转自:http://apfelmus.nfshost.com/articles/monoid-fingertree.html

This post grew out of the big monoid discussion on the haskell-cafe mailing list.

Introduction

A very powerful application of monoids are 2-3 finger trees, first described by Ralf Hinze and Ross Patterson.

Basically, they allow you to write fast implementations for pretty much every abstract data type mentioned in Okasaki’s book on purely functional data structures. For example, you can do sequences, priority queues, search trees and priority search queues. Moreover, any fancy and custom data structures like interval trees or something for stock trading are likely to be implementable in this framework as well.

How can one tree be useful for so many different data structures? The answer: monoids! Namely, the finger tree works with elements that are related to a monoid, and all the different data structures mentioned above arise by different choices for this monoid.

Let me explain how this monoid magic works.

A list with random access

We begin with the simplest of all data structures, the linked list. As you well know, retrieving the head is fast but random access is much slower:

xs !! n

needs O(n) i.e. linear time to retrieve the n-th element of the list. We would like to create a faster list-like data structure that reduces this to O(log n) i.e. logarithmic time.

For that, we use a binary tree that stores the elements a at the leaves. Furthermore, every node is annotated with a value of type v

data Tree v a = Leaf   v a
| Branch v (Tree v a) (Tree v a)

In other words, our trees look like this

     v
/ \
v v
/ \ / \
v v v v
a a a / \
v v
a a

The leaves store the elements of our list from left to right.

toList :: Tree v a -> [a]
toList (Leaf _ a) = [a]
toList (Branch _ x y) = toList x ++ toList y

Annotations are fetched by

tag :: Tree v a -> v
tag (Leaf v _) = v
tag (Branch v _ _) = v

We can also implement the head operation which retrieves the leftmost element

head :: Tree v a -> a
head (Leaf _ a) = a
head (Branch _ x _) = head x

Ok, so accessing the 1st leaf was easy, how about the 2nd, 3rd, the n-th leaf?

The solution is to annotate each subtree with its size.

type Size = Int

Our example tree has 5 leaves in total and the subtree on the right contains 3 leaves.

     5
/ \
2 3
/ \ / \
1 1 1 2
a a a / \
1 1
a a

Thus, we set v = Size and we want the annotations to fulfill

tag (Leaf  ..)       = 1
tag (Branch .. x y) = tag x + tag y

We can make sure that they are always correct by using smart constructors: instead of using Leaf and Branch to create a tree, we use custom functions

leaf :: a -> Tree Size a
leaf a = Leaf 1 a branch :: Tree Size a -> Tree Size a -> Tree Size a
branch x y = Branch (tag x + tag y) x y

which automatically annotate the right sizes.

Given size annotations, we can now find the n-th leaf:

(!!) :: Tree Size a -> Int -> a
(Leaf _ a) !! 0 = a
(Branch _ x y) !! n
| n < tag x = x !! n
| otherwise = y !! (n - tag x)

And assuming that our tree is balanced, this will run in O(log n) time. But for now, let’s ignore balancing which would become relevant when implementing cons or tail.

A priority queue

Let’s consider a different data structure, the priority queue. It stores items that have different “priorities” and always returns the most urgent one first. We represent priorities as integers and imagine them as points in time so the smallest ones are more urgent.

type Priority = Int

Once again, we use a binary tree. This time, we imagine it as a tournament tree, so that every subtree is annotated with the smallest priority it contains

     2
/ \
4 2
/ \ / \
16 4 2 8
a a a / \
32 8
a a

In other words, our annotations are to fulfill

tag (Leaf .. a)     = priority a
tag (Branch .. x y) = tag x `min` tag y

with corresponding smart constructors. Given the tournament table, we can reconstruct the element that has the smallest priority in O(log n) time

winner :: Tree Priority a -> a
winner t = go t
where
go (Leaf _ a) = a
go (Branch _ x y)
| tag x == tag t = go x -- winner on left
| tag y == tag t = go y -- winner on right

Again, we forgo balancing and thus insertion or deletion.

Monoids - the grand unifier

As we can see, one and the same tree structure can be used for two quite different purposes, just by using different annotations. And by recognizing that the tags form amonoid, we can completely unify both implementations. Moreover, the retrieval operations (!!) and winner are actually special cases of one and the same function!

For brevity, we will denote the associative operation of a monoid with <>

(<>) = mappend

Think of the <> as a small diamond symbol.

Annotations are monoids

The observation is that we obtain the tag of a branch by combining its children with the monoid operation

tag (Branch .. x y) = tag x <> tag y

of the following monoid instances

instance Monoid Size where
mempty = 0
mappend = (+) instance Monoid Priority where
mempty = maxBound
mappend = min

Hence, a unified smart constructor reads

branch :: Monoid v => Tree v a -> Tree v a -> Tree v a
branch x y = Branch (tag x <> tag y) x y

For leaves, the tag is obtained from the element. We can capture this in a type class

class Monoid v => Measured a v where
measure :: a -> v

so that the smart constructor reads

leaf :: Measured a v => a -> Tree v a
leaf a = Leaf (measure a) a

For our examples, the instances would be

instance Measured a Size where
measure _ = 1 -- one element = size 1 instance Measured Foo Priority where
measure a = priority a -- urgency of the element

How does the annotation at the top of a tree relate to the elements at the leaves? In our two examples, it was the total number of leaves and the least priority respectively. These values are independent of the actual shape of the tree. Thanks to the associativity of <>, this is true for any monoid. For instance, the two trees

(v1<>v2) <> (v3<>v4)         v1 <> (v2<>(v3<>v4))
/ \ / \
/ \ v1 v2 <> (v3<>v4)
/ \ a1 / \
v1 <> v2 v3 <> v4 v2 v3 <> v4
/ \ / \ a2 / \
v1 v2 v3 v4 v3 v4
a1 a2 a3 a4 a3 a4

have the same annotations

(v1<>v2) <> (v3<>v4) = v1 <> (v2<>(v3<>v4)) = v1 <> v2 <> v3 <> v4

as long as the sequences of leaves are the same. In general, the tag at the root of a tree withn elements is

measure a1 <> measure a2 <> measure a3 <> ... <> measure an

While independent of the shape of the branching, i.e. on the placement of parenthesis, this may of course depend on the order of elements.

It makes sense to refer to this combination of measures of all elements as the measure of the tree

instance Measured a v => Measured (Tree a v) v where
measure = tag

Thus, every tree is annotated with its measure.

Search

Our efforts culminate in the unification of the two search algorithms (!!) and winner. They are certainly similar; at each node, they descend into one of the subtrees which is chosen depending on the annotations. But to see their exact equivalence, we have to ignore branches and grouping for now because this is exactly what associativity “abstracts away”.

In a sequence of elements

a1 , a2 , a3 , a4 , ... , an

how to find say the 3rd one? Well, we scan the list from left to right and add 1 for each element encountered. As soon as the count exceeds 3, we have found the 3rd element.

1                -- is not > 3
1 + 1 -- is not > 3
1 + 1 + 1 -- is not > 3
1 + 1 + 1 + 1 -- is > 3
...

Similarly, how to find the element of a least priority say v? Well, we can scan the list from left to right and keep track of the minimum priority so far. We have completed our search once it becomes equal to v.

v1                                -- still bigger than v
v1 `min` v2 -- still bigger than v
v1 `min` v2 `min` v3 -- still bigger than v
v1 `min` v2 `min` v3 `min` v4 -- equal to v!
...

In general terms, we are looking for the position where a predicate p switches from Falseto True.

measure a1                                              -- not p
measure a1 <> measure a2 -- not p
measure a1 <> measure a2 <> measure a3 -- not p
measure a1 <> measure a2 <> measure a3 <> measure a4 -- p
... -- p

In other words, we are looking for the position k where

p (measure a1 <> ... <> measure ak)                    is  False
p (measure a1 <> ... <> measure ak <> measure a(k+1)) is True

The key point is that p does not test single elements but combinations of them, and this allows us to do binary search! Namely, how to find the element where p flips? Answer: divide the total measure into two halves

x <> y

    x =       measure a1 <> ... <> measure a(n/2)
y = measure a(n/2+1) <> ... <> measure an

If p is True on the first half, then we have to look there for the flip, otherwise we have to search the second half. In the latter case, we would have to split y = y1 <> y2 and test p (x <> y1).

In the case of our data structures, the tree shape determines how the measure is split into parts at each step. Here is the full procedure

search :: Measured a v => (v -> Bool) -> Tree v a -> Maybe a
search p t
| p (measure t) = Just (go mempty p t)
| otherwise = Nothing
where
go i p (Leaf _ a) = a
go i p (Branch _ l r)
| p (i <> measure l) = go i p l
| otherwise = go (i <> measure l) p r

Since we have annotated each branch with its measure, testing p takes no time at all.

Of course, this algorithm only works if p really does flip from False to True exactly once. This is the case if p fulfills

p (x)  implies  p (x <> y)   for all y

and we say that p is a monotonic predicate. Our two examples (> 3) and (== minimum)have this property and thus, we can finally conclude with

t !! k   = search (> k)
winner t = search (== measure t)

Where to go from here

I hope you have enjoyed this excursion into the land of trees and monoids. If you want to stay a bit longer, implement a data structure that do both look up the k-th element and retrieve the element with the least priority at the same time. This is also known as priority search queue.

If you still long for more, the finger tree paper knows the way; I have tried to closely match their notation. In particular, they solve the balancing issue which turns the binary search on monoids into a truly powerful tool to construct about any fancy data structure with logarithmic access times you can imagine.

Heinrich Apfelmus

转:Monoids and Finger Trees的更多相关文章

  1. Finger Trees: A Simple General-purpose Data Structure

    http://staff.city.ac.uk/~ross/papers/FingerTree.html Summary We present 2-3 finger trees, a function ...

  2. The Swiss Army Knife of Data Structures … in C#

    "I worked up a full implementation as well but I decided that it was too complicated to post in ...

  3. [C#] C# 知识回顾 - 表达式树 Expression Trees

    C# 知识回顾 - 表达式树 Expression Trees 目录 简介 Lambda 表达式创建表达式树 API 创建表达式树 解析表达式树 表达式树的永久性 编译表达式树 执行表达式树 修改表达 ...

  4. hdu2848 Visible Trees (容斥原理)

    题意: 给n*m个点(1 ≤ m, n ≤ 1e5),左下角的点为(1,1),右上角的点(n,m),一个人站在(0,0)看这些点.在一条直线上,只能看到最前面的一个点,后面的被档住看不到,求这个人能看 ...

  5. [LeetCode] Minimum Height Trees 最小高度树

    For a undirected graph with tree characteristics, we can choose any node as the root. The result gra ...

  6. [LeetCode] Unique Binary Search Trees 独一无二的二叉搜索树

    Given n, how many structurally unique BST's (binary search trees) that store values 1...n? For examp ...

  7. [LeetCode] Unique Binary Search Trees II 独一无二的二叉搜索树之二

    Given n, generate all structurally unique BST's (binary search trees) that store values 1...n. For e ...

  8. 2 Unique Binary Search Trees II_Leetcode

    Given n, generate all structurally unique BST's (binary search trees) that store values 1...n. For e ...

  9. Linux下的Finger指令

    Linux finger命令 Linux finger命令可以让使用者查询一些其他使用者的资料.会列出来的资料有: Login Name User Name Home directory Shell ...

随机推荐

  1. Date与SimpleDateFormat

    Date常用的方法 返回类型 方法名称 备注 Date New Date() 创建当前日期对象 Date New date(long dt) 使用自1970.1.1以后的指定毫秒数创建日期 boole ...

  2. 编辑控件CKEditor和CKFinder

    -使用HTML编辑控件CKEditor和CKFinder Web开发上有很多HTML的编辑控件,如CKEditor.kindeditor等等,很多都做的很好,本文主要介绍在MVC界面里面,CKEdit ...

  3. ASP.NET MVC应用程序实现下载功能

    ASP.NET MVC应用程序实现下载功能 上次Insus.NET有在MVC应用程序实现了上传文件的功能<MVC应用程序显示上传的图片> http://www.cnblogs.com/in ...

  4. MVC AuthorizeAttribute 动态授权

    开发中经常会遇到权限功能的设计,而在MVC 下我们便可以使用重写 AuthorizeAttribute 类来实现自定义的权限认证 首先我们的了解 AuthorizeAttribute 下面3个主要的方 ...

  5. ODP.NET Managed正式推出

    NET Oracle Developer的福音——ODP.NET Managed正式推出 在.NET平台下开发Oracle应用的小伙伴们肯定都知道一方面做Oracle开发和实施相比SqlServer要 ...

  6. github开源项目

    开源一小步,前端一大步   作为一名前端攻城狮,相信不少人已经养成了这样的习惯.当你进入一个网站,总会忍不住要打开控制台看下它是如何布局的,动画是如何实现的等.这也是前端开发者一个不错的的学习途径. ...

  7. linux serial 登录 cubieboard

    折腾半天linux下的putty,最后搞得实在没办法,放弃putty改用minicom 1. 先安装minicom sudo apt-get install minicom 2.配置com minic ...

  8. IoC in Spring

    写两个关于Spring中使用IoC的小例子,一个是半动态创建Bean,另一个是全动态创建Bean,它们适合不同的应用场景. 一.半动态:在一个实际项目中遇到过这样的问题,项目组开发的某个系统具备在LE ...

  9. 设置角色遗留问题和为权限设置角色以及EasyUI Tabs的使用

    设置角色遗留问题和为权限设置角色以及EasyUI Tabs的使用 ASP.NET MVC+EF框架+EasyUI实现权限管系列 (开篇)   (1):框架搭建    (2):数据库访问层的设计Demo ...

  10. 读取的XML节点中带有冒号怎么办?

    读取的XML节点中带有冒号怎么办? 昨天,编程读取XML的时候,遇上了类似下面的一段XML <a:root xmlns:a="http://ww.abc.com/"> ...