网摘 窗体的旋转效果 wpf
<Window x:Class="simplewpf.chuantixx" Name="DW1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="chuantixx" Height="300" Width="300" WindowStartupLocation="CenterScreen"> <Window.Resources> <!--此样式能去除按钮点击后的虚线框--> <Style x:Key="MyFocusVisual"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle Margin="-2" StrokeThickness="0" Stroke="Red" StrokeDashArray="1 2"/> </ControlTemplate> </Setter.Value> </Setter> </Style> <!--原始旋转出来样例--> <Storyboard x:Key="showDW"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="Opacity" From="0.2" To="1" Duration="0:0:2.5"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[1].Angle" From="70" To="0" Duration="0:0:2" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="0" To="1" Duration="0:0:2" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="0" To="1" Duration="0:0:2" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" To="0.98" BeginTime="0:0:2" Duration="0:0:0.05" DecelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" To="0.98" BeginTime="0:0:2" Duration="0:0:0.05" DecelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" To="1" BeginTime="0:0:2.05" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" To="1" BeginTime="0:0:2.05" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> </Storyboard> <!--原始的旋转回去样例--> <Storyboard x:Key="closeDW"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[1].Angle" To="360" Duration="0:0:1.5" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="Opacity" To="0" Duration="0:0:3"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" To="0" Duration="0:0:1.5" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" To="0" Duration="0:0:1.5" AccelerationRatio="1"> </DoubleAnimation> </Storyboard> <!--转出来--> <Storyboard x:Key="showDW1"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="Opacity" From="0" To="1" Duration="0:0:0.2"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[1].Angle" From="180" To="0" Duration="0:0:0.2" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="0.2" To="1" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="0.2" To="1" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> </Storyboard> <!--弹出来--> <Storyboard x:Key="showDW2"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="0.2" To="0.5" Duration="0:0:0.04" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="0.2" To="0.5" Duration="0:0:0.04" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="0.5" To="1" Duration="0:0:0.04" BeginTime="0:0:0.04" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="0.5" To="1" Duration="0:0:0.04" BeginTime="0:0:0.04"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="1" To="1.2" Duration="0:0:0.04" BeginTime="0:0:0.08" AutoReverse="True" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="1" To="1.2" Duration="0:0:0.04" BeginTime="0:0:0.08" AutoReverse="True"> </DoubleAnimation> </Storyboard> <!--转回去--> <Storyboard x:Key="closeDW1"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[1].Angle" To="180" Duration="0:0:0.2" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="Opacity" To="0" Duration="0:0:0.2"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" To="0.2" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" To="0.2" Duration="0:0:0.2" AccelerationRatio="1"> </DoubleAnimation> </Storyboard>
<!--弹回去--> <Storyboard x:Key="closeDW2"> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="1" To="1.2" Duration="0:0:0.04" AutoReverse="True"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="1" To="1.2" Duration="0:0:0.04" AutoReverse="True"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="1" To="0.5" Duration="0:0:0.04" BeginTime="0:0:0.04" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="1" To="0.5" Duration="0:0:0.04" BeginTime="0:0:0.04"> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleX" From="0.5" To="0.2" Duration="0:0:0.04" BeginTime="0:0:0.08" > </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="Canvas1" Storyboard.TargetProperty="RenderTransform.Children[0].ScaleY" From="0.5" To="0.2" Duration="0:0:0.04" BeginTime="0:0:0.08" > </DoubleAnimation> </Storyboard> </Window.Resources>
<Window.Triggers> <!--设置DW1的事件触发--> <!--注意对窗体window的name取为DW1--> <EventTrigger SourceName="DW1" RoutedEvent="Window.Loaded"> <BeginStoryboard Name="showQueryCanvasStoryboard2" Storyboard="{StaticResource showDW}"> </BeginStoryboard> </EventTrigger> <!--设置button1的事件触发--> <!--注意对按钮的name取为button1--> <EventTrigger SourceName="button1" RoutedEvent="Button.Click"> <BeginStoryboard Name="closeQueryCanvasStoryboard" Storyboard="{StaticResource closeDW}"> </BeginStoryboard> </EventTrigger> </Window.Triggers>
<Canvas Background="Transparent" Height="257" Width="214"> <Canvas Background="Brown" Height="236" Width="201" Canvas.Left="9" Canvas.Top="14" Name="Canvas1"> <!--设置动画--> <Canvas.RenderTransform> <TransformGroup> <ScaleTransform CenterX="100" CenterY="50"></ScaleTransform> <!--缩放中心为100,50。RenderTransform.Children[0]--> <RotateTransform CenterX="100" CenterY="50"></RotateTransform> <!--旋转中心为100,50。RenderTransform.Children[1]--> </TransformGroup> </Canvas.RenderTransform> <Button Margin="98,107,124,127" Name="button1" FocusVisualStyle="{DynamicResource MyFocusVisual}" Click="button1_Click" Height="28" Width="112" Canvas.Left="-53" Canvas.Top="77">关闭</Button> <CheckBox Height="31" HorizontalAlignment="Left" Margin="32,25,0,0" Name="checkBox1" VerticalAlignment="Top" Width="75" Canvas.Left="11" Canvas.Top="-1">CheckBox</CheckBox> <TextBlock Height="35" Margin="124,21,34,0" Name="textBlock1" VerticalAlignment="Top" Background="BlueViolet" Text="dfdf" Width="60" Canvas.Left="-73" Canvas.Top="43" /> </Canvas> </Canvas>
</Window>
private void button1_Click(object sender, RoutedEventArgs e)
{ // this.Close();
///timer定义
tm.Tick += new EventHandler(tm_Tick);
tm.Interval = TimeSpan.FromSeconds(3);
tm.Start();
}
// using System.Windows.Threading;
DispatcherTimer tm = new DispatcherTimer();
void tm_Tick(object sender, EventArgs e)
{
this.Close();
}
网摘 窗体的旋转效果 wpf的更多相关文章
- 关于WinForm引用WPF窗体---在Winform窗体中使用WPF控件
项目中有个界面展示用WPF实现起来比较简单,并且能提供更酷炫的效果,但是在WinForm中使用WPF窗体出现了问题,在网上找了一下有些人说Winform不能引用WPF的窗体,我就很纳闷,Win32都能 ...
- Feedly订阅Blog部落格RSS网摘 - Blog透视镜
网络信息爆炸的时代,如何更有效率地阅读文章,订阅RSS网摘,可以快速地浏览文章标题,当对某些文章有兴趣时,才点下连结连到原网站,阅读更详细的文章,Feedly Reader阅读器除了提供在线版订阅RS ...
- Bloglines订阅Blog部落格RSS网摘 - Blog透视镜
网络信息蓬勃发展,Blog部落格越来越普及,如果逐一地去浏览网站,势必费时费力,倘若信息可以自己送上门,那就可以节省不少时间,就好像看报纸的标题,有兴趣才点连结,进到网站浏览文章内容,Blogline ...
- TCP/IP协议头部结构体(网摘小结)(转)
源:TCP/IP协议头部结构体(网摘小结) TCP/IP协议头部结构体(转) 网络协议结构体定义 // i386 is little_endian. #ifndef LITTLE_ENDIAN #de ...
- Vim命令快捷键(网摘)
Vim命令快捷键(网摘) 原文出处:[?---->home]
- winfrom窗体中嵌套WPF控件
前言 本文主要介绍如何在winfrom窗体中嵌套WPF控件, 一来是自己记录一下,而来希望能对有需要的朋友提供实现思路. 如有错误请指出...下面进入正题... -1.前期准备 准备一个建立好的win ...
- c#与C++类型转换网摘
转载自 C++和C#转换 https://www.cnblogs.com/zjoch/p/4147182.html c#与C++类型转换,网摘 //c++:HANDLE(void *) ...
- Delphi 中DataSnap技术网摘
Delphi2010中DataSnap技术网摘 一.为DataSnap系统服务程序添加描述 这几天一直在研究Delphi 2010的DataSnap,感觉功能真是很强大,现在足有理由证明Delphi7 ...
- Python入门及容易!网摘分享给大家!
Python:Python学习总结 背景 PHP的$和->让人输入的手疼(PHP确实非常简洁和强大,适合WEB编程),Ruby的#.@.@@也好不到哪里(OO人员最该学习的一门语言). Pyth ...
随机推荐
- VBPR: Visual Bayesian Personalized Ranking from Implicit Feedback-AAAI2016 -20160422
1.Information publication:AAAI2016 2.What 基于BPR模型的改进:在商品喜好偏序对的学习中,将商品图片的视觉信息加入进去,冷启动问题. 3.Dataset Am ...
- Keepalived+Redis高可用部署
1 Redis简介及安装 Redis是一个开源,先进的key-value存储,并用于构建高性能,可扩展的Web应用程序的完美解决方案. Redis从它的许多竞争继承来的三个主要特点: Redis数 ...
- Beta版本冲刺———第六天
会议照片: 项目燃尽图: 1.项目进展: 该项目的Beta版本冲刺到今天就大体结束,但是小组依然困在"如何保存每次游戏的分数,并将其排序列在排行榜中"的问题上,小组四个人都在一起解 ...
- git工作流程
git工作流程 一般工作流程如下: 克隆 Git 资源作为工作目录. 在克隆的资源上添加或修改文件. 如果其他人修改了,你可以更新资源. 在提交前查看修改. 提交修改. 在修改完成后,如果发现错误,可 ...
- extjs5 常用属性的说明
uses -- 被引用的类可以在该类之后才加载. requires -- 被引用的类必须在该类之前加载. alias : 相当于别名一样,可以起多个,可以通过xtype创建实例,我现在接触的有三种类型 ...
- android -- 之PopupWindow的使用
LayoutInflater inflater = (LayoutInflater) getSystemService(LAYOUT_INFLATER_SERVICE); View contentVi ...
- TCP/UDP,SOCKET网络通信,C++/Java实现
趁这两天没事干,就把网络通信这一块搞一搞,C/S方面的了解一下,很重要! TCP Server/Client
- mycat 9066管理端口 常用命令
1.连接mycat 9066管理端口 命令:mysql -uroot -proot -P9066 -h127.0.0.1 -u:用户名 -p:密码 -P:端口 -h:ip地址例:linux路径切换到m ...
- Spring注解@PostConstruct与@PreDestroy
关于在spring 容器初始化 bean 和销毁前所做的操作定义方式有三种: 第一种:通过@PostConstruct 和 @PreDestroy 方法 实现初始化和销毁bean之前进行的操作 第二 ...
- C# for循环及循环嵌套
格式(for循环四要素:初始条件.循环条件.循环体.状态改变) for (int i=1<初始条件>;i<=n<循环条件>;i++<状态改变>) { < ...