http://sergworks.wordpress.com/2011/12/08/why-we-need-interfaces-in-delphi/

Why we need interfaces in Delphi.

Posted on December 8, 2011 by Serg

Objects are normally accessed by an object reference.

Interface reference is a different method to access an object’s functionality.

A simple question – why do we need interface references at all, why can’t we use object references everywhere?

There are several reasons to use interface references instead of object references,

but most important of them (at least historically) is accessing an object created in a different program module.

Let us consider a simple example – an object is created in .dll module and consumed in .exe module.

The TMathObject class implements Square and Cube functions on the FOperandfield;

we start with the following naive code:

unit MathUnit;

interface

type
TMathObject = class
private
FOperand: Double;
public
function Square: Double;
function Cube: Double;
property Operand: Double read FOperand write FOperand;
end; implementation function TMathObject.Square: Double;
begin
Result:= Sqr(FOperand);
end; function TMathObject.Cube: Double;
begin
Result:= Sqr(FOperand) * FOperand;
end; end.

We want to create and destroy TMathObject instances in dll module:

library MathDll;

uses
MathUnit in 'MathUnit.pas'; function CreateObject: TMathObject;
begin
Result:= TMathObject.Create;
end; procedure FreeObject(Obj: TMathObject);
begin
Obj.Free;
end; exports
CreateObject, FreeObject; {$R *.res} begin
end.

and use an instance of TMathObject in exe module:

program MathTest;

{$APPTYPE CONSOLE}

uses
MathUnit in 'MathUnit.pas'; function CreateObject: TMathObject; external 'MathDll.dll';
procedure FreeObject(Obj: TMathObject); external 'MathDll.dll'; var
MathObj: TMathObject; begin
MathObj:= CreateObject;
MathObj.Operand:= ;
Writeln('Square = ', MathObj.Square::, '; Cube = ', MathObj.Cube::);
FreeObject(MathObj);
Write('Press ''Enter'' key ... ');
Readln;
end.

If you compile the above example you can see it works, but TMathObject implementation (MathUnit.pas) is duplicated

in both program modules (MathTest.exe and MathDll.dll), and that is not just a waste of program memory.

One of the main reasons to split a program into program modules is a possibility to modify the modules separately;

for example to modify and deploy a different .dll version while keeping an .exe module intact.

In the above example the implementation of TMathObject is a contract that both sides (exe and dll) should adhere,

so the implementation of TMathObject can’t be changed in dll module only.

We need a different form of contract that does not include an object’s implementation.

A possible solution is to introduce a base class containing virtual abstract methods only:

unit BaseMath;

interface

type
TBaseMathObject = class
protected
function GetOperand: Double; virtual; abstract;
procedure SetOperand(const Value: Double); virtual; abstract;
public
function Square: Double; virtual; abstract;
function Cube: Double; virtual; abstract;
property Operand: Double read GetOperand write SetOperand;
end; implementation end.
Note that we can’t access FOperand field directly now because it is a part of TMathObject implementation that should be hidden in .dll module,
so we introduce getter (GetOperand) and setter (SetOperand) virtual methods.
Now we inherit a class that implements virtual methods from TBaseMathObject.
unit MathUnit;

interface

uses BaseMath;

type
TMathObject = class(TBaseMathObject)
private
FOperand: Double;
protected
function GetOperand: Double; override;
procedure SetOperand(const Value: Double); override;
public
function Square: Double; override;
function Cube: Double; override;
end; implementation function TMathObject.GetOperand: Double;
begin
Result:= FOperand;
end; procedure TMathObject.SetOperand(const Value: Double);
begin
FOperand:= Value;
end; function TMathObject.Square: Double;
begin
Result:= Sqr(FOperand);
end; function TMathObject.Cube: Double;
begin
Result:= Sqr(FOperand) * FOperand;
end; end.

The library module source code now is

library MathDll;

uses
BaseMath in 'BaseMath.pas',
MathUnit in 'MathUnit.pas'; function CreateObject: TBaseMathObject;
begin
Result:= TMathObject.Create;
end; procedure FreeObject(Obj: TBaseMathObject);
begin
Obj.Free;
end; exports
CreateObject, FreeObject; {$R *.res} begin
end.
The executable module source code is
program MathTest;

{$APPTYPE CONSOLE}

uses
BaseMath in 'BaseMath.pas'; function CreateObject: TBaseMathObject; external 'MathDll.dll';
procedure FreeObject(Obj: TBaseMathObject); external 'MathDll.dll'; var
MathObj: TBaseMathObject; begin
MathObj:= CreateObject;
MathObj.Operand:= ;
Writeln('Square = ', MathObj.Square::, '; Cube = ', MathObj.Cube::);
FreeObject(MathObj);
Write('Press ''Enter'' key ... ');
Readln;
end.

We can see that MathTest project does not contain MathUnit.pas unit, and is not dependent on TMathObject implementation;

in fact MathTest project does not know that TMathObject class even exist.

We can change TMathObjectimplementation in dll module as much as we want provided that we keepTBaseMathObject intact,

inherit TMathObject from TBaseMathObject and override TBaseMathObject‘s virtual abstract methods.

We implemented a general concept of interface in the form of pure abstract class.

Pure abstract classes are a way how interfaces are implemented in C++ .

This approach has a limited value in Delphi because Delphi does not support multiple inheritance,

and a Delphi class can have only one contract in the form of base abstract class.

Another problem is a limited use of ‘is’ and ‘as’ operators for an object created in a different program module:

Starting from version 3 Delphi introduces a concept of interface that is different from a pure abstract class

and solves the problems with object’s export by using interface references instead of object references:

unit BaseMath;

interface

type
IBaseMath = interface
['{92E9AFF4-25B7-41BD-9EB6-557D12F98BE6}']
function GetOperand: Double;
procedure SetOperand(const Value: Double);
function Square: Double;
function Cube: Double;
property Operand: Double read GetOperand write SetOperand;
end; implementation end.

There is no need to inherit TMathObject class from a given base class now;

we can inherit TMathObject class from any class we like.

Since all Delphi interfaces are descendants of IUnknown (also nicknamed as IInterface in Delphi)

we should also implement the methods of IUnknown interface in TMathObject class.

Delphi provides a helper TInterfacedObject class that already implements the methods of IUnknown

and can be used as TMathObject ancestor:

unit MathUnit;

interface

uses BaseMath;

type
TMathObject = class(TInterfacedObject, IBaseMath)
private
FOperand: Double;
protected
function GetOperand: Double;
procedure SetOperand(const Value: Double);
public
function Square: Double;
function Cube: Double;
end; implementation function TMathObject.GetOperand: Double;
begin
Result:= FOperand;
end; procedure TMathObject.SetOperand(const Value: Double);
begin
FOperand:= Value;
end; function TMathObject.Square: Double;
begin
Result:= Sqr(FOperand);
end; function TMathObject.Cube: Double;
begin
Result:= Sqr(FOperand) * FOperand;
end; end.

There is no need for FreeObject procedure now.

The FreeObject procedure was introduced in the previous examples

to enforce that a TMathObject instance is destroyed

in the same program module where it was created (i.e. in .dll module).

It is always a good rule of thumb that the one who creates an object is the one who destroys it.

But now there is no need to enforce it – if we use interface references object instances

are automatically destroyed in the same program module where they were created.

library MathDll;

uses
BaseMath in 'BaseMath.pas',
MathUnit in 'MathUnit.pas'; function CreateObject: IBaseMath;
begin
Result:= TMathObject.Create;
end; exports
CreateObject; {$R *.res} begin
end.

In the next example a TMathObject object instance is destroyed by assigning nil value to MathObj interface reference.

In most cases there is no need for doing it because an object is

destroyed automatically when all interface references goes out of scope.

In the following code the MathObj interface reference is a global variable and never goes out of scope,

so assigning it to nil explicitly makes sense:

program MathTest;

{$APPTYPE CONSOLE}

uses
BaseMath in 'BaseMath.pas'; function CreateObject: IBaseMath; external 'MathDll.dll'; var
MathObj: IBaseMath; begin
MathObj:= CreateObject;
MathObj.Operand:= ;
Writeln('Square = ', MathObj.Square::, '; Cube = ', MathObj.Cube::);
MathObj:= nil;
Write('Press ''Enter'' key ... ');
Readln;
end.

The interfaced demo works fine, but when I try to load/unload the DLL dinamically,

an access violation is raised at the end of the program in the System unit at the _IntfClear function.

program MathTest;

{$APPTYPE CONSOLE}

uses
Windows,
BaseMath in ‘BaseMath.pas'; //function CreateObject: IBaseMath; external ‘MathDll.dll'; type TCreateObject = function: IBaseMath; stdcall; var CreateObject: TCreateObject;
MathObj: IBaseMath;
Dll: THandle; begin
Dll := LoadLibrary(‘MathDll.dll’);
CreateObject := GetProcAddress(Dll, ‘CreateObject’); MathObj:= CreateObject;
MathObj.Operand:= ;
Writeln(‘Square = ‘, MathObj.Square::, ‘; Cube = ‘, MathObj.Cube::);
MathObj:= nil; FreeLibrary(Dll); Write(‘Press ”Enter” key … ‘);
Readln;
// Access Violation is raised here
end.

Sorry. It was a calling convention problem.
TCreateObject = function: IBaseMath;
works fine.

Great articles.

Great Approach of explanation.

I read a lot about interfaces, but this articles make you understand EXACTLY what is an Interface.

The three examples is the best way to progressively move from one concept to the other.

Thank you very much for your efforts.

Why we need interfaces in Delphi的更多相关文章

  1. Delphi Interfaces

    http://www.delphibasics.co.uk/Article.asp?Name=Interface The reason for interfaces   Classes that ex ...

  2. [Delphi] Delphi版本号对照

    VER300    Delphi Seattle / C++Builder Seattle    23    230    (Delphi:Win32/Win64/OSX/iOS32/iOS64/An ...

  3. Delphi的分配及释放---New/Dispose, GetMem/FreeMem及其它函数的区别与相同

    转载自:http://www.cnblogs.com/qiusl/p/4028437.html?utm_source=tuicool 我估摸着内存分配+释放是个基础的函数,有些人可能没注意此类函数或细 ...

  4. Delphi开发的IP地址修改工具

    用Delphi进行开发的,直接修改注册表,需重启电脑后才生效

  5. Delphi XE5教程3:实例程序

    内容源自Delphi XE5 UPDATE 2官方帮助<Delphi Reference>,本人水平有限,欢迎各位高人修正相关错误! 也欢迎各位加入到Delphi学习资料汉化中来,有兴趣者 ...

  6. delphi 保存网页MHT

    delphi 保存网页MHT   uses ADODB_TLB, CDO_TLB, ComObj,MSHTML;{$R *.dfm}{能把网页如 WWW.QQ.COM保存为一个单文件 .MHT但不能把 ...

  7. Delphi GDI+ Library

    GDI+ LibraryThis library enables GDI+ functionality for Delphi 2009 and later. It differs from other ...

  8. Delphi实现HTMLWebBrowser实现HTML界面

    HTML的界面有以下特点:图文混排,格式灵活,可以包含Flash.声音和视频等,实现图文声像的多媒体界面,而且易于建立和维护.另外,HTML的显示环境一般机器上都具备,通常不需要安装额外的软件.当然, ...

  9. [转]Delphi I/O Errors

    The following are the Windows API (and former DOS) IO errors, which are also the IO errors often ret ...

随机推荐

  1. 平板与PC的文件交互及播放

    发现在kindle上可以用ES开个浏览器,把FTP打开,实现文件的互访,之前还弄了一个大圈下了一大堆的垃圾软件, 而看电脑上的流媒体的话,则可以用dice播放器add一下samba就可以了

  2. js函数内嵌函数的整体跳出 .

    stop=false; $.ajax({success:function(){ 这里面不能用return false跳出整个<script></script>,只能跳出该处的f ...

  3. linux系统中内存爆满之后会如何?

    在使用python写程序的时候,发现一个可以无限迭代的迭代器,从而可以直接将系统中的内存占满,那么占满之后会发生什么呢? 1. 创建无限迭代,生成列表,如下: [root@python ~]# pyt ...

  4. 【LeetCode】204 - Count Primes

    Description:Count the number of prime numbers less than a non-negative number, n. Hint: Let's start ...

  5. Android开源图表库介绍

    XCL-Charts XCL-Charts V1.8     Android开源图表库(XCL-Charts is a free charting library for Android platfo ...

  6. 内存溢出(heap corruption detected:)

    今天又遇到了上次出现的bug,然后百度了一下,想起来这是内存溢出的毛病,故记录下来! 出现的问题就是这样: heap corruption detected: after normal block(# ...

  7. (转载)OC学习篇之---代理模式

    在前一篇文章我们介绍了OC中的协议的概念,这篇文章我们就来介绍一下OC中的代理模式,关于代理模式,如果还有同学不太清楚的话,就自己去补充知识了,这里就不做介绍了,这里只介绍OC中是如何实现代理模式的. ...

  8. 理解display:inline、block、inline-block

    要理解display:inline.block.inline-block的区别,需要先了解HTML中的块级(block)元素和行级(inline)元素的特点,行内元素也叫内联元素. 块级元素 总是另起 ...

  9. (转)Java关键字final、static使用总结

    一.final  根据程序上下文环境,Java关键字final有“这是无法改变的”或者“终态的”含义,它可以修饰非抽象类.非抽象类成员方法和变量.你可能出于两种理解而需要阻止改变:设计或效率. fin ...

  10. 25个CSS3 渐变和动画效果教程

    随着最新版CSS3渐变和动画功能发布,Web开发者在开发的过程中有了更多的选择.实际上,已经有了一些替代的技术,目的都是使网站的建设变得简易,高效和快速.不过CSS3所提供的渐变功能有着显著的优点,特 ...