C# AtomicInt
using System;
using System.Threading; /// <summary>
/// Provides lock-free atomic read/write utility for a <c>int</c> value. The atomic classes found in this package
/// were are meant to replicate the <c>java.util.concurrent.atomic</c> package in Java by Doug Lea. The two main differences
/// are implicit casting back to the <c>int</c> data type, and the use of a non-volatile inner variable.
///
/// <para>The internals of these classes contain wrapped usage of the <c>System.Threading.Interlocked</c> class, which is how
/// we are able to provide atomic operation without the use of locks. </para>
/// </summary>
/// <remarks>
/// It's also important to note that <c>++</c> and <c>--</c> are never atomic, and one of the main reasons this class is
/// needed. I don't believe its possible to overload these operators in a way that is autonomous.
/// </remarks>
/// \author Matt Bolt
public class AtomicInt { private int _value; /// <summary>
/// Creates a new <c>AtomicInt</c> instance with an initial value of <c></c>.
/// </summary>
public AtomicInt()
: this() { } /// <summary>
/// Creates a new <c>AtomicInt</c> instance with the initial value provided.
/// </summary>
public AtomicInt(int value) {
_value = value;
} /// <summary>
/// This method returns the current value.
/// </summary>
/// <returns>
/// The value of the <c>int</c> accessed atomically.
/// </returns>
public int Get() {
return _value;
} /// <summary>
/// This method sets the current value atomically.
/// </summary>
/// <param name="value">
/// The new value to set.
/// </param>
public void Set(int value) {
Interlocked.Exchange(ref _value, value);
} /// <summary>
/// This method atomically sets the value and returns the original value.
/// </summary>
/// <param name="value">
/// The new value.
/// </param>
/// <returns>
/// The value before setting to the new value.
/// </returns>
public int GetAndSet(int value) {
return Interlocked.Exchange(ref _value, value);
} /// <summary>
/// Atomically sets the value to the given updated value if the current value <c>==</c> the expected value.
/// </summary>
/// <param name="expected">
/// The value to compare against.
/// </param>
/// <param name="result">
/// The value to set if the value is equal to the <c>expected</c> value.
/// </param>
/// <returns>
/// <c>true</c> if the comparison and set was successful. A <c>false</c> indicates the comparison failed.
/// </returns>
public bool CompareAndSet(int expected, int result) {
return Interlocked.CompareExchange(ref _value, result, expected) == expected;
} /// <summary>
/// Atomically adds the given value to the current value.
/// </summary>
/// <param name="delta">
/// The value to add.
/// </param>
/// <returns>
/// The updated value.
/// </returns>
public int AddAndGet(int delta) {
return Interlocked.Add(ref _value, delta);
} /// <summary>
/// This method atomically adds a <c>delta</c> the value and returns the original value.
/// </summary>
/// <param name="delta">
/// The value to add to the existing value.
/// </param>
/// <returns>
/// The value before adding the delta.
/// </returns>
public int GetAndAdd(int delta) {
for (;;) {
int current = Get();
int next = current + delta;
if (CompareAndSet(current, next)) {
return current;
}
}
} /// <summary>
/// This method increments the value by 1 and returns the previous value. This is the atomic
/// version of post-increment.
/// </summary>
/// <returns>
/// The value before incrementing.
/// </returns>
public int Increment() {
return GetAndAdd();
} /// <summary>
/// This method decrements the value by 1 and returns the previous value. This is the atomic
/// version of post-decrement.
/// </summary>
/// <returns>
/// The value before decrementing.
/// </returns>
public int Decrement() {
return GetAndAdd(-);
} /// <summary>
/// This method increments the value by 1 and returns the new value. This is the atomic version
/// of pre-increment.
/// </summary>
/// <returns>
/// The value after incrementing.
/// </returns>
public int PreIncrement() {
return Interlocked.Increment(ref _value);
} /// <summary>
/// This method decrements the value by 1 and returns the new value. This is the atomic version
/// of pre-decrement.
/// </summary>
/// <returns>
/// The value after decrementing.
/// </returns>
public int PreDecrement() {
return Interlocked.Decrement(ref _value);
} /// <summary>
/// This operator allows an implicit cast from <c>AtomicInt</c> to <c>int</c>.
/// </summary>
public static implicit operator int(AtomicInt value) {
return value.Get();
} }
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