应用的异步Socket,http(client+server),websocket和socket.io的类库.基于NIO,没有线程.它使用java.ni ...
- 【Android】与服务器实现JSON数据通信
一.前言 作为一名移动端开发人员,具备一定的服务端开发能力也是非常必要的,本篇博客讲述如何在Android和服务器之间实现JSON数据通信交互,博客内容基于另外一篇博客:[Web]Eclipse + ...
- Android Netty Server
项目源码在github上,请看这里-->Android Netty Server Android netty server Start a netty server on android Dow ...
- iOS解析Server端返回JSON数据
在做quhao APP架构时,后台Server端使用了Java,提供WebService,而iOS和Android作为移动客户端.在做数据交互时,Server端返回JSON格式数据.由于iOS SDK ...
- Client–server model
Client–server model From Wikipedia, the free encyclopedia The client–server model of computing ] Oft ...
- 1. Retrofit2 -- Getting Started and Create an Android Client
1. Retrofit2 -- Getting Started and Create an Android Client Retrofit tutorial 什么是 Retrofit 如何申明请求 准 ...
- Android okHttp网络请求之Json解析
前言: 前面两篇文章介绍了基于okHttp的post.get请求,以及文件的上传下载,今天主要介绍一下如何和Json解析一起使用?如何才能提高开发效率? okHttp相关文章地址: Android o ...
- 深入浅出 Redis client/server交互流程
综述 最近笔者阅读并研究redis源码,在redis客户端与服务器端交互这个内容点上,需要参考网上一些文章,但是遗憾的是发现大部分文章都断断续续的非系统性的,不能给读者此交互流程的整体把握.所以这里我 ...
- Android中使用Gson解析JSON数据的两种方法
Json是一种类似于XML的通用数据交换格式,具有比XML更高的传输效率;本文将介绍两种方法解析JSON数据,需要的朋友可以参考下 Json是一种类似于XML的通用数据交换格式,具有比XML更高的 ...
随机推荐
- ICCV2021 | Vision Transformer中相对位置编码的反思与改进
前言 在计算机视觉中,相对位置编码的有效性还没有得到很好的研究,甚至仍然存在争议,本文分析了相对位置编码中的几个关键因素,提出了一种新的针对2D图像的相对位置编码方法,称为图像RPE(IRPE). ...
- [atAGC052F]Tree Vertices XOR
结论 注意到如果$x$周围有偶数个1,对$x$操作显然不会改变$a_{x}$,因此不妨强制操作的点周围要有奇数个1,不难发现此时恰好会改变该点,即令$a_{x}=a_{x}\oplus 1$ 称$\{ ...
- [atARC115F]Migration
称$k$个物品的位置$(a_{1},a_{2},...,a_{k})$为一个状态,并设初始状态为$S$,结束状态为$T$ 定义状态的比较:首先根据$\sum_{i=1}^{k}h_{a_{i}}$,即 ...
- c语言if语句是如何变成汇编代码的?
1. 要编译的测试代码: int a; int b = 3; int main(void) { if (3) a = 4; else b = 5; } 2. 词法分析 词法分析将c源代码解析成一个个的 ...
- Semaphore信号量的使用
package ThreadTest; import java.util.concurrent.Semaphore; import java.util.concurrent.TimeUnit; pub ...
- 洛谷 P3643 - [APIO2016]划艇(dp)
题面传送门 一道难度中等的 \(dp\)(虽然我没有想出来/kk). 首先一眼 \(dp_{i,j}\) 表示考虑到第 \(i\) 个学校,第 \(i\) 个学校派出了 \(j\) 个划艇的方案数,转 ...
- Codeforces 538G - Berserk Robot(乱搞)
Codeforces 题目传送门 & 洛谷题目传送门 一道很神的乱搞题 %%% 首先注意到如果直接去做,横纵坐标有关联,不好搞.这里有一个非常套路的技巧--坐标轴旋转,我们不妨将整个坐标系旋转 ...
- clickhouse使用的一点总结
clickhouse据说是用在大数据量的olap场景列式存储数据库,也有幸能够用到它在实际场景中落地.本篇就来说说简单的使用心得吧. 1. 整体说明 架构啥的,就不多说了,列式存储.大数据量.高性能. ...
- DAS,NAS,SAN,简介
根据服务器类型分为:封闭系统的存储和开放系统的存储,封闭系统主要指大型机,开放系统指基于Windows.UNIX.Linux等操作系统的服务器;开放系统的存储分为:内置存储和外挂存储;外挂存储根据连接 ...
- R语言中的正则表达式(转载:http://blog.csdn.net/duqi_yc/article/details/9817243)
转载:http://blog.csdn.net/duqi_yc/article/details/9817243 目录 Table of Contents 1 正则表达式简介 2 字符数统计和字符翻译 ...