Core Animation笔记(特殊图层)
1.shapeLayer: 渲染快速,内存占用小,不会被图层边界裁掉(可以在边界之外绘制),不会像素化(当做3D变化如缩放是不会失真)
CGRect rect = self.containerView.bounds;
CAShapeLayer *shaper = [CAShapeLayer new];
shaper.backgroundColor = [UIColor yellowColor].CGColor;
shaper.lineWidth = ;
shaper.strokeColor = [UIColor redColor].CGColor;
//单独设置左上,右上圆角
UIRectCorner rcorner = UIRectCornerTopLeft|UIRectCornerTopRight;
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:rect byRoundingCorners:rcorner cornerRadii:CGSizeMake(, )];
//设置路径
shaper.path = path.CGPath;
// [self.containerView.layer addSublayer:shaper];
//定义父图层的可见区域(这里使父图层的圆角单独设置左上,右上)
self.containerView.layer.mask = shaper;
2.CATextLayer
CATextLayer *textLayer = [CATextLayer new];
textLayer.frame = self.containerView.bounds;
[self.containerView.layer addSublayer:textLayer]; //设置文本属性
textLayer.foregroundColor = [UIColor blueColor].CGColor;
textLayer.alignmentMode = kCAAlignmentJustified;
textLayer.wrapped = YES; //设置字体
UIFont *font = [UIFont systemFontOfSize:];
CFStringRef fontStrRef = (__bridge CFStringRef)font.fontName;
CGFontRef fontRef = CGFontCreateWithFontName(fontStrRef);
textLayer.font = fontRef;
CFRelease(fontRef);
textLayer.fontSize = font.pointSize;
//设置缩放倍数,防止像素化
textLayer.contentsScale = [UIScreen mainScreen].scale;
//这里也可以设置富文本字符串NSMutableString
textLayer.string = @"on my god we you yao bei rangyizhuier le ma ,zhe me zhen shi de ma ,ai ";
3.CATransformLayer: 不平面化子图层,用于构建3D 形状,如下代码用于构建一个正方体
//产生某个面的子layer
- (CALayer*)faceWithTransform:(CATransform3D)transform{
CALayer *layer = [CALayer layer]; layer.frame = CGRectMake(-, -, , ); layer.backgroundColor = [UIColor colorWithRed:rand()/(double)INT_MAX green:rand()/(double)INT_MAX blue:rand()/(double)INT_MAX alpha:].CGColor;
layer.transform = transform; return layer;
}
- (CALayer*)cubeWithTransform:(CATransform3D)transform{
CATransformLayer *cubeLayer = [CATransformLayer layer];
//
CATransform3D ct = CATransform3DMakeTranslation(, , );
[cubeLayer addSublayer:[self faceWithTransform:ct]];
//
ct = CATransform3DMakeTranslation(, , );
ct = CATransform3DRotate(ct, M_PI_2, , , );
[cubeLayer addSublayer:[self faceWithTransform:ct]];
//
ct = CATransform3DMakeTranslation(, -, );
ct = CATransform3DRotate(ct, -M_PI_2, , , );
[cubeLayer addSublayer:[self faceWithTransform:ct]];
//
ct = CATransform3DMakeTranslation(, , );
ct = CATransform3DRotate(ct, -M_PI_2, , , );
[cubeLayer addSublayer:[self faceWithTransform:ct]];
//
ct = CATransform3DMakeTranslation(-, , );
ct = CATransform3DRotate(ct, -M_PI_2, , , );
[cubeLayer addSublayer:[self faceWithTransform:ct]];
//
ct = CATransform3DMakeTranslation(, , -);
ct = CATransform3DRotate(ct, M_PI, , , );
[cubeLayer addSublayer:[self faceWithTransform:ct]];
cubeLayer.position = CGPointMake(self.containerView.bounds.size.width/, self.containerView.bounds.size.height/);
//运用3D变换
cubeLayer.transform = transform;
return cubeLayer;
}
- (void)testTransformLayer{
CATransform3D tran = CATransform3DIdentity;
tran.m34 = -1.0/;
//添加透视效果
self.containerView.layer.sublayerTransform = tran;
CATransform3D ct2 = CATransform3DIdentity;
ct2 = CATransform3DTranslate(ct2, , , );
ct2 = CATransform3DRotate(ct2, -M_PI_4, , , );
ct2 = CATransform3DRotate(ct2, -M_PI_4, , , );
[self.containerView.layer addSublayer:[self cubeWithTransform:ct2]];
}
4.CAGradientLayer:渐变图层
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = self.containerView.bounds;
[self.containerView.layer addSublayer:gradientLayer]; gradientLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,(__bridge id)[UIColor yellowColor].CGColor,(__bridge id)[UIColor greenColor].CGColor];
gradientLayer.startPoint = CGPointMake(, );
gradientLayer.endPoint = CGPointMake(, );
//各个渐变点开始渐变的位置,和colors数组个数必须一致.
gradientLayer.locations = @[@0.0,@0.1,@0.2]
5.CAReplicatorLayer,生成重复的子图层,并未每个图层应用变换
CAReplicatorLayer *replayer = [CAReplicatorLayer layer];
replayer.frame = self.containerView.bounds;
[self.containerView.layer addSublayer:replayer];
//复制个数
replayer.instanceCount = ; CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DTranslate(transform, , , );
transform = CATransform3DRotate(transform, M_PI/5.0, , , );
transform = CATransform3DTranslate(transform, , -, );
//运用变换
replayer.instanceTransform = transform; //改变下一图层的蓝红通道 ,每个复制的图层颜色不一样
replayer.instanceBlueOffset = -0.1;
replayer.instanceRedOffset = - 0.1; //放一个子图层进去
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(, , , );
layer.backgroundColor = [UIColor whiteColor].CGColor;
[replayer addSublayer:layer];
产生一个倒影效果(这里自定义一个view用于产生倒影效果):
自定义view,返回指定的图层
+ (Class)layerClass{
return [CAReplicatorLayer class];
}
- (instancetype)init{
if (self = [super init]) {
[self setUp];
}
return self;
}
- (instancetype)initWithFrame:(CGRect)frame{
if (self = [super initWithFrame:frame]) {
[self setUp]; }
return self;
}
- (void)awakeFromNib{
[super awakeFromNib];
[self setUp];
}
- (void)setUp{
CAReplicatorLayer *layer = (CAReplicatorLayer*)self.layer;
layer.instanceCount = ; CATransform3D transform = CATransform3DIdentity; CGSize size = self.bounds.size;
transform = CATransform3DTranslate(transform, 0, size.height+2, 0); /**
y方向倒转
*/
transform = CATransform3DScale(transform, , -, );
layer.instanceTransform = transform;
layer.instanceAlphaOffset = -0.6; }
6.CAEmitterLayer:粒子发散效果
CAEmitterLayer *emmitLayer = [CAEmitterLayer layer];
emmitLayer.frame = self.containerView.bounds;
[self.containerView.layer addSublayer:emmitLayer];
CGSize size = self.containerView.frame.size; emmitLayer.masksToBounds = true;
//重叠部分效果,kCAEmitterLayerAdditive,重叠部分更亮
emmitLayer.renderMode = kCAEmitterLayerAdditive;
//发散点
emmitLayer.emitterPosition = CGPointMake(size.width/, size.height/); CAEmitterCell *cell =[ CAEmitterCell emitterCell];
//注意图片大小
cell.contents = (__bridge id)[UIImage imageNamed:@"spark.jpg"].CGImage;
cell.birthRate = ;//每秒多少个
cell.lifetime = ; cell.color = [UIColor colorWithRed: green:0.5 blue: alpha:].CGColor;
cell.alphaSpeed = -0.3;
cell.velocity = ;
cell.velocityRange = ;
//发散范围
cell.emissionRange = M_PI*; emmitLayer.emitterCells = @[cell];
7.其他
CAEAGLLayer
CAScrollLayer
CATiledLayer:载入大图
Core Animation笔记(特殊图层)的更多相关文章
- Core Animation笔记(动画)
一.隐式动画 layer默认开启隐式动画 禁用隐式动画 [CATransaction setDisableActions:true]; 设置隐士动画时间 //默认0.25s [CATransactio ...
- Core Animation笔记(变换)
1.仿射变换 CGAffineTransformMakeScale : CGAffineTransformMakeTranslation CGAffineTransformMakeRotation(C ...
- Core Animation笔记(- Layer 基本属性)
一.Layer的基本属性 1. contents 图层内容默认为nil 可以指定一张图片作为内容展示 self.layerView.layer.contents = (__bridge id)imag ...
- IOS Core Animation Advanced Techniques的学习笔记(一)
转载. Book Description Publication Date: August 12, 2013 Core Animation is the technology underlying A ...
- IOS Core Animation Advanced Techniques的学习笔记(五)
第六章:Specialized Layers 类别 用途 CAEmitterLayer 用于实现基于Core Animation粒子发射系统.发射器层对象控制粒子的生成和起源 CAGradient ...
- IOS Core Animation Advanced Techniques的学习笔记(四)
第五章:Transforms Affine Transforms CGAffineTransform是二维的 Creating a CGAffineTransform 主要有三种变 ...
- Core Animation学习总结
文件夹: The Layer Beneath The Layer Tree(图层树) The Backing Image(寄宿层) Layer Geometry(图层几何学) Visual Effec ...
- iOS 图形图像动画 Core Animation
//Core Animation #define WeakSelf __weak __typeof(self) weakSelf = self #define StrongSelf __strong ...
- iOS开发之Core Animation
在IOS中如果使用普通的动画则可以使用UIKit提供的动画方式来实现,如果想实现更复杂的效果,则需要使用Core Animation了. 在Core Animation中我们经常使用的是 CABasi ...
随机推荐
- arcgis python脚本工具实例教程—栅格范围提取至多边形要素类
arcgis python脚本工具实例教程-栅格范围提取至多边形要素类 商务合作,科技咨询,版权转让:向日葵,135-4855_4328,xiexiaokui#qq.com 功能:提取栅格数据的范围, ...
- Python集成开发环境(IDE:Integrated Development Environment): PyCharm
原文地址:https://www.runoob.com/python/python-install.html IDE下载安装 PyCharm 是由 JetBrains 打造的一款 Python IDE ...
- java8新特性一图整理
可以右键在新选项卡打开查看大图 原图地址:https://www.processon.com/view/5abb31abe4b027675e42cebc#map
- odoo开发笔记--ValueError Expected singleton
异常处理参考:https://stackoverflow.com/questions/31070640/valueerror-expected-singleton-odoo8 报错: ValueErr ...
- bind 0.0.0.0的作用是什么呢?
背景描述: 今天在看redis的内容,看到同事在配置文件中将bind配置为0.0.0.0进行监听,不明白什么意思就查询了下,在此记录下. 解释: 0.0.0.0在服务器的环境中,指的就是服务器上所有的 ...
- HttpUtils(2)
import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.InputStreamReader; impo ...
- Lyrics of the song 99 Bottles of Beer
99 bottles of beer on the wall, 99 bottles of beer.Take one down and pass it around, 98 bottles of b ...
- Harbor密码重置 密码修改 admin密码重置
Harbor密码重置harbor现在是使用postgresql 数据库了.不再支持mysql,网上有N多重置Mysql密码的,可以略过了.我密码错了默认的Harbor12345 修改为: RedHat ...
- .net core在Linux本地化Localization的一次填坑
使用ABP框架开发.net core程序已经有一段时间了,因为之前部署在windows服务器上,使用一直很正常.自从前段时间切换服务器上了Linux的Centos服务器,发现之前中文的语言变成了英文, ...
- redis示例
1. 引入redis相关包 <!-- redis 相关包--> <dependency> <groupId>org.springframework.data< ...