poj 1113 wall(凸包裸题)(记住求线段距离的时候是点积,点积是cos)
| Time Limit: 1000MS | Memory Limit: 10000K | |
| Total Submissions: 43274 | Accepted: 14716 |
Description

Your task is to help poor Architect to save his head, by writing a program that will find the minimum possible length of the wall that he could build around the castle to satisfy King's requirements.
The task is somewhat simplified by the fact, that the King's castle has a polygonal shape and is situated on a flat ground. The Architect has already established a Cartesian coordinate system and has precisely measured the coordinates of all castle's vertices in feet.
Input
Next N lines describe coordinates of castle's vertices in a clockwise order. Each line contains two integer numbers Xi and Yi separated by a space (-10000 <= Xi, Yi <= 10000) that represent the coordinates of ith vertex. All vertices are different and the sides of the castle do not intersect anywhere except for vertices.
Output
Sample Input
9 100
200 400
300 400
300 300
400 300
400 400
500 400
500 200
350 200
200 200
Sample Output
1628
Hint
#include<iostream>
#include<cmath>
#include<algorithm>
#include<cstdio>
using namespace std; const int MAXN =1010;
const double PI= acos(-1.0);
//精度
double eps=1e-8;
//避免出现-0.00情况,可以在最后加eps
//精度比较
int sgn(double x)
{
if(fabs(x)<=eps)return 0;
if(x<0)return -1;
return 1;
} //点的封装
struct Point
{
double x,y;
Point (){}
//赋值
Point (double _x,double _y)
{
x=_x;
y=_y;
}
//点相减
Point operator -(const Point &b)const
{
return Point (x-b.x,y-b.y);
}
//点积
double operator *(const Point &b)const
{
return x*b.x+y*b.y;
}
//叉积
double operator ^(const Point &b)const
{
return x*b.y-y*b.x;
}
} ; //线的封装
struct Line
{
Point s,e;
Line (){}
Line (Point _s,Point _e)
{
s=_s;
e=_e;
}
//平行和重合判断 相交输出交点
//直线相交和重合判断,不是线段,
Point operator &(const Line &b)const{
Point res=b.s;
if(sgn((e-s)^(b.e-b.s))==0)
{
if(sgn((e-s)^(e-b.e))==0)
{
//重合
return Point(0,0);
}
else
{
//平行
return Point(0,0);
}
}
double t=((e-s)^(s-b.s))/((e-s)^(b.e-b.s));
res.x+=(b.e.x-b.s.x)*t;
res.y+=(b.e.y-b.s.y)*t;
return res;
}
}; //向量叉积
double xmult(Point p0,Point p1,Point p2)
{
return (p0-p1)^(p2-p1);
} //线段和线段非严格相交,相交时true
//此处是线段
bool seg_seg(Line l1,Line l2)
{
return sgn(xmult(l1.s,l2.s,l2.e)*xmult(l1.e,l2.s,l2.e))<=0&&sgn(xmult(l2.s,l1.s,l1.e)*xmult(l2.e,l1.s,l1.e))<=0;
} //两点之间的距离
double dist(Point a,Point b)
{
return sqrt((a-b)*(a-b));
} //极角排序;对100个点进行极角排序
int pos;//极点下标
Point p[MAXN];
int Stack[MAXN],top;
bool cmp(Point a,Point b)
{
double tmp=sgn((a-p[pos])^(b-p[pos]));//按照逆时针方向进行排序
if(tmp==0)return dist(a,p[pos])<dist(b,p[pos]);
if(tmp<0)return false ;
return true;
}
void Graham(int n)
{
Point p0;
int k=0;
p0=p[0];
for(int i=1;i<n;i++)//找到最左下边的点
{
if(p0.y>p[i].y||(sgn(p0.y-p[i].y))==0&&p0.x>p[i].x)
{
p0=p[i];
k=i;
}
}
swap(p[k],p[0]);
sort(p+1,p+n,cmp);
if(n==1)
{
top=2;
Stack[0]=0;
return ;
}
if(n==2)
{
top=2;
Stack[0]=0;
Stack[1]=1;
return ;
}
Stack[0]=0;Stack[1]=1;
top=2;
for(int i=2;i<n;i++)
{
while(top>1&&sgn((p[Stack[top-1]]-p[Stack[top-2]])^(p[i]-p[Stack[top-2]]))<=0)
top--;
Stack[top++]=i;
}
} int main ()
{
int n,l;
cin>>n>>l;
for(int i=0;i<n;i++)
cin>>p[i].x>>p[i].y;
Graham(n);
double sum=0;
for(int i=0;i<top-1;i++)
sum+=dist(p[Stack[i]],p[Stack[i+1]]);
sum+=dist(p[Stack[top-1]],p[Stack[0]]);
sum+=PI*2*l;
sum=(sum)*10/10;
printf("%.f\n",sum);
return 0;
}
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