Dynamic dispatch mechanisms
Normally, in a typed language, the dispatch mechanism will be performed based on the type of the arguments (most commonly based on the type of the receiver of a message). This might be dubbed 'per-type dynamic dispatch'. Languages with weak or no typing systems often carry a dispatch table as part of the object data for each object. This allows instance behaviour as each instance may map a given message to a separate method.
动态分发:选择哪个对象来执行。
In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time. It is commonly employed in, and considered a prime characteristic of, object-oriented programming (OOP) languages and systems.[1]
Object-oriented systems model a problem as a set of interacting objects that enact operations referred to by name. Polymorphism is the phenomenon wherein somewhat interchangeable objects each expose an operation of the same name but possibly differing in behavior. As an example, a File object and a Database object both have a StoreRecord method that can be used to write a personnel record to storage. Their implementations differ. A program holds a reference to an object which may be either a File object or a Database object. Which it is may have been determined by a run-time setting, and at this stage, the program may not know or care which. When the program calls StoreRecord on the object, something needs to decide which behavior gets enacted. If one thinks of OOP as sending messages to objects, then in this example the program sends a StoreRecord message to an object of unknown type, leaving it to the run-time support system to dispatch the message to the right object. The object enacts whichever behavior it implements.[2]
A language may be implemented with different dynamic dispatch mechanisms. The choices of the dynamic dispatch mechanism offered by a language to a large extent alter the programming paradigms that are available or are most natural to use within a given language.
Normally, in a typed language, the dispatch mechanism will be performed based on the type of the arguments (most commonly based on the type of the receiver of a message). This might be dubbed 'per-type dynamic dispatch'. Languages with weak or no typing systems often carry a dispatch table as part of the object data for each object. This allows instance behaviour as each instance may map a given message to a separate method.
Some languages offer a hybrid approach.
Dynamic dispatch will always incur an overhead so some languages offer static dispatch for particular methods.
C++ implementation[edit]
C++ uses early binding and offers both dynamic and static dispatch. The default form of dispatch is static. To get dynamic dispatch the programmer must declare a method as virtual.
C++ compilers typically implement dynamic dispatch with a data structure called a virtual table (vtable) that defines the message-to-method mapping for a given class (C++ as such has no notion of a vtable). Instances of that type will then store a pointer to this table as part of their instance data. This is complicated when multiple inheritance is used. Since C++ does not support late binding, the virtual table in a C++ object cannot be modified at run-time, which limits the potential set of dispatch targets to a finite set chosen at compile time.
Type overloading does not produce dynamic dispatch in C++ as the language considers the types of the message parameters part of the formal message name. This means that the message name the programmer sees is not the formal name used for binding.
Go and Rust implementation[edit]
In Go and Rust, a more versatile variation of early binding is used. Vtable pointers are carried with object references as 'fat pointers' ('interfaces' in go, or 'trait objects' in Rust).
This decouples the supported interfaces from the underlying data structures. Each compiled library needn't know the full range of interfaces supported in order to correctly use a type, just the specific vtable layout that they require. Code can pass around different interfaces to the same piece of data to different functions. This versatility comes at the expense of extra data with each object reference, which is problematic if many such references are stored persistently.
Smalltalk implementation[edit]
Smalltalk uses a type-based message dispatcher. Each instance has a single type whose definition contains the methods. When an instance receives a message, the dispatcher looks up the corresponding method in the message-to-method map for the type and then invokes the method.
Because a type can have a chain of base types, this look-up can be expensive. A naive implementation of Smalltalk's mechanism would seem to have a significantly higher overhead than that of C++ and this overhead would be incurred for each and every message that an object receives.
Real Smalltalk implementations often use a technique known as inline caching[3] that makes method dispatch very fast. Inline caching basically stores the previous destination method address and object class of the call site (or multiple pairs for multi-way caching). The cached method is initialized with the most common target method (or just the cache miss handler), based on the method selector. When the method call site is reached during execution, it just calls the address in the cache. (In a dynamic code generator, this call is a direct call as the direct address is back patched by cache miss logic.) Prologue code in the called method then compares the cached class with the actual object class, and if they don't match, execution branches to a cache miss handler to find the correct method in the class. A fast implementation may have multiple cache entries and it often only takes a couple of instructions to get execution to the correct method on an initial cache miss. The common case will be a cached class match, and execution will just continue in the method.
Out-of-line caching can also be used in the method invocation logic, using the object class and method selector. In one design, the class and method selector are hashed, and used as an index into a method dispatch cache table.
As Smalltalk is a reflective language, many implementations allow mutating individual objects into objects with dynamically generated method lookup tables. This allows altering object behavior on a per object basis. A whole category of languages known as prototype based languages has grown from this, the most famous of which are Self and JavaScript. Careful design of the method dispatch caching allows even prototype based languages to have high performance method dispatch.
Many other dynamically typed languages, including Python, Ruby, Objective-C and Groovy use similar approaches.
https://en.wikipedia.org/wiki/Dynamic_dispatch
Dynamic dispatch mechanisms的更多相关文章
- Dynamic dispatch
Dynamic dispatch动态调度.动态分发 In computer science, dynamic dispatch is the process of selecting which im ...
- this inspection detects names that should resolved but don't. Due to dynamic dispatch and duck typing, this is possible in a limited but useful number of cases. Top-level and class-level items are sup
输入第一行代码:import logging;logging.basicConfig(level==logging.INFO) 提示:this inspection detects names tha ...
- 【PyCharm编辑器】之无法导入引用手动新建的包或类,报:This inspection detects names that should resolve but don't. Due to dynamic dispatch and duck typing, this is possible in a limited but useful number of cases.
一.现象描述 如下图所示,手动新建个类包calculator.py,想在test.py文件引用它,发现一直报红线,引用失败 Unresolved reference 'calculator' less ...
- Increasing Performance by Reducing Dynamic Dispatch
https://developer.apple.com/swift/blog/?id=39 Increasing Performance by Reducing Dynamic Dispatch Li ...
- swift -Dynamic Dispatch
These instructions perform dynamic lookup of class and generic methods. The class_method and super_m ...
- Only Link: What's the difference between dynamic dispatch and dynamic binding
http://stackoverflow.com/questions/20187587/what-is-the-difference-between-dynamic-dispatch-and-late ...
- 【Python】This inspection detects names that should resolve but don't. Due to dynamic dispatch and duck
情况一:导包import时发生错误,请参考这两位 https://blog.csdn.net/zhangyu4863/article/details/80212068https://www.cnblo ...
- Which dispatch method would be used in Swift?-Existential Container
In this example: protocol MyProtocol { func testFuncA() } extension MyProtocol { func testFuncA() { ...
- Which dispatch method would be used in Swift?
In this example: protocol MyProtocol { func testFuncA() } extension MyProtocol { func testFuncA() { ...
随机推荐
- vue项目布局
1.底部有分类布局 类似这种底部有分类的,点击四个tap分别道不同的页面这样的,每个页面都是一个路由,把底部作为一个组件在每一个页面中引入就行.组件就是公用的,能公用的就写成组件.如下 { path: ...
- C语言基础 (8) 常用字符串处理函数
复习 如何调用库函数(别人写好的函数) 1) 头文件:包含指定的头文件,头文件主要包含此函数的声明 2) 函数名字:函数名字必须和头文件声明的名字一样 字符串常用处理函数: 1 ...
- 【BZOJ4864】【BJWC2017】神秘物质 - Splay
题意: Description 21ZZ 年,冬.小诚退休以后, 不知为何重新燃起了对物理学的兴趣. 他从研究所借了些实验仪器,整天研究各种微观粒子.这一天, 小诚刚从研究所得到了一块奇异的陨石样本, ...
- IOS让自定义类是用下标
在ios中,有个非常有用的特性,就是可以为自己写的类增加下标访问功能. 如果我们自己的类中有个数组items,我们想直接给类加下标的方式来访问这个数组的元素,就像访问系统的数组一样,其实只要增加一个方 ...
- PHP中调用Soap/WebService
关于在PHP中如何调用Soap/WebService的描述,网络上有不少帖子.但是主要讲述了如何用PHP开发服务器端.客户端并加以关联,而很少触及在PHP中调用现成的WebService的情况.在本文 ...
- 【JavaScript框架封装】实现一个类似于JQuery的选择框架的封装
// 选择框架 (function (xframe) { // 需要参与链式访问的(必须使用prototype的方式来给对象扩充方法) xframe.extend({}); // 不需要参与链式访问的 ...
- WEBGL学习【九】立方体贴不同的纹理
<html> <!--开始实现一个三维街景的渲染效果--> <head> <meta http-equiv="Content-Type" ...
- 使用postman 测试restful接口
前提: 在chrome网上应用商店安装postman 和 Postman Interceptor. 如下图: 使用postman的时候,最后开启postman Interceptor,如下图: 然后启 ...
- wifi共享精灵2014.04.25.001已经更新,wifi热点中文名走起!
五一回来后,有个惊喜,wifi共享精灵有了最新动向.不晓得wifi共享精灵是啥的朋友,我来解释下,它就相当于一个无线路由器.说起来,Wifi共享精灵正式版2014.04.25.001(http://w ...
- NAT&Port Forwarding&Port Triggering
NAT Nat,网络地址转换协议.主要功能是实现局域网内的本地主机与外网通信. 在连接外网时,内部Ip地址须要转换为网关(一般为路由器Ip地址)(port号也须要对应的转换) ...