GRPC Health Checking Protocol Unavailable 14
https://github.com/grpc/grpc/blob/master/doc/health-checking.md
GRPC Health Checking Protocol
Health checks are used to probe whether the server is able to handle rpcs. The client-to-server health checking can happen from point to point or via some control system. A server may choose to reply “unhealthy” because it is not ready to take requests, it is shutting down or some other reason. The client can act accordingly if the response is not received within some time window or the response says unhealthy in it.
A GRPC service is used as the health checking mechanism for both simple client-to-server scenario and other control systems such as load-balancing. Being a high level service provides some benefits. Firstly, since it is a GRPC service itself, doing a health check is in the same format as a normal rpc. Secondly, it has rich semantics such as per-service health status. Thirdly, as a GRPC service, it is able reuse all the existing billing, quota infrastructure, etc, and thus the server has full control over the access of the health checking service.
Service Definition
The server should export a service defined in the following proto:
syntax = "proto3";
package grpc.health.v1;
message HealthCheckRequest {
string service = 1;
}
message HealthCheckResponse {
enum ServingStatus {
UNKNOWN = 0;
SERVING = 1;
NOT_SERVING = 2;
SERVICE_UNKNOWN = 3; // Used only by the Watch method.
}
ServingStatus status = 1;
}
service Health {
rpc Check(HealthCheckRequest) returns (HealthCheckResponse);
rpc Watch(HealthCheckRequest) returns (stream HealthCheckResponse);
}
A client can query the server’s health status by calling the Check method, and a deadline should be set on the rpc. The client can optionally set the service name it wants to query for health status. The suggested format of service name is package_names.ServiceName, such as grpc.health.v1.Health.
The server should register all the services manually and set the individual status, including an empty service name and its status. For each request received, if the service name can be found in the registry, a response must be sent back with an OK status and the status field should be set to SERVING or NOT_SERVING accordingly. If the service name is not registered, the server returns a NOT_FOUND GRPC status.
The server should use an empty string as the key for server's overall health status, so that a client not interested in a specific service can query the server's status with an empty request. The server can just do exact matching of the service name without support of any kind of wildcard matching. However, the service owner has the freedom to implement more complicated matching semantics that both the client and server agree upon.
A client can declare the server as unhealthy if the rpc is not finished after some amount of time. The client should be able to handle the case where server does not have the Health service.
A client can call the Watch method to perform a streaming health-check. The server will immediately send back a message indicating the current serving status. It will then subsequently send a new message whenever the service's serving status changes.
grpc/grpc-go: The Go language implementation of gRPC. HTTP/2 based RPC https://github.com/grpc/grpc-go#the-rpc-failed-with-error-code--unavailable-desc--transport-is-closing
The RPC failed with error "code = Unavailable desc = transport is closing"
This error means the connection the RPC is using was closed, and there are many possible reasons, including:
- mis-configured transport credentials, connection failed on handshaking
- bytes disrupted, possibly by a proxy in between
- server shutdown
- Keepalive parameters caused connection shutdown, for example if you have configured your server to terminate connections regularly to trigger DNS lookups. If this is the case, you may want to increase your MaxConnectionAgeGrace, to allow longer RPC calls to finish.
It can be tricky to debug this because the error happens on the client side but the root cause of the connection being closed is on the server side. Turn on logging on both client and server, and see if there are any transport errors.
type ServerParameters ¶
type ServerParameters struct {
// MaxConnectionIdle is a duration for the amount of time after which an
// idle connection would be closed by sending a GoAway. Idleness duration is
// defined since the most recent time the number of outstanding RPCs became
// zero or the connection establishment.
MaxConnectionIdle time.Duration // The current default value is infinity.
// MaxConnectionAge is a duration for the maximum amount of time a
// connection may exist before it will be closed by sending a GoAway. A
// random jitter of +/-10% will be added to MaxConnectionAge to spread out
// connection storms.
MaxConnectionAge time.Duration // The current default value is infinity.
// MaxConnectionAgeGrace is an additive period after MaxConnectionAge after
// which the connection will be forcibly closed.
MaxConnectionAgeGrace time.Duration // The current default value is infinity.
// After a duration of this time if the server doesn't see any activity it
// pings the client to see if the transport is still alive.
// If set below 1s, a minimum value of 1s will be used instead.
Time time.Duration // The current default value is 2 hours.
// After having pinged for keepalive check, the server waits for a duration
// of Timeout and if no activity is seen even after that the connection is
// closed.
Timeout time.Duration // The current default value is 20 seconds.
}
ServerParameters is used to set keepalive and max-age parameters on the server-side.
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