/******************************************************************************************
Copyright 2013 Andrea Ragusa Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
******************************************************************************************/ /* This file contains definitions used by the Hex-Rays decompiler output.
It has type definitions and convenience macros to make the
output more readable. Copyright (c) 2007-2011 Hex-Rays */
#ifndef __DEFS
#define __DEFS #if defined(__GNUC__)
typedef long long ll;
typedef unsigned long long ull;
#define __int64 long long
// #define uint32_t int
#define __int16 short
#define __int8 char
#define MAKELL(num) num ## LL
#define FMT_64 "ll"
#elif defined(_MSC_VER)
typedef __int64 ll;
typedef unsigned __int64 ull;
#define MAKELL(num) num ## i64
#define FMT_64 "I64"
#elif defined (__BORLANDC__)
typedef __int64 ll;
typedef unsigned __int64 ull;
#define MAKELL(num) num ## i64
#define FMT_64 "L"
#else
#error "unknown compiler"
#endif typedef unsigned int uint;
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned long ulong; typedef char int8;
typedef signed char sint8;
typedef unsigned char uint8;
typedef short int16;
typedef signed short sint16;
typedef unsigned short uint16;
typedef int int32;
typedef signed int sint32;
typedef unsigned int uint32;
typedef ll int64;
typedef ll sint64;
typedef ull uint64; // Partially defined types:
#define _BYTE uint8
#define _WORD uint16
#define _DWORD uint32
#define _QWORD uint64
#if !defined(_MSC_VER)
#define _LONGLONG __int128
#endif #ifndef _WINDOWS_
//typedef int8 BYTE;
//typedef int16 WORD;
//typedef int32 DWORD;
//typedef int32 LONG;
#endif
typedef int64 QWORD;
#ifndef __cplusplus
typedef int bool; // we want to use bool in our C programs
#endif // Some convenience macros to make partial accesses nicer
// first unsigned macros:
#define LOBYTE(x) (*((_BYTE*)&(x))) // low byte
#define LOWORD(x) (*((_WORD*)&(x))) // low word
#define LODWORD(x) (*((_DWORD*)&(x))) // low dword
#define HIBYTE(x) (*((_BYTE*)&(x)+1))
#define HIWORD(x) (*((_WORD*)&(x)+1))
#define HIDWORD(x) (*((_DWORD*)&(x)+1))
#define BYTEn(x, n) (*((_BYTE*)&(x)+n))
#define WORDn(x, n) (*((_WORD*)&(x)+n))
#define BYTE1(x) BYTEn(x, 1) // byte 1 (counting from 0)
#define BYTE2(x) BYTEn(x, 2)
#define BYTE3(x) BYTEn(x, 3)
#define BYTE4(x) BYTEn(x, 4)
#define BYTE5(x) BYTEn(x, 5)
#define BYTE6(x) BYTEn(x, 6)
#define BYTE7(x) BYTEn(x, 7)
#define BYTE8(x) BYTEn(x, 8)
#define BYTE9(x) BYTEn(x, 9)
#define BYTE10(x) BYTEn(x, 10)
#define BYTE11(x) BYTEn(x, 11)
#define BYTE12(x) BYTEn(x, 12)
#define BYTE13(x) BYTEn(x, 13)
#define BYTE14(x) BYTEn(x, 14)
#define BYTE15(x) BYTEn(x, 15)
#define WORD1(x) WORDn(x, 1)
#define WORD2(x) WORDn(x, 2) // third word of the object, unsigned
#define WORD3(x) WORDn(x, 3)
#define WORD4(x) WORDn(x, 4)
#define WORD5(x) WORDn(x, 5)
#define WORD6(x) WORDn(x, 6)
#define WORD7(x) WORDn(x, 7) // now signed macros (the same but with sign extension)
#define SLOBYTE(x) (*((int8*)&(x)))
#define SLOWORD(x) (*((int16*)&(x)))
#define SLODWORD(x) (*((int32*)&(x)))
#define SHIBYTE(x) (*((int8*)&(x)+1))
#define SHIWORD(x) (*((int16*)&(x)+1))
#define SHIDWORD(x) (*((int32*)&(x)+1))
#define SBYTEn(x, n) (*((int8*)&(x)+n))
#define SWORDn(x, n) (*((int16*)&(x)+n))
#define SBYTE1(x) SBYTEn(x, 1)
#define SBYTE2(x) SBYTEn(x, 2)
#define SBYTE3(x) SBYTEn(x, 3)
#define SBYTE4(x) SBYTEn(x, 4)
#define SBYTE5(x) SBYTEn(x, 5)
#define SBYTE6(x) SBYTEn(x, 6)
#define SBYTE7(x) SBYTEn(x, 7)
#define SBYTE8(x) SBYTEn(x, 8)
#define SBYTE9(x) SBYTEn(x, 9)
#define SBYTE10(x) SBYTEn(x, 10)
#define SBYTE11(x) SBYTEn(x, 11)
#define SBYTE12(x) SBYTEn(x, 12)
#define SBYTE13(x) SBYTEn(x, 13)
#define SBYTE14(x) SBYTEn(x, 14)
#define SBYTE15(x) SBYTEn(x, 15)
#define SWORD1(x) SWORDn(x, 1)
#define SWORD2(x) SWORDn(x, 2)
#define SWORD3(x) SWORDn(x, 3)
#define SWORD4(x) SWORDn(x, 4)
#define SWORD5(x) SWORDn(x, 5)
#define SWORD6(x) SWORDn(x, 6)
#define SWORD7(x) SWORDn(x, 7) // Helper functions to represent some assembly instructions. #ifdef __cplusplus // Fill memory block with an integer value
inline void memset32(void *ptr, uint32 value, int count)
{
uint32 *p = (uint32 *)ptr;
for ( int i=; i < count; i++ )
*p++ = value;
} // Generate a reference to pair of operands
template<class T> int16 __PAIR__( int8 high, T low) { return ((( int16)high) << sizeof(high)*) | uint8(low); }
template<class T> int32 __PAIR__( int16 high, T low) { return ((( int32)high) << sizeof(high)*) | uint16(low); }
template<class T> int64 __PAIR__( int32 high, T low) { return ((( int64)high) << sizeof(high)*) | uint32(low); }
template<class T> uint16 __PAIR__(uint8 high, T low) { return (((uint16)high) << sizeof(high)*) | uint8(low); }
template<class T> uint32 __PAIR__(uint16 high, T low) { return (((uint32)high) << sizeof(high)*) | uint16(low); }
template<class T> uint64 __PAIR__(uint32 high, T low) { return (((uint64)high) << sizeof(high)*) | uint32(low); } // rotate left
template<class T> T __ROL__(T value, uint count)
{
const uint nbits = sizeof(T) * ;
count %= nbits; T high = value >> (nbits - count);
value <<= count;
value |= high;
return value;
} // rotate right
template<class T> T __ROR__(T value, uint count)
{
const uint nbits = sizeof(T) * ;
count %= nbits; T low = value << (nbits - count);
value >>= count;
value |= low;
return value;
} // carry flag of left shift
template<class T> int8 __MKCSHL__(T value, uint count)
{
const uint nbits = sizeof(T) * ;
count %= nbits; return (value >> (nbits-count)) & ;
} // carry flag of right shift
template<class T> int8 __MKCSHR__(T value, uint count)
{
return (value >> (count-)) & ;
} // sign flag
template<class T> int8 __SETS__(T x)
{
if ( sizeof(T) == )
return int8(x) < ;
if ( sizeof(T) == )
return int16(x) < ;
if ( sizeof(T) == )
return int32(x) < ;
return int64(x) < ;
} // overflow flag of subtraction (x-y)
template<class T, class U> int8 __OFSUB__(T x, U y)
{
if ( sizeof(T) < sizeof(U) )
{
U x2 = x;
int8 sx = __SETS__(x2);
return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y));
}
else
{
T y2 = y;
int8 sx = __SETS__(x);
return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2));
}
} // overflow flag of addition (x+y)
template<class T, class U> int8 __OFADD__(T x, U y)
{
if ( sizeof(T) < sizeof(U) )
{
U x2 = x;
int8 sx = __SETS__(x2);
return (( ^ sx) ^ __SETS__(y)) & (sx ^ __SETS__(x2+y));
}
else
{
T y2 = y;
int8 sx = __SETS__(x);
return (( ^ sx) ^ __SETS__(y2)) & (sx ^ __SETS__(x+y2));
}
} // carry flag of subtraction (x-y)
template<class T, class U> int8 __CFSUB__(T x, U y)
{
int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
if ( size == )
return uint8(x) < uint8(y);
if ( size == )
return uint16(x) < uint16(y);
if ( size == )
return uint32(x) < uint32(y);
return uint64(x) < uint64(y);
} // carry flag of addition (x+y)
template<class T, class U> int8 __CFADD__(T x, U y)
{
int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
if ( size == )
return uint8(x) > uint8(x+y);
if ( size == )
return uint16(x) > uint16(x+y);
if ( size == )
return uint32(x) > uint32(x+y);
return uint64(x) > uint64(x+y);
} #else // The following definition is not quite correct because it always returns
// uint64. The above C++ functions are good, though. #define __PAIR__(high, low) (((uint64)(high)<<sizeof(high)*8) | low)
// For C, we just provide macros, they are not quite correct.
#define __ROL__(x, y) __rotl__(x, y) // Rotate left
#define __ROR__(x, y) __rotr__(x, y) // Rotate right
#define __CFSHL__(x, y) invalid_operation // Generate carry flag for (x<<y)
#define __CFSHR__(x, y) invalid_operation // Generate carry flag for (x>>y)
#define __CFADD__(x, y) invalid_operation // Generate carry flag for (x+y)
#define __CFSUB__(x, y) invalid_operation // Generate carry flag for (x-y)
#define __OFADD__(x, y) invalid_operation // Generate overflow flag for (x+y)
#define __OFSUB__(x, y) invalid_operation // Generate overflow flag for (x-y)
#endif // No definition for rcl/rcr because the carry flag is unknown
#define __RCL__(x, y) invalid_operation // Rotate left thru carry
#define __RCR__(x, y) invalid_operation // Rotate right thru carry
#define __MKCRCL__(x, y) invalid_operation // Generate carry flag for a RCL
#define __MKCRCR__(x, y) invalid_operation // Generate carry flag for a RCR
#define __SETP__(x, y) invalid_operation // Generate parity flag for (x-y) // In the decompilation listing there are some objects declarared as _UNKNOWN
// because we could not determine their types. Since the C compiler does not
// accept void item declarations, we replace them by anything of our choice,
// for example a char: #define _UNKNOWN char #ifdef _MSC_VER
#define snprintf _snprintf
#define vsnprintf _vsnprintf
#endif #endif

Hex-Rays decompiler type definitions and convenience macros的更多相关文章

  1. 类型转换bin()、chr()、ord() 、int()、float()、str()、repr()、bytes()、tuple(s )、 list(s )   、unichr(x ) 、 ord(x )  、 hex(x )  、          type()数据类型查询

    1.bin() 将整数x转换为二进制字符串,如果x不为Python中int类型,x必须包含方法__index__()并且返回值为integer: 参数x:整数或者包含__index__()方法切返回值 ...

  2. The repository for high quality TypeScript type definitions

    Best practices This is a guide to the best practices to follow when creating typing files. There are ...

  3. [TypeScript] Type Definitions and Modules

    For example you are building your own module, the same as Lodash: my-lodash.d.ts declare module &quo ...

  4. [Typescript] Installing Promise Type Definitions Using the lib Built-In Types

    To fix Promise is not recolized in TypeScript, we can choose to use a lib: npm i @types/es6-promise ...

  5. 【typedef】Type definitions 自定义类型

  6. IDA Pro反编译代码类型转换参考

    /* This file contains definitions used by the Hex-Rays decompiler output. It has type definitions an ...

  7. IDA Pro plug-in defines

    /* This file contains definitions used by the Hex-Rays decompiler output. It has type definitions an ...

  8. IDA 宏定义

    /* This file contains definitions used by the Hex-Rays decompiler output. It has type definitions an ...

  9. IDA逆向常用宏定义

    /* This file contains definitions used by the Hex-Rays decompiler output. It has type definitions an ...

随机推荐

  1. org.hibernate.MappingException: duplicate import异常

    在开发hibernate时,一起多谢ORM类和映射文件时,报出:org.hibernate.MappingException: duplicate import com.XXX异常 解决方案: 检查你 ...

  2. K2 Blackpearl开发技术要点(Part1)

    转:http://www.cnblogs.com/dannyli/archive/2012/09/14/2685260.html K2 Blackpearl开发技术要点(Part1) 预知后事如何,请 ...

  3. Oracle数据库中有关记录个数的查询

    一.查询表中全部的记录个数 可用两种方法,一种是在oracle的系统表中统计,另一种需要写存储过程统计,方法分别如下. 1.系统表中统计: SELECT sum(num_rows) FROM user ...

  4. show engine innodb status 详解

    找个mysql客户端,执行show engine innodb status得到如下结果: 详细信息如下: ************************************** ======= ...

  5. Linux 的 screen用法

    screen可以将任务挂起,即将任务放在后台,一般5个任务左右. 1.新建screen会话:直接输入screen命令或者screen -S [会话名称] 2.退出会话:按下组合键Ctrl+a并松开,此 ...

  6. effective c++:inline函数,文件间编译依存关系

    inline函数 inline函数可以不受函数调用所带来的额外开销,编译器也会优化这些不含函数调用的代码,但是我们不能滥用Inline函数,如果程序中的每个函数都替换为inline函数那么生成的目标文 ...

  7. Ubuntu上用快捷键关闭没有响应的程序

    Linux 上有很多方法可以强制关闭无响应的程序,比如你可以通过按快捷键 Ctrl + Shift + T 来调出 Terminal 或者用 Ctrl + Shift + F1 进入 Console ...

  8. 开源框架DNN简介以及安装

    donetnuke 是一款免费的开源cms框架,目前也有收费版,不过免费版也可以适应大家大部分的需求.我前些阵子是老板让我在20天内,做好一个官网并且发布,并且指定使用dnn这个框架,考虑到又可以学习 ...

  9. linux命令 screen的简单使用

    在远程命令行下某些长时间的操作,一旦网络出现故障,后果可能会很严重,在这种情况下可以使用screen命令来解决.screen可以创建一个session,在不小心断开以后还可以继续恢复session保存 ...

  10. bat面试总结

    bat是国内互联网行业的龙头老大,招聘要求自然也是互联网行业最高-面试过程一般考查四个方面:基础+算法+数据结构+项目. 基础:c/c++/java等语言基础,这个根据你应聘所选的语言来定(一般不会考 ...