NGUI: Next-Gen UI 2018.3.0f
https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413




NGUI is a very powerful UI system and event notification framework.
Features
- Editor integration, WYSIWYG
- Localization, data binding, delegates, events
- Supports all platforms
- Make UIs that take 1 draw call
- Comes with full C# source code
- Extensively optimized
- Dedicated support
2018.3.0
- NEW: As the name suggests, support for Unity 2018.3 and its new prefab workflow. Still supports previous versions, including Unity 5.6.
- NEW: NGUI's atlases and fonts are now saved as ScriptableObjects instead of prefabs. To upgrade, select any old prefab-based atlas or font, and the Upgrade button will show up. BACK UP FIRST just in case! After the new asset gets created, the old atlas or font will be changed to Reference type, pointing to it. You can use the new asset directly, of course -- and if you are Unity savvy enough, you can swap their GUIDs from the meta files, effectively removing the need for the reference asset altogether.
- NEW: Added a new widget type: Sprite Collection. It can be used to efficiently add thousands of sprites without the overhead of creating game objects. This is meant to be used from code by programmers, but can speed up the creation and modification of sprites by several orders of magnitude. In Sightseer it allowed the world map creation to go from 3348 ms down to 22 ms, for example.
- NEW: Added UITweener.Finish() to immediately finish the tween, skipping to the end.
- FIX: Some fixes for key binding text form serialization.
2018.3.0d:
- FIX: Fixed SpringPanel never finishing its operation.
- FIX: Fixed widget Depth not being visible on widget prefab instances in Unity 2018.3.
- FIX: Fixed an issue with reference fonts not picking up on referenced font's changes.
- FIX: Minor Unity 2018.3 tweaks.
2018.3.0e:
- FIX: Editing sprite border and padding on the atlas will now correctly mark the atlas as edited.
- FIX: Adjusting panel's alpha will now again work properly in edit time.
2018.3.0f
- NEW: Added a 'fixed aspect' option to the UISprite, matching 2D sprite and UI texture.
- FIX: Dynamic font's default scaling fix.
- FIX: Changing widget alpha should immediately update the scene view in edit mode again.
- FIX: "style not found" when examining the UILocalize component in Unity 2018.

扫码时备注或说明中留下邮箱
付款后如未回复请至https://shop135452397.taobao.com/
联系店主
NGUI: Next-Gen UI 2018.3.0f的更多相关文章
- 【转】发布一个基于NGUI编写的UI框架
发布一个基于NGUI编写的UI框架 1.加载,显示,隐藏,关闭页面,根据标示获得相应界面实例 2.提供界面显示隐藏动画接口 3.单独界面层级,Collider,背景管理 4.根据存储的导航信息完成界面 ...
- Unity3D-深入剖析NGUI的游戏UI架构
Unity3D-NGUI分析,使用NGUI做UI须要注意的几个要点在此我想罗列一下,对我在U3D上做UI的一些总结,最后解剖一下NGUI的源码.它是假设架构和运作的. 在此前我介绍了自己项目的架构方式 ...
- NGUI发布后UI层看不见的解决办法
NGUI发布后UI层看不见的解决办法 提示信息:You can'tplace widgets on a layer different than the UIPanel that manages th ...
- UNITY3D使用NGUI制作自适应UI的总结
原地址:http://www.cnitblog.com/updraft/archive/2013/11/12/88801.html 制作自适应的几个方法1. 使用 UIROOT 里设置自定义高度的方法 ...
- (转)[Unity3D]UI方案及制作细节(NGUI/EZGUI/原生UI系统) 内附unused-assets清除实例
转载请留下本文原始链接,谢谢.本文会不定期更新维护,最近更新于2013.09.17. http://blog.sina.com.cn/s/blog_5b6cb9500101bplv.html ...
- [Unity3D]UI方案及制作细节(NGUI/EZGUI/原生UI系统)
转载请留下本文原始链接,谢谢.本文会不定期更新维护,最近更新于2013.09.17. http://blog.sina.com.cn/s/blog_5b6cb9500101bplv.html ...
- 红米3 MoKee 7.1.2_r36 自编译版/去魔趣中心、宙斯盾/息屏禁止刷新UI 2018年5月5日更新
一.ROM简介 MoKee是基于CM二次修改的ROM,本地化系统:农历.归属地.OMS框架.状态栏显示网速/时间显秒等等. 二.ROM自编译DIY简介 1.Lawnchair桌面. 2.Via谷歌版浏 ...
- NGUI Clip Animation (UI动画)
效果预览 视频:http://pan.baidu.com/s/1ntr3XSt 运行环境 Unity 4.5, NGUI3.5, iTween 场景搭建 创建一个UIPanel,UIPanel下再创建 ...
- Unity 2018.3.0f 版本用C#编程启动VS时出现"Visual Studio 2010 Shell 无效的许可证数据"的解决办法
C#编程时,启动VS出现的问题如图: 网上有提到用更改注册表的方式,亲测效果未发生改变,在不确定修改后效果如何时,尽量先将原有的数据备份下来: 本文介绍楼主用另外一种方式解决的: 由于脚本系统默认启动 ...
随机推荐
- WPF登录功能,对于密码框的操作,其实WPF有个PasswordBox专门的密码框控件,完全可以选择自己要显示的密码符号。
在链接数据库后,点击登录时需要判断用户名和密码框是否为空,而PasswordBox不像textbox那样判断 textbox判断文本框为空 if (this.UserName.Text.Trim()= ...
- python中的debug
python中有很多的debug方法,大部分新人忽略了Python debugger(pdb)的重要性. 1.命令行运行 在终端中输入命令行 python -m pdb helloword.py ...
- Python 依赖版本控制 (requirements.txt 文件生成和使用)
requirements.txt 最好配合虚拟空间使用, 虚拟空间的使用请参考 Python 虚拟空间的使用 - 难以想象的晴朗. requirements.txt 可以保证项目依赖包版本的确定性, ...
- java sql: PrepareStatement
参见菜鸟教程:JDBC 使用说明 增删改查: public class DbUtil { public static final String URL = "jdbc:mysql://loc ...
- php连接mySql,加密函数
连接MySQL mysql_connect(servername,username,password); 面向对象: <?php $servername = "localhost&qu ...
- Proxmox 命令使用方法
proxmox 虚拟机使用命令介绍 qm <command> <vmid> [OPTIONS] ...
- 搭建cas 服务器
https://blog.csdn.net/oumuv/article/details/84306361 记得添加数据库驱动 https://blog.csdn.net/zhouzhiwengang/ ...
- Java精通并发-轻量级锁与重量级锁的变化深入详解
在上一次https://www.cnblogs.com/webor2006/p/11446129.html的理论的最后谈到了锁的演化,如下: 下面具体来阐述一下: 偏向锁:它是针对一个线程来说, 它的 ...
- 牛客NOIP暑期七天营-提高组1 解题报告
https://ac.nowcoder.com/acm/contest/920#question A 构造+双指针 发现m的限制是1e5,而点数是5e4,所以不能构造太多的边,思考一下最短路树的定义. ...
- Sharding-JDBC(三)3.1.0版本实践
目录 一.Sharding-JDBC依赖 二.代码实践 三.源码分析 在上一篇博文中,介绍了Sharding-JDBC的分片策略.分片键和分片算法的基本概念,以及2.0.3版本可以支持和无法支持的使用 ...