http://getakka.net/docs/concepts/terminology

Terminology and Concepts

In this chapter we attempt to establish a common terminology to define a solid ground for communicating about concurrent, distributed systems which Akka.NET targets. Please note that, for many of these terms, there is no single agreed definition. We simply seek to give working definitions that will be used in the scope of the Akka.NET documentation.

Concurrency vs. Parallelism

Concurrency and parallelism are related concepts, but there are small differences. Concurrency means that two or more tasks are making progress even though they might not be executing simultaneously. This can for example be realized with time slicing where parts of tasks are executed sequentially and mixed with parts of other tasks. Parallelism on the other hand arise when the execution can be truly simultaneous.

Concurrency

Parallelism

Asynchronous vs. Synchronous

A method call is considered synchronous if the caller cannot make progress until the method returns a value or throws an exception. On the other hand, an asynchronous call allows the caller to progress after a finite number of steps, and the completion of the method may be signalled via some additional mechanism (it might be a registered callback, a Future, or a message).

A synchronous API may use blocking to implement synchrony, but this is not a necessity. A very CPU intensive task might give a similar behavior as blocking. In general, it is preferred to use asynchronous APIs, as they guarantee that the system is able to progress. Actors are asynchronous by nature: an actor can progress after a message send without waiting for the actual delivery to happen.

Non-blocking vs. Blocking

We talk about blocking if the delay of one thread can indefinitely delay some of the other threads. A good example is a resource which can be used exclusively by one thread using mutual exclusion. If a thread holds on to the resource indefinitely (for example accidentally running an infinite loop) other threads waiting on the resource can not progress. In contrast, non-blocking means that no thread is able to indefinitely delay others.

Non-blocking operations are preferred to blocking ones, as the overall progress of the system is not trivially guaranteed when it contains blocking operations.

Deadlock vs. Starvation vs. Live-lock

Deadlock arises when several participants are waiting on each other to reach a specific state to be able to progress. As none of them can progress without some other participant to reach a certain state (a "Catch-22" problem) all affected subsystems stall. Deadlock is closely related to blocking, as it is necessary that a participant thread be able to delay the progression of other threads indefinitely.

In the case of deadlock, no participants can make progress, while in contrast Starvation happens, when there are participants that can make progress, but there might be one or more that cannot. Typical scenario is the case of a naive scheduling algorithm that always selects high-priority tasks over low-priority ones. If the number of incoming high-priority tasks is constantly high enough, no low-priority ones will be ever finished.

Livelock is similar to deadlock as none of the participants make progress. The difference though is that instead of being frozen in a state of waiting for others to progress, the participants continuously change their state. An example scenario when two participants have two identical resources available. They each try to get the resource, but they also check if the other needs the resource, too. If the resource is requested by the other participant, they try to get the other instance of the resource. In the unfortunate case it might happen that the two participants "bounce" between the two resources, never acquiring it, but always yielding to the other.

Race Condition

We call it a Race condition when an assumption about the ordering of a set of events might be violated by external non-deterministic effects. Race conditions often arise when multiple threads have a shared mutable state, and the operations of thread on the state might be interleaved causing unexpected behavior. While this is a common case, shared state is not necessary to have race conditions. One example could be a client sending unordered packets (e.g UDP datagrams) P1, P2 to a server. As the packets might potentially travel via different network routes, it is possible that the server receives P2 first and P1 afterwards. If the messages contain no information about their sending order it is impossible to determine by the server that they were sent in a different order. Depending on the meaning of the packets this can cause race conditions.

Note

The only guarantee that Akka.NET provides about messages sent between a given pair of actors is that their order is always preserved. see Message Delivery Reliability

Non-blocking Guarantees (Progress Conditions)

As discussed in the previous sections blocking is undesirable for several reasons, including the dangers of deadlocks and reduced throughput in the system. In the following sections we discuss various non-blocking properties with different strength.

Wait-freedom

A method is wait-free if every call is guaranteed to finish in a finite number of steps. If a method is bounded wait-free then the number of steps has a finite upper bound.

From this definition it follows that wait-free methods are never blocking, therefore deadlock can not happen. Additionally, as each participant can progress after a finite number of steps (when the call finishes), wait-free methods are free of starvation.

Lock-freedom

Lock-freedom is a weaker property than wait-freedom. In the case of lock-free calls, infinitely often some method finishes in a finite number of steps. This definition implies that no deadlock is possible for lock-free calls. On the other hand, the guarantee that some call finishes in a finite number of steps is not enough to guarantee that all of them eventually finish. In other words, lock-freedom is not enough to guarantee the lack of starvation.

Obstruction-freedom

Obstruction-freedom is the weakest non-blocking guarantee discussed here. A method is called obstruction-free if there is a point in time after which it executes in isolation (other threads make no steps, e.g.: become suspended), it finishes in a bounded number of steps. All lock-free objects are obstruction-free, but the opposite is generally not true.

Optimistic concurrency control (OCC) methods are usually obstruction-free. The OCC approach is that every participant tries to execute its operation on the shared object, but if a participant detects conflicts from others, it rolls back the modifications, and tries again according to some schedule. If there is a point in time, where one of the participants is the only one trying, the operation will succeed.

Recommended literature

  • The Art of Multiprocessor Programming, M. Herlihy and N Shavit, 2008. ISBN 978-0123705914
  • Java Concurrency in Practice, B. Goetz, T. Peierls, J. Bloch, J. Bowbeer, D. Holmes and D. Lea, 2006. ISBN 978-0321349606

Concurrency vs. Parallelism的更多相关文章

  1. [更新中]并发和并行(Concurrency and Parallelism)

    书籍的简称: CSPPSE: Computer System: a programmer's perspective Second Edition 术语并发是一个通用的概念, 指同时具有多个活动的系统 ...

  2. Concurrency != Parallelism

    前段时间在公司给大家分享GO语言的一些特性,然后讲到了并发概念,大家表示很迷茫,然后分享过程中我拿来了Rob Pike大神的Slides <Concurrency is not Parallel ...

  3. Concurrency Is Not Parallelism (Rob pike)

    Rob pike发表过一个有名的演讲<Concurrency is not parallelism>(https://blog.golang.org/concurrency-is-not- ...

  4. actor concurrency

    The hardware we rely on is changing rapidly as ever-faster chips are replaced by ever-increasing num ...

  5. Python 多线程教程:并发与并行

    转载于: https://my.oschina.net/leejun2005/blog/398826 在批评Python的讨论中,常常说起Python多线程是多么的难用.还有人对 global int ...

  6. goroutine

    Go语言从诞生到普及已经三年了,先行者大都是Web开发的背景,也有了一些普及型的书籍,可系统开发背景的人在学习这些书籍的时候,总有语焉不详的感觉,网上也有若干流传甚广的文章,可其中或多或少总有些与事实 ...

  7. 浅入了解GCD 并发 并行 同步 异步 多线程

     什么是 GCD?! GCD就是一个函数库(废话) 用来压榨系统的资源,解决多线程处理中一些问题的库(知道这个就够了,很多电影角色都是因为知道太多死得很惨!!!!!) 1.并发与并行 Concurre ...

  8. GCD的深入理解

    GCD 深入理解(一) 本文由@nixzhu翻译至raywenderlich的<grand-central-dispatch-in-depth-part-1> 虽然 GCD 已经出现过一段 ...

  9. 【GoLang】50 个 Go 开发者常犯的错误

    1. { 换行:   Opening Brace Can't Be Placed on a Separate Line 2. 定义未使用的变量:  Unused Variables 2. import ...

随机推荐

  1. iOS10配置说明

    1:如果你的App想要访问用户的相机.相册.麦克风.通讯录等等权限,都需要进行相关的配置,不然会直接crash掉. 要想解决这个问题,只需要在info.plist添加NSContactsUsageDe ...

  2. input只能输入数字并限制长度

    <style> /*在chrome下移除input[number]的上下箭头*/ input::-webkit-outer-spin-button,input::-webkit-inner ...

  3. MySQL 显示命令

    虽然现在各种图形化管理工具方便了MySQL的管理,但是偶尔还是需要手动输入指令来使用比较方便,以下是摘抄的一些命令,供自己备忘使用. 1.显示数据库列表. show databases; 2.显示库中 ...

  4. GPS部标监控平台的架构设计(十一)-基于Memcached的分布式Gps监控平台

    部标gps监控平台的架构,随着平台接入的车辆越来越多,架构也面临越来越大的负载挑战,我们当然希望软件尽可能的优化并能够接入更多的车辆,减少在硬件上的投资.但是当车辆增多到某一个临界点的时候,仍然要面临 ...

  5. 转-- js(jQuery)获取时间的方法及常用时间类

    来自:http://blog.csdn.NET/liujun198773/article/details/7554628  感谢 $(function(){ var mydate = new Date ...

  6. 【皇甫】☀Spring开题中...

    spring (由Rod Johnson创建的一个开源框架)Spring是一个开源框架,Spring是于2003 年兴起的一个轻量级的Java 开发框架,由Rod Johnson创建.简单来说,Spr ...

  7. IPC-->PIPO

    Programing python 4th page 228 """ IPC http://www.cnblogs.com/BoyXiao/archive/2011/01 ...

  8. LCD接口(转载)

    LCD接口分类 1.   I8080接口,我觉得应该就是所谓的8080,通常会用在12864屏上面,且有内部sdram,不需要实时的刷新图片,速度有限制, 支持的数据宽度有8/9/16/18bit,接 ...

  9. mysqldump导出

    mysqldump -u user -p dbname table1 table2 > db.sql mysql执行sql mysql –uroot –p -Dtest < 1.sql

  10. iOS8 关于预编译文件.pch的改变

    ios8 添加.pch文件 1, 新建文件 (command+N)选择other组,选择pch,输入文件名保存. eg: 创建的工程为Demo; 创建文件名为DemoPrefixHeader.pch ...