Level Of Detail
【Level Of Detail】
LOD0离摄像机最近,LODN离摄像机最远。LOD Group组件的用法是,将此组件挂在根节点上,然后每一个LOD挂同样多的Renderer(通常是子对象)。
At this point the empty object should contain both versions of the mesh and "know" which mesh to show depending on how far away the camera is.
按上述设置完毕后,这个空对象就知道距离Camera多过远的时候该用哪个Mesh了。
The percentages in the LOD bars represent the fraction of the bounding box height relative to screen height where that LOD level becomes active.

【LOD Bias】
LOD Bias,Edit -> Project Setting -> Quality 中可以设置:


【MaximumLOD level】
Models which have a LOD below the MaximumLOD level will not be used and omitted from the build (which will save storage and memory space). Unity will use the smallest LOD value from all the MaximumLOD values linked with the quality settings for the target platform. If an LOD level is included then models from that LODGroup will be included in the build and always loaded at runtime for that LODGroup, regardless of the quality setting being used. As an example, if LOD level 0 is used in any quality setting then all the LOD levels will be included in the build and all the referenced models loaded at runtime.

[Auto create LODGroup]
In order to simplify setup of LODs, Unity has a naming convention for models that are being imported.
Simply create your meshes in your modelling tool with names ending with _LOD0, _LOD1, _LOD2, etc., and the LOD group with appropriate settings will be created for you.
Note that the convention assumes that the LOD 0 is the highest resolution model.
[Shader LOD-Value]
Shader Level of Detail (LOD) works by only using shaders or subshaders that have their LOD value less than a given number.
By default, allowed LOD level is infinite, that is, all shaders that are supported by the user’s hardware can be used.
However, in some cases you might want to drop shader details, even if the hardware can support them. For example, some cheap graphics cards might support all the features, but are too slow to use them. So you may want to not use parallax normal mapping on them.
Built-in shaders in Unity have their LODs set up this way:

The idea with shader LODs is that it enables you to enable/disable various graphical features:
- Each shader has an LOD
- You can specify that shaders above a particular LOD will be disabled
参考:
1、http://game.ceeger.com/Manual/LevelOfDetail.html
3、http://answers.unity3d.com/questions/330839/what-does-the-lod-value-for-shaders-represent.html
Level Of Detail的更多相关文章
- Unity LOD-Level of Detail(多层次细节)用法教程
Unity LOD 多层次细节 本文提供全流程,中文翻译. Chinar 坚持将简单的生活方式,带给世人!(拥有更好的阅读体验 -- 高分辨率用户请根据需求调整网页缩放比例) Chinar -- 心分 ...
- 【转】Automated Testing Detail Test Plan
Automated Testing Detail Test PlanAutomated Testing DTP Overview This Automated Testing Detail Test ...
- Vector Tile
Mapbox Vector Tile Specification A specification for encoding tiled vector data. <?XML:NAMESPACE ...
- Unity性能优化(4)-官方教程Optimizing graphics rendering in Unity games翻译
本文是Unity官方教程,性能优化系列的第四篇<Optimizing graphics rendering in Unity games>的翻译. 相关文章: Unity性能优化(1)-官 ...
- LODProp3D实例
1. Level of detail(LoD)多细节层次描述(简称LoD)是实时绘制复杂几何场景的一种有效工具.基于层次结构的动态简化方法能够根据视点的变化,实时连续地转换场景细节模型.在本例中,实现 ...
- Surface Shader简单向导
Surface Shader 表面着色器 描述 当你的Material要处理光照,则一般使用Surface Shader.Surface Shader隐藏了光照的计算,你只需要在surf函数里设置好反 ...
- OpenCASCADE JT Assistant
OpenCASCADE JT Assistant eryar@163.com Abstract. Siemens’ JT data format accepted as the world’s fir ...
- Unity Shaders 第一个默认程序分析
Unity Shaders 第一个默认程序 Shader "Custom/Shader" { Properties { _MainTex ("Base (RGB)&quo ...
- 使用Nominatim进行openstreetmap地址搜索/解析
Nominatim(来自拉丁语,意思是“名称”)是一个可以按名称和地址来搜索OSM中的数据,并生成OSM点的合成地址的工具(反向地理编码).可用在http://nominatim.openstreet ...
随机推荐
- MySQL优化之表结构优化的5大建议
很多人都将 数据库设计范式 作为数据库表结构设计“圣经”,认为只要按照这个范式需求设计,就能让设计出来的表结构足够优化,既能保证性能优异同时还能满足扩展性要求殊不知,在N年前被奉为“圣经”的数据库设计 ...
- Django之tag标签和filter标签
1.Django的tag常见的标签,可以做一些简单的功能 {%if%} 的使用主要用于做判断,还可以包含{%elif%} 这样的用法,最后要跟上{% endif %}.可以使用你的and,or,not ...
- 【java基础】Java运算符优先级
Java运算符优先级 序列号 符号 名称 结合性(与操作数) 目数 说明 1 . 点 从左到右 双目 ( ) 圆括号 从左到右 [ ] 方括号 从左到右 2 + 正号 从右到左 单目 - 负号 ...
- Helm Charts
Use this repository to submit official Charts for Kubernetes Helm. Charts are curated application de ...
- 部署webapp 至 tomcat 上出现 “There are no resources that can be added or removed from the server”
对要部署的项目右键---Properties---Myeclipse---选中Dynamic Web Module 和 Java
- Error[Li006]: duplicate definitions for "******"
今天参考别人程序写程序时出现Error[Li006]: duplicate definitions for "******". 参考程序中将变量和数据定义在(.h)文件中,我也就直 ...
- cf Double Happiness(判断是否为素数且为4k+1型)
2790. Double Happiness time limit per test 3 seconds memory limit per test 128 megabytes input sta ...
- python--logging库学习_第三波
本文介绍如何写一个Python日志类,用来输出不同级别的日志信息到本地文件夹下的日志文件里.为什么需要日志输出呢,我们需要记录我们测试脚本到底做了什么事情,最好的办法是写事件监听.这个事件监听,对我们 ...
- solr核心概念、配置文件
Document Document是Solr索引(动词,indexing)和搜索的最基本单元,它类似于关系数据库表中的一条记录,可以包含一个或多个字段(Field),每个字段包含一个name和文本值. ...
- Hive使用druid做连接池代码实现
配置文档 hive_jdbc_url=jdbc:hive2://192.168.0.22:10000/default hive.dbname=xxxxx hive_jdbc_username=root ...