CABasicAnimation 基本动画
几个可以用来实现热门APP应用PATH中menu效果的几个方法
+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.0];
animation.autoreverses=YES;
animation.duration=time;
animation.repeatCount=FLT_MAX;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.4];
animation.repeatCount=repeatTimes;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=YES;
return animation;
}
+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
animation.toValue=x;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
animation.toValue=y;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
animation.fromValue=orginMultiple;
animation.toValue=Multiple;
animation.duration=time;
animation.autoreverses=YES;
animation.repeatCount=repeatTimes;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画
{
CAAnimationGroup *animation=[CAAnimationGroup animation];
animation.animations=animationAry;
animation.duration=time;
animation.repeatCount=repeatTimes;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画
{
CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
animation.path=path;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=NO;
animation.duration=time;
animation.repeatCount=repeatTimes;
return animation;
}
+(CABasicAnimation *)movepoint:(CGPoint )point //点移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
animation.toValue=[NSValue valueWithCGPoint:point];
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转
{
CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0,direction);
CABasicAnimation* animation;
animation = [CABasicAnimation animationWithKeyPath:@"transform"];
animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];
animation.duration= dur;
animation.autoreverses= NO;
animation.cumulative= YES;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.repeatCount= repeatCount;
animation.delegate= self;
return animation;
}
CABasicAnimation 基本动画的更多相关文章
- 核心动画基础动画(CABasicAnimation)关键帧动画
1.在iOS中核心动画分为几类: 基础动画(CABasicAnimation) 关键帧动画(CAKeyframeAnimation) 动画组(CAAnimationGroup) 转场动画(CATran ...
- 之一:CABasicAnimation - 基本动画
嗷呜嗷呜嗷呜 // 将视图作为属性方便后面执行多个不同动画 _myView = [[UIView alloc] init]; _myView.layer.position = CGPointMake( ...
- IOS第18天(5,CABasicAnimation基本动画)
******* #import "HMViewController.h" @interface HMViewController () @property (nonatomic, ...
- Swift - 使用CABasicAnimation实现动画效果
1,CABasicAnimation类只有三个属性: fromValue:开始值 toValue:结束值 Duration:动画的时间 2,通过animationWithKeyPath键值对的方式设置 ...
- CABasicAnimation 基本动画 分类: ios技术 2015-07-16 17:10 132人阅读 评论(0) 收藏
几个可以用来实现热门APP应用PATH中menu效果的几个方法 +(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画 ...
- Core Animation之CABasicAnimation(基础动画)
#import "ViewController.h" @interface ViewController () @property(nonatomic,strong)UIButto ...
- CABasicAnimation 划线动画
CGFloat animateDuration = ; UIBezierPath *bezierPath = [[UIBezierPath alloc] init]; CGPoint centerFr ...
- CABasicAnimation添加动画离开屏幕就动画停止的问题
解决方法: animation.removedOnCompletion = NO;
- iOS开发CABasicAnimation动画理解
1.CALayer简介 CALayer是个与UIView很类似的概念,同样有backgroundColor.frame等相似的属性,我们可以将UIView看做一种特殊的CALayer.但实际上UIVi ...
随机推荐
- Android OpenGL ES(十四)gl10方法解析
Android 支持 OpenGL 列表 1.GL 2.GL 10 3.GL 10 EXT 4.GL 11 5.GL 11 EXT 6.GL 11 ExtensionPack 我们将使用 GL10 这 ...
- linux的视频学习4(网络配置和rpm)
linux的视频学习: 1.网络配置的三种方式的介绍. 第一种方式: setup 命令--选择network configuration-->配置固定ip(tab键)和自动分配IP(长空格) / ...
- 图像操作相关 With Quartz 2D
本文将为大家介绍常见的IOS图像处理操作包括以下四部分:旋转,缩放,裁剪以及像素和UIImage之间的转化,主要使用的知识是quartz2D.Quartz2D是CoreGraphics框架中的一个重要 ...
- NSIndexPath 延伸
转载自:http://my.oschina.net/u/2560887/blog/602095?fromerr=Dy4vj5Jd 这个类的实例描述了一个嵌套数组中特定节点的路径,一般叫做索引路径.1. ...
- JavaScript(2)——对象属性、原型与原型链
对象属性.原型与原型链 哈哈哈,我的第二篇博客哟,说的是对象属性.原型与原型链.可能这些只是某些小点串联起来的,逻辑性没有很强.所以会对文章的可读性和理解性带来一些困扰.不过,今天我又前进了那么一小步 ...
- PullToRefreshGridView上拉加载、下拉刷新
eclipse中的项目: //注意:此刷新功能是使用的第三方的PullToRefreshScrollView,因此需要导入第三方library作为依赖 步骤:导入第三方library,依赖:点击你的应 ...
- [转]慎用InputStream的read()方法
InputStream 此抽象类是表示字节输入流的所有类的超类. 我们从输入流中读取数据最常用的方法基本上就是如下 3 个 read() 方法了: 1 . read () 方法,这个方法 从输入流中读 ...
- HDU 5723 Abandoned country
题目说每条边权值都不一样,说明最小生成树是唯一的,不存在最小期望这一说. 然后就是先求出最小生成树,随便确定一个根节点,计算出每个点的子树有多少节点,记为c[x]. 指向x的这条边被统计的次数为c[x ...
- Android Studio的使用(六)
本篇博文介绍如何更新Android Studio. 1.导航栏的Help下拉框可以找到更新的按钮. 2.接下来点击Update and Restart即可 3.有些人说网连不上,但我的就可以,不行的话 ...
- 低电压锁定(UVLO) (转)
源:http://blog.csdn.net/zhenwenxian/article/details/8523307 UVLO就是低电压锁定: 低压关断. 欠压关断模式是当供电电压低于IC的开启门限电 ...