In a world where ordinary people cannot reach, a boy named "Koutarou" and a girl named "Sena" are playing a video game. The game system of this video game is quite unique: in the process of playing this game, you need to constantly face the choice, each time you choose the game will provide 1-3options, the player can only choose one of them. Each option has an effect on a "score" parameter in the game. Some options will increase the score, some options will reduce the score, and some options will change the score to a value multiplied by −1 .

That is, if there are three options in a selection, the score will be increased by 1, decreased by 1, or multiplied by −1. The score before the selection is 8. Then selecting option 11 will make the score become 99, and selecting option 22 will make the score 77 and select option 33 to make the score -8−8. Note that the score has an upper limit of 100100 and a lower limit of -100−100. If the score is 9999 at this time, an option that makes the score +2+2 is selected. After that, the score will change to 100 and vice versa .

After all the choices have been made, the score will affect the ending of the game. If the score is greater than or equal to a certain value kk, it will enter a good ending; if it is less than or equal to a certain value ll, it will enter the bad ending; if both conditions are not satisfied, it will enter the normal ending. Now, Koutarou and Sena want to play the good endings and the bad endings respectively. They refused to give up each other and finally decided to use the "one person to make a choice" way to play the game, Koutarou first choose. Now assume that they all know the initial score, the impact of each option, and the kk, ll values, and decide to choose in the way that works best for them. (That is, they will try their best to play the ending they want. If it's impossible, they would rather normal ending than the ending their rival wants.)

Koutarou and Sena are playing very happy, but I believe you have seen through the final ending. Now give you the initial score, the kk value, the ll value, and the effect of each option on the score. Can you answer the final ending of the game?

Input

The first line contains four integers n,m,k,l( 10001≤n≤1000, −100≤m≤100 ,100≤l<k≤100), represents the number of choices, the initial score, the minimum score required to enter a good ending, and the highest score required to enter a bad ending, respectively.

Each of the next nn lines contains three integers a,b,ca,b,c(a≥0 ,b≥0 ,c=0 or c=1),indicates the options that appear in this selection,in which a=0a=0 means there is no option to increase the score in this selection, a>0a>0 means there is an option in this selection to increase the score by aa ; b=0b=0 means there is no option to decrease the score in this selection, b>0b>0 means there is an option in this selection to decrease the score by bb; c=0c=0 means there is no option to multiply the score by -1−1 in this selection , c=1c=1 means there is exactly an option in this selection to multiply the score by -1−1. It is guaranteed that a,b,ca,b,c are not equal to 00 at the same time.

Output

One line contains the final ending of the game. If it will enter a good ending,print "Good Ending"(without quotes); if it will enter a bad ending,print "Bad Ending"(without quotes);otherwise print "Normal Ending"(without quotes).

样例输入1复制

3 -8 5 -5
3 1 1
2 0 1
0 2 1

样例输出1复制

Good Ending

样例输入2复制

3 0 10 3
0 0 1
0 10 1
0 2 1

样例输出2复制

Bad Ending

题目来源

ACM-ICPC 2018 徐州赛区网络预赛

 #include <iostream>
#include <algorithm>
#include <cstring>
#include <cstdio>
#include <vector>
#include <queue>
#include <stack>
#include <cstdlib>
#include <iomanip>
#include <cmath>
#include <cassert>
#include <ctime>
#include <map>
#include <set>
#include <vector>
using namespace std;
#define ull unsigned long long
#define ll long long
#define ph push_back
int n,m,l,r;
#define N 1009
int a[N],b[N],c[N];
map<int,map<int,int> >mp;
void init()
{
for(int i=;i<N;i++)
{
for(int j=-;j<;j++)//-120到120
{
mp[i][j]=-;//要小于0
}
}
}
//先手想要最后的结果尽量大,而后手希望最后的结果尽量小
int dfs(int cnt,int now){//cnt 次数,now 当前的得分
if(cnt>=n+){
if(now>=r) return ;
if(now>l) return ;
return ;
}
if(mp[cnt][now]!=-) return mp[cnt][now];
if(cnt&){
int val=;
if(a[cnt]) val=max(val,dfs(cnt+,min(,now+a[cnt])) );
if(b[cnt]) val=max(val,dfs(cnt+,max(-,now-b[cnt])) );
if(c[cnt]) val=max(val,dfs(cnt+,-now));
return mp[cnt][now]=val;
}
else{
int val=;
if(a[cnt]) val=min(val,dfs(cnt+,min(,now+a[cnt])) );
if(b[cnt]) val=min(val,dfs(cnt+,max(-,now-b[cnt])) );
if(c[cnt]) val=min(val,dfs(cnt+,-now) );
return mp[cnt][now]=val;
}
}
int main()
{
scanf("%d%d%d%d",&n,&m,&r,&l);//刚开始输成了l,r.
for(int i=;i<=n;i++)//要从1开始
{
scanf("%d%d%d",&a[i],&b[i],&c[i]);
}
init();
int val=dfs(,m);
if(val==){
printf("Good Ending\n");
}
else if(val==){
printf("Normal Ending\n");
}
else{
printf("Bad Ending\n");
}
return ;
}

ACM-ICPC 2018 徐州赛区网络预赛 B. BE, GE or NE的更多相关文章

  1. ACM-ICPC 2018 徐州赛区网络预赛 B BE, GE or NE(记忆化搜索)

    https://nanti.jisuanke.com/t/31454 题意 两个人玩游戏,最初数字为m,有n轮,每轮三个操作给出a b c,a>0表示可以让当前数字加上a,b>0表示可以让 ...

  2. ACM-ICPC 2018 徐州赛区网络预赛 B BE, GE or NE(博弈,记忆化搜索)

    链接https://nanti.jisuanke.com/t/31454 思路 开始没读懂题,也没注意看数据范围(1000*200的状态,记忆化搜索随便搞) 用记忆化搜索处理出来每个状态的胜负情况 因 ...

  3. ACM-ICPC 2018 徐州赛区网络预赛 B BE, GE or NE 【模拟+博弈】

    题目:戳这里 题意:A和B博弈,三种操作分别是x:加a,y:减b,z:取相反数.当x或y或z为0,说明该操作不可取,数据保证至少有一个操作可取,给定一个区间(l,k)和原始数字m,如果A和B在n次操作 ...

  4. ACM-ICPC 2018 徐州赛区网络预赛 G. Trace (思维,贪心)

    ACM-ICPC 2018 徐州赛区网络预赛 G. Trace (思维,贪心) Trace 问答问题反馈 只看题面 35.78% 1000ms 262144K There's a beach in t ...

  5. ACM-ICPC 2018 徐州赛区网络预赛 J. Maze Designer (最大生成树+LCA求节点距离)

    ACM-ICPC 2018 徐州赛区网络预赛 J. Maze Designer J. Maze Designer After the long vacation, the maze designer ...

  6. 计蒜客 1460.Ryuji doesn't want to study-树状数组 or 线段树 (ACM-ICPC 2018 徐州赛区网络预赛 H)

    H.Ryuji doesn't want to study 27.34% 1000ms 262144K   Ryuji is not a good student, and he doesn't wa ...

  7. ACM-ICPC 2018 徐州赛区网络预赛 B(dp || 博弈(未完成)

    传送门 题面: In a world where ordinary people cannot reach, a boy named "Koutarou" and a girl n ...

  8. ACM-ICPC 2018 徐州赛区网络预赛 H. Ryuji doesn't want to study

    262144K   Ryuji is not a good student, and he doesn't want to study. But there are n books he should ...

  9. ACM-ICPC 2018 徐州赛区网络预赛 F. Features Track

    262144K   Morgana is learning computer vision, and he likes cats, too. One day he wants to find the ...

随机推荐

  1. 《java学习二》并发编程

    多线程创建方式 1.继承thread类,重写run方法 CreateThread createThread = new CreateThread();     ------createThread  ...

  2. 公司项目git开发流程规范

    手动修改冲突之后,git add . git commit ,git push

  3. <img/>标签属性

    属性        属性值               描述 src            url               图像的路径 alt             文本            ...

  4. session会话

    jsp会话篇session: package com.log; import java.io.IOException; import java.util.ArrayList; import java. ...

  5. uvm_reg_fifo——寄存器模型(十五)

    当我们对寄存器register, 存储器memory, 都进行了建模,是时候对FIFO进行建模了 uvm_reg_fifo毫无旁贷底承担起了这个责任,包括:set, get, update, read ...

  6. 使用poi或jxl,通过java读写xls、xlsx文档

    package nicetime.com.baseutil; import jxl.Sheet;import jxl.Workbook;import jxl.read.biff.BiffExcepti ...

  7. 轮播插件unslider.min.js使用demo

    有两种应用方式: 1.轮播图片作为<img>标签使用 HTML代码: <html> <head> <meta charset="utf-8" ...

  8. tpcc-mysql 实践

    一.TPCC 介绍 TPC:全称Transaction Processing Performance Council (事务处理性能委员会),是一家非盈利性组织,该组织制定各种商业应用的基准测试规范, ...

  9. mac安装webpack失败

    最近开始接触构建工具webpack,公司电脑是 windows,而我自己的呢是mac.本来以为在自己电脑安装很简单,但是出了点问题,所以写出来分享下. 这里用npm的方式安装,首先你要安装node.j ...

  10. 2018.5.4 AndroidStudio遇到的问题

    新建项目初出现异常报错 Error:Execution failed for task ':app:preDebugAndroidTestBuild'. > Conflict 发生这类型的错误, ...