Random Maze HDU - 4067(预定义状态建边(贪心建边))
Random Maze
Time Limit: 10000/3000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)
Total Submission(s): 1669 Accepted Submission(s): 682
1.There is only one entrance and one exit.
2.All the road in the maze are unidirectional.
3.For the entrance, its out-degree = its in-degree + 1.
4.For the exit, its in-degree = its out-degree + 1.
5.For other node except entrance and exit, its out-degree = its in-degree.

There is an directed graph, your task is removing some edge so that it becomes a random maze. For every edge in the graph, there are two values a and b, if you remove the edge, you should cost b, otherwise cost a.
Now, give you the information of the graph, your task if tell me the minimum cost should pay to make it becomes a random maze.
The rest of the test file contains T blocks.
For each test case, there is a line with four integers, n, m, s and t, means that there are n nodes and m edges, s is the entrance's index, and t is the exit's index. Then m lines follow, each line consists of four integers, u, v, a and b, means that there is an edge from u to v.
2<=n<=100, 1<=m<=2000, 1<=s, t<=n, s != t. 1<=u, v<=n. 1<=a, b<=100000
2 1 1 2
2 1 2 3
5 6 1 4
1 2 3 1
2 5 4 5
5 3 2 3
3 2 6 7
2 4 7 6
3 4 10 5
Case 2: 27
解析:
每条边由两种选择,删除还是不删除,这两者所用的权值都是正数,如果一正一负是不是就是最大权闭合子图
其实这题就和欧拉路的混合图建边一样 先定向建边 然后反悔
但这个不是 ,所以我们可以对一条边进行假设,如果边 u - > v 的 a < b 那么我们在原图中就保留这条边 sum += a,网络图中 建一条v - > u的反向边 权值为b - a in[v]++, out[u]++ (这里统计的是原图中的度数) 如果求费用流时走了这条边就意味着 原图中不走这条边 也就是删除这条边,同理 b < a 但这一步不统计度数 因为这一步的边在原图中已经删除了
然后in[s_]++, out[t_]++ 使得每个节点入度 = 出度
但实际却不是这样,通过这样构建图之后,原图中并不是所有的点的入度等于出度, 所以要通过网络图进行调整,
遍历每个点如果in[i] < out[i] 则从i 到 t 添加一条权值为out[i] - in[i]的边,注意这里in[i] out[i]是统计的原图中的度数,|out[i] - in[i]| 表示原图中出度和入度的差额 这里的权值为|out[i] - in[i]|, 而混合欧拉图中的权值为|out[i] - in[i]| / 2,知道为什么嘛。。。因为这里是删除边 而 混合欧拉图里是把边反向 嗯 是的 我和个傻子一样
#include <iostream>
#include <cstdio>
#include <sstream>
#include <cstring>
#include <map>
#include <cctype>
#include <set>
#include <vector>
#include <stack>
#include <queue>
#include <algorithm>
#include <cmath>
#include <bitset>
#define rap(i, a, n) for(int i=a; i<=n; i++)
#define rep(i, a, n) for(int i=a; i<n; i++)
#define lap(i, a, n) for(int i=n; i>=a; i--)
#define lep(i, a, n) for(int i=n; i>a; i--)
#define rd(a) scanf("%d", &a)
#define rlld(a) scanf("%lld", &a)
#define rc(a) scanf("%c", &a)
#define rs(a) scanf("%s", a)
#define rb(a) scanf("%lf", &a)
#define rf(a) scanf("%f", &a)
#define pd(a) printf("%d\n", a)
#define plld(a) printf("%lld\n", a)
#define pc(a) printf("%c\n", a)
#define ps(a) printf("%s\n", a)
#define MOD 2018
#define LL long long
#define ULL unsigned long long
#define Pair pair<int, int>
#define mem(a, b) memset(a, b, sizeof(a))
#define _ ios_base::sync_with_stdio(0),cin.tie(0)
//freopen("1.txt", "r", stdin);
using namespace std;
const int maxn = , INF = 0x3f3f3f3f, LL_INF = 0x7fffffffffffffff;
int n, m, k, q, s, t;
int head[], d[], vis[], p[], f[], nex[maxn];
int in[], out[];
int flow, value, cnt;
struct node
{
int u, v, w, c;
}Node[maxn]; void add_(int u, int v, int w, int c)
{
Node[cnt].u = u;
Node[cnt].v = v;
Node[cnt].w = w;
Node[cnt].c = c;
nex[cnt] = head[u];
head[u] = cnt++;
} void add(int u, int v, int w, int c)
{
add_(u, v, w, c);
add_(v, u, -w, );
} int spfa()
{
deque<int> Q;
mem(vis, );
mem(p, -);
mem(d, INF);
d[s] = ;
Q.push_front(s);
vis[s] = ;
p[s] = , f[s] = INF;
while(!Q.empty())
{
int u = Q.front(); Q.pop_front();
vis[u] = ;
for(int i = head[u]; i != -; i = nex[i])
{
node e = Node[i];
if(d[e.v] > d[u] + Node[i].w && Node[i].c > )
{
d[e.v] = d[u] + Node[i].w;
p[e.v] = i;
f[e.v] = min(f[u], Node[i].c);
if(!vis[e.v])
{
if(Q.empty()) Q.push_front(e.v);
else
{
if(d[e.v] < d[Q.front()]) Q.push_front(e.v);
else Q.push_back(e.v);
}
vis[e.v] = ;
}
}
}
}
if(p[t] == -) return ;
flow += f[t]; value += f[t] * d[t];
for(int i = t; i != s; i = Node[p[i]].u)
{
Node[p[i]].c -= f[t];
Node[p[i] ^ ].c += f[t];
}
return ;
} void max_flow()
{
value = flow = ;
while(spfa());
} void init()
{
mem(head, -);
mem(in, );
mem(out, );
cnt = ;
} int main()
{
int T, kase = ;
rd(T);
while(T--)
{
init();
int u, v, a, b, s_, t_;
int sum = , sum_flow = ;
rd(n), rd(m), rd(s_), rd(t_);
s = , t = n + ;
rap(i, , m)
{
rd(u), rd(v), rd(a), rd(b);
if(a < b)
{
sum += a;
add(v, u, b - a, );
in[v]++, out[u]++;
}
else
{
sum += b;
add(u, v, a - b, );
// in[v]++, out[u]++;
}
}
// add(t_, s_, 0, 1);
in[s_]++, out[t_]++;
rap(i, , n)
{
cout << in[i] - out[i] << endl;
if(in[i] < out[i])
add(i, t, , (out[i] - in[i]));
else if (in[i] > out[i])
add(s, i, , (in[i] - out[i])), sum_flow += (in[i] - out[i]);
}
max_flow();
// cout << sum_flow << " " << flow << endl;
printf("Case %d: ", ++kase);
if(sum_flow != flow)
{
ps("impossible");
}
else
pd(sum + value); } return ;
}
Random Maze
Time Limit: 10000/3000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)
Total Submission(s): 1669 Accepted Submission(s): 682
1.There is only one entrance and one exit.
2.All the road in the maze are unidirectional.
3.For the entrance, its out-degree = its in-degree + 1.
4.For the exit, its in-degree = its out-degree + 1.
5.For other node except entrance and exit, its out-degree = its in-degree.

There is an directed graph, your task is removing some edge so that it becomes a random maze. For every edge in the graph, there are two values a and b, if you remove the edge, you should cost b, otherwise cost a.
Now, give you the information of the graph, your task if tell me the minimum cost should pay to make it becomes a random maze.
The rest of the test file contains T blocks.
For each test case, there is a line with four integers, n, m, s and t, means that there are n nodes and m edges, s is the entrance's index, and t is the exit's index. Then m lines follow, each line consists of four integers, u, v, a and b, means that there is an edge from u to v.
2<=n<=100, 1<=m<=2000, 1<=s, t<=n, s != t. 1<=u, v<=n. 1<=a, b<=100000
2 1 1 2
2 1 2 3
5 6 1 4
1 2 3 1
2 5 4 5
5 3 2 3
3 2 6 7
2 4 7 6
3 4 10 5
Case 2: 27
Random Maze HDU - 4067(预定义状态建边(贪心建边))的更多相关文章
- Paip.最佳实践-- Buildin variale 内建变量 ,魔术变量,预定义变量,系统常量,系统变量 1
Paip.最佳实践-- Buildin variale 内建变量 ,魔术变量,预定义变量,系统常量,系统变量 1.1.1 C++内建变量(__LINE__).... 1.1.2 ...
- Atitit.预定义变量与变量预处理器
Atitit.预定义变量与变量预处理器 1. 预定义变量与1 2. 变量预处理器1 3. 测试数据生成器3 1. 预定义变量与 姓名:$name 次数:$rdm 时间:$datetime 文件名:$f ...
- VS2013 预定义的宏
Visual Studio 2013 预定义的宏 https://msdn.microsoft.com/zh-cn/library/b0084kay(v=vs.120).aspx 列出预定义的 ANS ...
- php预定义变量,超全局变量,魔术方法,特殊函数变量使用
<?php /* * 本代码全部为测试函数代码,部分注释和写实例 * * 修改php.ini variables_order=”EGPCS” * 请注意$_REQUEST在优先级传参的时候会造成 ...
- C++ 中常见预定义宏的使用
http://blog.csdn.net/hgl868/article/details/7058906 替代字符串: #define DOWNLOAD_IMAGE_LOG /var/log/png.l ...
- php的预定义数组
PHP预定义变量数组 1.$_SERVER 变量由Web服务器设定或者直接与当前的脚本的执行环境相关联 $_SERVER超级全局变量包含由web服务器创建的信息,它提供了服务器和客户配置及当前请求环境 ...
- php预定义常量&变量
PHP中可以使用预定义常量获取PHP中的信息,常用的预定义常量如下表所示. 常量名 功能 _FILE_ 默认常量,PHP程序文件名 _LINE_ 默认常量,PHP程序行数 PHP_VERSION ...
- 预定义变量 - PHP手册笔记
预定义变量将所有的外部变量表示成内建环境变量,并且将错误信息表示成返回头.超全局变量是在全部作用域中始终可用的内置变量.在函数或方法中无需执行global $variable,就可以访问它们. $GO ...
- oracle预定义角色
角色是相关权限的集合,使用角色能够简化权限的管理.简而言之就是oracle可以事先把一系列权限集中在一起(角色),打包赋予给用户,那么用户就具有了角色的一系列权限. oracle预定义角色有25种,它 ...
随机推荐
- Pytest+Allure定制报告
前言: 最近在研究接口自动化的框架,好的测试报告在整个测试框架起到至关重要的部分.终于被我发现一个超好用的报告框架,不仅报告美观,而且方便CI集成. 就是它,就是它:Allure Test Repor ...
- ofo C++面试
面试官不是C++方向,所以上来就是三个算法题. 1. 假设一个男生和他女朋友约吃饭,男生到的时间点是 6 点 到6点半,女生到的时间可能是 6点15到6点30,都是等概率的到达,问男生比女生到的晚的概 ...
- C++类的描述
类的描述分为两个部分,public和private public可以用来定义函数,对类的对象进行操作,对于用户是可见的,是用户对对象操作的唯一手段. private部分用于定义函数和数据成员,这些函数 ...
- Johnson算法
用于求稀疏图上的全局最短路. 考虑将带负权的图变为不带负权的图,再跑\(n\)次Dijkstra. 方法:新建点S,向所有点连边权为\(0\)的边,然后以S为起点跑SPFA.然后将每条边的权值重新赋为 ...
- POJ - 3468 线段树区间修改,区间求和
由于是区间求和,因此我们在更新某个节点的时候,需要往上更新节点信息,也就有了tree[root].val=tree[L(root)].val+tree[R(root)].val; 但是我们为了把懒标记 ...
- PS电商产品banner设计
- Centos6.x升级内核方法支持Docker
Centos6升级内核方法_百度经验https://jingyan.baidu.com/article/7e4409531bda252fc1e2ef4c.html
- MySQL 的两个特殊属性 unsigned与 zerofill
1 unsigned unsigned 就是将数字类型无符号化, 例如 int 型的范围:-2^31 ~ 2^31 - 1,而unsigned int的范围:0 ~ 2^32.看起来unsigned ...
- [转帖]Windows批处理(cmd/bat)常用命令小结
Windows批处理(cmd/bat)常用命令小结 非常值得学习的文档 先放这里 有时间做实验, 转载自:“趣IT”微信公共号 前言 批处理文件(batch file)包含一系列 DOS命令,通常用于 ...
- 虚拟机的ip地址为什么会发生变化
因为虚拟机在NAT模式下由Vmware8虚拟网卡提供虚拟机的IP分配,网桥模式下由Vmware1来提供IP分配.它们都相当于 一个小型的DHCP服务器,除非改动虚拟机的网络连接方式,或动了虚拟网卡服务 ...