package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.NetStatusEvent;
import flash.net.SharedObject;
import flash.net.SharedObjectFlushStatus;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType; public class SharedObjectExample extends Sprite { private var mySo:SharedObject; public function SharedObjectExample() {
buildUI();
saveBtn.addEventListener(MouseEvent.CLICK, saveValue);
clearBtn.addEventListener(MouseEvent.CLICK, clearValue);
//默认路径是根据swf的路径来决定的,路径上不要用中文
//比如swf地址:E:/testSharedObject/test.swf,那么默认路径就是win7系统
//C:/Users/Administrator/AppData/Roaming/Macromedia/Flash Player/#SharedObjects/CZ3BWEGE/localhost/
testSharedObject/test.swf/application-name.sol
//路径并不是可以任意指定的,只能在默认的共享路径上选择
//上面例子可选路径有:
// "/"
// "/testSharedObject"
// "/testSharedObject/test.swf"
//而 "/" 由于与swf路径无关(即使swf移动了位置),所以当作共享数据的路径
mySo = SharedObject.getLocal("application-name");
output.appendText("SharedObject loaded...\n");
output.appendText("loaded value: " + mySo.data.savedValue + "\n\n");
} private function saveValue(event:MouseEvent):void {
output.appendText("saving value...\n");
mySo.data.savedValue = input.text; var flushStatus:String = null;
try {
flushStatus = mySo.flush(10000);//必须分配给此对象的最小磁盘空间(以字节为单位)
} catch (error:Error) {
output.appendText("Error...Could not write SharedObject to disk\n");
}
if (flushStatus != null) {
switch (flushStatus) {
//用户允许来自此域的对象进行本地信息存储,但所分配的空间量不足以存储该对象
case SharedObjectFlushStatus.PENDING:
output.appendText("Requesting permission to save object...\n");
mySo.addEventListener(NetStatusEvent.NET_STATUS, onFlushStatus);
break;
//共享对象已成功写入本地磁盘上的文件
case SharedObjectFlushStatus.FLUSHED:
output.appendText("Value flushed to disk.\n");
break;
}
}
output.appendText("\n");
} private function clearValue(event:MouseEvent):void {
output.appendText("Cleared saved value...Reload SWF and the value should be \"undefined\".\n\n");
delete mySo.data.savedValue;
} private function onFlushStatus(event:NetStatusEvent):void {
output.appendText("User closed permission dialog...\n");
switch (event.info.code) {
case "SharedObject.Flush.Success":
output.appendText("User granted permission -- value saved.\n");
break;
case "SharedObject.Flush.Failed":
output.appendText("User denied permission -- value not saved.\n");
break;
}
output.appendText("\n"); mySo.removeEventListener(NetStatusEvent.NET_STATUS, onFlushStatus);
} // UI elements
private var inputLbl:TextField;
private var input:TextField;
private var output:TextField;
private var saveBtn:Sprite;
private var clearBtn:Sprite; private function buildUI():void {
// input label
inputLbl = new TextField();
addChild(inputLbl);
inputLbl.x = 10;
inputLbl.y = 10;
inputLbl.text = "Value to save:"; // input TextField
input = new TextField();
addChild(input);
input.x = 80;
input.y = 10;
input.width = 100;
input.height = 20;
input.border = true;
input.background = true;
input.type = TextFieldType.INPUT; // output TextField
output = new TextField();
addChild(output);
output.x = 10;
output.y = 35;
output.width = 250;
output.height = 250;
output.multiline = true;
output.wordWrap = true;
output.border = true;
output.background = true; // Save button
saveBtn = new Sprite();
addChild(saveBtn);
saveBtn.x = 190;
saveBtn.y = 10;
saveBtn.useHandCursor = true;
saveBtn.graphics.lineStyle(1);
saveBtn.graphics.beginFill(0xcccccc);
saveBtn.graphics.drawRoundRect(0, 0, 30, 20, 5, 5);
var saveLbl:TextField = new TextField();
saveBtn.addChild(saveLbl);
saveLbl.text = "Save";
saveLbl.selectable = false; // Clear button
clearBtn = new Sprite();
addChild(clearBtn);
clearBtn.x = 230;
clearBtn.y = 10;
clearBtn.useHandCursor = true;
clearBtn.graphics.lineStyle(1);
clearBtn.graphics.beginFill(0xcccccc);
clearBtn.graphics.drawRoundRect(0, 0, 30, 20, 5, 5);
var clearLbl:TextField = new TextField();
clearBtn.addChild(clearLbl);
clearLbl.text = "Clear";
clearLbl.selectable = false;
}
}
}

SharedObject.getLocal("application-name")的更多相关文章

  1. ActionScript 3.0入门:Hello World、文件读写、数据存储(SharedObject)、与JS互调

    近期项目中可能要用到Flash存取数据,并与JS互调,所以就看了一下ActionScript 3.0,现把学习结果分享一下,希望对新手有帮助. 目录 ActionScript 3.0简介 Hello ...

  2. FLEX SharedObject介绍及应用

    ShareObject介绍: 1 ShareObject,顾名思义共享对象,而通常意义上的共享,从B/S结构上来讲,无非是客户端(浏览器端)的共享和服务器端的共享了,不错,ShareObject刚好份 ...

  3. [转]ActionScript 3.0入门:Hello World、文件读写、数据存储(SharedObject)、与JS互调

    本文转自:http://www.cnblogs.com/artwl/p/3396330.html 近期项目中可能要用到Flash存取数据,并与JS互调,所以就看了一下ActionScript 3.0, ...

  4. 【转】FLEX中SharedObject介绍及应用

    ShareObject介绍: 1 ShareObject,顾名思义共享对象,而通常意义上的共享,从B/S结构上来讲,无非是客户端(浏览器端)的共享和服务器端的共享了,不错,ShareObject刚好份 ...

  5. Flash本地共享对象 SharedObject

    以下内容是对网上一些资料的总结 Flex SharedObject 介绍(转自http://www.eb163.com/club/thread-3235-1-1.html): Flash的本地共享对象 ...

  6. [ActionScript 3.0] SharedObject的用法简介

    package com.models { import flash.net.SharedObject; /** * @author * @E-mail * @create 2015-6-12 下午2: ...

  7. flex 客户端缓存SharedObject

    读取缓存: usernameSO = SharedObject.getLocal('username'); if (usernameSO) { usernameSOAL = usernameSO.da ...

  8. flex4+fms3.5+cs4开发实时音视频直播及点播详解

    开发工具及环境: 1)flash builder4 2)flash cs4 3)flash media server3.5 fms部分 fms是adobe的流媒体服务器,不过是收费的,价格大概是ora ...

  9. [ActionScript 3.0] AS3 深入理解Flash的安全沙箱Security Domains

    简介 如果你还没有与复杂的的安全域(security domain)和应用程序域(application domain)问题打过交道,那么你真是个幸运的家伙.当你在加载外部内容(然后他们开始播放)的时 ...

随机推荐

  1. SVN 命令行 精编版

    1.将文件checkout到本地目录 svn checkout path(path是服务器上的目录) 例如:svn checkout https://svn.sinaapp.com/beckhom 简 ...

  2. HUD 2717 Catch That Cow

    Catch That Cow Time Limit: 5000/2000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) Tota ...

  3. Dyslexic Gollum

    题意: 求长度是n的二进制串中,不含长度大于等于k的回文串的个数 分析: dp[i][j][k]表示长度i,后11位状态是j不含长度大于等于k的回文串的个数(因为k最大是10,所把后11位状态压缩,d ...

  4. c/c++ 数字转成字符串, 字符串转成数字

    c/c++ 数字转成字符串, 字符串转成数字 ------转帖 数字转字符串: 用C++的streanstream: #include <sstream> #Include <str ...

  5. 开扒php内核函数,第二篇 hex2bin

    从上一篇我们得知怎样把ascii变成16进制显示,这篇我们是怎样把16进制变成ascii显示 我们还是从分析开始吧 先看这个函数的介绍吧 string hex2bin ( string $data ) ...

  6. Flex的基础用法【转】

    //获得屏幕的分辨率 var x:Number=Capabilities.screenResolutionX; var y:Number=Capabilities.screenResolutionY; ...

  7. The Stereo Action Dimension

    Network MIDI on iOS - Part 1   This is an app I wrote to try out some ideas for networked MIDI on iP ...

  8. ASP.NET自定义控件入门Demo

    最近看了MSDN关于自定义控件的介绍,根据官方的文档,自己学着做了一个简单的Demo给需要的朋友参考. ASP.NET 源生的TextBox是不带Label标签的,这里我要实现的是创建一个带Label ...

  9. LightOJ 1112 Curious Robin Hood (单点更新+区间求和)

    http://lightoj.com/volume_showproblem.php?problem=1112 题目大意: 1 i        将第i个数值输出,并将第i个值清0 2 i v     ...

  10. windows下php cli模式,提示出错

    搞一下php cli,一直提示,找不到php_pdo_mssql.dll模块 原来是在php.ini加载了该模块,但ext下又没有该模块 即便下载了一个php_pdo_mssql.dll,但还是会提示 ...