win32 - Screen to bmp file(BYTE)
void WINAPI CaptureScreenIntoFile()
{
BITMAPFILEHEADER bfHeader;
BITMAPINFOHEADER biHeader;
HGDIOBJ hTempBitmap;
HBITMAP hBitmap;
BITMAP bAllDesktops;
HDC hDC, hMemDC;
LONG lWidth, lHeight; ZeroMemory(&bfHeader, sizeof(BITMAPFILEHEADER));
ZeroMemory(&biHeader, sizeof(BITMAPFILEHEADER));
ZeroMemory(&bAllDesktops, sizeof(BITMAP)); hDC = GetDC(NULL);
hTempBitmap = GetCurrentObject(hDC, OBJ_BITMAP);
GetObjectW(hTempBitmap, sizeof(BITMAP), &bAllDesktops); lWidth = bAllDesktops.bmWidth;
lHeight = bAllDesktops.bmHeight; DeleteObject(hTempBitmap); bfHeader.bfType = (WORD)('B' | ('M' << 8));
bfHeader.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER); biHeader.biSize = sizeof(BITMAPINFOHEADER);
biHeader.biBitCount = 24;
biHeader.biCompression = BI_RGB;
biHeader.biPlanes = 1;
biHeader.biWidth = lWidth;
biHeader.biHeight = lHeight;
biHeader.biSizeImage = 0; DWORD screen_bytes_size = (((24 * lWidth + 31) & ~31) / 8) * lHeight; hMemDC = CreateCompatibleDC(hDC);
HBITMAP hbmScreen = CreateCompatibleBitmap(hDC, lWidth, lHeight);
SelectObject(hMemDC, hbmScreen); int x = GetSystemMetrics(SM_XVIRTUALSCREEN);
int y = GetSystemMetrics(SM_YVIRTUALSCREEN);
BitBlt(hMemDC, 0, 0, lWidth, lHeight, hDC, x, y, SRCCOPY); HANDLE hDIB = GlobalAlloc(GHND, screen_bytes_size);
char *lpbitmap = (char *)GlobalLock(hDIB);
GetDIBits(hDC, hbmScreen, 0,
(UINT)lHeight,
lpbitmap,
(BITMAPINFO *)&biHeader, DIB_RGB_COLORS); HANDLE hFile = CreateFile("12.bmp",
GENERIC_WRITE,
0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL, NULL); // Add the size of the headers to the size of the bitmap to get the total file size
DWORD dwSizeofDIB = screen_bytes_size + sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
bfHeader.bfSize = dwSizeofDIB; DWORD dwBytesWritten = 0;
WriteFile(hFile, (LPSTR)&bfHeader, sizeof(BITMAPFILEHEADER), &dwBytesWritten, NULL);
WriteFile(hFile, (LPSTR)&biHeader, sizeof(BITMAPINFOHEADER), &dwBytesWritten, NULL);
WriteFile(hFile, (LPSTR)lpbitmap, screen_bytes_size, &dwBytesWritten, NULL); DeleteDC(hMemDC);
ReleaseDC(NULL, hDC);
DeleteObject(hbmScreen);
}
更新:
如果我们想把图形的信息存放到数组里面,则可以使用下面的代码。
#include <Windows.h>
#include <algorithm> int main()
{
BITMAPFILEHEADER bfHeader;
BITMAPINFOHEADER biHeader;
BITMAPINFO bInfo;
HGDIOBJ hTempBitmap;
HBITMAP hBitmap;
BITMAP bAllDesktops;
HDC hDC, hMemDC;
LONG lWidth, lHeight;
BYTE* sb = NULL;
DWORD screen_bytes_size = 0; ZeroMemory(&bfHeader, sizeof(BITMAPFILEHEADER));
ZeroMemory(&biHeader, sizeof(BITMAPFILEHEADER));
ZeroMemory(&bInfo, sizeof(BITMAPINFO));
ZeroMemory(&bAllDesktops, sizeof(BITMAP)); hDC = GetDC(NULL);
hTempBitmap = GetCurrentObject(hDC, OBJ_BITMAP);
GetObjectW(hTempBitmap, sizeof(BITMAP), &bAllDesktops); lWidth = bAllDesktops.bmWidth;
lHeight = bAllDesktops.bmHeight; DeleteObject(hTempBitmap); bfHeader.bfType = (WORD)('B' | ('M' << 8));
bfHeader.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER); biHeader.biSize = sizeof(BITMAPINFOHEADER);
biHeader.biBitCount = 24;
biHeader.biCompression = BI_RGB;
biHeader.biPlanes = 1;
biHeader.biWidth = lWidth;
biHeader.biHeight = lHeight; bInfo.bmiHeader = biHeader; screen_bytes_size = (((24 * lWidth + 31) & ~31) / 8) * lHeight; hMemDC = CreateCompatibleDC(hDC);
hBitmap = CreateDIBSection(hDC, &bInfo, DIB_RGB_COLORS, (VOID**)&sb, NULL, 0);
SelectObject(hMemDC, hBitmap); int x = GetSystemMetrics(SM_XVIRTUALSCREEN);
int y = GetSystemMetrics(SM_YVIRTUALSCREEN);
BitBlt(hMemDC, 0, 0, lWidth, lHeight, hDC, x, y, SRCCOPY); // Need to also copy bfHeader & biHeader bytes somehow...
BYTE *screen_bytes = new BYTE[sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + screen_bytes_size];
int size = sizeof(BITMAPFILEHEADER);
std::copy(&bfHeader, &bfHeader + 1 , (BITMAPFILEHEADER*)screen_bytes); //&bfHeader + 1是指偏移一个BITMAPFILEHEADER结构体大小=》14
std::copy(&biHeader, &biHeader + 1, (BITMAPINFOHEADER*)(screen_bytes + sizeof(BITMAPFILEHEADER)));
std::copy(sb, sb + screen_bytes_size, screen_bytes + sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER));
// std::copy(sb, sb + screen_bytes_size, screen_bytes); DeleteDC(hMemDC);
ReleaseDC(NULL, hDC);
DeleteObject(hBitmap); return 0;
}
链接: How do I get the byte representation of a BITMAPFILEHEADER and BITMAPINFOHEADER?
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