网摘 窗体的旋转效果 wpf
<Window x:Class="simplewpf.chuantixx" Name="DW1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="chuantixx" Height="300" Width="300" WindowStartupLocation="CenterScreen"> <Window.Resources> <!--此样式能去除按钮点击后的虚线框--> <Style x:Key="MyFocusVisual"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle Margin="-2" StrokeThickness="0" Stroke="Red" StrokeDashArray="1 2"/> </ControlTemplate> </Setter.Value> </Setter> </Style> <!--原始旋转出来样例--> <Storyboard x:Key="showDW"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="Opacity" From="0.2" To="1" Duration="0:0:2.5"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[1].Angle" From="70" To="0" Duration="0:0:2" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="0" To="1" Duration="0:0:2" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="0" To="1" Duration="0:0:2" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" To="0.98" BeginTime="0:0:2" Duration="0:0:0.05" DecelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" To="0.98" BeginTime="0:0:2" Duration="0:0:0.05" DecelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" To="1" BeginTime="0:0:2.05" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" To="1" BeginTime="0:0:2.05" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> </Storyboard> <!--原始的旋转回去样例--> <Storyboard x:Key="closeDW"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[1].Angle" To="360" Duration="0:0:1.5" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="Opacity" To="0" Duration="0:0:3"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" To="0" Duration="0:0:1.5" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" To="0" Duration="0:0:1.5" AccelerationRatio="1"> </DoubleAnimation> </Storyboard> <!--转出来--> <Storyboard x:Key="showDW1"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="Opacity" From="0" To="1" Duration="0:0:0.2"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[1].Angle" From="180" To="0" Duration="0:0:0.2" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="0.2" To="1" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="0.2" To="1" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> </Storyboard> <!--弹出来--> <Storyboard x:Key="showDW2"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="0.2" To="0.5" Duration="0:0:0.04" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="0.2" To="0.5" Duration="0:0:0.04" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="0.5" To="1" Duration="0:0:0.04" BeginTime="0:0:0.04" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="0.5" To="1" Duration="0:0:0.04" BeginTime="0:0:0.04"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="1" To="1.2" Duration="0:0:0.04" BeginTime="0:0:0.08" AutoReverse="True" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="1" To="1.2" Duration="0:0:0.04" BeginTime="0:0:0.08" AutoReverse="True"> </DoubleAnimation> </Storyboard> <!--转回去--> <Storyboard x:Key="closeDW1"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[1].Angle" To="180" Duration="0:0:0.2" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="Opacity" To="0" Duration="0:0:0.2"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" To="0.2" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" To="0.2" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> </Storyboard>
<!--弹回去--> <Storyboard x:Key="closeDW2"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="1" To="1.2" Duration="0:0:0.04" AutoReverse="True"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="1" To="1.2" Duration="0:0:0.04" AutoReverse="True"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="1" To="0.5" Duration="0:0:0.04" BeginTime="0:0:0.04" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="1" To="0.5" Duration="0:0:0.04" BeginTime="0:0:0.04"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="0.5" To="0.2" Duration="0:0:0.04" BeginTime="0:0:0.08" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="0.5" To="0.2" Duration="0:0:0.04" BeginTime="0:0:0.08" > </DoubleAnimation> </Storyboard> </Window.Resources>
<Window.Triggers> <!--设置DW1的事件触发--> <!--注意对窗体window的name取为DW1--> <EventTrigger SourceName="DW1" RoutedEvent="Window.Loaded"> <BeginStoryboard Name="showQueryCanvasStoryboard2" Storyboard="{StaticResource showDW}"> </BeginStoryboard> </EventTrigger> <!--设置button1的事件触发--> <!--注意对按钮的name取为button1--> <EventTrigger SourceName="button1" RoutedEvent="Button.Click"> <BeginStoryboard Name="closeQueryCanvasStoryboard" Storyboard="{StaticResource closeDW}"> </BeginStoryboard> </EventTrigger> </Window.Triggers>
<Canvas Background="Transparent" Height="257" Width="214"> <Canvas Background="Brown" Height="236" Width="201" Canvas.Left="9" Canvas.Top="14" Name="Canvas1"> <!--设置动画--> <Canvas.RenderTransform> <TransformGroup> <ScaleTransform CenterX="100" CenterY="50"></ScaleTransform> <!--缩放中心为100,50。RenderTransform.Children[0]--> <RotateTransform CenterX="100" CenterY="50"></RotateTransform> <!--旋转中心为100,50。RenderTransform.Children[1]--> </TransformGroup> </Canvas.RenderTransform> <Button Margin="98,107,124,127" Name="button1" FocusVisualStyle="{DynamicResource MyFocusVisual}" Click="button1_Click" Height="28" Width="112" Canvas.Left="-53" Canvas.Top="77">关闭</Button> <CheckBox Height="31" HorizontalAlignment="Left" Margin="32,25,0,0" Name="checkBox1" VerticalAlignment="Top" Width="75" Canvas.Left="11" Canvas.Top="-1">CheckBox</CheckBox> <TextBlock Height="35" Margin="124,21,34,0" Name="textBlock1" VerticalAlignment="Top" Background="BlueViolet" Text="dfdf" Width="60" Canvas.Left="-73" Canvas.Top="43" /> </Canvas> </Canvas>
</Window>
private void button1_Click(object sender, RoutedEventArgs e)
{ // this.Close();
///timer定义
tm.Tick += new EventHandler(tm_Tick);
tm.Interval = TimeSpan.FromSeconds(3);
tm.Start();
}
// using System.Windows.Threading;
DispatcherTimer tm = new DispatcherTimer();
void tm_Tick(object sender, EventArgs e)
{
this.Close();
}
网摘 窗体的旋转效果 wpf的更多相关文章
- 关于WinForm引用WPF窗体---在Winform窗体中使用WPF控件
项目中有个界面展示用WPF实现起来比较简单,并且能提供更酷炫的效果,但是在WinForm中使用WPF窗体出现了问题,在网上找了一下有些人说Winform不能引用WPF的窗体,我就很纳闷,Win32都能 ...
- Feedly订阅Blog部落格RSS网摘 - Blog透视镜
网络信息爆炸的时代,如何更有效率地阅读文章,订阅RSS网摘,可以快速地浏览文章标题,当对某些文章有兴趣时,才点下连结连到原网站,阅读更详细的文章,Feedly Reader阅读器除了提供在线版订阅RS ...
- Bloglines订阅Blog部落格RSS网摘 - Blog透视镜
网络信息蓬勃发展,Blog部落格越来越普及,如果逐一地去浏览网站,势必费时费力,倘若信息可以自己送上门,那就可以节省不少时间,就好像看报纸的标题,有兴趣才点连结,进到网站浏览文章内容,Blogline ...
- TCP/IP协议头部结构体(网摘小结)(转)
源:TCP/IP协议头部结构体(网摘小结) TCP/IP协议头部结构体(转) 网络协议结构体定义 // i386 is little_endian. #ifndef LITTLE_ENDIAN #de ...
- Vim命令快捷键(网摘)
Vim命令快捷键(网摘) 原文出处:[?---->home]
- winfrom窗体中嵌套WPF控件
前言 本文主要介绍如何在winfrom窗体中嵌套WPF控件, 一来是自己记录一下,而来希望能对有需要的朋友提供实现思路. 如有错误请指出...下面进入正题... -1.前期准备 准备一个建立好的win ...
- c#与C++类型转换网摘
转载自 C++和C#转换 https://www.cnblogs.com/zjoch/p/4147182.html c#与C++类型转换,网摘 //c++:HANDLE(void *) ...
- Delphi 中DataSnap技术网摘
Delphi2010中DataSnap技术网摘 一.为DataSnap系统服务程序添加描述 这几天一直在研究Delphi 2010的DataSnap,感觉功能真是很强大,现在足有理由证明Delphi7 ...
- Python入门及容易!网摘分享给大家!
Python:Python学习总结 背景 PHP的$和->让人输入的手疼(PHP确实非常简洁和强大,适合WEB编程),Ruby的#.@.@@也好不到哪里(OO人员最该学习的一门语言). Pyth ...
随机推荐
- 简易版viewport
首先这里涉及到虚拟像素和物理像素,不管是移动设备还是pc都存在这个概念1.在显示器精度还不是很高的年代,一个物理像素就等于一个虚拟像素,1000px的网页就占据了1000的物理像素(如果你玩过小霸王, ...
- Python基础-函数篇
本节内容 1. 函数基本语法及特性 2. 参数与局部变量 3. 返回值 嵌套函数 4.递归 5.匿名函数 6.函数式编程介绍 7.高阶函数 8.内置函数 函数与函数式编程 1.面向对象: 华山派-- ...
- Oracle:高效插入大量数据经验之谈
来源于:http://www.cnblogs.com/liwenzhen238/p/3610518.html 在很多时候,我们会需要对一个表进行插入大量的数据,并且希望在尽可能短的时间内完成该工作,这 ...
- Flexbox 布局
<!DOCTYPE html><html lang="en"><head> <meta charset="UTF-8" ...
- SpringMVC自定义视图 Excel视图和PDF视图
一.自定义视图-Excel视图 1.Maven依赖 引入POI <dependency> <groupId>org.apache.poi</groupId> < ...
- mybatis执行批量更新batch update 的方法
1.数据库连接必须配置:&allowMultiQueries=true 我的配置如下:jdbc:mysql://10.20.13.16:3306/CALENDAR?useUnicode=tru ...
- Linux运维人员共用root帐户权限审计
Linux运维人员共用root帐户权限审计 2016-11-02 运维部落 一.应用场景 在中小型企业,公司不同运维人员基本都是以root 账户进行服务器的登陆管理,缺少了账户权限审计制度.不出问题还 ...
- Swift 高阶函数
map.flatMap.filter和reduce,几乎实现lambda表达式的语言里都会在集合里增加这些方法, 见swift 学习(一)基础知识 (基本数据类型,操作符,流控制,集合)中的集合 ht ...
- REST服务返回自定义的HttpResponseMessage
WebApi框架中对资源的操作,都是通过其Controller提供的各种方法(GET,POST,PUT,DELET等)来实现,而这些方法的返回信息有以下几种形式: 方法返回类型 HttpRespons ...
- Mysql-通过case..when实现oracle decode()函数进行多值多结果判断
oracle的decode函数使用:http://www.cnblogs.com/hwaggLee/p/5335967.html case ..when 函数使用:http://www.cnblogs ...