IDA Pro反编译代码类型转换参考
/*
This file contains definitions used by the Hex-Rays decompiler output.
It has type definitions and convenience macros to make the
output more readable.
Copyright (c) 2007-2011 Hex-Rays
*/
#if defined(__GNUC__)
typedef long long ll;
typedef unsigned long long ull;
#define __int64 long long
#define __int32 int
#define __int16 short
#define __int8 char
#define MAKELL(num) num ## LL
#define FMT_64 "ll"
#elif defined(_MSC_VER)
typedef __int64 ll;
typedef unsigned __int64 ull;
#define MAKELL(num) num ## i64
#define FMT_64 "I64"
#elif defined (__BORLANDC__)
typedef __int64 ll;
typedef unsigned __int64 ull;
#define MAKELL(num) num ## i64
#define FMT_64 "L"
#else
#error "unknown compiler"
#endif
typedef unsigned int uint;
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned long ulong;
typedef char int8;
typedef signed char sint8;
typedef unsigned char uint8;
typedef short int16;
typedef signed short sint16;
typedef unsigned short uint16;
typedef int int32;
typedef signed int sint32;
typedef unsigned int uint32;
typedef ll int64;
typedef ll sint64;
typedef ull uint64;
// Partially defined types:
#define _BYTE uint8
#define _WORD uint16
#define _DWORD uint32
#define _QWORD uint64
#if !defined(_MSC_VER)
#define _LONGLONG __int128
#endif
#ifndef _WINDOWS_
typedef int8 BYTE;
typedef int16 WORD;
typedef int32 DWORD;
typedef int32 LONG;
#endif
typedef int64 QWORD;
#ifndef __cplusplus
typedef int bool; // we want to use bool in our C programs
#endif
// Some convenience macros to make partial accesses nicer
// first unsigned macros:
#define LOBYTE(x) (*((_BYTE*)&(x))) // low byte
#define LOWORD(x) (*((_WORD*)&(x))) // low word
#define LODWORD(x) (*((_DWORD*)&(x))) // low dword
#define HIBYTE(x) (*((_BYTE*)&(x)+1))
#define HIWORD(x) (*((_WORD*)&(x)+1))
#define HIDWORD(x) (*((_DWORD*)&(x)+1))
#define BYTEn(x, n) (*((_BYTE*)&(x)+n))
#define WORDn(x, n) (*((_WORD*)&(x)+n))
#define BYTE1(x) BYTEn(x, 1) // byte 1 (counting from 0)
#define BYTE2(x) BYTEn(x, 2)
#define BYTE3(x) BYTEn(x, 3)
#define BYTE4(x) BYTEn(x, 4)
#define BYTE5(x) BYTEn(x, 5)
#define BYTE6(x) BYTEn(x, 6)
#define BYTE7(x) BYTEn(x, 7)
#define BYTE8(x) BYTEn(x, 8)
#define BYTE9(x) BYTEn(x, 9)
#define BYTE10(x) BYTEn(x, 10)
#define BYTE11(x) BYTEn(x, 11)
#define BYTE12(x) BYTEn(x, 12)
#define BYTE13(x) BYTEn(x, 13)
#define BYTE14(x) BYTEn(x, 14)
#define BYTE15(x) BYTEn(x, 15)
#define WORD1(x) WORDn(x, 1)
#define WORD2(x) WORDn(x, 2) // third word of the object, unsigned
#define WORD3(x) WORDn(x, 3)
#define WORD4(x) WORDn(x, 4)
#define WORD5(x) WORDn(x, 5)
#define WORD6(x) WORDn(x, 6)
#define WORD7(x) WORDn(x, 7)
// now signed macros (the same but with sign extension)
#define SLOBYTE(x) (*((int8*)&(x)))
#define SLOWORD(x) (*((int16*)&(x)))
#define SLODWORD(x) (*((int32*)&(x)))
#define SHIBYTE(x) (*((int8*)&(x)+1))
#define SHIWORD(x) (*((int16*)&(x)+1))
#define SHIDWORD(x) (*((int32*)&(x)+1))
#define SBYTEn(x, n) (*((int8*)&(x)+n))
#define SWORDn(x, n) (*((int16*)&(x)+n))
#define SBYTE1(x) SBYTEn(x, 1)
#define SBYTE2(x) SBYTEn(x, 2)
#define SBYTE3(x) SBYTEn(x, 3)
#define SBYTE4(x) SBYTEn(x, 4)
#define SBYTE5(x) SBYTEn(x, 5)
#define SBYTE6(x) SBYTEn(x, 6)
#define SBYTE7(x) SBYTEn(x, 7)
#define SBYTE8(x) SBYTEn(x, 8)
#define SBYTE9(x) SBYTEn(x, 9)
#define SBYTE10(x) SBYTEn(x, 10)
#define SBYTE11(x) SBYTEn(x, 11)
#define SBYTE12(x) SBYTEn(x, 12)
#define SBYTE13(x) SBYTEn(x, 13)
#define SBYTE14(x) SBYTEn(x, 14)
#define SBYTE15(x) SBYTEn(x, 15)
#define SWORD1(x) SWORDn(x, 1)
#define SWORD2(x) SWORDn(x, 2)
#define SWORD3(x) SWORDn(x, 3)
#define SWORD4(x) SWORDn(x, 4)
#define SWORD5(x) SWORDn(x, 5)
#define SWORD6(x) SWORDn(x, 6)
#define SWORD7(x) SWORDn(x, 7)
// Helper functions to represent some assembly instructions.
#ifdef __cplusplus
// Fill memory block with an integer value
inline void memset32(void *ptr, uint32 value, int count)
{
uint32 *p = (uint32 *)ptr;
for ( int i=; i < count; i++ )
*p++ = value;
}
// Generate a reference to pair of operands
template<class T> int16 __PAIR__( int8 high, T low) { return ((( int16)high) << sizeof(high)*) | uint8(low); }
template<class T> int32 __PAIR__( int16 high, T low) { return ((( int32)high) << sizeof(high)*) | uint16(low); }
template<class T> int64 __PAIR__( int32 high, T low) { return ((( int64)high) << sizeof(high)*) | uint32(low); }
template<class T> uint16 __PAIR__(uint8 high, T low) { return (((uint16)high) << sizeof(high)*) | uint8(low); }
template<class T> uint32 __PAIR__(uint16 high, T low) { return (((uint32)high) << sizeof(high)*) | uint16(low); }
template<class T> uint64 __PAIR__(uint32 high, T low) { return (((uint64)high) << sizeof(high)*) | uint32(low); }
// rotate left
template<class T> T __ROL__(T value, uint count)
{
const uint nbits = sizeof(T) * ;
count %= nbits;
T high = value >> (nbits - count);
value <<= count;
value |= high;
return value;
}
// rotate right
template<class T> T __ROR__(T value, uint count)
{
const uint nbits = sizeof(T) * ;
count %= nbits;
T low = value << (nbits - count);
value >>= count;
value |= low;
return value;
}
// carry flag of left shift
template<class T> int8 __MKCSHL__(T value, uint count)
{
const uint nbits = sizeof(T) * ;
count %= nbits;
return (value >> (nbits-count)) & ;
}
// carry flag of right shift
template<class T> int8 __MKCSHR__(T value, uint count)
{
return (value >> (count-)) & ;
}
// sign flag
template<class T> int8 __SETS__(T x)
{
if ( sizeof(T) == )
return int8(x) < ;
if ( sizeof(T) == )
return int16(x) < ;
if ( sizeof(T) == )
return int32(x) < ;
return int64(x) < ;
}
// overflow flag of subtraction (x-y)
template<class T, class U> int8 __OFSUB__(T x, U y)
{
if ( sizeof(T) < sizeof(U) )
{
U x2 = x;
int8 sx = __SETS__(x2);
return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y));
}
else
{
T y2 = y;
int8 sx = __SETS__(x);
return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2));
}
}
// overflow flag of addition (x+y)
template<class T, class U> int8 __OFADD__(T x, U y)
{
if ( sizeof(T) < sizeof(U) )
{
U x2 = x;
int8 sx = __SETS__(x2);
return (( ^ sx) ^ __SETS__(y)) & (sx ^ __SETS__(x2+y));
}
else
{
T y2 = y;
int8 sx = __SETS__(x);
return (( ^ sx) ^ __SETS__(y2)) & (sx ^ __SETS__(x+y2));
}
}
// carry flag of subtraction (x-y)
template<class T, class U> int8 __CFSUB__(T x, U y)
{
int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
if ( size == )
return uint8(x) < uint8(y);
if ( size == )
return uint16(x) < uint16(y);
if ( size == )
return uint32(x) < uint32(y);
return uint64(x) < uint64(y);
}
// carry flag of addition (x+y)
template<class T, class U> int8 __CFADD__(T x, U y)
{
int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
if ( size == )
return uint8(x) > uint8(x+y);
if ( size == )
return uint16(x) > uint16(x+y);
if ( size == )
return uint32(x) > uint32(x+y);
return uint64(x) > uint64(x+y);
}
#else
// The following definition is not quite correct because it always returns
// uint64. The above C++ functions are good, though.
#define __PAIR__(high, low) (((uint64)(high)<<sizeof(high)*8) | low)
// For C, we just provide macros, they are not quite correct.
#define __ROL__(x, y) __rotl__(x, y) // Rotate left
#define __ROR__(x, y) __rotr__(x, y) // Rotate right
#define __CFSHL__(x, y) invalid_operation // Generate carry flag for (x<<y)
#define __CFSHR__(x, y) invalid_operation // Generate carry flag for (x>>y)
#define __CFADD__(x, y) invalid_operation // Generate carry flag for (x+y)
#define __CFSUB__(x, y) invalid_operation // Generate carry flag for (x-y)
#define __OFADD__(x, y) invalid_operation // Generate overflow flag for (x+y)
#define __OFSUB__(x, y) invalid_operation // Generate overflow flag for (x-y)
#endif
// No definition for rcl/rcr because the carry flag is unknown
#define __RCL__(x, y) invalid_operation // Rotate left thru carry
#define __RCR__(x, y) invalid_operation // Rotate right thru carry
#define __MKCRCL__(x, y) invalid_operation // Generate carry flag for a RCL
#define __MKCRCR__(x, y) invalid_operation // Generate carry flag for a RCR
#define __SETP__(x, y) invalid_operation // Generate parity flag for (x-y)
// In the decompilation listing there are some objects declarared as _UNKNOWN
// because we could not determine their types. Since the C compiler does not
// accept void item declarations, we replace them by anything of our choice,
// for example a char:
#define _UNKNOWN char
#ifdef _MSC_VER
#define snprintf _snprintf
#define vsnprintf _vsnprintf
#endif
IDA Pro反编译代码类型转换参考的更多相关文章
- 【反编译系列】一、反编译代码(dex2jar + jd-gui)和反编译资源(apktool)
版权声明:本文为HaiyuKing原创文章,转载请注明出处! [反编译系列]二.反编译代码(jeb) [反编译系列]三.反编译神器(jadx) [反编译系列]四.反编译so文件(IDA_Pro) 概述 ...
- 【反编译系列】二、反编译代码(jeb)
版权声明:本文为HaiyuKing原创文章,转载请注明出处! 概述 一般情况下我们都是使用dex2jar + jd-gui的方式反编译代码,在实际使用过程中,有时候发现反编译出来的代码阅读效果不是很好 ...
- Java反编译代码对齐
使用反编译的代码作为jar包源码进行调试时,经常会遇到的情况是反编译后的源码之在注释里包含行号,但是与代码所在行经常对应不上.这个时候,就有必要对代码进行对齐了. public class Reo ...
- Android 反编译 代码注入之HelloWorld
为了向经典的"Hello, World"致敬,我们也从一个简单的程序开始HelloWorld.apk.当你把这个APK安装到手机上运行后,在屏幕上就显示一行文字"Hell ...
- 《Android逆向反编译代码注入》 - 逆向安全入门必看视频教程
适合人群: Android开发人员.逆向反编译开发人员.以及对Android逆向安全感兴趣的朋友. 视频地址: 51CTO学院:https://edu.51cto.com/course/24485 ...
- Java反编译代码分析(一)
浅析如何读懂这种反编译过来的文件,不喜勿喷. 赋值 Node node; Node node1 = _$3.getChildNodes().item(0); node1; node1; JVM INS ...
- javap 命令 反编译代码
javap 命令 javap -c classname 一个好的分析class二进制文件的 链接 http://blog.csdn.net/pwlazy/article/details/7954169
- Android开发:APK的反编译(获取代码和资源文件)
一.反编译工具: 1.APKTool: APKTool是由GOOGLE提供的APK编译工具,能够完成反编译及回编译apk的工作.同时,它也有着安装反编译系统apk所需要的framework-res框架 ...
- android 反编译和代码解读
二 错误代码还原规则 if…else 语句: 反编译代码 if (paramBoolean) paramTextView.setTextColor(-16727809); while (true) { ...
随机推荐
- Git命令汇总(补充篇)
上一篇<Git命令汇总基础篇>总结了使用Git的基本命令,这一篇作为补充主要给大家讲一些平时使用中的技巧和总结 . 学会了这些命令,已经基本解决了使用Git中大部分问题. 1.gitign ...
- 深港澳大湾区第三次.NET技术交流会圆满成功
2017年12月10日,一场以云.devops.微服务.容器是现在这个发展阶段的软件形态, 本次活动我们围绕这些话题介绍.NET生态下的发展本地社区活动,这次活动还得到如鹏网杨中科老师的大力支持开通网 ...
- c# 初识WPF
WPF,全名是Windows Presentation Foundation,是微软在.net3.0 WinFX中提出的.WPF是对Direct3D的托管封装,它的图形表现依赖于显卡.当然,作为一种更 ...
- Maven SpringMVC整合Mybatis
关于Spring的核心理念和Mybatis的优点网上已经有很多文档做了说明.这篇博客,只记录springmvc整合mybatis时常见的知识点,以及注意事项,它只有最精简的几个模块,以帮助初学者迅速搭 ...
- Linux多线程编程——线程的创建与退出
POSIX线程标准:该标准定义了创建和操纵线程的一整套API.在类Unix操作系统(Unix.Linux.Mac OS X等)中,都使用Pthreads作为操作系统的线程.Windows操作系统也有其 ...
- Python Django CMDB项目实战之-2创建APP、建模(models.py)、数据库同步、高级URL、前端页面展示数据库中数据
基于之前的项目代码来编写 Python Django CMDB项目实战之-1如何开启一个Django-并设置base页index页文章页面 现在我们修改一个文章列表是从数据库中获取数据, 下面我们就需 ...
- opensslBIO系列之2---BIO结构和BIO相关文件介绍
BIO结构和BIO相关文件介绍 (作者:DragonKing Mail:wzhah@263.net 公布于:http://gdwzh.126.com openssl专业论坛) ...
- 关于子线程更新UI
大家都了解的子线程不能更新UI,所以普通青年比方我,遇到耗时操作用到线程时.不得不立刻想到了用handler传递来解决UI更细的问题. 普通青年的做法: 方案:使用Thread+handler方式,h ...
- 自学Zabbix3.6.4-触发器triggers dependencies依赖关系
有时,一个主机的可用性取决于另一个主机.如果路由器坏了,某个路由器后面的服务器就会变得不可访问.对于两个主机都配置了触发器,您可能会收到两个主机的通知,而只有路由器是有罪的一方.这是主机之间的一些依赖 ...
- 快收藏!高手Linux运维管理必备工具大全,你会吗?
一.统一账号管理 1.LDAP 统一管理各种平台帐号和密码,包括但不限于各种操作系统(Windows.Linux),Linux系统sudo集成,系统用户分组,主机登入限制等:可与Apache,HTTP ...