基于vue的颜色选择器vue-color-picker
项目中有用到颜色选择器的童鞋们可以看过来了
关于color-picker的jquery的插件是有蛮多,不过vue组件没有吧,反正我没有找到,
虽然element-ui里面有这个,但是你愿意为了一个小功能去引入这么大的依赖库吗?
适用于:想写基于vue的单个color-picker功能的童鞋
甩github地址啦:https://github.com/alexzaolin/vue-color-picker
(麻烦觉得有用的童鞋帮我点个star,谢谢谢谢谢~~)
凑个字数贴一下代码(部分算法来自网络):
<template lang="html">
<div>
<div class="color-picker-container" :id="containerId" :class="{'active':isShowPicker}">
<div class="color"></div>
<div class="wheel"></div>
<div class="overlay"></div>
<div class="h-marker marker"></div>
<div class="sl-marker marker"></div>
</div>
</div>
</template> <script>
/**
* author : alex
* email : 961163829@qq.com
*/
export default {
props:{
/*由父组件传递的默认颜色*/
defaultColor:{
type:String,
default:"#000000"
},
/*目标元素,可以是input框或者按钮等*/
targetElem:null
},
data(){
return {
isShowPicker:false,
wheel:document.querySelector('.wheel'),
color:this.defaultColor,
containerId:"color-picker-container",
dom:{
hMarker:null,
slMarker:null,
color:null,
targetElem:null,
container:null
},
radius:84,
square:100,
width:194
}
},
mounted(){ this.dom.container=document.querySelector('#'+this.containerId);
this.dom.hMarker=document.querySelector('.h-marker');
this.dom.slMarker=document.querySelector('.sl-marker');
this.dom.color=document.querySelector('.color');
this.dom.targetElem=document.querySelector(this.targetElem); this.init();
},
methods:{
init:function(){
var self = this;
self.posInit();
self.eventBind(); // Init color
self.setColor(self.color);
},
openPicker:function(){
var self = this;
this.isShowPicker = true;
this.wheel=document.querySelector('.wheel');
/*色盘打开的时候绑定点击事件*/
document.addEventListener("click",self.documentClick);
},
closePicker:function(){
this.isShowPicker = false;
/*色盘关闭的时候解绑事件*/
document.removeEventListener("click",this.documentClick);
},
eventBind:function(){
var self = this;
self.dom.container.addEventListener("mousedown",self.mousedown);
},
documentClick:function(e){
/*你可能不需要关闭色盘,那这个方法也是可以不需要的*/
var parents1 = this.getParents(e,this.dom.container,true);;
var parents2 = this.getParents(e,this.dom.targetElem,true);
if(parents1.length===0&&parents2.length===0){
this.closePicker();
}
},
posInit:function(){
/*色盘的位置计算*/
var target = this.dom.targetElem; var top = this.getElementViewTop(target);
var left = this.getElementViewLeft(target); this.dom.container.style.position = "fixed";
this.dom.container.style.top = (top)+'px'; this.dom.container.style.left = (left + this.dom.targetElem.offsetWidth)+'px'; },
getElementViewLeft:function(element){
/*获取元素距离视窗左部距离*/
var actualLeft = element.offsetLeft;
var current = element.offsetParent; while (current !== null){
actualLeft += current.offsetLeft;
current = current.offsetParent;
} if (document.compatMode == "BackCompat"){
var elementScrollLeft=document.body.scrollLeft;
} else {
var elementScrollLeft=document.documentElement.scrollLeft;
} return actualLeft-elementScrollLeft;
},
getElementViewTop:function(element){
/*获取元素距离视窗顶部距离*/
var actualTop = element.offsetTop;
var current = element.offsetParent; while (current !== null){
actualTop += current. offsetTop;
current = current.offsetParent;
} if (document.compatMode == "BackCompat"){
var elementScrollTop=document.body.scrollTop;
} else {
var elementScrollTop=document.documentElement.scrollTop;
} return actualTop-elementScrollTop;
},
getParents:function(e,parent,andSelf){
/*获取祖先节点,返回一个数组*/
var target = e.target;
var parent = typeof parent==='string'?document.querySelector(parent):parent; var curTarget = target; var arr = typeof andSelf === "undefined"?[curTarget]:[];
var result = []; while(true){
if((typeof parent !== 'undefined'&&curTarget == parent)||
typeof parent === 'undefined'&&curTarget.nodeType===9){
arr.push(curTarget);
break;
}
if(!!curTarget){arr.push(curTarget)} if(!!curTarget.parentNode){
curTarget = curTarget.parentNode
}else{
break;
}
}
if(!!parent){
return arr.indexOf(parent)>-1?arr:[];
}else{
return arr;
}
},
getParent:function(e){
/*获取父节点*/
return e.target.nodeType!==9&&e.target.parentNode;
},
/**
* 以下为组件内部函数
* 算法来自网络
*/
updateValue:function (event) {
var self = this; var that = event.target;
if (that.value && that.value != self.color) {
self.setColor(that.value);
}
},
/**
* Change color with HTML syntax #123456
*/
setColor:function (color) {
var self = this;
var unpack = self.unpack(color);
if (self.color != color && unpack) { self.color = color;
self.rgb = unpack;
self.hsl = self.RGBToHSL(self.rgb);
self.updateDisplay();
}
},
/**
* Change color with HSL triplet [0..1, 0..1, 0..1]
*/
setHSL:function (hsl) {
var self = this;
self.hsl = hsl;
self.rgb = self.HSLToRGB(hsl);
self.color = self.pack(self.rgb);
self.updateDisplay();
},
/**
* Retrieve the coordinates of the given event relative to the center
* of the widget.
*/
widgetCoords:function (event) {
var self = this;
var x, y;
var el = event.target || event.srcElement;
var reference = self.wheel; if (typeof event.offsetX != 'undefined') {
// Use offset coordinates and find common offsetParent
var pos = { x: event.offsetX, y: event.offsetY }; // Send the coordinates upwards through the offsetParent chain.
var e = el;
while (e) {
e.mouseX = pos.x;
e.mouseY = pos.y;
pos.x += e.offsetLeft;
pos.y += e.offsetTop;
e = e.offsetParent;
} // Look for the coordinates starting from the wheel widget.
var e = reference;
var offset = { x: 0, y: 0 }
while (e) {
if (typeof e.mouseX != 'undefined') {
x = e.mouseX - offset.x;
y = e.mouseY - offset.y;
break;
}
offset.x += e.offsetLeft;
offset.y += e.offsetTop;
e = e.offsetParent;
} // Reset stored coordinates
e = el;
while (e) {
e.mouseX = undefined;
e.mouseY = undefined;
e = e.offsetParent;
}
}
else {
// Use absolute coordinates
var pos = self.absolutePosition(reference);
x = (event.pageX || 0*(event.clientX + document.documentElement.scrollLeft)) - pos.x;
y = (event.pageY || 0*(event.clientY + document.documentElement.scrollTop)) - pos.y;
}
// Subtract distance to middle
return { x: x - self.width / 2, y: y - self.width / 2 };
},
/**
* Mousedown handler
*/
mousedown:function (event) {
var self = this;
if (!document.dragging) {
document.documentElement.addEventListener('mousemove', self.mousemove);
document.documentElement.addEventListener('mouseup', self.mouseup);
document.dragging = true;
} // Check which area is being dragged
var pos = self.widgetCoords(event);
self.circleDrag = Math.max(Math.abs(pos.x), Math.abs(pos.y)) * 2 > self.square; // Process
self.mousemove(event);
return false;
},
/**
* Mousemove handler
*/
mousemove:function (event) {
var self = this;
// Get coordinates relative to color picker center
var pos = self.widgetCoords(event); // Set new HSL parameters
if (self.circleDrag) {
var hue = Math.atan2(pos.x, -pos.y) / 6.28;
if (hue < 0) hue += 1;
self.setHSL([hue, self.hsl[1], self.hsl[2]]);
}
else {
var sat = Math.max(0, Math.min(1, -(pos.x / self.square) + .5));
var lum = Math.max(0, Math.min(1, -(pos.y / self.square) + .5));
self.setHSL([self.hsl[0], sat, lum]);
}
return false;
},
/**
* Mouseup handler
*/
mouseup:function () {
var self = this;
// Uncapture mouse
document.documentElement.removeEventListener('mousemove', self.mousemove);
document.documentElement.removeEventListener('mouseup', self.mouseup);
document.dragging = false;
},
/**
* Update the markers and styles
*/
updateDisplay:function () {
var self = this;
// Markers
var angle = self.hsl[0] * 6.28; self.dom.hMarker.style.left = Math.round(Math.sin(angle) * self.radius + self.width / 2) + 'px';
self.dom.hMarker.style.top = Math.round(-Math.cos(angle) * self.radius + self.width / 2) + 'px'; self.dom.slMarker.style.left = Math.round(self.square * (.5 - self.hsl[1]) + self.width / 2) + 'px';
self.dom.slMarker.style.top = Math.round(self.square * (.5 - self.hsl[2]) + self.width / 2) + 'px'; // Saturation/Luminance gradient
self.dom.color.style.backgroundColor = self.pack(self.HSLToRGB([self.hsl[0], 1, 0.5])); // important
// 将获取到的最新的color值emit出去
self.$emit("onChange",self.color);
//self.dom.targetElem.style.backgroundColor = self.color;
//self.dom.targetElem.style.color = self.hsl[2] > 0.5 ? '#000' : '#fff'; // Change linked value
// if (self.dom.targetElem.value && self.dom.targetElem.value != self.color) {
// self.dom.targetElem.value = self.color;
// }
},
/**
* Get absolute position of element
*/
absolutePosition:function (el) {
var self = this;
var r = { x: el.offsetLeft, y: el.offsetTop };
// Resolve relative to offsetParent
if (el.offsetParent) {
var tmp = self.absolutePosition(el.offsetParent);
r.x += tmp.x;
r.y += tmp.y;
}
return r;
},
/* Various color utility functions */
pack:function (rgb) {
var r = Math.round(rgb[0] * 255);
var g = Math.round(rgb[1] * 255);
var b = Math.round(rgb[2] * 255);
return '#' + (r < 16 ? '0' : '') + r.toString(16) +
(g < 16 ? '0' : '') + g.toString(16) +
(b < 16 ? '0' : '') + b.toString(16);
},
unpack:function (color) {
if (color.length == 7) {
return [parseInt('0x' + color.substring(1, 3)) / 255,
parseInt('0x' + color.substring(3, 5)) / 255,
parseInt('0x' + color.substring(5, 7)) / 255];
}
else if (color.length == 4) {
return [parseInt('0x' + color.substring(1, 2)) / 15,
parseInt('0x' + color.substring(2, 3)) / 15,
parseInt('0x' + color.substring(3, 4)) / 15];
}
},
HSLToRGB:function (hsl) {
var m1, m2, r, g, b;
var h = hsl[0], s = hsl[1], l = hsl[2];
m2 = (l <= 0.5) ? l * (s + 1) : l + s - l*s;
m1 = l * 2 - m2;
return [this.hueToRGB(m1, m2, h+0.33333),
this.hueToRGB(m1, m2, h),
this.hueToRGB(m1, m2, h-0.33333)];
},
hueToRGB:function (m1, m2, h) {
h = (h < 0) ? h + 1 : ((h > 1) ? h - 1 : h);
if (h * 6 < 1) return m1 + (m2 - m1) * h * 6;
if (h * 2 < 1) return m2;
if (h * 3 < 2) return m1 + (m2 - m1) * (0.66666 - h) * 6;
return m1;
},
RGBToHSL:function (rgb) {
var min, max, delta, h, s, l;
var r = rgb[0], g = rgb[1], b = rgb[2];
min = Math.min(r, Math.min(g, b));
max = Math.max(r, Math.max(g, b));
delta = max - min;
l = (min + max) / 2;
s = 0;
if (l > 0 && l < 1) {
s = delta / (l < 0.5 ? (2 * l) : (2 - 2 * l));
}
h = 0;
if (delta > 0) {
if (max == r && max != g) h += (g - b) / delta;
if (max == g && max != b) h += (2 + (b - r) / delta);
if (max == b && max != r) h += (4 + (r - g) / delta);
h /= 6;
}
return [h, s, l];
}
}
}
</script> <style lang="css" scoped>
.color-picker-container {
position: fixed;
display: none; }
.color-picker-container.active{
display: block;
}
.color-picker-container * {
position: absolute;
cursor: crosshair;
}
.color-picker-container, .color-picker-container .wheel {
width: 195px;
height: 195px;
}
.color-picker-container .color, .color-picker-container .overlay {
top: 47px;
left: 47px;
width: 101px;
height: 101px;
}
.color-picker-container .wheel {
width: 195px;
height: 195px;
background: url(./images/wheel.png) no-repeat;
-webkit-background-size: 100%;
background-size: 100%;
}
.color-picker-container .overlay {
background: url(./images/mask.png) no-repeat;
-webkit-background-size: 100%;
background-size: 100%;
}
.color-picker-container .marker {
width: 17px;
height: 17px;
margin: -8px 0 0 -8px;
overflow: hidden;
background: url(./images/marker.png) no-repeat;
-webkit-background-size: 100%;
background-size: 100%;
}
</style>
基于vue的颜色选择器vue-color-picker的更多相关文章
- 基于vue的颜色选择器color-picker
项目中有用到颜色选择器的童鞋们可以看过来了 关于color-picker的jquery的插件是有蛮多,不过vue组件没有吧,反正我没有找到, 虽然element-ui里面有这个,但是你愿意为了一个小功 ...
- html 颜色选择器 亲测,很好用
@*以下 是测试html 颜色选择器的*@ @*<a href="#" mce_href="#" onclick="initColorPicke ...
- HTML5的input color系统颜色选择器
前两天,我写了一篇<推荐两款jQuery色盘选择器>介绍,那是使用JavaScript实现的色盘,今天我给大家介绍HTML5的色盘选择器.HTML5有一个input类型为color,即颜色 ...
- 基于Django rest framework 和Vue实现简单的在线教育平台
一.基于api前端显示课程详细信息 1.调整Course.vue模块 ? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 2 ...
- NX二次开发-Block UI C++界面Object Color Picker(对象颜色拾取器)控件的获取(持续补充)
Object Color Picker(对象颜色拾取器)控件的获取 NX9+VS2012 #include <uf.h> #include <uf_obj.h> UF_init ...
- 【canvas系列】用canvas实现一个colorpicker(类似PS的颜色选择器)
每个浏览器都有自己的特点,比如今天要做的colorpicker就是,一千个浏览器,一千个哈姆雷特,一千个colorpicker.今天canvas系列就用canvas做一个colorpicker. ** ...
- 11个JavaScript颜色选择器插件
几年前,很难找到一个合适的颜色选择器.正好看到很多不错的JavaScript颜色选择器插件,故而把这些编译汇总.在本文,Web设计师和开发人员 Kevin Liew 选取了11个相应插件,有些会比较复 ...
- Vue 1-- ES6 快速入门、vue的基本语法、vue应用示例,vue基础语法
一.ES6快速入门 let和const let ES6新增了let命令,用于声明变量.其用法类似var,但是声明的变量只在let命令所在的代码块内有效. { let x = 10; var y = 2 ...
- Vue(1)- es6的语法、vue的基本语法、vue应用示例,vue基础语法
一.es6的语法 1.let与var的区别 ES6 新增了let命令,用来声明变量.它的用法类似于var(ES5),但是所声明的变量,只在let命令所在的代码块内有效.如下代码: { let a = ...
随机推荐
- LevelDB源码分析-编码
编码(util/coding.h util/coding.cc) LevelDB将整型编码为二进制字符串的形式,同时又能够和ASCII字符区分. 首先是定长编码: void EncodeFixed32 ...
- spring-AOP之通知和顾问
通知和顾问都是切面的实现形式,其中通知可以完成对目标对象方法简单的织入功能. 而顾问包装了通知,可以让我们对通知实现更加精细化的管理,让我们可以指定具体的切入点. 通知分为前置通知,环绕通知及后置通知 ...
- Cuda9.2发布
经过一次跳票,没有很多人注意(才怪)的cuda9.2终于发布了,官方介绍如下: CUDA 9.2 includes updates to libraries, a new library for ac ...
- SVN中英文菜单对照
TortoiseSVN英文版菜单中文翻译01.SVN Checkout(SVN取出) 点击SVN Checkout,弹出检出提示框,在URL of repository输入框中输入服务器仓库地址,在C ...
- flume知识点总结
首先介绍一下在flume中常用的一个数据格式,以及使用该格式的优缺点: 从flume写数据到hdfs中的时候,使用二进制格式相对于使用纯文本来说是一种更好的选择,因为大多数二进制格式都有一些方法指明 ...
- 使用es6的then()方法封装jquery的ajax请求
使用场景: jsp页面中使用jquery的ajax请求比较频繁,以前vue框架的项目用过axios,所以就想着用then()封装一个公共请求的方法,这样每次请求就不用那么麻烦的写一大堆请求参数了. 示 ...
- 用swift写的一款小游戏,模仿的僵尸危机
https://github.com/123456qwer/WDZombies.git //git地址
- windows 命令行出现中文乱码
1.打开CMD.exe命令行窗口 2.通过 chcp命令改变代码页chcp 65001 //UTF-8的代码页为65001
- 去掉手机端延迟300ms
手机端300ms延迟是由于在手机上可以双击可以放大缩小造成的,当初ios苹果的工程师们做了一些约定,应对 iPhone 这种小屏幕浏览桌面端站点的问题.这就是手机端300ms延迟的由来. 解决:我是用 ...
- linux 系统管理学习
Linux系统管理一.进程管理1.进程管理的作用1)判断服务器健康状态2)查看系统中所有进程3)杀死进程2.进程的查看1)查看所有进程ps aux 查看系统中所有进程ps -le 查看系统中所有进程- ...