This chapter describes buffering modes used by z/OS XL C/C++ library functions available to control buffering and methods of flushing buffers.

z/OS XL C/C++ uses buffers to map C I/O to system-level I/O. When z/OS XL C/C++ performs I/O operations, it uses one of the following buffering modes:

  • Line buffering - characters are transmitted to the system as a block when a new-line character is encountered. Line buffering is meaningful only for text streams and UNIX® file system files.
  • Full buffering - characters are transmitted to the system as a block when a buffer is filled.
  • No buffering - characters are transmitted to the system as they are written. Only regular memory files and UNIX file system files support the no buffering mode.

The buffer mode affects the way the buffer is flushed. You can use the setvbuf() and setbuf()library functions to control buffering, but you cannot change the buffering mode after an I/O operation has used the buffer, as all read, write, and reposition operations do. In some circumstances, repositioning alters the contents of the buffer. It is strongly recommended that you only use setbuf() and setvbuf() before any I/O, to conform with ANSI, and to avoid any dependency on the current implementation. If you use setvbuf(), z/OS XL C/C++ may or may not accept your buffer for its internal use. For a hiperspace memory file, if the size of the buffer specified to setvbuf() is 8K or more, it will affect the number of hiperspace blocks read or written on each call to the operating system; the size is rounded down to the nearest multiple of 4K.

Full buffering is the default except in the following cases:

  • If you are using an interactive terminal, z/OS XL C/C++ uses line buffering.
  • If you are running under CICS®, z/OS XL C/C++ also uses line buffering.
  • stderr is line-buffered by default.
  • If you are using a memory file, z/OS XL C/C++ does not use any buffering.

For terminals, because I/O is always unblocked, line buffering is equivalent to full buffering.

For record I/O files, buffering is meaningful only for blocked files or for record I/O files in z/OS® UNIX file system using full buffering. For unblocked files, the buffer is full after every write and is therefore written immediately, leaving nothing to flush. For blocked files or fully-buffered UNIX file system files, however, the buffer can contain one or more records that have not been flushed and that require a flush operation for them to go to the system.

You can flush buffers to the system in several different ways.

  • If you are using full buffering, z/OS XL C/C++ automatically flushes a buffer when it is filled.
  • If you are using line buffering for a text file or a UNIX file system file, z/OS XL C/C++ flushes a buffer when you complete it with a control character. Except for UNIX file system files, specifying line buffering for a record I/O or binary file has no effect; z/OS XL C/C++ treats the file as if you had specified full buffering.
  • z/OS XL C/C++ flushes buffers to the system when you close a file or end a program.
  • z/OS XL C/C++ flushes buffers to the system when you call the fflush() library function, with the following restrictions:
    • A file opened in text mode does not flush data if a record has not been completed with a new-line.
    • A file opened in fixed format does not flush incomplete records to the file.
    • An FBS file does not flush out a short block unless it is a DISK file opened without the NOSEEK parameter.
  • All streams are flushed across non-POSIX system() calls. Streams are not flushed across POSIX system() calls. For a POSIX system call, we recommend that you do a fflush() before the system() call.

If you are reading a record that another user is writing to at the same time, you can see the new data if you call fflush() to refresh the contents of the input buffer.

Note:
This is not supported for VSAM files.

You may not see output if a program that is using input and output fails, and the error handling routines cannot close all the open files.

Buffering of C streams的更多相关文章

  1. 标准输入输出 stdio 流缓冲 buffering in standard streams

    From : http://www.pixelbeat.org/programming/stdio_buffering/ 译者:李秋豪 我发现找出标准流用的是什么缓冲是一件困难的事. 例如下面这个使用 ...

  2. Gstreamer 中的playback插件

    1. PLAYBACK插件基本介绍 在早期的版本中同时存在playbin和playbin2,但是在最新的版本中,playbin2已经稳定,取代了playbin, playbin不再进行维护.下面是官网 ...

  3. pipe_wait问题_转

    转自:调用Process.waitfor导致的进程挂起 最近遇到pipe_wait问题,父进程调用子进程时,子进程阻塞,cat /proc/$child/wchan输出pipe_wait,进程阻塞在p ...

  4. 用 shell 脚本做自动化测试

    前言 项目中有一个功能,需要监控本地文件系统的变更,例如文件的增.删.改名.文件数据变动等等.之前只在 windows 上有实现,采用的是 iocp + ReadDirectoryChanges 方案 ...

  5. Streams and .NET

    http://www.codeguru.com/csharp/csharp/cs_data/streaming/article.php/c4223/Streams-and-NET.htm In thi ...

  6. Kafka Streams 剖析

    1.概述 Kafka Streams 是一个用来处理流式数据的库,属于Java类库,它并不是一个流处理框架,和Storm,Spark Streaming这类流处理框架是明显不一样的.那这样一个库是做什 ...

  7. What can Reactive Streams offer EE4J?

    https://developer.lightbend.com/blog/2018-02-06-reactive-streams-ee4j/index.html By James Roper (@jr ...

  8. C语言 流缓冲 Stream Buffering

    From : https://www.gnu.org/software/libc/manual/html_node/Stream-Buffering.html 译者:李秋豪 12.20 流缓冲 通常情 ...

  9. One SQL to Rule Them All – an Efficient and Syntactically Idiomatic Approach to Management of Streams and Tables(中英双语)

    文章标题 One SQL to Rule Them All – an Efficient and Syntactically Idiomatic Approach to Management of S ...

随机推荐

  1. Asp.Net Core WebAPI入门整理(三)跨域处理

    一.Core  WebAPI中的跨域处理  1.在使用WebAPI项目的时候基本上都会用到跨域处理 2.Core WebAPI的项目中自带了跨域Cors的处理,不需要单独添加程序包 3.使用方法简单 ...

  2. 合成/聚合复用原则(Composite/Aggregate Reuse Principle, CARP)

    尽量使用对象组合,而不是继承来达到复用的目的 未完待续

  3. c# windows服务如何获取自己的安装路径

    public static string GetWindowsServiceInstallPath(string ServiceName)        {            string key ...

  4. MySQL安装详细图解整理

    MySQL安装详细图解 2018-08-19  08:32:33 一.MYSQL的安装 1.打开下载的mysql安装文件mysql-5.0.27-win64.zip,双击解压缩,运行“setup.ex ...

  5. 7-4素数环 uva 524

    #include<iostream> #include<cstdio> #include<cmath> #include<cstring> using ...

  6. HDU 2048 神、上帝以及老天爷 【递推】【错排】

    题目链接 Problem Description HDU 2006'10 ACM contest的颁奖晚会隆重开始了!为了活跃气氛,组织者举行了一个别开生面.奖品丰厚的抽奖活动,这个活动的具体要求是这 ...

  7. HTTP协议学习笔记(四)

    HTTP协议学习笔记(四) 与 HTTP 协作的 Web 服务器 一台 Web 服务器可搭建多个独立域名的 Web 网站,也可作为通信路径上的中转服务器提升传输效率. 1.用单台虚拟主机实现多个域名 ...

  8. C++的多态

    继承.封装.多态是面向对象编程最主要的三个特征,有人说多态是理解C++最难理解的一部分,其实我觉得单单从技术上讲,多态并不难,难的是你需要懂得在何时使用多态,就像封装一样,封装本身不难,难的是你对整个 ...

  9. CocosCreator的节点显示和隐藏

    隐藏和显示有两种方式: 1.禁止节点node的运行,方法是x.node.active=false[此时隐藏了节点,且节点不再运行];恢复节点正常运行,x.node.active=true;或者使用x. ...

  10. 如何正确地使用android中的progressdialog

    网上有很多关于progressdialog的用法的介绍,下面这个是最具代表性的: http://sd8089730.iteye.com/blog/1441610 其核心代码: Handler hand ...