LTE technology works based on three channel types viz. logical channel,transport channel and physical channels. These channels are used by lower layers to provide services to the upper layers.

The access points to the Layer L2/L3 are transport channels. They get mapped to physical channels. These physical channels will have different modulation-code rate as mentioned below and are exclusively used by LTE PHYSICAL Layer to carry upper layer information.

LTE Logical,Transport and Physical channels

Following figure mentions LTE logical channels,transport channels and physical channels and mapping between them.

As shown logical channels are of two types; one carrying control information and the other carrying traffic informtion. These gets mapped to transport channels as depicted in the figure. The left side is downlink channel mapping and right side is uplink channel mapping.

Physical Channels

PDSCH - Stands for Physical Downlink Shared Channel, mainly used to carry high speed data/multimedia information. Can be either QPSK/16QAM/64QAM.

PDCCH - Stands for Physical Downlink Control Channel, mainly used to carry UE specific control information. It will have QPSK modulation used.It is mapped on resource elements(REs) in first 3 OFDM syms(symbols) in first slot of subframe.

CCPCH - Stands for Common Control Physical Channel, carries cell-wide control information. QPSK is used. CCPCH is transmitted exclusively on 72 subcarriers centered around DC carrier.

Physical Signals

Physical signals do not convey L2/L3 layer information, but mainly used for synchronization and channel estimation purpose. RS is used for estimating channel response. P-SS and S-SS synchronization signals used for determining network frame timing information i.e. start of the information.

Transport Channels

• Downlink and Uplink transport channels carry L2/L3 information. 
• It also configures LTE PHY layer.
• It sends status information such as packet error and CQI to upper layers.
• Also supports peer-peer signaling between higher layers.

Based on broadcast,unicast or multicast concept different transport channels exist. Downlink channels include BCH(broadcast channel),DL-SCH(downlink shared channel, to multiple mobile subscribers or UEs),PCH(paging channel, used for UE DRX and broadcasted over entire cell ),MCH(multicast channel, transmitted over entire cell). Uplink channels include RACH(Random Access Channel), UL-SCH(Uplink Shared Channel).

Uplink PRBs(Physical Resource Blocks) are assigned to UE by eNodeB scheduler. PUSCH is used and shared by multiple UEs to carry upper layer information towards eNodeB. It will employ QPSK/16QAM/64QAM modulation types.

LTE Air interface Channels-----http://www.rfwireless-world.com/Tutorials/LTE-logical-transport-physical-channels.html的更多相关文章

  1. 3G 4G 5G中的网络安全问题——文献汇总

    Modeling and Analysis of RRC-Based Signalling Storms in 3G Networks 还是使用状态机模型来做恶意UE识别 https://san.ee ...

  2. Lock-less and zero copy messaging scheme for telecommunication network applications

    A computer-implemented system and method for a lock-less, zero data copy messaging mechanism in a mu ...

  3. Core abstraction layer for telecommunication network applications

    A new sub-system, the core abstraction layer (CAL), is introduced to the middleware layer of the mul ...

  4. Lock-less buffer management scheme for telecommunication network applications

    A buffer management mechanism in a multi-core processor for use on a modem in a telecommunications n ...

  5. LTE

    LTE (telecommunication), Long Term Evolution, a telephone and mobile broadband communication standar ...

  6. 【转】LTE基本架构

    这篇文章主要介绍LTE的最基础的架构,包括LTE网络的构成,每一个网络实体的作用以及LTE网络协议栈,最后还包括对一个LTE数据流的模型的说明. LTE网络参考模型 这是一张非常有名的LTE架构图,从 ...

  7. 【转】轻舞飞扬 LTE基本架构

    这篇文章主要介绍LTE的最基础的架构,包括LTE网络的构成,每一个网络实体的作用以及LTE网络协议栈,最后还包括对一个LTE数据流的模型的说明. LTE网络参考模型 这是一张非常有名的LTE架构图,从 ...

  8. LTE基本架构

    1.LTE结构 这是一张非常有名的LTE架构图,从图中可以看出,整个网络构架被分为了四个部分:  (1)UE就可以看作是我们的手机终端 (2)PDN可以看作是网络上的服务器 (3)E-UTRAN可以看 ...

  9. channels 2.x的使用

    转载:https://www.vimiix.com/post/2018/07/26/channels2-tutorial/ 认识 Channels 之前,需要先了解一下 asgi ,全名:Asynch ...

随机推荐

  1. Unity3D心得分享

    本篇文章的内容以各种tips为主,不间断更新 系列文章 =========================== "Unity测试系列"文章索引 Unity-Animator深入系列 ...

  2. Ubuntu上Docker安装Trouble Shooting

    (我的环境是Mint7.1,相当于Ubuntu14.04) 1,首先,根据docker.com上的安装指导来安装docker,这里就不重复了,参考: https://docs.docker.com/i ...

  3. springMVC 返回类型选择 以及 SpringMVC中model,modelMap.request,session取值顺序

    springMVC 返回类型选择 以及 SpringMVC中model,modelMap.request,session取值顺序 http://www.360doc.com/content/14/03 ...

  4. 22-React JSX语法

    React JSX语法 JSX只是一个语法糖,每一个XML标签都会被JSX转换工具转换成纯Javascript代码,当然你想直接使用纯Javascript代码写也是可以的,只是利用JSX,组件的结构和 ...

  5. MySQL5.0+提示字段没有默认值(doesn’t have a default value)的解决方法

    方法一: 打开my.ini,查找  sql-mode=”STRICT_TRANS_TABLES,NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION” 修改为  sql ...

  6. Sublime配置与各种插件

    Sublime Text 3 安装Package Control 点击View -> Show Console 在下方命令行内,输入以下命令. import urllib.request,os; ...

  7. es6还欠完善的地方

    const的可变性 const用于声明常量. 什么是常量,声明后的值不可更改. 对于值类型,比如string,number等等.const声明确实有效. const str = "strin ...

  8. 在ionic/cordova中使用百度地图插件

    在ionic项目中,如果想实现定位功能,可以使用ng-cordova提供的cordova-plugin-geolocation. 但由于高墙的缘故,国内andorid环境下,此插件不起作用(ios环境 ...

  9. Mac 安装 MySQL

    在 Mac 下用 Homebrew 安装 MySQL, 网上的教程倒是很多,不过大多数都很默契地雷同.如果稍有点定制要求,就无从下手了. 我先也不免俗,从基本的开始: 一.首先安装 Homebrew ...

  10. 命令查看DB restore进度

    SELECT DB_NAME(er.[database_id]) [DatabaseName],er.[session_id] AS [SessionID],er.[command] AS [Comm ...