CompileGLShader
//-----------------------------------------------------------------------------
// Purpose: Compiles a GL shader program and returns the handle. Returns 0 if
// the shader couldn't be compiled for some reason.
//-----------------------------------------------------------------------------
GLuint CMainApplication::CompileGLShader( const char *pchShaderName, const char *pchVertexShader, const char *pchFragmentShader )
{
GLuint unProgramID = glCreateProgram();
GLuint nSceneVertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource( nSceneVertexShader, 1, &pchVertexShader, NULL);
glCompileShader( nSceneVertexShader );
GLint vShaderCompiled = GL_FALSE;
glGetShaderiv( nSceneVertexShader, GL_COMPILE_STATUS, &vShaderCompiled);
if ( vShaderCompiled != GL_TRUE)
{
dprintf("%s - Unable to compile vertex shader %d!\n", pchShaderName, nSceneVertexShader);
glDeleteProgram( unProgramID );
glDeleteShader( nSceneVertexShader );
return 0;
}
glAttachShader( unProgramID, nSceneVertexShader);
glDeleteShader( nSceneVertexShader ); // the program hangs onto this once it's attached
GLuint nSceneFragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource( nSceneFragmentShader, 1, &pchFragmentShader, NULL);
glCompileShader( nSceneFragmentShader );
GLint fShaderCompiled = GL_FALSE;
glGetShaderiv( nSceneFragmentShader, GL_COMPILE_STATUS, &fShaderCompiled);
if (fShaderCompiled != GL_TRUE)
{
dprintf("%s - Unable to compile fragment shader %d!\n", pchShaderName, nSceneFragmentShader );
glDeleteProgram( unProgramID );
glDeleteShader( nSceneFragmentShader );
return 0;
}
glAttachShader( unProgramID, nSceneFragmentShader );
glDeleteShader( nSceneFragmentShader ); // the program hangs onto this once it's attached
glLinkProgram( unProgramID );
GLint programSuccess = GL_TRUE;
glGetProgramiv( unProgramID, GL_LINK_STATUS, &programSuccess);
if ( programSuccess != GL_TRUE )
{
dprintf("%s - Error linking program %d!\n", pchShaderName, unProgramID);
glDeleteProgram( unProgramID );
return 0;
}
glUseProgram( unProgramID );
glUseProgram( 0 );
return unProgramID;
}
CompileGLShader的更多相关文章
随机推荐
- SELinux 案例 2
普通进程权限白名单 sepolicy generate --application [-n NAME] [-u USER ]command [-w WRITE_PATH ]
- 160多条Windows 7 “运行”命令
160多条Windows 7 “运行”命令: 删除或更改应用程序 = control appwiz.cpl 添加设备 = devicepairingwizard 蓝牙文件传输 = fsquirt ...
- android ARM 汇编学习—— 在 android 设备上编译c/cpp代码并用objdump/readelf等工具分析
学习 android 逆向分析过程中,需要学习 Arm 指令,不可避免要编写一些 test code 并分析其指令,这是这篇文档的背景. 在目前 android 提供的开发环境里,如果要编写 c / ...
- Python selenium.webdriver.chrome.options.Options() Examples
The following are 27 code examples for showing how to use selenium.webdriver.chrome.options.Options( ...
- 全面理解面向对象的 JavaScript(转载)
http://www.ibm.com/developerworks/cn/web/1304_zengyz_jsoo/#resources 前言 当今 JavaScript 大行其道,各种应用对其依赖日 ...
- WEB字体,多列布局和伸缩盒
WEB字体 语法 @font-face{ font-family:""; src:url() format() ... } 兼容性写法 @font-face { font-fami ...
- mysql常用函数示例
CREATE TABLE `orders` ( `OrderId` INT(10) NOT NULL AUTO_INCREMENT COMMENT '编号', `ProductName` VARCHA ...
- [ThinkPHP] 从一个表中获得栏目对应的ID,从另一个表获得属于这些栏目的文章
public function index(){ $cate = 1; $query = M('Cate')->field('id')->where(array('id'=>$cat ...
- HDU 2141 Can you find it?【二分查找是否存在ai+bj+ck=x】
Give you three sequences of numbers A, B, C, then we give you a number X. Now you need to calculate ...
- SPOJ UOFTCG - Office Mates (树的最小路径覆盖)
UOFTCG - Office Mates no tags Dr. Baws has an interesting problem. His N graduate students, while f ...