The following are few examples of game engines implemented with HTML5 and JavaScript:

  • Construct 2: One of the first WebGL enabled HTML5 game engines. Exports purely to HTML5 and JavaScript. Uses Canvas only and is extensible with JavaScript plugins.
  • Isongenic Engine: One of the most promising engines out there today. Massively multiplayer networking built in, uses Node.js and MongoDB, and has canvas or DOM-based graphics.
  • Impact
  • CutJS: Lightweight, fast, interactable 2D HTML5 rendering engine for game development. Open-source and cross-platform.
  • Canvace
  • Crafty
  • PlayCanvas: A collaborative, cloud-hosted game engine with a visual editor, in-browser code editing and one click publishing.
  • MightyEngine: 2D game engine supporting Web, Android, iOS platforms. Build in editor to manage projects, assets, maps.
  • Game Develop: A game development software exporting to native and HTML5 games. Uses Pixi.js to render using WebGL or canvas.
  • EnchantJS: A simple Javascript framework for creating 2D and 3D HTML5 games. Has good documentation and easy to follow tutorials for getting started
  • WiMi5: A video game platform that eases the creation, publication and monetization processes of HTML5 games, using a cloud based editor.
  • Phaser: 2D game enginge supporting Web, Android, IOS platforms

HTML5 game tools

  • Clay.io: Distribution, Retention, Social and Monetization tools. Easy integration of user accounts, high scores, achievements, cross promotion, in-game payments, analytics etc...
  • Pixi.js: 2D rendering engine using WebGL with a canvas fallback.
  • stat.js: Simple JavaScript performance monitor

Useful technologies

The following can be useful in developing games based on Web technologies.

  • Canvas: 2-D graphics.
  • WebGL: 3-D graphics.
  • Audio: HTML5 element, Web Audio API
  • WebSockets: can be used for real-time communication between a player and the game server, to support multi-player games.
  • Node.js: Node is often used as a multiplayer game server, controlling the logic and handling the WebSockets connections to the players. It can be used for player authentication and the storage of data so game play can persist over multiple game sessions. This is all made relatively easy with great third-party modules, like Socket.IO for WebSockets, and others that handle Redis and MongoDB for storage, for example.
  • DOM Storage is great for storing data locally on the player's device. This way you can cache game data and allow the game to pick up where the player left off.
  • The Full Screen API allows you to expand any HTML element to fill the user's screen, even if the browser isn’t running full-screen itself.
  • Application Cache and the ServiceWorker API: One of the main differences between Web apps and native apps is that native apps can be run offline. Technologies such as Application Cache and Service Worker allow for a website or a Web app to cache necessary assets so it can still run while offline. This includes things like JavaScript files, CSS and images. Combining this technique with intelligent use of things like localStorage will allow your game to continue working even if the Internet connection goes down. You just sync up all the changes when it gets connected again.
  • Emscripten enables you to port a game written in C or C++ over to JavaScript. The Bananabread demo used Emscripten.
  • The Gamepad API is available in latest versions of Firefox and Chrome. What is most interesting about the Gamepad API is that it might be just what finally justifies HTML5 gaming on a TV or console. Who wants to use a keyboard and mouse while sitting on the sofa?
  • The Pointer Lock API is an attempt to improve the mouse as an input device, used in situations such as games and 3D visualizations where the mouse position rotates or moves you around a 3D space. As it stands, there would still be a cursor moving around the screen causing all sorts of trouble when you want to click on something in your game. With this API, you can lock your mouse position and stop it from getting in the way and being a nuisance.

Not every browser supports every part of HTML5. For example, Canvas isn’t supported out of the box by any Internet Explorer below version 9. However, you can use Explorer Canvas to replicate canvas functionality (but that is not ideal and does not perform as well). WebSockets is supported by IE only in IE 10, and it isn’t supported in the stock browser of Android. But again, you can fake this by using Flash for the sockets, such as with Socket.IO. While supported in the latest versions of every other browser, WebGL in Internet Explorer requires at least version 11.

Game template

You can use the Mortar Game Stub template to get a quick start on an HTML5 game, or you can use it to get ideas on best practices.

HTML5 game engines的更多相关文章

  1. 【译】html5游戏入门

    [译]html5游戏入门 原文链接 简介 如果你想用canvas做个游戏,那么来对地方了. 但是但是你至少知道javascript怎么拼写(╯‵□′)╯︵┻━┻ 既然没问题,那先来玩一下或者下载 创建 ...

  2. 主流HTML5游戏框架的分析和对比

    本文主要选取了Construct2.ImactJS.LimeJS.GameMaker.CreateJS.lycheeJS.Crafty.three.js.melonJS.Turbulenz.Quint ...

  3. [HTML5]HTML结构性元素(Structure)

    参考自:http://techbrood.com/h5b2a?p=html-structure 结构性元素用来组织文档的各个部分 为了让文档层次分明,我们可以把文档中的元素按其内容的作用进行组合,这就 ...

  4. 快速入门系列--MVC--07与HTML5移动开发的结合

    现在移动互联网的盛行,跨平台并兼容不同设备的HTML5越来越盛行,很多公司都在将自己过去的非HTML5网站应用渐进式的转化为HTML5应用,使得一套代码可以兼容不同的物理终端设备和浏览器,极大的提高了 ...

  5. 基于HTML5的WebGL电信网管3D机房监控应用

    先上段视频,不是在玩游戏哦,是规规矩矩的电信网管企业应用,嗯,全键盘的漫游3D机房: http://www.hightopo.com/guide/guide/core/3d/examples/exam ...

  6. 基于HTML5的电信网管3D机房监控应用

    先上段视频,不是在玩游戏哦,是规规矩矩的电信网管企业应用,嗯,全键盘的漫游3D机房: 随着PC端支持HTML5浏览器的普及,加上主流移动终端Android和iOS都已支持HTML5技术,新一代的电信网 ...

  7. HTML5之Canvas绘图实例——饼状图

    实现饼状分布画图(如下):调试环境:Firefox

  8. 2013年最受欢迎的16个HTML5 WordPress主题

    本文中,我整理了16个最新.最受欢迎的WordPress主题,它们一致的特征是支持HTML5, 它们秉承最佳设计理念以及最新的流行趋势,将它们归纳与此,希望对喜欢HTML5,准备用WordPress做 ...

  9. html5 新增语义标签

    一份模板: <body> <header> <hgroup> <h1>Page title</h1> <h2>Page subt ...

随机推荐

  1. VS2015使用技巧 打开代码片段C#部分

    镇场诗: 大梦谁觉,水月中建博客.百千磨难,才知世事无常. 今持佛语,技术无量愿学.愿尽所学,铸一良心博客.------------------------------------------ 1. ...

  2. HDU 4996 Revenge of LIS(DP)

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=4996 题意:求1到n的全排列中,有多少个排列的最长上升子列长度为K? 思路:对于当前的最长上升子列,我 ...

  3. Get_File_Name Usage in Oracle Forms 6i

    Get_File_Name is built-in function of Oracle Forms 6i, used to get the file name with address by bro ...

  4. Action的搭建及application、request、Session的运用 多种方法

    <%@ page language="java" contentType="text/html; charset=UTF-8" pageEncoding= ...

  5. mysql以ROOT权限提权方法

    今天feng问了一个问题,mysql root权限运行,直接root服务器吧,SSH登录 正好上网查一下相关的资料: mysql .x里面引入了一个system函数,这个函数可以执行系统命令,当mys ...

  6. Codeforces Round #249 (Div. 2)B(贪心法)

    B. Pasha Maximizes time limit per test 1 second memory limit per test 256 megabytes input standard i ...

  7. Expression Blend制作自定义按钮(转)

    来源:http://www.cnblogs.com/iChina/archive/2011/11/25/2262854.html Expression Blend制作自定义按钮 1.从Blend工具箱 ...

  8. hdu 3018 Ant Trip 欧拉回路+并查集

    Ant Trip Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others) Problem ...

  9. 10款Windows命令行工具

    Windows下CMD不好用,远没有Linux,或者一些SSH工具用起来方便.其实Windows下,也有一些不错的工具替代CMD: 0.powercmd经过比较,我最终选择了这款,这里补充一下截图:

  10. default(T)的含义

    default(T)是泛型中初始化的用法.因为对于泛型T你不知道是值类型还是引用类型,所以传参数是可能会出错.这里就要用到default(T). T t=default(T),就是初始化,值类型的话, ...