hdoj 5094 Maze 【BFS + 状态压缩】 【好多坑】
Maze
Spock, the deputy captain of Starship Enterprise, fell into Klingon’s trick and was held as prisoner on their mother planet Qo’noS.
The captain of Enterprise, James T. Kirk, had to fly to Qo’noS to rescue his deputy. Fortunately, he stole a map of the maze where Spock was put in exactly.
The maze is a rectangle, which has n rows vertically and m columns horizontally, in another words, that it is divided into n*m locations. An ordered pair (Row No., Column No.) represents a location in the maze. Kirk moves from current location to next costs
1 second. And he is able to move to next location if and only if:
Next location is adjacent to current Kirk’s location on up or down or left or right(4 directions)
Open door is passable, but locked door is not.
Kirk cannot pass a wall
There are p types of doors which are locked by default. A key is only capable of opening the same type of doors. Kirk has to get the key before opening corresponding doors, which wastes little time.
Initial location of Kirk was (1, 1) while Spock was on location of (n, m). Your task is to help Kirk find Spock as soon as possible.
Each test case consists of several lines. Three integers are in the first line, which represent n, m and p respectively (1<= n, m <=50, 0<= p <=10).
Only one integer k is listed in the second line, means the sum number of gates and walls, (0<= k <=500).
There are 5 integers in the following k lines, represents xi1, yi1, xi2, yi2, gi; when gi >=1, represents there is a gate of type gi between location (xi1, yi1) and (xi2,
yi2); when gi = 0, represents there is a wall between location (xi1, yi1) and (xi2, yi2), ( | xi1 - xi2 | + | yi1 - yi2 |=1, 0<= gi <=p
)
Following line is an integer S, represent the total number of keys in maze. (0<= S <=50).
There are three integers in the following S lines, represents xi1, yi1 and qi respectively. That means the key type of qi locates on location (xi1, yi1), (1<= qi<=p).
If there is no possible plan, output -1.
4 4 9
9
1 2 1 3 2
1 2 2 2 0
2 1 2 2 0
2 1 3 1 0
2 3 3 3 0
2 4 3 4 1
3 2 3 3 0
3 3 4 3 0
4 3 4 4 0
2
2 1 2
4 2 1
14
WA了两次。
。。
注意状态压缩处理二进制时,对门和钥匙的编号要减一处理(不要问我为什么)。
#include <cstdio>
#include <cstring>
#include <queue>
#include <algorithm>
#define MAXN 51
using namespace std;
struct Node
{
int x, y, step, key;
friend bool operator < (Node a, Node b)
{
return a.step > b.step;
}
};
int Map[MAXN][MAXN];
int pos[MAXN][MAXN][10];//存储该位置拥有的 钥匙种类
bool vis[MAXN][MAXN][1<<10];//最多10个门
int rec[MAXN][MAXN][MAXN][MAXN];// -2表示两点间有墙 大于或等于0表示两点间有门 -1表示什么都没有
int N, M, p, k;
void getMap()
{
int x, y, x1, y1, x2, y2, op;
memset(Map, 0, sizeof(Map));//0表示该位置什么都没有
memset(rec, -1, sizeof(rec));//-1表示两个位置之间 什么都没有
scanf("%d", &k);
for(int i = 1; i <= k; i++)//k个地方有门 或者 有墙
{
scanf("%d%d%d%d%d", &x1, &y1, &x2, &y2, &op);
if(op == 0)//墙
rec[x1][y1][x2][y2] = rec[x2][y2][x1][y1] = -2;
else//门
rec[x1][y1][x2][y2] = rec[x2][y2][x1][y1] = op-1;
}
memset(pos, 0, sizeof(pos));
int S;//钥匙数目
scanf("%d", &S);
while(S--)
{
scanf("%d%d%d", &x, &y, &op);
Map[x][y] = 1;
if(!pos[x][y][op-1])//该钥匙 还没有
pos[x][y][op-1] = 1;
}
}
bool judge(Node a)//是否越界
{
return a.x >= 1 && a.x <= N && a.y >= 1 && a.y <= M;
}
int wall_or_door(Node a, Node b)//推断两个点间是否有 墙 或有门 或什么都没有
{
return rec[a.x][a.y][b.x][b.y];
}
void BFS(int x, int y)
{
priority_queue<Node> Q;
int move[4][2] = {0,1, 0,-1, 1,0, -1,0};
memset(vis, false, sizeof(vis));
Node now, next;
now.x = x, now.y = y, now.step = 0, now.key = 0;
if(Map[now.x][now.y])//起点可能有钥匙 这里是个坑
{
for(int i = 0; i < 10; i++)
{
if(pos[now.x][now.y][i])
now.key |= (1 << i);
}
}
Q.push(now);
vis[now.x][now.y][now.key] = true;
while(!Q.empty())
{
now = Q.top();
Q.pop();
if(now.x == N && now.y == M)//到达终点
{
printf("%d\n", now.step);
return ;
}
for(int k = 0; k < 4; k++)
{
next.x = now.x + move[k][0];
next.y = now.y + move[k][1];
next.step = now.step + 1;
int t = wall_or_door(now, next);
if(judge(next) && t != -2)//不能越界且中间不能有墙
{
//分有门 和 没有门 来讨论
if(t >= 0)//有门
{
next.key = now.key;
//先看是否有钥匙 要保证能到达目标位置
if(next.key & (1 << t))//有钥匙
{
//推断目标位置是否有钥匙
if(Map[next.x][next.y])//有钥匙 收集钥匙
{
for(int i = 0; i < 10; i++)
{
if(pos[next.x][next.y][i])
next.key |= (1 << i);
}
}
if(!vis[next.x][next.y][next.key])//推断该状态 是否出现过
{
vis[next.x][next.y][next.key] = true;
Q.push(next);
}
}
//没有钥匙这条路眼下不能走
}
else//没有门
{
next.key = now.key;
if(Map[next.x][next.y])//目标位置有钥匙
{
for(int i = 0; i < 10; i++)
{
if(pos[next.x][next.y][i])
next.key |= (1 << i);
}
}
if(!vis[next.x][next.y][next.key])
{
vis[next.x][next.y][next.key] = true;
Q.push(next);
}
}
}
}
}
printf("-1\n");
}
int main()
{
while(scanf("%d%d%d", &N, &M, &p) != EOF)
{
getMap();
BFS(1, 1);
}
return 0;
}
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