Multithreading in C
Multithreading in C, POSIX(可移植操作系统接口Portable Operating System Interface X ) style
Multithreading — An Overview
In most modern operating systems it is possible for an application to split into many "threads" that all execute concurrently(同时发生). It might not be immediately obvious why this is useful, but there are numerous(许多的) reasons why this is beneficial(有利的).
When a program is split into many threads, each thread acts like its own individual program, except that all the threads work in the same memory space, so all their memory is shared. This makes communication between threads fairly(相当的) simple, but there are a few caveats(警告说明) that will be noted later.
So, what does multithreading do for us?
Well, for starters, multiple threads can run on multiple CPUs, providing a performance improvement. A multithreaded application works just as well on a single-CPU system, but without the added speed. As multi-core processors become commonplace(普遍的), such as Dual-Core processors and Intel Pentium 4's with HyperThreading, multithreading will be one of the simplest ways to boost performance.
Secondly, and often more importantly, it allows the programmer to divide each particular job of a program up into its own piece that operates independently of all the others. This becomes particularly important when many threads are doing blocking I/O operations.
A media player, for example, can have a thread for pre-buffering the incoming media, possibly from a harddrive, CD, DVD, or network socket, a thread to process user input, and a thread to play the actual media. A stall in any single thread won't keep the others from doing their jobs.
For the operating system, switching between threads is normally cheaper than switching between processes. This is because the memory management information doesn't change between threads, only the stack and register set do, which means less data to copy on context switches.
Multithreading — Basic Concepts
Multithreaded applications often require synchronization(同步) objects. These objects are used to protect memory from being modified by multiple threads at the same time, which might make the data incorrect.
The first, and simplest, is an object called a mutex. A mutex is like a lock. A thread can lock it, and then any subsequent attempt to lock it, by the same thread or any other, will cause the attempting thread to block until the mutex is unlocked. These are very handy for keeping data structures correct from all the threads' points of view. For example, imagine a very large linked list. If one thread deletes a node at the same time that another thread is trying to walk the list, it is possible for the walking thread to fall off the list, so to speak, if the node is deleted or changed. Using a mutex to "lock" the list keeps this from happening.
Computer Scientist people will tell you that Mutex stands for Mutual Exclusion.
In Java, Mutex-like behaviour is accomplished using the synchronized keyword.
Technically speaking, only the thread that locks a mutex can unlock it, but sometimes operating systems will allow any thread to unlock it. Doing this is, of course, a Bad Idea. If you need this kind of functionality, read on about the semaphore in the next paragraph.
Similar to the mutex is the semaphore. A semaphore is like a mutex that counts instead of locks. If it reaches zero, the next attempt to access the semaphore will block until someone else increases it. This is useful for resource management when there is more than one resource, or if two separate(分离) threads are using the same resource in coordination. Common terminology(术语) for using semaphores is "uping" and "downing", where uping increases the count and downing decreases and blocks on zero.
Java provides a Class called Semaphore which does the same thing, but uses acquire() and release() methods instead of uping and downing.
With a name as cool-sounding as semaphore, even Computer Scientists couldn't think up what this is short for. (Yes, I know that a semaphore is a signal or flag
Multithreading in C的更多相关文章
- [.net 面向对象程序设计进阶] (18) 多线程(Multithreading)(三) 利用多线程提高程序性能(下)
[.net 面向对象程序设计进阶] (18) 多线程(Multithreading)(二) 利用多线程提高程序性能(下) 本节导读: 上节说了线程同步中使用线程锁和线程通知的方式来处理资源共享问题,这 ...
- [.net 面向对象程序设计进阶] (17) 多线程(Multithreading)(二) 利用多线程提高程序性能(中)
[.net 面向对象程序设计进阶] (17) 多线程(Multithreading)(二) 利用多线程提高程序性能(中) 本节要点: 上节介绍了多线程的基本使用方法和基本应用示例,本节深入介绍.NET ...
- [.net 面向对象程序设计进阶] (16) 多线程(Multithreading)(一) 利用多线程提高程序性能(上)
[.net 面向对象程序设计进阶] (16) 多线程(Multithreading)(一) 利用多线程提高程序性能(上) 本节导读: 随着硬件和网络的高速发展,为多线程(Multithreading) ...
- Implicit and Explicit Multithreading MULTITHREADING AND CHIP MULTIPROCESSORS
COMPUTER ORGANIZATION AND ARCHITECTURE DESIGNING FOR PERFORMANCE NINTH EDITION The concept of thread ...
- MULTITHREADING AND CHIP MULTIPROCESSORS
COMPUTER ORGANIZATION AND ARCHITECTURE DESIGNING FOR PERFORMANCE NINTH EDITION The most important me ...
- Multithreading annd Grand Central Dispatch on ios for Beginners Tutorial-多线程和GCD的入门教程
原文链接:Multithreading and Grand Central Dispatch on iOS for Beginners Tutorial Have you ever written a ...
- Part 86 to 88 Talking about Multithreading in C#
Part 86 Multithreading in C# What is a Process: Process is what the operating system uses to facil ...
- Multithreading: How to Use the Synchronization Classes
(Owed by: 春夜喜雨 http://blog.csdn.net/chunyexiyu 转载请标明来源) 翻译文章来源: msdn - Multithreading: How to Use t ...
- linux每日一练:Enable multithreading to use std::thread: Operation not permitted问题解决
linux每日一练:Enable multithreading to use std::thread: Operation not permitted问题解决 在linux在需要使用c++11时会遇到 ...
- Java - Multithreading zz
Java is a multi-threaded programming language which means we can develop multi-threaded program usin ...
随机推荐
- python将字符转换为字典
参考文章Python 如何将字符串转为字典 注意: 使用json的时候一定要注意是loads而不是load 即:user_dict = json.loads(user_info) 注意: 用eval( ...
- Java之DelayQueue实际应用
在学习Java 多线程并发开发过程中,了解到DelayQueue类的主要作用:是一个无界的BlockingQueue,用于放置实现了Delayed接口的对象,其 中的对象只能在其到期时才能从队列中取走 ...
- Codeforces 106A:Card Game
题目链接http://codeforces.com/contest/106/problem/A 题意:一套牌有S.H.D.C四种花色,按等级分成6.7.8.9.T.J.Q.K.A.每次选出一个花色作为 ...
- WindowsXamlHost:在 WPF 中使用 UWP 控件库中的控件
在 WindowsXamlHost:在 WPF 中使用 UWP 的控件(Windows Community Toolkit) 一文中,我们说到了在 WPF 中引入简单的 UWP 控件以及相关的注意事项 ...
- 使用 Content-Encoding: br 替换 Content-Encoding: gzip
今天在测试一个web 框架的时候无意发现框架运行是响应头时有一个 Content-Encoding: br 发现是一个gzip 算法的替代,同时压缩比很不错 浏览器兼容性如下: nginx 的配置参考 ...
- lerna基本试用
安装 yarn global add lerna or npm install -g lerna 基本项目 初始化 git init platform cd platform lerna init 效 ...
- ballerina 学习十八 事务编程
事务在分布式开发,以及微服务开发中是比较重要的 ballerina 支持 本地事务.xa 事务.分布式事务 ,但是具体的服务实现起来需要按照ballerian 的事务模型 infection agre ...
- cocos2dx Scene,Layer,Sprite的理解
layer,scene,sprite的默认锚点都是0.5,0.5 三者都继承自Node节点,暂时没看出有什么区别,或者下面的话是对的吧. 在cocos2d-x中,一个应用可以有多个scene,但任何时 ...
- sorting--codility
lesson 6: sorting 1. Distinct 2. Triangle 2. MaxProductOfThree 4. NumberOfDiscIntersections lesson 6 ...
- vue2.0实现一个模态弹框,内容自定义(使用slot)
定义模态框:合理使用插槽 model.vue <!-- 模态弹窗 --> <template> <div class="self-modal" v-s ...