Multithreading in C
Multithreading in C, POSIX(可移植操作系统接口Portable Operating System Interface X ) style
Multithreading — An Overview
In most modern operating systems it is possible for an application to split into many "threads" that all execute concurrently(同时发生). It might not be immediately obvious why this is useful, but there are numerous(许多的) reasons why this is beneficial(有利的).
When a program is split into many threads, each thread acts like its own individual program, except that all the threads work in the same memory space, so all their memory is shared. This makes communication between threads fairly(相当的) simple, but there are a few caveats(警告说明) that will be noted later.
So, what does multithreading do for us?
Well, for starters, multiple threads can run on multiple CPUs, providing a performance improvement. A multithreaded application works just as well on a single-CPU system, but without the added speed. As multi-core processors become commonplace(普遍的), such as Dual-Core processors and Intel Pentium 4's with HyperThreading, multithreading will be one of the simplest ways to boost performance.
Secondly, and often more importantly, it allows the programmer to divide each particular job of a program up into its own piece that operates independently of all the others. This becomes particularly important when many threads are doing blocking I/O operations.
A media player, for example, can have a thread for pre-buffering the incoming media, possibly from a harddrive, CD, DVD, or network socket, a thread to process user input, and a thread to play the actual media. A stall in any single thread won't keep the others from doing their jobs.
For the operating system, switching between threads is normally cheaper than switching between processes. This is because the memory management information doesn't change between threads, only the stack and register set do, which means less data to copy on context switches.
Multithreading — Basic Concepts
Multithreaded applications often require synchronization(同步) objects. These objects are used to protect memory from being modified by multiple threads at the same time, which might make the data incorrect.
The first, and simplest, is an object called a mutex. A mutex is like a lock. A thread can lock it, and then any subsequent attempt to lock it, by the same thread or any other, will cause the attempting thread to block until the mutex is unlocked. These are very handy for keeping data structures correct from all the threads' points of view. For example, imagine a very large linked list. If one thread deletes a node at the same time that another thread is trying to walk the list, it is possible for the walking thread to fall off the list, so to speak, if the node is deleted or changed. Using a mutex to "lock" the list keeps this from happening.
Computer Scientist people will tell you that Mutex stands for Mutual Exclusion.
In Java, Mutex-like behaviour is accomplished using the synchronized keyword.
Technically speaking, only the thread that locks a mutex can unlock it, but sometimes operating systems will allow any thread to unlock it. Doing this is, of course, a Bad Idea. If you need this kind of functionality, read on about the semaphore in the next paragraph.
Similar to the mutex is the semaphore. A semaphore is like a mutex that counts instead of locks. If it reaches zero, the next attempt to access the semaphore will block until someone else increases it. This is useful for resource management when there is more than one resource, or if two separate(分离) threads are using the same resource in coordination. Common terminology(术语) for using semaphores is "uping" and "downing", where uping increases the count and downing decreases and blocks on zero.
Java provides a Class called Semaphore which does the same thing, but uses acquire() and release() methods instead of uping and downing.
With a name as cool-sounding as semaphore, even Computer Scientists couldn't think up what this is short for. (Yes, I know that a semaphore is a signal or flag
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