几个可以用来实现热门APP应用PATH中menu效果的几个方法

+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumber numberWithFloat:1.0];

animation.toValue=[NSNumber numberWithFloat:0.0];

animation.autoreverses=YES;

animation.duration=time;

animation.repeatCount=FLT_MAX;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumber numberWithFloat:1.0];

animation.toValue=[NSNumber numberWithFloat:0.4];

animation.repeatCount=repeatTimes;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=YES;

return  animation;

}

+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

animation.toValue=x;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

animation.toValue=y;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

animation.fromValue=orginMultiple;

animation.toValue=Multiple;

animation.duration=time;

animation.autoreverses=YES;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画

{

CAAnimationGroup *animation=[CAAnimationGroup animation];

animation.animations=animationAry;

animation.duration=time;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画

{

CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];

animation.path=path;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=NO;

animation.duration=time;

animation.repeatCount=repeatTimes;

return animation;

}

+(CABasicAnimation *)movepoint:(CGPoint )point //点移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

animation.toValue=[NSValue valueWithCGPoint:point];

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转

{

CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);

CABasicAnimation* animation;

animation = [CABasicAnimation animationWithKeyPath:@"transform"];

animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

animation.duration= dur;

animation.autoreverses= NO;

animation.cumulative= YES;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.repeatCount= repeatCount;

animation.delegate= self;

return animation;

}

CABasicAnimation 基本动画的更多相关文章

  1. 核心动画基础动画(CABasicAnimation)关键帧动画

    1.在iOS中核心动画分为几类: 基础动画(CABasicAnimation) 关键帧动画(CAKeyframeAnimation) 动画组(CAAnimationGroup) 转场动画(CATran ...

  2. 之一:CABasicAnimation - 基本动画

    嗷呜嗷呜嗷呜 // 将视图作为属性方便后面执行多个不同动画 _myView = [[UIView alloc] init]; _myView.layer.position = CGPointMake( ...

  3. IOS第18天(5,CABasicAnimation基本动画)

    ******* #import "HMViewController.h" @interface HMViewController () @property (nonatomic, ...

  4. Swift - 使用CABasicAnimation实现动画效果

    1,CABasicAnimation类只有三个属性: fromValue:开始值 toValue:结束值 Duration:动画的时间 2,通过animationWithKeyPath键值对的方式设置 ...

  5. CABasicAnimation 基本动画 分类: ios技术 2015-07-16 17:10 132人阅读 评论(0) 收藏

    几个可以用来实现热门APP应用PATH中menu效果的几个方法 +(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画 ...

  6. Core Animation之CABasicAnimation(基础动画)

    #import "ViewController.h" @interface ViewController () @property(nonatomic,strong)UIButto ...

  7. CABasicAnimation 划线动画

    CGFloat animateDuration = ; UIBezierPath *bezierPath = [[UIBezierPath alloc] init]; CGPoint centerFr ...

  8. CABasicAnimation添加动画离开屏幕就动画停止的问题

    解决方法: animation.removedOnCompletion = NO;

  9. iOS开发CABasicAnimation动画理解

    1.CALayer简介 CALayer是个与UIView很类似的概念,同样有backgroundColor.frame等相似的属性,我们可以将UIView看做一种特殊的CALayer.但实际上UIVi ...

随机推荐

  1. meta标签使360浏览器默认极速模式

    在head标签中添加一行代码: <html> <head> <meta name=”renderer” content=”webkit|ie-comp|ie-stand” ...

  2. xntp的配置

    ntpdate以一种非常粗暴的方式一次性完成设置时钟.由于实时时钟飘移,你需要周期性的矫正.基本上可以通过设置一个cron例行任务来运行ntpdate,但是你的机器从此就不能是ntp服务器了. 相反, ...

  3. XListview的下拉刷新、上拉加载、用Pull解析XML

    做之前需要导入XListview的文件,此是用第三方的xListview实现的,东西没写全.此是在Fragment中实现的 //--------------XListView的布局---------- ...

  4. opencv鼠标操作及GUI矩形绘画

    OpenCV的鼠标操作是通过一个中介函数配合回调函数来实现的.指定鼠标操作消息回调函数的函数为SetMouseCallback. void setMouseCallback(const string& ...

  5. Sublime Text 3 安装使用

    机器比较老,运行Pycharm等卡死,所以选择Sublime,非常流畅. 安装 版本3103 官网下载安装 注册码: —– BEGIN LICENSE —–Nicolas HennionSingle ...

  6. 关于tomcat配置MyEclipse项目的配置代码

    例如:<Context path="/shis" docBase="E:\Genuitec\Workspaces\MyEclipse 8.6\zwfw_platfo ...

  7. Spring+Struts集成(第二种方案)

    在上一篇文章中我们了解到了第一种Spring跟Struts集成的方案,但此集成方案的不足是WEB层中知道Spring的相关内容,因为需要去主动的查找对象:BeanFactory.方案二便是通过依赖注入 ...

  8. android KeyEvent for dot "."

    android连接了4x4的物理按键,需要映射".". 在linux驱动层注册了按键KEY_DOT, 写android的app的时候却没有对应的宏KEYCODE_DOT.只有KEY ...

  9. 【hihoCoder 第133周】2-SAT·hihoCoder音乐节

    http://hihocoder.com/contest/hiho133/problem/1 2-sat模板...详细的题解请看题目里的提示. tarjan模板打错again致命伤qwq #inclu ...

  10. Ceph RBD CephFS 存储

    Ceph RBD  CephFS 存储 环境准备: (这里只做基础测试, ceph-manager , ceph-mon, ceph-osd 一共三台) 10.6.0.140 = ceph-manag ...