Input Team
- Measure & improve input-to-paint latency. Web pages should stick to your finger!
- Reduce web-developer pain points around input and scrolling, including improving interoperability between browser engines, predictability, simplicity and consistency between chromium platforms.
- Enable high-performance rich touch interactions (such as pull-to-refresh) on the web.
- Ensure Chrome UI features driven by input over the contents area provide a great experience to both end-users and web developers.
- Enable the productivity of any chromium developer working with input-related code through effective code ownership and code health initiatives.
- Hotlist-InputDev - all (or most) bugs we're tracking
- Other potentially relevant labels: Cr-Blink-Input, Cr-Blink-Scroll or Cr-Internals-Input-Touch-Screen categories
- Available bugs
- Code cleanup ideas
- Chromium touch pipeline overview
- Scrolling in blink
- Android tracing cheat sheet
- Blink coordinate spaces
- Touch events specification - current draft
- W3C public-touchevents archive
- Touch event behavior details across browsers
- Issues with touch events
- Rick Byers' G+ stream
- Debugging common website touch issues
- Chromium input latency tracking
- Scroll-blocks-on: scrolling performance vs. richness tradeoff
- Chromium throttled async touchmove scrolling
- Gesture Recognition
- Vsync-aligned buffered input
- Touchpad and Wheel Latching
- Touchpad pinch zoom
- User Activation v2
- How Chrome uses user gestures (May 2017)
- Case study: Popup with user-activation across browsers (May 2017)
- User Activation v2: Main design (May 2017)
- User Activation v2 with site isolation (May 2018)
- Input for Worker:
- Initial design discussion: Low-latency Event Handling in Worker (July 2017)
- JS API proposals for Routing Worker Events through the Compositor Thread (July 2017)
- Plumbing mouse as mouse on Android (October 2016)
- Coalesced Events (October 2016)
- TODO: more
- Extensible Scrolling - BlinkOn 3 (Nov 2014): slides, video
- Smooth to the touch: chromium's challenges in input on mobile - BlinkOn 2 (May 2014)
- Input - BlinkOn 1 (Sept 2013)
- Point, click, tap, touch - Building multi-device web interfaces - Google I/O 2013
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