DirectX.Capture Class Library

Brian Low,              29 Mar 2008                                      Public Domain

   4.94 (222 votes)

1

2

3

4

5

4.94/5 - 222 votes
5 removed
μ 4.86, σa 0.93 [?]
 
Rate this:
            Please Sign up or sign in to vote.            
A .NET class library for capturing video and audio to AVI files.

Introduction

This article presents a class library for capturing audio and video to AVI files in .NET. Some of the features of this library:

  • List and select hardware devices
  • Access to common audio and video settings (e.g. frame rate, size)
  • Support audio and video compression codecs
  • Support video preview
  • Support TV tuners
  • Support crossbars and audio mixers
  • Retrieve device capabilities
  • Show property pages exposed by drivers
  • MSDN-style documentation included

Using the Code

The Capture class is the core of this library. Here is a simple example:

Hide    Copy Code
// Remember to add a reference to DirectX.Capture.dll
using DirectX.Capture // Capture using the first video
// and audio devices available
Capture capture = new Capture( Filters.VideoInputDevices[0],
Filters.AudioInputDevices[0] ); // Start capturing
capture.Start(); // Stop capturing
capture.Stop();

Remember to add a reference in your project to DirectX.Capture.dll. This DLL requires DShowNET.dll, so make sure they are both in the same directory. Once you add the reference, Visual Studio .NET should take care of the copying for you.

This example will capture video and audio using the first video and audio devices installed on the system. To capture video only, pass a null as the second parameter to the constructor.

The class is initialized to a valid temporary file in the Windows temp folder. To capture to a different file, set the Capture.Filename property before you begin capturing.

A Second Example

This next example shows how to change video and audio settings. Properties such as Capture.FrameRate and Capture.AudioSampleSize allow you to programmatically adjust the capture. Use Capture.VideoCaps and Capture.AudioCaps to determine valid values for these properties.

Hide    Copy Code
Capture capture = new Capture( Filters.VideoInputDevices[0],
Filters.AudioInputDevices[1] ); capture.VideoCompressor = Filters.VideoCompressors[0];
capture.AudioCompressor = Filters.AudioCompressors[0]; capture.FrameRate = 29.997; // NTSC
capture.FrameSize = new Size( 640, 480 ); // 640x480
capture.AudioSamplingRate = 44100; // 44.1 kHz
capture.AudioSampleSize = 16; // 16-bit
capture.AudioChannels = 1; // Mono capture.Filename = "C:\MyVideo.avi"; capture.Start();
...
capture.Stop();

The example above also shows the use of video and audio compressors. In most cases, you will want to use compressors. Uncompressed video can easily consume over 1GB of disk space per minute. Whenever possible, set the Capture.VideoCompressor and Capture.AudioCompressor properties as early as possible. Changing them requires the internal filter graph to be rebuilt which often causes most of the other properties to be reset to default values.

Behind the Scenes

This project uses 100% DirectShow to capture video. Once a capture is started, DirectShow spawns another thread and handles retrieving/moving all the video and audio data itself. That means you should be able to capture at the same speed and quality as an application written in C.

DirectShow is implemented as a set of COM components and we use .NET Interop to access them. The pioneering work on this was done by NETMaster with the DShowNET project. This Capture library uses DShowNET for the interop layer with only a few extensions. This is the DShowNET.dll mentioned earlier.

Sitting on top of all of this is the Capture class library. The center of any DirectShow app is the filter graph and the filter graph manager. For a good overview, see The Filter Graph and Its Components from the MSDN.

The Least Work Possible

The library tries at all times to do the least amount of work possible. The problem is: DirectShow is very flexible, but has few firm standards for driver developers and I have limited hardware to test with. As a result, the class tries to avoid doing any work that may not be necessary, hopefully avoiding potential incompatibilities in the process.

One example is video preview. You can start and stop preview with:

Hide    Copy Code
// Start preview
capture.PreviewWindow = myPanelControl; // Stop preview
capture.PreviewWindow = null;

Hopefully this is simple to use. Internally, DirectShow does a lot of work: add required upstream filters for WDM devices, search for preview pins, use the Overlay Manager for video ports (hardware overlays), insert SmartTee filters when a separate preview pin is not available and more. Instead of rendering the preview stream as soon as the class is created, the class waits until the PreviewWindow property is set.

For developers who don't need preview, none of this work will ever be done. That means your application is more likely to work on a wider range of hardware. For developers that do need preview, this makes it easier to locate the cause of the problem and fix it or handle it gracefully.

Performance Tips

Many of the properties on the Capture class are retrieved directly from the underlying DirectShow COM components. If you need to refer to the property repeatedly in a block of code, take a copy of the value and use your copy.

Hide    Copy Code
// AudioSampleSize is retrieved from DirectShow each iteration
for ( int c = 0; c < 32; c++ )
{
if ( c == capture.AudioSampleSize )
MessageBox.Show( "Found!" );
} // A faster solution
int x = capture.AudioSampleSize;
for ( int c = 0; c < 32; c++ )
{
if ( c == x )
MessageBox.Show( "Found!" );
}

Why doesn't the class simply cache the value internally? We don't know when the filter (device driver) will change this value, so we have to retrieve the value every time. This means you will always get the real value of the property.

Credits

The DirectShow interop layer was developed by NETMaster in the DShowNET project. The MDSN-style documentation was generated from the source code using nDoc.

Troubleshooting

I have tested this with an Asus v7700 (NVidia GeForce2, reference drivers) and my onboard sound card. I can't guarantee any other hardware will work. However, I expect most video capture cards and sound cards will work. You may have trouble with TV Tuner cards and DV devices (Firewire camcorders) though they should be solvable.

Try the AMCap sample from the DirectX SDK (DX9\Samples\C++\DirectShow\Bin\AMCap.exe) or Virtual VCR, a free DirectShow capture application.

This class library uses COM Interop to access the full capabilities of DirectShow, so if there is another application that can successfully use a hardware device then it should be possible to modify this class library to use the device. Please post your experiences, good or bad, in the forum below.

User Enhancements

The following enhancements have been posted to the discussion board:

Thanks to fdaupias and dauboro for their submissions. I have not had time to post a tested, updated version with these enhancements. If anyone wants to make an updated download zip, mail it to me and I will added it to this page. Keep the enhancements coming.

DirectX.Capture Wiki

A Wiki for this project is available here. This Wiki can be edited by anyone, no registration is required. I hope this Wiki will allow interested users to more easily collaborate on this project. New versions, enhancements, tips and tricks can be posted on the Wiki.

&amp;amp;lt;a href="https://pubads.g.doubleclick.net/gampad/jump?iu=/6839/lqm.codeproject.site/Multimedia/DirectX/General&amp;amp;amp;sz=300x250&amp;amp;amp;c=67397"&amp;amp;gt;&amp;amp;lt;img src="https://pubads.g.doubleclick.net/gampad/jump?iu=/6839/lqm.codeproject.site/Multimedia/DirectX/General&amp;amp;amp;sz=300x250&amp;amp;amp;c=67397" width="300px" height="250px" target="_blank"/&amp;amp;gt;&amp;amp;lt;/a&amp;amp;gt;

License

This article, along with any associated source code and files, is licensed under A Public Domain dedication

DirectX.Capture Class Library的更多相关文章

  1. DirectX.Capture Namespace

    DirectX.Capture Class Library   DirectX.Capture Namespace The DirectX.Capture namespace contains cla ...

  2. DirectShowNet 使用摄像头录像+录音

    http://www.cnblogs.com/endv/p/6052511.html // ------------------------------------------------------ ...

  3. net 中捕获摄像头视频的方式及对比(How to Capture Camera Video via .Net) (转)

    作者:王先荣前言    随着Windows操作系统的不断演变,用于捕获视频的API接口也在进化,微软提供了VFW.DirectShow和MediaFoundation这 三代接口.其中VFW早已被Di ...

  4. AudioCapabilities成员

    参考:http://www.ajerp.com/Cs/DirectX/Capture/DirectX.Capture.html 使用有道翻译2.0 AudioCapabilities成员 公共实例字段 ...

  5. cadence 16.6 Pspice 仿真步骤

    从ADI官网下载后缀为 cir 的文件,AD8210 为例 进行仿真 1 打开 Cadence -> Release 16.6 -> PSpice Accessories -> Mo ...

  6. ubuntu 深度学习cuda环境搭建,docker-nvidia 2019-02

    ubuntu 深度学习cuda环境搭建 ubuntu系统版本 18.04 查看GPU型号(NVS 315 性能很差,比没有强) 首先最好有ssh服务,以下操作都是远程ssh执行 lspci | gre ...

  7. configure: error: The LBL Packet Capture Library, libpcap, was not found!

    configure: error:  The LBL Packet Capture Library, libpcap, was not found! yum install libpcap*

  8. DirectX.DirectSound声音播放资料

    参考:https://msdn.microsoft.com/en-us/library/windows/desktop/bb318665(v=vs.85).aspx Microsoft DirectS ...

  9. DirectX Graphics Infrastructure(DXGI):最佳范例 学习笔记

    今天要学习的这篇文章写的算是比较早的了,大概在DX11时代就写好了,当时龙书11版看得很潦草,并没有注意这篇文章,现在看12,觉得是跳不过去的一篇文章,地址如下: https://msdn.micro ...

随机推荐

  1. ngModel 值不更新/显示

    angular中的$scope是页面(view)和数据(model)之间的桥梁,它链接了页面元素和model,也是angular双向绑定机制的核心. 而ngModel是angular用来处理表单(fo ...

  2. HTTP协议解析

    1. HTTP版本 HTTP/1.0 HTTP/1.1 HTTP-NG 2. 会话方式 HTTP/1.0 建立连接->请求->响应->断开连接 每次连接只处理一次请求和相应,对资源的 ...

  3. HBase Java简单示例

    Hbase采用Java实现,原生客户端也是Java实现,其他语言需要通过thritf接口服务间接访问Hbase的数据. Hbase作为大数据存储数据库,其写能力非常强,加上Hbase本身就脱胎于Had ...

  4. [ZigBee] 13、ZigBee基础阶段性回顾与加深理解——用定时器1产生PWM来控制LED亮度(七色灯)

    引言:PWM对于很多软件工程师可能又熟悉又陌生,以PWM调节LED亮度为例,其本质是在每个周期都偷工减料一些,整体表现出LED欠压亮度不同的效果.像大家看到的七色彩灯其原理也类似,只是用3路PWM分别 ...

  5. java 堆栈分析

    再次,研究了一个下午的jhat好jmap.从一开始惊呆.懵懂于那样大量而无聊乏味的数据,到现在有那么一点点收货.赶紧记录下来.没办法,悟性太低... C:\Users\Administrator> ...

  6. node.js1

    node的helloworld是非常的简单. 下载node绿色安装包即可.转至node.exe所在目录——写一个hw.js,然后cmd下执行node hw.js——返回相应结果.. http://ww ...

  7. 青蛙的约会 java版

    参考http://blog.csdn.net/polossk/article/details/9799735 package acm; public class FrogDate { public s ...

  8. 字符串正则替换replace第二个参数是函数的问题

    按照JS高程的说法,如下 replace()方法的第二个参数也可以是一个函数.在只有一个匹配项(即与模式匹配的字符串)的情况下,会向这个函数传递3个参数:模式的匹配项.模式匹配项在字符串中的位置和原始 ...

  9. Atitit 文档资料管理同步解决方案

    Atitit 文档资料管理同步解决方案 流程 生成快照, 操作. 使用快照与dir对比,生成操作日志 /atiplat_cms/src/com/attilax/sync/SyncUtil.java p ...

  10. 8 步搭建 Node.js + MongoDB 项目的自动化持续集成

    任何事情超过 90 秒就应该自动化,这是程序员的终极打开方式.Automating shapes smarter future. 这篇文章中,我们通过创建一个 Node.js + MongoDB 项目 ...