using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Core.Objects;
using System.Data.Entity.Infrastructure;
using System.Data.Entity.Migrations;
using System.Data.Entity.Validation;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using EntityFramework.Extensions;
using System.Threading.Tasks;
//using log4net;
//using log4net.Core; namespace _6._0Test
{
/// <summary>
/// 上下文静态实体类
/// </summary>
public static class DbContentEntity
{
/// <summary>
/// 静态初始化
/// </summary>
static DbContentEntity()
{
if (string.IsNullOrEmpty(ConnectionString))
return;
if (_entities == null)
{
_entities = new TestEntities(ConnectionString);
_entities.Configuration.ValidateOnSaveEnabled = false;
}
if (_entities.Database.Connection.State == ConnectionState.Closed && _entities.Database.Connection.State != ConnectionState.Connecting)
{
_entities.Database.Connection.Open();
}
} /// <summary>
/// 静态连接字符串
/// </summary> public static string ConnectionString
{
get { return ConfigurationManager.ConnectionStrings["TestEntities"].ConnectionString; }
} /// <summary>
/// 静态实体
/// </summary>
private static TestEntities _entities;
/// <summary>
/// 对外实体
/// </summary>
public static TestEntities Entities
{
get
{
if (string.IsNullOrEmpty(ConnectionString))
return null;
return _entities ?? (_entities = new TestEntities(ConnectionString));
}
} } /// <summary>
/// 上下文类
/// </summary>
/// <typeparam name="T"></typeparam>
public abstract class ModelContext<T> where T : class
{
//日志,可自行拓展
//public static ILog Log = LogManager.GetLogger(typeof(T).Name); /// <summary>
/// 返回上下文实体
/// </summary>
protected TestEntities Entities
{
get { return DbContentEntity.Entities; }
} private DbSet<T> _model; protected DbSet<T> Model
{
get { return _model ?? (_model = Entities.Set<T>()); }
} #region =====查询用方法===== /// <summary>
/// 根据条件查询实体
/// </summary>
/// <param name="where">条件</param>
/// <returns>实体</returns>
public virtual T Get(Expression<Func<T, bool>> @where)
{ return Model.FirstOrDefault(where); } /// <summary>
/// 根据条件查询实体(异步)
/// </summary>
/// <param name="where">条件</param>
/// <returns>实体</returns>
public async virtual Task<T> GetAsync(Expression<Func<T, bool>> @where)
{ return await Model.FirstOrDefaultAsync(where); } /// <summary>
/// 根据条件查询实体集合(需自行tolist,自行异步)
/// </summary>
/// <param name="where">查询条件</param>
/// <returns></returns>
public virtual IQueryable<T> GetList(Expression<Func<T, bool>> @where)
{ return Model.AsNoTracking().Where(where); } /// <summary>
/// 根据条件查询实体集合(需自行tolist,自行异步)
/// </summary>
/// <param name="where">查询条件</param>
/// <returns></returns>
public async virtual Task<IQueryable<T>> GetListAsync(Expression<Func<T, bool>> @where)
{ return await Task.Run(()=>Model.AsNoTracking().Where(where)); } /// <summary>
/// 根据传进来的实体类型查询该实体的集合
/// </summary>
/// <typeparam name="TM">实体类型</typeparam>
/// <param name="where">查询条件</param>
/// <returns></returns>
public virtual IQueryable<TM> GetList<TM>(Expression<Func<TM, bool>> @where) where TM : class
{ var model = Entities.Set<TM>();
return model.AsNoTracking().Where(where); }
/// <summary>
/// 根据传进来的实体类型查询该实体(异步)
/// </summary>
/// <typeparam name="TM">实体类型</typeparam>
/// <param name="where">查询条件</param>
/// <returns></returns>
public async virtual Task<TM> GetAsync<TM>(Expression<Func<TM, bool>> @where) where TM : class
{ var model = Entities.Set<TM>();
return await model.FirstOrDefaultAsync(where); } /// <summary>
/// 根据条件查询实体数量
/// </summary>
/// <typeparam name="TM">实体类型</typeparam>
/// <param name="where">查询条件</param>
/// <returns></returns>
public virtual int Cout<TM>(Expression<Func<TM, bool>> @where) where TM : class
{
try
{
var model = Entities.Set<TM>();
return model.AsNoTracking().Count(where);
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return -;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return -;
}
} /// <summary>
/// 根据条件查询实体数量(异步)
/// </summary>
/// <typeparam name="TM">实体类型</typeparam>
/// <param name="where">查询条件</param>
/// <returns></returns>
public async virtual Task<int> CoutAsync<TM>(Expression<Func<TM, bool>> @where) where TM : class
{
try
{
var model = Entities.Set<TM>();
return await model.AsNoTracking().CountAsync(where);
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return -;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return -;
}
}
/// <summary>
/// 根据条件查询实体数量
/// </summary>
/// <param name="where"></param>
/// <returns></returns>
public async virtual Task<int> Count(Expression<Func<T, bool>> @where)
{
try
{
var model = Entities.Set<T>();
return await model.AsNoTracking().CountAsync(where);
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return -;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return -;
}
} #endregion #region ====添加用方法====
/// <summary>
/// 添加实体
/// </summary>
/// <param name="m"></param>
/// <returns></returns>
public virtual bool Add(T m)
{
try
{ Model.Add(m);
Entities.SaveChanges();
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
}
/// <summary>
/// 添加实体(异步)
/// </summary>
/// <param name="m"></param>
/// <returns></returns>
public async virtual Task<bool> AddAsync(T m)
{
try
{ Model.Add(m);
await Entities.SaveChangesAsync();
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
} /// <summary>
/// 根据类型添加实体
/// </summary>
/// <typeparam name="TM"></typeparam>
/// <param name="tm"></param>
/// <returns></returns>
public virtual bool Add<TM>(TM tm) where TM : class
{
try
{
var model = Entities.Set<TM>();
model.Add(tm);
Entities.SaveChanges();
}
catch (DbEntityValidationException dbex)
{
//Log.Error(dbex + dbex.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
} /// <summary>
/// 批量添加实体
/// </summary>
/// <param name="m"></param>
/// <returns></returns>
public virtual bool AddRange(IEnumerable<T> m)
{ try
{
Model.AddRange(m);
Entities.SaveChanges();
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
}
/// <summary>
/// 批量添加实体(异步)
/// </summary>
/// <param name="m"></param>
/// <returns></returns>
public async virtual Task<bool> AddRangeAsync(IEnumerable<T> m)
{ try
{
Model.AddRange(m);
await Entities.SaveChangesAsync();
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
} #endregion #region ====修改用方法====
/// <summary>
/// 修改实体
/// </summary>
/// <param name="t"></param>
/// <returns></returns>
public virtual bool Update(T t)
{ try
{ Model.Attach(t);
Entities.Entry(t).State = EntityState.Modified;
Entities.SaveChanges();
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
} /// <summary>
/// 修改实体(异步)
/// </summary>
/// <param name="t"></param>
/// <returns></returns>
public async virtual Task<bool> UpdateAsync(T t)
{ try
{ Model.Attach(t);
Entities.Entry(t).State = EntityState.Modified;
await Entities.SaveChangesAsync();
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
}
/// <summary>
/// 根据类型修改实体
/// </summary>
/// <typeparam name="TM"></typeparam>
/// <param name="tm"></param>
/// <returns></returns>
public virtual bool Update<TM>(TM tm) where TM : class
{
try
{
var model = Entities.Set<TM>();
model.Attach(tm);
Entities.Entry(tm).State = EntityState.Modified;
Entities.SaveChanges();
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
} /// <summary>
/// 批量更新数据
/// </summary>
/// <param name="where">更新数据的条件 如:u => u.FirstName == "firstname"</param>
/// <param name="ex">更新的值 如:u=>new User{FirstName = "newfirstname"}</param>
/// <returns>返回影响的条数</returns>
public virtual int Update(Expression<Func<T, bool>> @where, Expression<Func<T, T>> ex)
{
try
{
return Model.Where(where).Update(ex);
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return -;
}
catch (Exception e)
{
// Log.Error(e + e.Message);
return -;
}
} /// <summary>
/// 批量更新数据(异步)
/// </summary>
/// <param name="where">更新数据的条件 如:u => u.FirstName == "firstname"</param>
/// <param name="ex">更新的值 如:u=>new User{FirstName = "newfirstname"}</param>
/// <returns>返回影响的条数</returns>
public async virtual Task<int> UpdateAsync(Expression<Func<T, bool>> @where, Expression<Func<T, T>> ex)
{
try
{
return await Model.Where(where).UpdateAsync(ex);
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return -;
}
catch (Exception e)
{
// Log.Error(e + e.Message);
return -;
}
} /// <summary>
/// 添加或者修改实体(无则添加,有则修改)
/// </summary>
/// <param name="m"></param>
/// <returns></returns>
public virtual bool AddOrUpdate(T[] m)
{
try
{
Model.AddOrUpdate(m);
Entities.SaveChanges();
}
catch (DbEntityValidationException dbEx)
{
// Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
} /// <summary>
/// 添加或者修改实体(无则添加,有则修改,异步)
/// </summary>
/// <param name="m"></param>
/// <returns></returns>
public async virtual Task<bool> AddOrUpdateAsync(T[] m)
{
try
{
Model.AddOrUpdate(m);
await Entities.SaveChangesAsync();
}
catch (DbEntityValidationException dbEx)
{
// Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
} #endregion #region ===事务====
/// <summary>
/// 运行基本事务,返回bool值
/// </summary>
/// <param name="model"></param>
/// <returns></returns> protected bool RunTransaction(Action<DbSet<T>> model)
{ using (var transaction = Entities.Database.BeginTransaction())
{
try
{
model.Invoke(Model);
Entities.SaveChanges();
transaction.Commit();
return true;
}
catch (DbEntityValidationException dbEx)
{
//Log.Error("EXEC RunTransaction Error:" + dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error("EXEC RunTransaction Error:" + ex + ex.Message);
transaction.Rollback();
return false; }
} }
/// <summary>
/// 运行基本事务,返回bool值(异步)
/// </summary>
/// <param name="model"></param>
/// <returns></returns> protected async Task<bool> RunTransactionAsync(Action<DbSet<T>> model)
{ using (var transaction = Entities.Database.BeginTransaction())
{
try
{
model.Invoke(Model);
await Entities.SaveChangesAsync();
transaction.Commit();
return true;
}
catch (DbEntityValidationException dbEx)
{
//Log.Error("EXEC RunTransaction Error:" + dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error("EXEC RunTransaction Error:" + ex + ex.Message);
transaction.Rollback();
return false; }
} }
#endregion #region======删除用方法====
/// <summary>
/// 删除实体
/// </summary>
/// <param name="t"></param>
/// <returns></returns>
public virtual bool Remove(T t)
{
try
{
Model.Remove(t);
Entities.SaveChanges(); }
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true; } /// <summary>
/// 删除实体(异步)
/// </summary>
/// <param name="t"></param>
/// <returns></returns>
public async virtual Task<bool> RemoveAsync(T t)
{
try
{
Model.Remove(t);
await Entities.SaveChangesAsync(); }
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true; } /// <summary>
/// 根据类型删除实体
/// </summary>
/// <typeparam name="TM"></typeparam>
/// <param name="m"></param>
/// <returns></returns>
public virtual bool Remove<TM>(TM m) where TM : class
{
try
{
var model = Entities.Set<TM>();
model.Remove(m);
Entities.SaveChanges(); }
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return false;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return false;
}
return true;
} /// <summary>
///批量删除实体
/// </summary>
/// <param name="m"></param>
/// <returns></returns>
public virtual int RemoveRange(IEnumerable<T> m)
{ try
{
Model.RemoveRange(m);
return Entities.SaveChanges();
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return -;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return -;
} } /// <summary>
///批量删除实体(异步)
/// </summary>
/// <param name="m"></param>
/// <returns></returns>
public async virtual Task<int> RemoveRangeAsync(IEnumerable<T> m)
{ try
{
Model.RemoveRange(m);
return await Entities.SaveChangesAsync();
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return -;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return -;
} } /// <summary>
/// 根据类型批量删除实体
/// </summary>
/// <typeparam name="TM"></typeparam>
/// <param name="tmMs"></param>
/// <returns></returns>
public virtual int RemoveRange<TM>(IEnumerable<TM> tmMs) where TM : class
{
try
{
var model = Entities.Set<TM>();
model.RemoveRange(tmMs);
return Entities.SaveChanges();
}
catch (DbEntityValidationException dbEx)
{
//Log.Error(dbEx + dbEx.Message);
return -;
}
catch (Exception ex)
{
//Log.Error(ex + ex.Message);
return -; } }
#endregion } }

..求大神指点一下..哪里有问题..我在改改..

自己封装了一个EF的上下文类.,分享一下,顺便求大神指点的更多相关文章

  1. PHP封装的一个单例模式Mysql操作类

    掌握满足单例模式的必要条件----三私一公. ①私有的构造方法-为了防止在类外使用new关键字实例化对象. ②私有的成员属性-为了防止在类外引入这个存放对象的属性. ③私有的克隆方法-为了防止在类外通 ...

  2. 线段树总结 (转载 里面有扫描线类 还有NotOnlySuccess线段树大神的地址)

    转载自:http://blog.csdn.net/shiqi_614/article/details/8228102 之前做了些线段树相关的题目,开学一段时间后,想着把它整理下,完成了大牛NotOnl ...

  3. #String类简述(小白理解,小白编写,欢迎大神指点,小白跪谢)

    @ 目录 一.前言(可忽略) 二.String变量的认知 三.String类的构造方法 四.String类的基本方法 4.1 toString()方法 4.2 equals()方法 4.3 equal ...

  4. php 自制简单路由类 望大神指点

    class route{ /** @var null 模块 */ private static $module = null; /** @var null 控制器 */ private static ...

  5. EF 请求数据是缓存 求大神解释

    // //AliexpressEntities MyaliexpressEntities 为了事物一致性 在别的方法里面传过来的 实质还是 (  AliexpressEntities aliexpre ...

  6. 14.翻译系列:从已经存在的数据库中生成上下文类和实体类【EF 6 Code-First系列】

    原文链接:https://www.entityframeworktutorial.net/code-first/code-first-from-existing-database.aspx EF 6 ...

  7. 5.翻译:EF基础系列---EF中的上下文类

    原文地址:http://www.entityframeworktutorial.net/basics/context-class-in-entity-framework.aspx EF中的上下文类是一 ...

  8. 基于Dapper二次封装了一个易用的ORM工具类:SqlDapperUtil

    基于Dapper二次封装了一个易用的ORM工具类:SqlDapperUtil,把日常能用到的各种CRUD都进行了简化封装,让普通程序员只需关注业务即可,因为非常简单,故直接贴源代码,大家若需使用可以直 ...

  9. Timber(对Log类封装的一个工具)

    Timber(对Log类封装的一个工具) https://blog.csdn.net/hzl9966/article/details/51314137 https://www.jianshu.com/ ...

随机推荐

  1. 03.LoT.UI 前后台通用框架分解系列之——多样的表格

    LOT.UI分解系列汇总:http://www.cnblogs.com/dunitian/p/4822808.html#lotui LoT.UI开源地址如下:https://github.com/du ...

  2. CoreCRM 开发实录——开始之新项目的技术选择

    2016年11月,接受了一个工作,是对"悟空CRM"进行一些修补.这是一个不错的 CRM,开源,并提供一个 SaaS 的服务.正好微软的 .NET Core 和 ASP.NET C ...

  3. [C#] 简单的 Helper 封装 -- SecurityHelper 安全助手:封装加密算法(MD5、SHA、HMAC、DES、RSA)

    using System; using System.IO; using System.Security.Cryptography; using System.Text; namespace Wen. ...

  4. Android Notification 详解(一)——基本操作

    Android Notification 详解(一)--基本操作 版权声明:本文为博主原创文章,未经博主允许不得转载. 微博:厉圣杰 源码:AndroidDemo/Notification 文中如有纰 ...

  5. 微信小程序初探

    做为码农相信大家最近肯定都会听到微信小程序,虽然现阶段还没有正式开放注册,但大家可以还是可以开发测试. 到微信的WIKI(http://mp.weixin.qq.com/wiki?t=resource ...

  6. %iowait和CPU使用率的正确认知

    resources 理解 %IOWAIT (%WIO) LINUX系统的CPU使用率和LOAD Linux Performance Observability Tools How Linux CPU ...

  7. CSS margin详解

    以下的分享是本人最近几天学习了margin知识后,大有启发,感觉以前对margin的了解简直太浅薄.所以写成以下文章,一是供自己整理思路:二是把知识分享出来,避免各位对margin属性的误解.内容可能 ...

  8. 如何理解DT将是未来IT的转型之路?

    如今的IT面临着内忧外患的挑战. 一方面,企业多多少少都建立了信息化,有些企业或集团甚至会有数几十个分公司,包含直销.代理.零售以及第三方物流等多种业态.越是复杂的业务,信息化建设越困难,比如运用大量 ...

  9. Android开发学习——动画

    帧动画> 一张张图片不断的切换,形成动画效果* 在drawable目录下定义xml文件,子节点为animation-list,在这里定义要显示的图片和每张图片的显示时长              ...

  10. Android Studio分类整理res/Layout中的布局文件(创建子目录)

    res/layout中的布局文件太杂,没有层次感,受不了的我治好想办法解决这个问题. 前几天看博客说可以使用插件分组,可惜我没找到.知道看到另一篇博客时,才知道这个方法不能用了. 不能用插件,那就手动 ...