Declared property

A declared property provides a syntactical shorthand for declaring a class’s accessor methods and, optionally, implementing them. You can declare a property anywhere in the method declaration list, which is in the interface of a class, or in the declaration of a protocol or category. You use the following syntax:

@property (<#attributes#>) <#type#> <#name#>;

You begin a property declaration with the keyword @property. You can then optionally provide a parenthesized set of property attributes that define the storage semantics and other behaviors of the property. (Refer to the document that definitively describes property lists for descriptions of these attributes.)

Each property declaration ends with a type specification and a name. For example:

@property(copy) NSString *title;

This syntax is equivalent to declaring the following accessor methods:

- (NSString *)title;
- (void)setTitle:(NSString *)newTitle;

In addition to declaring the accessor methods, you can instruct the compiler to synthesize implementations of them (or inform the compiler that your class will synthesize them at runtime).

You use the @synthesize statement in a class’s implementation block to tell the compiler to create implementations that match the specification you gave in the property declaration.

@interface MyClass : NSObject
{
    NSString *title;
}
@property(copy) NSString *title;
@end
 
@implementation MyClass
@synthesize title;
@end

You use the @dynamic statement to tell the compiler to suppress a warning if it can’t find an implementation of accessor methods specified by an @propertydeclaration.

@implementation MyClass
@dynamic title;
@end

Prerequisite Articles

Related Articles

(None)

Most Properties Are Backed by Instance Variables

By default, a readwrite property will be backed by an instance variable, which will again be synthesized automatically by the compiler.

An instance variable is a variable that exists and holds its value for the life of the object. The memory used for instance variables is allocated when the object is first created (through alloc), and freed when the object is deallocated.

Unless you specify otherwise, the synthesized instance variable has the same name as the property, but with an underscore prefix. For a property called firstName, for example, the synthesized instance variable will be called _firstName.

Although it’s best practice for an object to access its own properties using accessor methods or dot syntax, it’s possible to access the instance variable directly from any of the instance methods in a class implementation. The underscore prefix makes it clear that you’re accessing an instance variable rather than, for example, a local variable:

- (void)someMethod {
    NSString *myString = @"An interesting string";
 
    _someString = myString;
}

In this example, it’s clear that myString is a local variable and _someString is an instance variable.

In general, you should use accessor methods or dot syntax for property access even if you’re accessing an object’s properties from within its own implementation, in which case you should use self:

- (void)someMethod {
    NSString *myString = @"An interesting string";
 
    self.someString = myString;
  // or
    [self setSomeString:myString];
}

The exception to this rule is when writing initialization, deallocation or custom accessor methods, as described later in this section.

You Can Customize Synthesized Instance Variable Names

As mentioned earlier, the default behavior for a writeable property is to use an instance variable called _propertyName.

If you wish to use a different name for the instance variable, you need to direct the compiler to synthesize the variable using the following syntax in your implementation:

@implementation YourClass
@synthesize propertyName = instanceVariableName;
...
@end

For example:

@synthesize firstName = ivar_firstName;

In this case, the property will still be called firstName, and be accessible through firstName and setFirstName: accessor methods or dot syntax, but it will be backed by an instance variable called ivar_firstName.

Important: If you use @synthesize without specifying an instance variable name, like this:

@synthesize firstName;

the instance variable will bear the same name as the property.

In this example, the instance variable will also be called firstName, without an underscore.

You Can Define Instance Variables without Properties

It’s best practice to use a property on an object any time you need to keep track of a value or another object.

If you do need to define your own instance variables without declaring a property, you can add them inside braces at the top of the class interface or implementation, like this:

@interface SomeClass : NSObject {
    NSString *_myNonPropertyInstanceVariable;
}
...
@end
 
@implementation SomeClass {
    NSString *_anotherCustomInstanceVariable;
}
...
@end

https://developer.apple.com/library/archive/documentation/General/Conceptual/DevPedia-CocoaCore/DeclaredProperty.html#//apple_ref/doc/uid/TP40008195-CH13-SW1

https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/EncapsulatingData/EncapsulatingData.html#//apple_ref/doc/uid/TP40011210-CH5-SW2

oc的属性的更多相关文章

  1. iOS runtime探究(三): 从runtime開始理解OC的属性property

    你要知道的runtime都在这里 转载请注明出处 http://blog.csdn.net/u014205968/article/details/67639303 本文主要解说runtime相关知识, ...

  2. OC中属性及方法

    1.声明式属性    a.实例变量    b.声明属性        自动生成setter/getter方法        .h ->@property 属性类型 属性名;        .m ...

  3. OC:属性的内部实现原理、dealloc内释放实例变量、便利构造器方法的实现原理、collection的内存管理

    代码: // // main.m #import <Foundation/Foundation.h> #import "Person.h" #import " ...

  4. OC:属性、点语法、KVC

    //属性的属性 属性定义在一个 .h文件里,在这个.h文件里可以定义实例变量(就是这个类的特征),也可以通过   @protery(属性约束关键字) 属性名字类型 属性名 来定义一些属性,在prope ...

  5. swift和oc区别----属性部分(参考官方swift2.1文档)

    对于实用过OC的人来说实用swift上手时非常容易的,swift包括了oc的大部分功能,但是swift毕竟是一门新的编程语言,它和OC还是 有很多不同的地方,而且提供了不少新功能,所以本人在读swif ...

  6. OC中属性readwrite,readonly,assign,retain,copy,nonatomic 各是什么作用,在那种情况下用?

    此次只做简单说明,不做代码演示! 1> readwrite:同时生成get方法和set方法的声明和实现 2> readonly:只生成get方法的声明和实现 3> assign:se ...

  7. OC基础:属性.点语法.KVC 分类: ios学习 OC 2015-06-24 17:24 61人阅读 评论(0) 收藏

    属性:快速生成setter和getter 属性也包括:声明和实现 1.属性的声明写在.h中 格式:@property 数据类型 变量名; 如果实例变量一致的时候,属性的声明可以合并,每一个属性之间使用 ...

  8. html5 请求的URL转成 OC可用属性字符串显示

    NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:helpUrlStr]]; NSString *string = [ ...

  9. 张超超OC基础回顾01_类的创建,申明属性,以及本质

    一. 类的声明和实现&规则 1.如何编写类的声明 以@interface开头 , 以@end结尾, 然后再class name对应的地方写上 事物名称, 也就是类名即可 注意: 类名的首字符必 ...

随机推荐

  1. HDU2866 Special Prime

    题目网址:http://acm.hdu.edu.cn/showproblem.php?pid=2866 题意:在区间[2,L]内,有多少个素数p,满足方程有解. 分析: 原方程变为: n^(b-1) ...

  2. sql查询原理

    1.单表查询:根据WHERE条件过滤表中的记录,形成中间表(这个中间表对用户是不可见的):然后根据SELECT的选择列选择相应的列进行返回最终结果. 1)简单的单表查询 SELECT 字段 FROM ...

  3. Git 基础教程 之 添加远程仓库

    b, 本地内容推送至远程库上         git push -u origin master        实际上是把当前分支master推送到远程仓库,第一次推送时,加上-u参数, 表示Git不 ...

  4. 《奋斗吧!菜鸟》 第八次作业:Alpha冲刺 Scrum meeting 3

    项目 内容 这个作业属于哪个课程 任课教师链接 作业要求 https://www.cnblogs.com/nwnu-daizh/p/11012922.html 团队名称 奋斗吧!菜鸟 作业学习目标 A ...

  5. 用JAVA的抽象类实现编码组合进度的灵活性

    都是实际开发逼出来的吧. 人类真灵活~~~~:) 就是将整个功能的实现在编程时,打散到一个一个文件中,提前写好核心算法, 在TEAM的实现方案确定下来之后,再进行组装. GuessGame.java ...

  6. [bzoj1001][BeiJing2006]狼抓兔子_网络流_最小割转对偶图

    狼抓兔子 bzoj-1001 BeiJing2006 Description 现在小朋友们最喜欢的"喜羊羊与灰太狼",话说灰太狼抓羊不到,但抓兔子还是比较在行的, 而且现在的兔子还 ...

  7. [bzoj2529][Poi2011]Sticks_贪心

    Sticks bzoj-2529 Poi-2011 题目大意:给你n根木棒,每种木棒有长度和颜色,颜色共有k种,求满足条件的3根木棒使得这3根木棒颜色互不相同且可以围成三角形. 注释:$1\le n ...

  8. 使用makeself创建安装文件

    Makeself.sh是一个小的Shell脚本.用于从一个文件夹中生成自解压的tar.gz压缩包. 结果文件以一个shell脚本显示(大多数以.run作为后缀名).能够自己主动执行.该文档会解压自己到 ...

  9. 我想要得那块牌—记烟台大学第一届&quot;ACM讲堂&quot;

    2014年5月23日.烟台大学ACM实验室举办了第一届"ACM讲堂",演讲的主题是"我想要得那块牌",大二和大三的參赛队员以及三位指导老师都进行了演讲. 晚上七 ...

  10. iOS应用主流UI架构实现

    一.介绍 如今iOS开发过程中,最常见的一种UI架构是:界面底部是四五个tab bar .中间是内容显示.顶部是包括标题及返回等操作button,当点击进入某个模块后可以点击进行返回.这样的架构的应用 ...