图论--2-SAT--HDU/HDOJ 4115 Eliminate the Conflict
Problem Description
Conflicts are everywhere in the world, from the young to the elderly, from families to countries. Conflicts cause quarrels, fights or even wars. How wonderful the world will be if all conflicts can be eliminated.
Edward contributes his lifetime to invent a 'Conflict Resolution Terminal' and he has finally succeeded. This magic item has the ability to eliminate all the conflicts. It works like this:
If any two people have conflict, they should simply put their hands into the 'Conflict Resolution Terminal' (which is simply a plastic tube). Then they play 'Rock, Paper and Scissors' in it. After they have decided what they will play, the tube should be opened and no one will have the chance to change. Finally, the winner have the right to rule and the loser should obey it. Conflict Eliminated!
But the game is not that fair, because people may be following some patterns when they play, and if the pattern is founded by others, the others will win definitely.
Alice and Bob always have conflicts with each other so they use the 'Conflict Resolution Terminal' a lot. Sadly for Bob, Alice found his pattern and can predict how Bob plays precisely. She is very kind that doesn't want to take advantage of that. So she tells Bob about it and they come up with a new way of eliminate the conflict:
They will play the 'Rock, Paper and Scissors' for N round. Bob will set up some restricts on Alice.
But the restrict can only be in the form of "you must play the same (or different) on the ith and jth rounds". If Alice loses in any round or break any of the rules she loses, otherwise she wins.
Will Alice have a chance to win?
Input
The first line contains an integer T(1 <= T <= 50), indicating the number of test cases.
Each test case contains several lines.
The first line contains two integers N,M(1 <= N <= 10000, 1 <= M <= 10000), representing how many round they will play and how many restricts are there for Alice.
The next line contains N integers B1,B2, ...,BN, where Bi represents what item Bob will play in the ith round. 1 represents Rock, 2 represents Paper, 3 represents Scissors.
The following M lines each contains three integers A,B,K(1 <= A,B <= N,K = 0 or 1) represent a restrict for Alice. If K equals 0, Alice must play the same on Ath and Bth round. If K equals 1, she must play different items on Ath and Bthround.
Output
For each test case in the input, print one line: "Case #X: Y", where X is the test case number (starting with 1) and Y is "yes" or "no" represents whether Alice has a chance to win.
Sample Input
2 3 3 1 1 1 1 2 1 1 3 1 2 3 1 5 5 1 2 3 2 1 1 2 1 1 3 1 1 4 1 1 5 1 2 3 0
Sample Output
Case #1: no Case #2: yes
Hint
'Rock, Paper and Scissors' is a game which played by two person. They should play Rock, Paper or Scissors by their hands at the same time. Rock defeats scissors, scissors defeats paper and paper defeats rock. If two people play the same item, the game is tied..
题意:
A和B两个人要用 N局“石头布剪刀”的游戏来决定胜负,现在给出A在每一轮游戏选择的手势(1表示石头,2表示布,3表示剪刀)。另外A给B设置了M个如a b k的限制,当k = 0时,要求B在第a局游戏和第b局游戏出的手势必须一样;当 k = 1时,要求B在第a局游戏和第b局游戏出的手势不能一样。对于B来说,输掉任意一局 或者 违反规则都是他输,反之他赢。这也就意味着在A和B全平局(每局出的手势一样)的情况下,是B赢。问你B有没有机会获胜。
分析:
因为Alice已经知道Bob的所有出拳,所以用a[maxn][2]数组保存那些出拳的结果。然后对于下面的要求作出Alice在第i轮选0还是选1的推断即可。看看是否有方法满足本2-SAT的n个解。
因为Alice一次都不能输,所以根据Bob出的拳,Alice只可以赢或者平局,即每次有两种选择,是2-SAT模型
然后会有一些矛盾对,假设第a次可以出a1,a2, 第b次可以出b1和b2
如果第a次和b次要求相同, 但是a1和b1不同,说明这个矛盾,建立连接 a1—>b2, b1—>a2.(a1与b1不同时最多有4种可能的情况需要考虑)
同理,第a次和b次要求不相同,但是a1和b2相同,说明这个矛盾,建立链接a1—>b1, b2—>a2
……
然后用2-SAT判断即可.
#include <cstdio>
#include <cstring>
#include <queue>
#include <vector>
#include <stack>
#include <algorithm>
#define MAXN 60000+100
#define MAXM 200000+10
#define INF 100000000
using namespace std;
struct Edge
{
int from, to, next;
};
Edge edge[MAXM];
int head[MAXN], edgenum;
int low[MAXN], dfn[MAXN];
int dfs_clock;
int sccno[MAXN], scc_cnt;
stack<int> S;
bool Instack[MAXN];
int N, M;//N局游戏 M个限制
int TT = 1;
void init()
{
edgenum = 0;
memset(head, -1, sizeof(head));
}
void addEdge(int u, int v)
{
Edge E = {u, v, head[u]};
edge[edgenum] = E;
head[u] = edgenum++;
}
void getMap()
{
int a, b, k;
for(int i = 1; i <= N; i++)
{
scanf("%d", &k);
switch(k)
{
//对手出石头
case 1: //在第i局出布 或者 出石头
addEdge(i + 4 * N, i);//不出布 就必须出石头
addEdge(i + 3 * N, i + N);//不出石头 就必须出布
break;
//对手出布
case 2: //在第i局出剪刀 或者 出布
addEdge(i + 5 * N, i + N);//不出剪刀 就必须出布
addEdge(i + 4 * N, i + 2 * N);//不出布 就必须出剪刀
break;
//对手出剪刀
case 3: //在第i局出石头 或者 出剪刀
addEdge(i + 3 * N, i + 2 * N);//不出石头 就必须出剪刀
addEdge(i + 5 * N, i);//不出剪刀 就必须出石头
break;
}
}
//每局只能出一个
for(int i = 1; i <= N; i++)
{
//出了石头就不能出其他的
addEdge(i, i + 4 * N);
addEdge(i, i + 5 * N);
//出了布 就不能出其他的
addEdge(i + N, i + 3 * N);
addEdge(i + N, i + 5 * N);
//出了剪刀 就不能出其他的
addEdge(i + 2 * N, i + 3 * N);
addEdge(i + 2 * N, i + 4 * N);
}
while(M--)
{
scanf("%d%d%d", &a, &b, &k);
if(k == 1)//a局和b局不同
{
addEdge(a, b + 3 * N);//a局出石头 b局一定不能出石头
addEdge(b, a + 3 * N);//b局出石头 a局一定不能出石头
addEdge(a + N, b + 4 * N);//a局出布 b局一定不能出布
addEdge(b + N, a + 4 * N);//a局出布 b局一定不能出布
addEdge(a + 2 * N, b + 5 * N);//a局出剪刀 b局一定不能出剪刀
addEdge(b + 2 * N, a + 5 * N);//b局出剪刀 a局一定不能出剪刀
}
else//a局和b局一样
{
addEdge(a, b);//a局出石头 b局也出石头
addEdge(b, a);//b局出石头 a局也出石头
addEdge(a + N, b + N);//a局出布 b局也出布
addEdge(b + N, a + N);//b局出布 a局也出布
addEdge(a + 2 * N, b + 2 * N);//a局出剪刀 b局也出剪刀
addEdge(b + 2 * N, a + 2 * N);//b局出剪刀 a局也出剪刀
}
}
}
void tarjan(int u, int fa)
{
int v;
low[u] = dfn[u] = ++dfs_clock;
S.push(u);
Instack[u] = true;
for(int i = head[u]; i != -1; i = edge[i].next)
{
v = edge[i].to;
if(!dfn[v])
{
tarjan(v, u);
low[u] = min(low[u], low[v]);
}
else if(Instack[v])
low[u] = min(low[u], dfn[v]);
}
if(low[u] == dfn[u])
{
scc_cnt++;
for(;;)
{
v = S.top(); S.pop();
Instack[v] = false;
sccno[v] = scc_cnt;
if(v == u) break;
}
}
}
void find_cut(int l, int r)
{
memset(low, 0, sizeof(low));
memset(dfn, 0, sizeof(dfn));
memset(sccno, 0, sizeof(sccno));
memset(Instack, false, sizeof(Instack));
dfs_clock = scc_cnt = 0;
for(int i = l; i <= r; i++)
if(!dfn[i]) tarjan(i, -1);
}
void solve()
{
printf("Case #%d: ", TT++);
for(int i = 1; i <= 3 * N; i++)
{
if(sccno[i] == sccno[i + 3 * N])
{
printf("no\n");
return ;
}
}
printf("yes\n");
}
int main()
{
int t;
scanf("%d", &t);
while(t--)
{
scanf("%d%d", &N, &M);
init();
getMap();
find_cut(1, 6 * N);
solve();
}
return 0;
}
图论--2-SAT--HDU/HDOJ 4115 Eliminate the Conflict的更多相关文章
- HDU 4115 Eliminate the Conflict(2-sat)
HDU 4115 Eliminate the Conflict pid=4115">题目链接 题意:Alice和Bob这对狗男女在玩剪刀石头布.已知Bob每轮要出什么,然后Bob给Al ...
- hdu 4115 Eliminate the Conflict ( 2-sat )
Eliminate the Conflict Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/O ...
- HDU 4115 Eliminate the Conflict(2-SAT)(2011 Asia ChengDu Regional Contest)
Problem Description Conflicts are everywhere in the world, from the young to the elderly, from famil ...
- 图论--差分约束--HDU\HDOJ 4109 Instrction Arrangement
Problem Description Ali has taken the Computer Organization and Architecture course this term. He le ...
- HDU 4115 Eliminate the Conflict
2-SAT,拆成六个点. #include<cstdio> #include<cstring> #include<cmath> #include<stack& ...
- hdu4115 Eliminate the Conflict
Eliminate the Conflict Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Othe ...
- Eliminate the Conflict HDU - 4115(2-sat 建图 hhh)
题意: 石头剪刀布 分别为1.2.3,有n轮,给出了小A这n轮出什么,然后m行,每行三个数a b k,如果k为0 表示小B必须在第a轮和第b轮的策略一样,如果k为1 表示小B在第a轮和第b轮的策略不一 ...
- 图论问题(2) : hdu 1102
题目转自hdu 1102,题目传送门 题目大意: 输入一个n*n的邻接矩阵,其中i行j列代表从i到j的路径的长度 然后又m条路已经帮你修好了,求最短要修多长的路才能使所有村庄连接 不难看出,这道题就是 ...
- HDU/HDOJ 2612 Find a way 双向BFS
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=2612 思路:从两个起点出发,有多个终点,求从两个起点同时能到达的终点具有的最小时间,开两个数组分别保存 ...
随机推荐
- django-filter的基本使用
django-filter 查询 创建model和视图 from django.db import models # Create your models here. class Student(mo ...
- easy-mock 本地部署(挤需体验三番钟,里造会干我一样,爱象节款mock)
前言 很多小伙伴问我怎么在自己公司的项目里面添加配置mock,在vue项目里面都知道怎么配置mock,在大型前端项目里面就一脸疑惑了. 我就回答他,你今天会在vue项目里面用,那天换公司是用angul ...
- python3(九) Section
# list或tuple的部分元素 L = ['Michael', 'Sarah', 'Tracy', 'Bob', 'Jack'] # -----------------传统方法 print([L[ ...
- 使用 Python 查看局域网内存活主机
1 安装 (如果误用了 pip insatll nmap的话,要先 pip uninstall nmap) pip install python-nmap Nmap 是一款用于网络发现和安全审计的网络 ...
- 一个java 码手 的老牛 --- 涉及 一些不错的java 基础课程
http://www.zuidaima. com/user/1550463811307520/share/collect.htm
- Golang Web入门(2):如何实现一个高性能的路由
摘要 在上一篇文章中,我们聊了聊在Golang中怎么实现一个Http服务器.但是在最后我们可以发现,固然DefaultServeMux可以做路由分发的功能,但是他的功能同样是不完善的. 由Defaul ...
- F - Pearls HDU - 1300
简单dp. 题目大意:有n种珍珠,这n种珍珠有不同的需求量,不同的价格,价格越高,质量越高,在购买每一种珍珠时,都需要在原来的基础上多买10个.也就是说如果需要买x种珍珠,那就要付x+10个的钱.每一 ...
- F - Make It Equal CodeForces - 1065C
题目大意:有n座塔,塔高h[i],每次给定高度H对他们进行削切,要求每次削掉的所有格子数不能超过k个,输出最少削几次才能使所有塔的高度相同. 思路一:差分+贪心 对于每一个高度h,用一个数组让1~h的 ...
- Reward 杭电 2647
Problem Description Dandelion's uncle is a boss of a factory. As the spring festival is coming , he ...
- docker环境常用命令
Ubuntu 安装docker及docker-compose 安装: apt-get install docker apt-get install docker-compose 启动docker环境: ...