Share Memory By Communicating - The Go Programming Language https://golang.google.cn/doc/codewalk/sharemem/

One suggestion (made by Rob Pike) for concurrent programming is don't (let computations) communicate by sharing memory, (let them) share memory by communicating (through channels). (We can view each computation as a goroutine in Go programming.)

Communicating by sharing memory and sharing memory by communicating are two programming manners in concurrent programming. When goroutines communicate by sharing memory, we use traditional concurrency synchronization techniques, such as mutex locks, to protect the shared memory to prevent data races. We can use channels to implement sharing memory by communicating.

Go provides a unique concurrency synchronization technique, channel. Channels make goroutines share memory by communicating. We can view a channel as an internal FIFO (first in, first out) queue within a program. Some goroutines send values to the queue (the channel) and some other goroutines receive values from the queue.

Along with transferring values (through channels), the ownership of some values may also be transferred between goroutines. When a goroutine sends a value to a channel, we can view the goroutine releases the ownership of some values. When a goroutine receives a value from a channel, we can view the goroutine acquires the ownerships of some values.

Surely, there may be also not any ownership transferred along with channel communications.

The values (whose ownerships are transferred) are often referenced (but are not required to be referenced) by the transferred value. Please note, here, when we talk about ownership, we mean the ownership from the logic view. Unlike Rust language, Go doesn't ensure value ownership from the syntax level. Go channels can help programmers write data races free code easily, but Go channels can't prevent programmers from writing bad concurrent code from the syntax level.

Although Go also supports traditional concurrency synchronization techniques. only channel is first-class citizen in Go. Channel is one kind of types in Go, so we can use channels without importing any packages. On the other hand, those traditional concurrency synchronization techniques are provided in the sync and sync/atomic standard packages.

Honestly, each concurrency synchronization technique has its own best use scenarios. But channel has a wider application range and has more variety in using. One problem of channels is, the experience of programming with channels is so enjoyable and fun that programmers often even prefer to use channels for the scenarios which channels are not best for.

https://go101.org/article/channel.html

Share Memory By Communicating 一等公民的更多相关文章

  1. Share Memory By Communicating

    Share Memory By Communicating - The Go Programming Language https://golang.google.cn/doc/codewalk/sh ...

  2. scala 学习笔记(07) 一等公民的函数

    在scala中一切皆对象,一切皆函数,函数跟Int,String.Class等其它类型是处于同等的地位,换句话说,使用函数跟使用普通的类型一样,没什么区别,因此: 1.函数可以赋值给变量,可以当参数传 ...

  3. javascript世界一等公民—函数

    简介 在很多传统语言(C/C++/Java/C#等)中,函数都是作为一个二等公民存在,你只能用语言的关键字声明一个函数然后调用它,如果需要把函数作为参数传给另一个函数,或是赋值给一个本地变量,又或是作 ...

  4. Function Programming - First Class(一等公民function)

    引用外界一等公民的定义:"在JavaScript世界中函数却是一等公民,它不仅拥有一切传统函数的使用方式(声明和调用),而且可以做到像简单值一样赋值.传参.返回,这样的函数也称之为第一级函数 ...

  5. JS中的一等公民:函数

    在JavaScript中,函数可以 作为值赋给一个变量 作为参数传递给另一个函数 作为另一个函数的返回值 所以我们说JavaScript的函数是“一等公民”. 赋值: var foo = functi ...

  6. JavaScript世界的一等公民—— 函数

    简介 在很多传统语言(C/C++/Java/C#等)中,函数都是作为一个二等公民存在,你只能用语言的关键字声明一个函数然后调用它,如果需要把函数作为参数传给另一个函数,或是赋值给一个本地变量,又或是作 ...

  7. JavaScript世界的一等公民 - 函数

    简介 在很多传统语言(C/C++/Java/C#等)中,函数都是作为一个二等公民存在,你只能用语言的关键字声明一个函数然后调用它,如果需要把函数作为参数传给另一个函数,或是赋值给一个本地变量,又或是作 ...

  8. javascript语言中的一等公民-函数

    简介 在很多传统语言(C/C++/Java/C#等)中,函数都是作为一个二等公民存在,你只能用语言的关键字声明一个函数然后调用它,如果需要把函数作为参数传给另一个函数,或是赋值给一个本地变量,又或是作 ...

  9. JavaScript深入浅出第2课:函数是一等公民是什么意思呢?

    摘要: 听起来很炫酷的一等公民是啥? <JavaScript深入浅出>系列: JavaScript深入浅出第1课:箭头函数中的this究竟是什么鬼? JavaScript深入浅出第2课:函 ...

随机推荐

  1. IaaS、PaaS、SaaS、DaaS都是什么?现在怎么样了?终于有人讲明白了

    导读:本文将详细科普云计算的概念.云服务的发展现状,并逐一介绍各种云服务模式(IaaS.PaaS.SaaS.DaaS),建议收藏! 作者:阿里云智能-全球技术服务部来源:大数据DT(ID:bigdat ...

  2. Android猜数字大小游戏

    功能介绍:该程序能够提示猜大了猜小了,并且对空白输入处理,还对猜测次数限制,提供重置功能. 1.先看界面,一个输入框EditText,两个Button 2.界面设计  activity_main2.x ...

  3. JS 获取(期号、当前日期、本周第一天、最后一天及当前月第一、最后天函数)    

    JS 获取(期号.当前日期.本周第一天.最后一天及当前月第一.最后天函数 /** 2 * 获取当前月期号 3 * 返回格式: YYYY-mm 4 * / 5 function getCurrentMo ...

  4. HTTP高级(Cookie,Session ,LocalStorage )

    Cookie 服务器通过 Set-Cookie 头给客户端一串字符串 客户端每次访问相同域名的网页时,必须带上这段字符串 客户端要在一段时间内保存这个Cookie Cookie 默认在用户关闭页面后就 ...

  5. 对象、对象监视器、同步队列、执行线程关系(synchronized的实现细节或原理)

    synchronized在使用的时候底层细节你了解吗,相信很多同学对细节很少关注:比如竞争失败了的线程怎么安置,每个对象的监视器,线程执行synchronized时,其实是获取对象的监视器才能进入同步 ...

  6. Beta冲刺——第九天

    这个作业属于哪个课程 https://edu.cnblogs.com/campus/fzzcxy/2018SE1 这个作业要求在哪里 https://edu.cnblogs.com/campus/fz ...

  7. nacos服务注册与发现原理解析

    前言:nacos 玩过微服务的想必不会陌生,它是阿里对于springcloud孵化出来的产品,用来完成服务之间的注册发现和配置中心,其核心作用我就不废话了 大致流程:每个服务都会有一个nacos cl ...

  8. Solon rpc 之 SocketD 协议 - 消息应答模式

    Solon rpc 之 SocketD 协议系列 Solon rpc 之 SocketD 协议 - 概述 Solon rpc 之 SocketD 协议 - 消息上报模式 Solon rpc 之 Soc ...

  9. WPF 调试时拖拽不生效

    WPF窗体代码 <Window x:Class="SerialLabelDemo.Test.Window10" xmlns="http://schemas.micr ...

  10. WPF DataGrid与ListView性能对比与场景选择

    开门见山的说 性能对比: 在Demo中,DataGrid与ListView默认开启虚拟化(可以理解为动态渲染,类似懒加载只渲染屏幕可以看见的地方) DataGrid渲染10列50行随机字符280ms ...