Android自己定义组件系列【11】——实现3D立体旋转效果
今天在网上看到一篇文章写关于Android实现3D旋转( ca=drs-">http://www.ibm.com/developerworks/cn/opensource/os-cn-android-anmt2/index.html?ca=drs-

以下我们就開始一步步完毕这个效果吧。
实现水平滑动
package com.example.rotation3dview; import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewDebug.HierarchyTraceType;
import android.view.ViewGroup;
import android.widget.ImageView; public class Rote3DView extends ViewGroup{ public Rote3DView(Context context, AttributeSet attrs) {
super(context, attrs);
initScreens();
} public void initScreens(){
ViewGroup.LayoutParams p = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,ViewGroup.LayoutParams.MATCH_PARENT);
for (int i = 0; i < 3; i++) {
this.addView(new ImageView(this.getContext()), i, p);
}
((ImageView)this.getChildAt(0)).setImageResource(R.drawable.page1);
((ImageView)this.getChildAt(1)).setImageResource(R.drawable.page2);
((ImageView)this.getChildAt(2)).setImageResource(R.drawable.page3);
} @Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int childLeft = 0;
final int childCount = getChildCount();
for(int i = 0; i< childCount; i++){
final View childView = getChildAt(i);
if(childView.getVisibility() != View.GONE){
final int childWidth = childView.getMeasuredWidth();
childView.layout(childLeft, 0, childLeft + childWidth, childView.getMeasuredHeight());
childLeft += childWidth;
}
}
} @Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if(widthMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if(heightMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int count = getChildCount();
for(int i = 0; i < count; i++){
getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
}
} private float mDownX;
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mDownX = x;
break;
case MotionEvent.ACTION_MOVE:
int disX = (int)(mDownX - x);
mDownX = x;
scrollBy(disX, 0);
break;
case MotionEvent.ACTION_UP: break; default:
break;
} return true;
} }

package com.example.rotation3dview; import android.content.Context;
import android.graphics.Camera;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewDebug.HierarchyTraceType;
import android.view.ViewGroup;
import android.widget.ImageView;
import android.widget.Scroller; public class Rote3DView extends ViewGroup{
private int mCurScreen = 1;
// 滑动的速度
private static final int SNAP_VELOCITY = 500;
private VelocityTracker mVelocityTracker;
private int mWidth;
private Scroller mScroller;
private Camera mCamera;
private Matrix mMatrix;
// 旋转的角度。能够进行改动来观察效果
private float angle = 90;
public Rote3DView(Context context, AttributeSet attrs) {
super(context, attrs);
mScroller = new Scroller(context);
mCamera = new Camera();
mMatrix = new Matrix();
initScreens();
} public void initScreens(){
ViewGroup.LayoutParams p = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,ViewGroup.LayoutParams.MATCH_PARENT);
for (int i = 0; i < 3; i++) {
this.addView(new ImageView(this.getContext()), i, p);
}
((ImageView)this.getChildAt(0)).setImageResource(R.drawable.page1);
((ImageView)this.getChildAt(1)).setImageResource(R.drawable.page2);
((ImageView)this.getChildAt(2)).setImageResource(R.drawable.page3);
} @Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int childLeft = 0;
final int childCount = getChildCount();
for(int i = 0; i< childCount; i++){
final View childView = getChildAt(i);
if(childView.getVisibility() != View.GONE){
final int childWidth = childView.getMeasuredWidth();
childView.layout(childLeft, 0, childLeft + childWidth, childView.getMeasuredHeight());
childLeft += childWidth;
}
}
} @Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if(widthMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if(heightMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int count = getChildCount();
for(int i = 0; i < count; i++){
getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
}
scrollTo(mCurScreen * width, 0);
} private float mDownX;
@Override
public boolean onTouchEvent(MotionEvent event) {
if(mVelocityTracker == null){
mVelocityTracker = VelocityTracker.obtain();
}
//将当前的触摸事件传递给VelocityTracker对象
mVelocityTracker.addMovement(event);
float x = event.getX();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if(!mScroller.isFinished()){
mScroller.abortAnimation();
}
mDownX = x;
break;
case MotionEvent.ACTION_MOVE:
int disX = (int)(mDownX - x);
mDownX = x;
scrollBy(disX, 0);
break;
case MotionEvent.ACTION_UP:
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000);
int velocityX = (int) velocityTracker.getXVelocity();
if(velocityX > SNAP_VELOCITY && mCurScreen > 0){
snapToScreen(mCurScreen - 1);
}else if(velocityX < -SNAP_VELOCITY && mCurScreen < getChildCount() - 1){
snapToScreen(mCurScreen + 1);
}else{
snapToDestination();
}
if(mVelocityTracker != null){
mVelocityTracker.recycle();
mVelocityTracker = null;
}
break;
}
return true;
} @Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
postInvalidate();
}
} public void snapToDestination(){
setMWidth();
final int destScreen = (getScrollX() + mWidth / 2) / mWidth;
snapToScreen(destScreen);
} public void snapToScreen(int whichScreen){
whichScreen = Math.max(0, Math.min(whichScreen, getChildCount() - 1));
setMWidth();
int scrollX = getScrollX();
int startWidth = whichScreen * mWidth;
if(scrollX != startWidth){
int delta = 0;
int startX = 0;
if(whichScreen > mCurScreen){
setPre();
delta = startWidth - scrollX;
startX = mWidth - startWidth + scrollX;
}else if(whichScreen < mCurScreen){
setNext();
delta = -scrollX;
startX = scrollX + mWidth;
}else{
startX = scrollX;
delta = startWidth - scrollX;
}
mScroller.startScroll(startX, 0, delta, 0, Math.abs(delta) * 2);
invalidate();
}
} private void setNext(){
int count = this.getChildCount();
View view = getChildAt(count - 1);
removeViewAt(count - 1);
addView(view, 0);
} private void setPre(){
int count = this.getChildCount();
View view = getChildAt(0);
removeViewAt(0);
addView(view, count - 1);
} private void setMWidth(){
if(mWidth == 0){
mWidth = getWidth();
}
}
}
实现立体效果
加入例如以下代码:
/*
* 当进行View滑动时。会导致当前的View无效,该函数的作用是对View进行又一次绘制 调用drawScreen函数
*/
@Override
protected void dispatchDraw(Canvas canvas) {
final long drawingTime = getDrawingTime();
final int count = getChildCount();
for (int i = 0; i < count; i++) {
drawScreen(canvas, i, drawingTime);
}
} public void drawScreen(Canvas canvas, int screen, long drawingTime) {
// 得到当前子View的宽度
final int width = getWidth();
final int scrollWidth = screen * width;
final int scrollX = this.getScrollX();
// 偏移量不足的时
if (scrollWidth > scrollX + width || scrollWidth + width < scrollX) {
return;
}
final View child = getChildAt(screen);
final int faceIndex = screen;
final float currentDegree = getScrollX() * (angle / getMeasuredWidth());
final float faceDegree = currentDegree - faceIndex * angle;
if (faceDegree > 90 || faceDegree < -90) {
return;
}
final float centerX = (scrollWidth < scrollX) ? scrollWidth + width
: scrollWidth;
final float centerY = getHeight() / 2;
final Camera camera = mCamera;
final Matrix matrix = mMatrix;
canvas.save();
camera.save();
camera.rotateY(-faceDegree);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
canvas.concat(matrix);
drawChild(canvas, child, drawingTime);
canvas.restore();
}
Android自己定义组件系列【11】——实现3D立体旋转效果的更多相关文章
- Android自己定义组件系列【7】——进阶实践(4)
上一篇<Android自己定义组件系列[6]--进阶实践(3)>中补充了关于Android中事件分发的过程知识.这一篇我们接着来分析任老师的<可下拉的PinnedHeaderExpa ...
- Android自己定义组件系列【6】——进阶实践(3)
上一篇<Android自己定义组件系列[5]--进阶实践(2)>继续对任老师的<可下拉的PinnedHeaderExpandableListView的实现>进行了分析,这一篇计 ...
- Android自己定义组件系列【5】——进阶实践(2)
上一篇<Android自己定义组件系列[5]--进阶实践(1)>中对任老师的<可下拉的PinnedHeaderExpandableListView的实现>前一部分进行了实现,这 ...
- Android自己定义组件系列【4】——自己定义ViewGroup实现双側滑动
在上一篇文章<Android自己定义组件系列[3]--自己定义ViewGroup实现側滑>中实现了仿Facebook和人人网的側滑效果,这一篇我们将接着上一篇来实现双面滑动的效果. 1.布 ...
- Android自己定义组件系列【3】——自己定义ViewGroup实现側滑
有关自己定义ViewGroup的文章已经非常多了,我为什么写这篇文章,对于刚開始学习的人或者对自己定义组件比較生疏的朋友尽管能够拿来主义的用了,可是要一步一步的实现和了解当中的过程和原理才干真真脱离别 ...
- Android自己定义组件系列【1】——自己定义View及ViewGroup
View类是ViewGroup的父类,ViewGroup具有View的全部特性.ViewGroup主要用来充当View的容器.将当中的View作为自己孩子,并对其进行管理.当然孩子也能够是ViewGr ...
- Android自己定义组件系列【2】——Scroller类
在上一篇中介绍了View类的scrollTo和scrollBy两个方法,对这两个方法不太了解的朋友能够先看<自己定义View及ViewGroup> scrollTo和scrollBy尽管实 ...
- Android自己定义组件系列【9】——Canvas绘制折线图
有时候我们在项目中会遇到使用折线图等图形,Android的开源项目中为我们提供了非常多插件,可是非常多时候我们须要依据详细项目自己定义这些图表,这一篇文章我们一起来看看怎样在Android中使用Can ...
- Android自己定义组件系列【5】——高级实践(1)
在接下来的几篇文章将任老师的博文<您可以下拉PinnedHeaderExpandableListView实现>骤来具体实现.来学习一下大神的代码并记录一下. 原文出处:http://blo ...
随机推荐
- kali2018 安装****
1.安装需要的依赖包: apt-get install qt5-qmake qtbase5-dev libqrencode-dev libappindicator-dev libzbar-dev ro ...
- POJ 2092 Grandpa is Famous
Grandpa is Famous Time Limit: 2000MS Memory Limit: 30000K Total Submissions: 7153 Accepted: 3624 ...
- Nginx+Php中限制站点目录防止跨站的配置方案记录
Nginx+Php中限制站点目录防止跨站的配置方案记录(使用open_basedir)-------------------方法1)在Nginx配置文件中加入: 1 fastcgi_param PH ...
- [UOJ#127][BZOJ4195][NOI2015]程序自动分析
[UOJ#127][BZOJ4195][NOI2015]程序自动分析 试题描述 在实现程序自动分析的过程中,常常需要判定一些约束条件是否能被同时满足. 考虑一个约束满足问题的简化版本:假设x1,x2, ...
- 两周多学完Java 23种设计模式
最近两周任务不是很繁重,对于一个刚入职4个月的菜鸟来说,学习设计模式并灵活使用简直天方夜谭:但是当我询问我导师需要学点啥的时候?“<Java设计模式>,这个必须要学”,一句简单粗略的 ...
- 刷题总结——魔法森林(bzoj3669)
题目: Description 为了得到书法大家的真传,小E同学下定决心去拜访住在魔法森林中的隐士.魔法森林可以被看成一个包含个N节点M条边的无向图,节点标号为1..N,边标号为1..M.初始时小E同 ...
- 刷题总结——愤怒的小鸟(NOIPDAY2T3)
题目: 题目背景 NOIP2016 提高组 Day2 T3 题目描述 Kiana 最近沉迷于一款神奇的游戏无法自拔.简单来说,这款游戏是在一个平面上进行的. 有一架弹弓位于 (0,0) 处,每次 Ki ...
- 【数位DP】bnuoj 52813 J. Deciphering Oracles
http://acm.bnu.edu.cn/v3/contest_show.php?cid=9208#problem/J [AC] #include<bits/stdc++.h> usin ...
- JSONObject与JSONArray的使用(jackson)
1.创建一个JSONObject对象 package com.resource.controller.web; import java.util.ArrayList; import java.util ...
- 小Z的袜子(bzoj 2038)
Description 作为一个生活散漫的人,小Z每天早上都要耗费很久从一堆五颜六色的袜子中找出一双来穿.终于有一天,小Z再也无法忍受这恼人的找袜子过程,于是他决定听天由命……具体来说,小Z把这N只袜 ...