time limit per test1 second

memory limit per test256 megabytes

inputstandard input

outputstandard output

Anton loves transforming one permutation into another one by swapping elements for money, and Ira doesn’t like paying for stupid games. Help them obtain the required permutation by paying as little money as possible.

More formally, we have two permutations, p and s of numbers from 1 to n. We can swap pi and pj, by paying |i - j| coins for it. Find and print the smallest number of coins required to obtain permutation s from permutation p. Also print the sequence of swap operations at which we obtain a solution.

Input

The first line contains a single number n (1 ≤ n ≤ 2000) — the length of the permutations.

The second line contains a sequence of n numbers from 1 to n — permutation p. Each number from 1 to n occurs exactly once in this line.

The third line contains a sequence of n numbers from 1 to n — permutation s. Each number from 1 to n occurs once in this line.

Output

In the first line print the minimum number of coins that you need to spend to transform permutation p into permutation s.

In the second line print number k (0 ≤ k ≤ 2·106) — the number of operations needed to get the solution.

In the next k lines print the operations. Each line must contain two numbers i and j (1 ≤ i, j ≤ n, i ≠ j), which means that you need to swap pi and pj.

It is guaranteed that the solution exists.

Examples

input

4

4 2 1 3

3 2 4 1

output

3

2

4 3

3 1

Note

In the first sample test we swap numbers on positions 3 and 4 and permutation p becomes 4 2 3 1. We pay |3 - 4| = 1 coins for that. On second turn we swap numbers on positions 1 and 3 and get permutation 3241 equal to s. We pay |3 - 1| = 2 coins for that. In total we pay three coins.

【题目链接】:http://codeforces.com/contest/584/problem/E

【题解】



可以把第二个排列看成是1..n的排列;

即f[s2[1]] = 1,f[s2][2]]=2…f[s2[i]] = i;

然后再把第一个排列中的各个数字用这个映射关系修改一下

即s1[1] = f[s1[1]],s1[2] = f[s1[2]]….s1[i] = f[s1[i]];

然后问题就转换成把一个无序的排列改成有序的过程.

对于每个s1[i]!=i的元素来说;它最后肯定要变成s[i]==i;

则找到s1[j]==i的下标j;

交换的代价就是|i-j|;

但是直接硬生生地这样交换肯定不行的;

swap(i,j)的代价和swap(i,k),swap(k,l),swap(l,….)….swap(..,x),swap(x,j)的总代价是一样的;

则我们完全可以把在j和i之间其他的数字也往前移动,即s[k]<=p的数字,其中p是i这个数字当前所在的位置,(显然这个位置的数字放在前面更优);

这样我们在做一件事情的时候,在不消耗多余花费的时候,尽量让答案更靠近了最优解;



【完整代码】

#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <set>
#include <map>
#include <iostream>
#include <algorithm>
#include <cstring>
#include <queue>
#include <vector>
#include <stack>
#include <string>
#define lson l,m,rt<<1
#define rson m+1,r,rt<<1|1
#define LL long long using namespace std; const int MAXN = 2100;
const int dx[5] = {0,1,-1,0,0};
const int dy[5] = {0,0,0,-1,1};
const double pi = acos(-1.0); int n;
int a[MAXN],f[MAXN];
vector < pair<int,int> > ans; void rel(LL &r)
{
r = 0;
char t = getchar();
while (!isdigit(t) && t!='-') t = getchar();
LL sign = 1;
if (t == '-')sign = -1;
while (!isdigit(t)) t = getchar();
while (isdigit(t)) r = r * 10 + t - '0', t = getchar();
r = r*sign;
} void rei(int &r)
{
r = 0;
char t = getchar();
while (!isdigit(t)&&t!='-') t = getchar();
int sign = 1;
if (t == '-')sign = -1;
while (!isdigit(t)) t = getchar();
while (isdigit(t)) r = r * 10 + t - '0', t = getchar();
r = r*sign;
} int main()
{
//freopen("F:\\rush.txt","r",stdin);
rei(n);
for (int i = 1;i <= n;i++)
rei(a[i]);
for (int i = 1;i <= n;i++)
{
int t;
rei(t);
f[t] = i;
}
for (int i = 1;i <= n;i++)
a[i] = f[a[i]];
LL tot = 0;
for (int i = n;i >= 1;i--)
if (a[i] == i)
continue;
else
{
int pos;
for (int j = 1;j <= n;j++)
if (a[j] == i)
{
pos = j;
break;
}
int j = pos+1;
while (pos != i)
if (a[j] <= pos)
{
ans.push_back(make_pair(j,pos));
swap(a[j],a[pos]);
tot+=j-pos;
pos = j;
j++;
}
else
j++;
}
printf("%I64d\n",tot);
int len = ans.size();
printf("%d\n",len);
for (int i = 0;i <= len-1;i++)
printf("%d %d\n",ans[i].first,ans[i].second);
return 0;
}

【25.00%】【codeforces 584E】Anton and Ira的更多相关文章

  1. 【25.00%】【vijos P1907】飞扬的小鸟

    描述 Flappy Bird 是一款风靡一时的休闲手机游戏.玩家需要不断控制点击手机屏幕的频率来调节小鸟的飞行高度,让小鸟顺利通过画面右方的管道缝隙.如果小鸟一不小心撞到了水管或者掉在地上的话,便宣告 ...

  2. 【 BowWow and the Timetable CodeForces - 1204A 】【思维】

    题目链接 可以发现 十进制4 对应 二进制100 十进制16 对应 二进制10000 十进制64 对应 二进制1000000 可以发现每多两个零,4的次幂就增加1. 用string读入题目给定的二进制 ...

  3. 【50.00%】【codeforces 602C】The Two Routes

    time limit per test2 seconds memory limit per test256 megabytes inputstandard input outputstandard o ...

  4. 【25.64%】【codeforces 570E】Pig and Palindromes

    time limit per test4 seconds memory limit per test256 megabytes inputstandard input outputstandard o ...

  5. 【25.33%】【codeforces 552D】Vanya and Triangles

    time limit per test4 seconds memory limit per test512 megabytes inputstandard input outputstandard o ...

  6. 【74.00%】【codeforces 747A】Display Size

    time limit per test1 second memory limit per test256 megabytes inputstandard input outputstandard ou ...

  7. 【50.00%】【codeforces 747C】Servers

    time limit per test2 seconds memory limit per test256 megabytes inputstandard input outputstandard o ...

  8. 【codeforces 709D】Recover the String

    [题目链接]:http://codeforces.com/problemset/problem/709/D [题意] 给你一个序列; 给出01子列和10子列和00子列以及11子列的个数; 然后让你输出 ...

  9. 【codeforces 510C】Fox And Names

    [题目链接]:http://codeforces.com/contest/510/problem/C [题意] 给你n个字符串; 问你要怎么修改字典序; (即原本是a,b,c..z现在你可以修改每个字 ...

随机推荐

  1. iOS 之应用性能调优的25个建议和技巧

    注意:每在优化代码之前,你都要注意一个问题,不要养成"预优化"代码的错误习惯. 时常使用Instruments去profile你的代码来发现须要提升的方面.Matt Gallowa ...

  2. 关于jsonp跨域的问题以及解决方法(跨域、同源与非同源)

    什么是跨域? 想要了解跨域,首先需要了解下浏览器的同源机制: JSONP和AJAX相同,都是客户端向服务器端发送请求:给服务器端传递数据 或者 从服务器端获取数据 的方式 JSONP属于非同源策略(跨 ...

  3. (转)kvm虚拟机中,如何给子系统更换光盘

    转自:http://www.cnblogs.com/york-hust/archive/2012/06/12/2546334.html 启动kvm后,在kvm窗口中,按下CTRL+ALT+2,切换至q ...

  4. Fiddler抓包工具详细介绍

    本文转自:http://www.cnblogs.com/Chilam007/p/6985379.html 一.Fiddler与其他抓包工具的区别 1.Firebug虽然可以抓包,但是对于分析http请 ...

  5. Linux下设置MySQL不区分大写和小写

            MySQL在Linux下数据库名.表名.列名.别名大写和小写规则:  1.数据库名与表名是严格区分大写和小写  2.表的别名是严格区分大写和小写  3.列名与列的别名在全部的情况下均是 ...

  6. [RxJS] ReplaySubject with buffer

    A BehaviorSubject can remember the latest value emitted, but what if we wanted Observer B to see all ...

  7. LoaderManager使用具体解释(一)---没有Loader之前的世界

    来源: http://www.androiddesignpatterns.com/2012/07/loaders-and-loadermanager-background.html 感谢作者Alex ...

  8. 23种设计模式——Prototype模式

    Prototype模式是提供自我复制的功能.包括浅拷贝和深拷贝. 一.Prototype模式的用途 场景1:游戏场景中有很多类似的敌人,它们的技能都一样,但是随着敌人出现的位置和不同,它们的能力也不太 ...

  9. PatentTips - Data Plane Packet Processing Tool Chain

    BACKGROUND The present disclosure relates generally to systems and methods for providing a data plan ...

  10. Maven项目中mvn clean后找不到測试类问题

    在Maven项目中进行单元測试,但mvn clean后又一次mvn install项目,再次进行单元測试.会有下面的错误. <span style="font-family:KaiTi ...